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Why do Bretonnia, Kislev, and Naggaroth have exclusively female wizards? I'm not asking about in-lore reasons, more why GW designed the factions that way.
I think they're all sorta-different reasons?

With Kislev, I think it's that Katarin (and Miska and Shoika) are pretty much adapting the Snow Queen folk tale, and then those were pretty much the only wielders of Ice Magic that were talked about for awhile, so they became the default when Kislev got more lore with 6th edition and Realm of the Ice Queen that cemented that it was indeed a female-only Lore.

Bretonnia, I think it's all Arthurian Lady of the Lake and Morgan le Fay? And Morgan wasn't necessarily a good person, but the Damsels tend to be very mysterious about their motives as well.

Naggaroth I think it just seemed sexy to them.
 
One of the dangers of the elfcation is exposing our sword style.

Branarhune: You have invented an entirely new set of sword techniques that take advantage of the Rune of the Unknown, making most conventional defensive techniques useless against you. +1 Martial. When wielding Branulhune: martial skill of human-size opponents is not applied while they are defending, unless they know of Branarhune and either know of or are able to come up with countermeasures to it.

I'll admit I'm wary of showing our sword style to anyone not vetted. I was wary of even taking the swordmanship social due to the risk of information coming back to the drucchi ambassadors. Fighting the drucchi on the battlefield invites some risk of someone surviving and telling the tale.
 
One of the dangers of the elfcation is exposing our sword style.



I'll admit I'm wary of showing our sword style to anyone not vetted. I was wary of even taking the swordmanship social due to the risk of information coming back to the drucchi ambassadors. Fighting the drucchi on the battlefield invites some risk of someone surviving and telling the tale.
I mean, we've gotta use it at some point.

I don't plan on taking the Social action, but I think whatever risk is present for that is down to the fact that we'd repeatedly sparring with the same group of people and they would all have the opportunity to put together their experiences to determine how it works and what countermeasures might exist.

Actually fighting Druchii doesn't really have the same issue.
 
One of the dangers of the elfcation is exposing our sword style.



I'll admit I'm wary of showing our sword style to anyone not vetted. I was wary of even taking the swordmanship social due to the risk of information coming back to the drucchi ambassadors. Fighting the drucchi on the battlefield invites some risk of someone surviving and telling the tale.

No offense, but so what if they learn our sword style?

I mean, sure, theoretically there's a margin case where some druuchi forewarned of it is able to contend better against it and not die instantly. But in such a case, it would probably only be really useful if they were specifically targeting us - the average druuchi soldier isn't going to get much value out of 'there's one human wizard palling around with the shadow warriors who can teleport her sword inside you, watch out for that', for which the full counter is essentially 'just wear a shadow warrior outfit and hood when you're hanging with them, they won't know you're that human wizard until it's too late'.

Our sword style isn't lethal exclusively because it's a surprise - it's also lethal because it's the equivalent of a Jedi turning their lightsaber on and off to dodge a parry, IE, extremely hard to deal with even knowing about it. I'd also point out that if we spent all this time on our sword style and don't use it, we've effectively wasted that time.
 
Even if the Drucchi we're fighting care enough to come up with anti-Mathilde tactics, is that information actually going to propagate to the rest of the Drucchi, or will it just get forgotten when Mathilde leaves? Even if we make such a huge impression that some Drucchi military historian writes a book called She's got a sword that can teleport, watch out for that, are they going to be sharing that book with our normal enemies, like vampires, beastmen, or skaven ? It seems like a stretch to worry about the specifics of our sword style somehow becoming common knowledge.
 
I'd be flattered if the Druchii consider Mathilde enough of a threat that they decide to develop countermeasures to her sword style, which is currently restricted to just her.
 
I mean, we've gotta use it at some point.

I don't plan on taking the Social action, but I think whatever risk is present for that is down to the fact that we'd repeatedly sparring with the same group of people and they would all have the opportunity to put together their experiences to determine how it works and what countermeasures might exist.

Actually fighting Druchii doesn't really have the same issue.
To build on this point, and go futher, I'll point out that the flipside of the risk in the sparring social action is that sparring with allies means we have the exact same opportunity they do to put together experiences and figure out what countermeasures might exist, and thus plan around them. Sure, we've already seen some of the cleverer Undumgi put together one counter after understanding the theory at play, but I would very much doubt that was the only possible counter, or even the fastest or simplest, just the first that that group, in that environment, thought of.

Certainly, survivors of battle may be slower to learn and adapt than sparring partners, but they'll also be much less inclined to share their own secrets.
 
Why do Bretonnia, Kislev, and Naggaroth have exclusively female wizards? I'm not asking about in-lore reasons, more why GW designed the factions that way.

As with so many things, because vikings.

In the Germanic and later Norse belief system, magic - seithr - was believed to be 'argr', or inherently unmanly, so most practitioners of magic would be either women or inherently untrustworthy. The one exception is Odin, who went to great lengths to learn the secrets of magic, but even he gets called out as being a bit sus for having done so. This gives us a mythical framework where there's at most one 'good' male magic user, and the rest are either women or scoundrels. Cross this with another element of Norse mythology - the dokkalfar, or Dark Elves - and you get the inspiration of the Druchii, with the one 'allowed' male magic-user of Malekith and the rest being women or condemned outlaws. There might have been a detour along the way into the Drow of Dungeons and Dragons, and their Spider-Goddess Lolth might be why Hekarti has six arms.

The vikings go west. The Arthurian mythos were originally a mythologization of the post-Roman Britons - largely Romanized Celts - resisting the incursions of Germanic Anglo-Saxons, but over the years of the English melting-pot mixing the two together and then receiving further Norse infusions via the Danelaw and the Normans, the myths picked up a lot of additional cultural influences that would eventually feed into the Bretonnians. This is how something predating the concepts of knights and chivalry becomes very much about about knights and chivalry. The mad Welsh prophet Myrddin became the mysterious, wise, magic-using, and overall very Odinic Merlin, and since him as the one 'allowed' male magic-user didn't make it into Bretonnia, there are none, only women. You could use most depictions of Frejya, the Norse Goddess of (among many other things) Magic, as a picture of the Lady of the Lake or a Bretonnian Damsel.

The vikings go east. Kievan Rus becomes a cultural melting pot of Norse and Slavs. The myth generally known today as 'East of the Sun, West of the Moon' goes with them, becoming the Russian myth of 'the Bear-Husband' and eventually inspiring Hans Christian Andersen's Snow Queen. You also get the Norse beliefs about seithr mixing with Slavic ones about shamanic magic or volkhv to create the incantations and enchantments of zagovory. This was not necessarily a feminine art back in the day, but one of the few traces of it to survive centuries of suppression under Orthodox Christianity is the legend of Baba Yaga. Put all that in a blender and what you get out is the raw material of snow and bears and witches from which Kislev was made. What you don't get out of it is any male magic-users.
 
Our sword style isn't a problem because it's a surprise, it's a problem because what the hell do you even do? A sword that can strike from any angle with next to no wind up with the force of a cannonball, that can bypass your guard as easy as breathing. There is definitely counterplay, but one hit lands against your armor and you're just dead unless you're a high tier hero unit (if you're not like, a massive dragon or something)
 
Our sword style isn't a problem because it's a surprise, it's a problem because what the hell do you even do?
I mean, mechanically it very much is a problem primarily when it's a surprise. Their martial score is just gone if they don't have a countermeasure in mind already, that's honestly insane.

Efficacy of countermeasure once it's thought of, on the other hand? Fuck if I know, probably depends on the unit.
 
But yes, if you're a worshipper of the God of Doing Crimes and the powers that be want to put you in jail, even if they haven't criminalized His worship there's often a fallback charge or two they could find.
TFW next external social is an exciseman asking us about unpaid tithe from our embezzlement (we failed to declare income from our embezzlement in Imperial Revenue Service form).
 
Hey, did you know that there's a library science skill in this quest? And that we don't have it?
Bibliothecography (2/3)
Outrageous. We need to correct this straight away! But not to worry, I have a plan:

We just need to time it so that the librarian is inside when the library of mournings is copied. Once the clone is secured, our interrogation skill will take care of the rest. :ninja2:
 
A shame that so much was lost of early beliefs due to centuries and millennia of censorship from whoever was in charge of the area at the time, whether it was the Romans or Christian denominations or Ottomans etc.

I remember once checking up on early pagan beliefs of my country and finding out that we have an entire day (Thursday) named after an old pagan god of fire that we worshipped very long ago.
 
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As a side-note, because our Learning stat directly impacts our ability to reach the threshold for success, Mathilde can reduce her current chances of miscasting by nearly 10% by polishing off

Bibliothecography (2/3)
History (Old World) (2/3)
For +2 Learning.

Librarians make for scary wizards in Warhammer, apparently.
Does that mean B O O K is also a good form of Wizard Training for us? (Though apparently the History (Old World) thing is better increased through practical experiences)
 
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As with so many things, because vikings.

In the Germanic and later Norse belief system, magic - seithr - was believed to be 'argr', or inherently unmanly, so most practitioners of magic would be either women or inherently untrustworthy. The one exception is Odin, who went to great lengths to learn the secrets of magic, but even he gets called out as being a bit sus for having done so. This gives us a mythical framework where there's at most one 'good' male magic user, and the rest are either women or scoundrels. Cross this with another element of Norse mythology - the dokkalfar, or Dark Elves - and you get the inspiration of the Druchii, with the one 'allowed' male magic-user of Malekith and the rest being women or condemned outlaws. There might have been a detour along the way into the Drow of Dungeons and Dragons, and their Spider-Goddess Lolth might be why Hekarti has six arms.

The vikings go west. The Arthurian mythos were originally a mythologization of the post-Roman Britons - largely Romanized Celts - resisting the incursions of Germanic Anglo-Saxons, but over the years of the English melting-pot mixing the two together and then receiving further Norse infusions via the Danelaw and the Normans, the myths picked up a lot of additional cultural influences that would eventually feed into the Bretonnians. This is how something predating the concepts of knights and chivalry becomes very much about about knights and chivalry. The mad Welsh prophet Myrddin became the mysterious, wise, magic-using, and overall very Odinic Merlin, and since him as the one 'allowed' male magic-user didn't make it into Bretonnia, there are none, only women. You could use most depictions of Frejya, the Norse Goddess of (among many other things) Magic, as a picture of the Lady of the Lake or a Bretonnian Damsel.

The vikings go east. Kievan Rus becomes a cultural melting pot of Norse and Slavs. The myth generally known today as 'East of the Sun, West of the Moon' goes with them, becoming the Russian myth of 'the Bear-Husband' and eventually inspiring Hans Christian Andersen's Snow Queen. You also get the Norse beliefs about seithr mixing with Slavic ones about shamanic magic or volkhv to create the incantations and enchantments of zagovory. This was not necessarily a feminine art back in the day, but one of the few traces of it to survive centuries of suppression under Orthodox Christianity is the legend of Baba Yaga. Put all that in a blender and what you get out is the raw material of snow and bears and witches from which Kislev was made. What you don't get out of it is any male magic-users.
Today I learned there are 4 different Viking factions in Warhammer Fantasy... Do Tolkeins inspirations make the dwarves count? That would make it 6.
Now we've got to assume that all Dark Elf men have beards until explicitly described as being without.
 
A shame that so much was lost of early beliefs due to centuries and millennia of censorship from whoever was in charge of the area at the time, whether it was the Romans or Christian denominations or Ottomans etc.

I remember once checking up on early pagan beliefs of my country and finding out that we have an entire day (Thursday) named after an old pagan god of fire that we worshipped very long ago.
Are you saying it has a different name than thursday there? Because I'm pretty confident Thursday comes from Thor lol.
 
One of the dangers of the elfcation is exposing our sword style.



I'll admit I'm wary of showing our sword style to anyone not vetted. I was wary of even taking the swordmanship social due to the risk of information coming back to the drucchi ambassadors. Fighting the drucchi on the battlefield invites some risk of someone surviving and telling the tale.
If all we planned on doing with this style was kill things we were sure couldn't escape us I'm not sure why we even needed the style in the first place.

This kind of reasoning will just lead to the equivalent of being at the end of an rpg with 5 million potions you never used because there might have been a better time to use them later.
 
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