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Does the relationship figure and description reflect our latest interaction?

I changed the number but not the blurb. Fixed now.

Found a new map, it's simultaneously more detailed and harder to find anything on than the current map.

Super Huge Detailed Map of the Warhammer Old World

It's impressive and detailed, but as others have said, it disagrees with the maps I've been using on some details that could turn out very important.
 
Inserted tally

Another 4 votes so we can overthrow Stirland Vigil.
Adhoc vote count started by TotallyNotEvil on Feb 8, 2018 at 11:46 PM, finished with 138 posts and 30 votes.

  • [X] Stirland Guard​
    [X] Rat-catchers
    [X] [WatchName] The Stirland Vigil
    [X] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.
    [X] [Public] Plan The Watched
    -[X] The Watch is now legally under the office of the Spymaster and no longer doing their own thing on the city's budget. If anyone has areas of concern regarding law enforcement needing attention they could bring it up as well.
    --[X] You'd also want to talk to Kasmir about arranging some appropriate spiritual guidance for the Watch, since it doesn't have anything formal set up, and this being Stirland, they could probably use someone to talk to when they come across dead bodies, or help answer the more complicated questions they encounter in the course of their duties, like when some burgher are simply following a legal cult too enthusiastically rather than conducting an unholy sacrifice to the dark powers.
    [X] [Private] Plan Team Mystic
    -[X] Much to your chagrin the efforts at setting up a lab had been hit yet again by the latest fashion statement. Which was your own damned fault. You hope this is funding expansion in somebody's fancy glassware industries somewhere and the price drops once the fad wears out.
    -[X] In addition to publicly taking over the Watch, you've also put in agents throughout the middle layers to make sure that thing with the servants never happens again.
    -[X] Apparently you've somehow captured the Wisdom's Asp in such a manner that it got stuck threading between the mirrors, so it's half alive and half dispersed, half in the material realm and half in the Warp...well this particular snake is not going to reform as slain daemons and their ilk are wont to while the box exists. Unfortunately the method wouldn't work safely on anything BUT a Wisdom's Asp, and it'd have to be very very unlucky or extremely stupid to get stuck in this exact manner.
    -[X] The lands you were granted for your knighthood were very well suited to your limited availability to oversee the estates. Thanks for that.
    [X] [Orders] Plan Who Ya Gonna Call?
    -[X] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
    -[X] Your intelligence infrastructure is becoming worthy of the title; perhaps you could dedicate some time to expanding it. And, ideally, Stirland could pay for it directly instead of it eating your discretionary income.
    -[X] The Wurtbadian Watch is now your pet. Given more time, you can make it your attack dog.
    -[X] Write In: Given the many forms and threats of undead in the region, perhaps it might be useful to have a dedicated unit to track them down and dissect them to learn how to better kill the things, how they might form, and how they might disguise or hide their nature, so as to actually push the undead back permanently. Something like what you did together on the transformed servants, but on a bigger scale.
    [X] Plan The Watched
    [X] Plan Team Mystic
    [x] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
    [x] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
    [x] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
    [x] Your intelligence infrastructure is becoming worthy of the title; perhaps you could dedicate some time to expanding it. And, ideally, Stirland could pay for it directly instead of it eating your discretionary income.
    [x] For no particular reason, it'd be a good idea to see about informants within the military.
    [X] Keep the name
    [X] Rat-catchers
    [X] His Electoral Dignity's Most Honourable Civic Enforcers.
    [X] Rat-catchers
    [X] Stirland Watch
    [X] Rat-catchers
    [X][WatchName] Stirland Watch
    [X][WatchName] QM's Choice
    [X][WatchName] Grey Coats
    [X] [WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
    [X] [Public] Plan The Watched
    [X] [Private] Plan Team Mystic
    [X] [Orders] Plan Surf 'n' Turf
    -[X] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
    -[X] The Wurtbadian Watch is now your pet. Given more time, you can make it your attack dog.
    -[X] Write In: Given the many forms and threats of undead in the region, perhaps it might be useful to have a dedicated unit to track them down and dissect them to learn how to better kill the things, how they might form, and how they might disguise or hide their nature, so as to actually push the undead back permanently. Something like what you did together on the transformed servants, but on a bigger scale.
    -[X] Write In: While we're working with the Wurtbad Watch, the theft of the documents has made it clear that Stirland needs Riverwardens. That having been said, we also don't want to further alienate the veterans of the WW by forcing them to ignore Wurtbad in favor of watching the waterways, so we're asking for Van Hal's permission and Gustav's assistance to set up a province-wide network, similar to that of the Road-wardens. Except with boats.
    [X] [Orders] Plan Who Ya Gonna Call?
    [X] [Orders] Plan Surf 'n' Turf
    [X][Orders] Plan Let Me Do Magic
    -[X] You kind of regret learning exactly what you did to the Thorned One, but you did it. But the liquid leaking out? That's still an unknown. Will Van Hal let you look into it on the clock?
    -[X] The spell used by the informants is like nothing you've heard of before. You want to see if you can detect or replicate it.
    -[X] Your intelligence infrastructure is becoming worthy of the title; perhaps you could dedicate some time to expanding it. And, ideally, Stirland could pay for it directly instead of it eating your discretionary income.
    -[X] The Wurtbadian Watch is now your pet. Given more time, you can make it your attack dog.
 
[X][WatchName] Stirland Watch
[X][WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
[X][WatchName] Stirland Watch
[X][WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
[X][WatchName] Stirland Watch
[X][WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
[X][WatchName] Stirland Watch
[X][WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
[X][WatchName] Stirland Watch
[X][WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers intothe Watch will allow you to make the underways of the city as safe as the streets above.
 
[X][WatchName] Stirland Watch
[X][WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
I really don't see why we can't just fold the ratcatchers into the Watch later and take the likely one-time option of riverwardens.
 
[X][WatchName] Stirland Watch
[X][WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
[X] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.
 
[X] [WatchDuty] Riverwardens: With the addition of a fleet of very small warships, the Watch extend their reach onto the waterways of Stirland, fighting piracy and smuggling in the rivers that are the Empire's lifeblood.

I really don't see why we can't just fold the ratcatchers into the Watch later and take the likely one-time option of riverwardens.
Becuase SV always overreacts when it comes to SKAVEN SCUM UNDERNEATH US! HURRY-HURRY START THE KILL-KILL OF THEM!
 
I really don't see why we can't just fold the ratcatchers into the Watch later and take the likely one-time option of riverwardens.
Note: while you could, at a later date, fold groups like the Road Wardens or Sewer Jacks into the Watch, they would act as a special branch of the Watch rather than something the mainstream Watch can do. This is a unique opportunity to create a second purpose for the organization that it can perform just as well as the first. They will not have this capability immediately, of course, but the goal of being capable of it will be written into their founding document.

I don't see why Riverwardens would be one-time only but the others wouldn't.
 
Well sorry, but I don't see a major river between us and Sylvania. And more than just rat-men prowl the sewers of the Empire.
The river Stir borders Talabecland and Ostermark on one side and Stirland and Sylvania on the other. The Aver-Reik system forms the borders with Wissenland and Averland. Numerous tributaries of these rivers foster trade and travel throughout the province. They're not unimportant just because there isn't one cutting along the border between Stirland and Sylvania.

As for the sewers, the Skaven are completely unknown to the majority of the Empire and a myth to most of those who have heard of them. The sewers are for criminals, smugglers, and we assume the most desperate of vampires. Von Carsteins wouldn't lower themselves to crawling through muck when they could walk through the city gates with impunity instead.
 
The river Stir borders Talabecland and Ostermark on one side and Stirland and Sylvania on the other. The Aver-Reik system forms the borders with Wissenland and Averland. Numerous tributaries of these rivers foster trade and travel throughout the province. They're not unimportant just because there isn't one cutting along the border between Stirland and Sylvania.

As for the sewers, the Skaven are completely unknown to the majority of the Empire and a myth to most of those who have heard of them. The sewers are for criminals, smugglers, and we assume the most desperate of vampires. Von Carsteins wouldn't lower themselves to crawling through muck when they could walk through the city gates with impunity instead.
You forgot about Cultists and the minions of the Von Carsteins.
 
I don't see why Riverwardens would be one-time only but the others wouldn't.
Neither are. However, riverwardens is really expensive because we need to buy boats for it, while the sewers are not expensive to take over on our own.

This determines which gets billed to the Watch budget and which to the Spymaster budget.

And also the sewers have been quiet, but the rivers have not quite. Not when river trade will explode soon.
 
[X][WatchName] Stirland Watch
[X][WatchDuty] Underground: Absorbing the Sewer Jacks and rat-catchers into the Watch will allow you to make the underways of the city as safe as the streets above.
 
Overall I think that Sally Force Is the best one long-term (it'll make safer not only the towns but also suburbs and many villages), and Riverwardens are the best one short-term and in terms of information gathering/border control. More than half of Stirland's borders are rivers, riverwardens will allow us to get a handle on smuggling. Too bad we can't have both - then we'd be able to secure a lot of territory.
[x] veekie
 
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