I recently re-read Ulthuan Quest, whose 100+ options there make this quest look refreshingly simple. It has inspired me to consider some long-term strategic planning.
1. Picking a side.
In the long term, whose powerbase will Mathilde reach out to when in trouble? Three major options occur to me: Herself, the Grey Order, the Elector Count.
-Siding with herself would mean Mathilde attempts to build a personal power base, taking advantage of her politically charged near-unfirability, working to appease the mysterious backer so she stays that way, accumulating money and contacts, and underlings that are perhaps more loyal to herself than to Stirland, or perhaps off the books entirely.
-Siding with the Grey Order would mean training magical power and skill, and demonstrating great value to the Grey Order, by studying not only spells but also magic items, enchantments, etc, writing and publishing treatises, possibly sending them some Qhaysh Juice and discreetly taking credit.
-Siding with the Elector Count would mean spending time working hard and ingratiating herself with both him and his friends, being an unquestionably loyal subordinate, occasionally putting Stirland's interests before her own, and doing more things like snitching on the embezzling previous Marshal.
These are not contradictory or mutually exclusive. We should totally do some of each. They are potential faraway goals, not turn-by-turn constraints. But when the biography of Dame Mathilde Weber is written some fifty years from now, what is the introduction going to focus on? Is it going to open with something more like 1) "One of the greatest Grey Wizards of her era, Mathilde served her journeying phase in the court of Stirland, where she acquired several artifacts and built magical prototypes..." or 2) "One of the most loyal and effective servants Stirland has ever had, Mathilde saw to the peace and prosperity of Western Stirland. This freed up Abelhelm to focus on Eastern Stirland, formerly Sylvania..."
So far it seems the thread has largely been siding with the Elector Count. (This is an observation, not a recommendation or approval.) Continuing down this route would probably be helped in the long term by raising Intrigue and figuring out how Mathilde got appointed Spymaster of Stirland, by whom, and then neutralizing any leverage they may have over us. An intermediate step towards that might be figuring out what Abelhelm van Hal was told when he showed up: was he presented with something more like a requirement to take on certain people from the start, or was it framed more a matter of them being in the posts already and van Hal merely having little opportunity to replace them?
2. The Best Subordinates.
There's a lot of work and cost in building up the networks we're building, mostly from scratch, but there's a silver lining. Mathilde has a significant advantage over Abelhelm in that he has to deal with longstanding institutions and planted advisors, while she can create and appoint a lot of her own as she pleases. This has immense value in terms of assuring loyalty and being able to hand off responsibility. We can get people we know are suited for the position, who are motivated to do it well, and who will have personal loyalty and gratitude. Let me bring up the recruitment text for Julia as an example:
When Anton reappeared to get his next assignment before heading off again, you managed to grab him for a moment and asked him if there were children of nobility who'd be willing to work for a spymaster. (...) The young lady in question is the third child of the Grand Mayor of Flensburg, and has a keen mind and practices archery as a hobby. She's been shut out of the family business of getting obscenely rich by trade because of her complete lack of ability when it comes to making money or friends, so she's been at a loss for something to keep her occupied, until her good friend Anton suggested you. You spend an evening getting to know her over dinner and drinks, and in the end think she might be just what you're looking for to help with your burgeoning information network. Her price would be five crowns a month, supplementing the pocket money she gets from her family.
Julia Antoinette Massif
Diplomacy: 6
Martial: 16
Stewardship: 7
Intrigue: 14
Faith: 10
Learning: 16
We rolled a 92 to find a great candidate, and got someone whom we can expect to be both appropriately skilled and
immensely loyal. We took her out of a family business she sucked at and gave her a post where she was much more competent, and still helped fulfill much of her previous ambition of seeing Stirland become a trade hub by shutting down the pile of graft called the Stirlandian League. Now, OOC I'm looking at the stats and the roll and the fact that we used Ranald's Blessing which is a little cheaty, and IC the proper thing to do seems to be spend an action investigating Julia first, but after that... Mathilde should be in a position to hand over a hell of a lot of work and responsibility to Julia.
Likewise with rewriting the Watch. I suggest parlaying this opportunity for all the advantage it's worth: find a good subordinate that has both the skills and the motivation to do well, double-check their history, and then say "You run this now".
3. Time is short.
In this quest it's formalized into an action economy, but the principle goes for everyone. There's only so much stuff one person can do. This adds to the importance of finding good people to delegate work to, see previous point.
But a lot of important things cannot be delegated. Mathilde can't get someone else to study spells for her, nor can anyone else train greatsword with Markus on her behalf and then just pass the muscles to Mathilde.
Thus, Mathilde's options should be carefully considered to pick out the actually important from the merely attractive. Some considerations are:
-Things we have obligations to do. For example: Carrying out the Count's orders. Two to four actions per turn were originally expected on this, and we've gotten away with a lot of two+luck. (
@BoneyM , want to comment on how our Organizational stuff counts here?)
--By contrast: Things that are optional, obviously. But this is more of a spectrum than a sharp divide.
--Taking the cash flow from Biderhof is entirely optional. Whereas, say, Undead Research is semi-optional in that there's reason and pressure to get around to it sooner rather than later, even if we can (and did) skip it on any particular turn for a while.
-Things that are time-sensitive. For example, snooping around in the Count's study while he's on the front and we're in Wurtbad, he'll probably want the key back later. Time-sensitive options are likely to disappear soon if not taken.
--By contrast: things that can be delayed. Digging out our Palace-Shrine, for instance, can be delayed indefinitely. Whereas inspecting the Barrow-Swords can be delayed for a few years.
--Urgency is not the same thing as priority. It's useful to be able to say "Let's pass up this option" and not go for something just because it's limited issue.
-Things that can be completed and achieved. For example: Training to Advanced/Mastery level of skills, or getting all Lesser magics. Once done, these usually add a lasting benefit and disappear from our options list.
--By contrast: Things like "Praise Ranald" and "Train Diplomacy" will probably sit around on the list forever even if we perform them repeatedly.
-Things that are time-consuming. This is the thorny category of stuff where it's easy to go "nah, not yet" as it'll take up several turns or actions for no immediate benefit, but then an emergency comes and it's all "I wish we'd started doing this three turns ago". Includes both those things that explicitly take multiple actions, and those where several single things are waiting in a queue of sorts. For an example of the latter, getting to know and/or making friends with all the other Councilors.
--Should be sorted by priority, but priority of long-term actions is often hard to determine.
--By contrast: Things that can be grabbed in the nick of time, and often
will be put off until the nick of time for that reason.