Voted best in category in the Users' Choice awards.
Hmm, idea! Grab a bunch rider's in red and one Whispering darkness. Do a calvary charge while also letting out the Whispering darkness, and it assassinates the enemy leader who's distracted by a cavalry charge.

As for a regular cavalry charge, putting these guys as an initial charge to get through pikes, then have the actual cavalry come through looks promising. It's like a free cycle charge as well.

As for nand gates et al, I think that hits the same problem of concerta wire: why build it? We are superimposing our knowledge of technology onto Mathilde, when really she can only see a step ahead on the tech tree. I think what she could see as useful is a detecting mechanism with a way to transmit the data. I think what we want to look at instead is more analog methods of control.
 
Last edited:
I wonder how Baba N is going to take seeing Mathilde with a spirit attached to her soul? On the one hand I suspect this looks very crude to her, but it is a wind wizard doing it, one who does not bind with her soul but chains of Ulgu. On the other other hand she is old enough that she might have seen the spell on other imperial and maybe elven wizards who use the Gold Wind
 
I wonder how Baba N is going to take seeing Mathilde with a spirit attached to her soul? On the one hand I suspect this looks very crude to her, but it is a wind wizard doing it, one who does not bind with her soul but chains of Ulgu. On the other other hand she is old enough that she might have seen the spell on other imperial and maybe elven wizards who use the Gold Wind
Now I really, really want this social.
 
Re: the Protector, I'm personally still inclined to create an alter ego for when we're fighting in the Elfcation. Might add a layer of obfucation for any Druchii that end up hearing about us and might want revenge.

And also, I would love to actually test out the Protector's alter-ego feature.
 
As for nand gates et al, I think that hits the same problem of concerta wire: why build it? We are superimposing our knowledge of technology onto Mathilde, when really she can only see a step ahead on the tech tree. I think what she could see as useful is a detecting mechanism with a way to transmit the data. I think what we want to look at instead is more analog methods of control.
Logic gates were what I found familiar and easy to think of. That's all. If any analogue mechanisms had come to mind while writing that post, they would have been in them.

Really, though, that post isn't for Mathilde, it's for us. When it comes to making turn plans for Mathilde these things are probably below the level of abstraction. For us as thread readers, on the other hand, if one can think of a mechanism one can probably think of things that become possible with it. Replicating the mechanisms found in Waystones or complex enchantment control being examples there.

On which note...
One thing that we had vague plans of building was an automatically updating 3D map of Karak Eight Peaks. The "3D Map" part is relatively easy - just have Mathilde enchant a MAPP. But having it automatically feed position data on underground Skaven movements in the depths, Orc movements from Drazh, and population concentrations across the Karak... that's more tricky, and those sorts of information control methods would be directly helpful.
As it turns out, I think we already found the perfect mechanism for it. The Auditory Seviroscope promises to anywhere from moderately complicated to dead simple. If it is, in fact, dead simple then there's not necessarily any reason the "sensor" part of it has to be hooked up to a noisemaker.

As long as you have something sensitive enough to get a signal, you can probably use it to communicate a magnitude or a type. Whether by audio, tugging on a wire, signal flag, whatever. All it needs to know is that This type of magic was detected with That strength comparative to background levels. The map location is just wherever the device is installed.

Especially as the narrative has already discussed that, If it's consistent and reproducible, you can probably make hundreds of the things.
 
I wonder how Baba N is going to take seeing Mathilde with a spirit attached to her soul? On the one hand I suspect this looks very crude to her, but it is a wind wizard doing it, one who does not bind with her soul but chains of Ulgu. On the other other hand she is old enough that she might have seen the spell on other imperial and maybe elven wizards who use the Gold Wind
She binds spirits, which are significantly more intelligent than apparitions. I think she makes deals to secure their cooperation too, whereas we've just got this thing on a leash.
 
She binds spirits, which are significantly more intelligent than apparitions. I think she makes deals to secure their cooperation too, whereas we've just got this thing on a leash.

The only spirit we saw of hers was that old man spirit who drowned people and he did not look very willing. As to how clever they might be I think there is a scale there. Certainly there are human intelligent spirits, we see examples of that in Realms of the Ice Queen, but I do not think all of them are like that.
 
One thing that we had vague plans of building was an automatically updating 3D map of Karak Eight Peaks. The "3D Map" part is relatively easy - just have Mathilde enchant a MAPP. But having it automatically feed position data on underground Skaven movements in the depths, Orc movements from Drazh, and population concentrations across the Karak... that's more tricky, and those sorts of information control methods would be directly helpful.

Expanding on this:

We know that it's possible to create a mechanism that creates an alert when certain Wind conditions are met, and an army on the march would have known effects on the Winds.

You probably couldn't tune it to detect individual infiltrators, not without making it overly sensitive to the point of uselessness with false alerts, but for mass gatherings of Skaven or Greenskins, a detection system should be entirely plausible.

We might need to examine wire transmission methods in the Waystone project to determine a mechanism through which you could connect a series of such detectors over a long distance to a MAPP enchantment, but it seems at least vaguely plausible in theory.

E: Partially eshin'd by @The Phoenixian
 
Last edited:
She binds spirits, which are significantly more intelligent than apparitions. I think she makes deals to secure their cooperation too, whereas we've just got this thing on a leash.
"And likewise I presume you to be Lady Magister Mathilde Weber, the ambition behind this endeavour." She waves and a tendril of ephemeral motion grips a rope and snakes out to a bollard on the dock, weaving the rope around it in an unsettlingly serpentine motion. As the boat approaches the foaming water around its hull forms into the shape of a old man's face, who gives a bubbling, agonized moan. "Pay no attention to him," she says with an airy gesture that dunks the spirit back into the water. "He has taken too many innocent lives to fairly claim to be a victim."
I think that she won't really disapprove of our method.
 
Also none for animals. I find it quite cute that all the mounts of an attacking army (other than daemonic mounts and Squigs which count as Greenskins) are spared.
Well, the karak always needs more animals to transmute to spider silk. Though that motivation sounds less cute lol.
She binds spirits, which are significantly more intelligent than apparitions. I think she makes deals to secure their cooperation too, whereas we've just got this thing on a leash.
Pretty sure she was described as browbeating a water spirit into compliance for the tributary ritual. So it might be more that she bullies spirits these days now that she has the power for it.
 
Eh... I can see some people in the Empire really not agree with that point and if we mean to publish our results that fact matters
A Vampire regenerating under the supervision and responsibility of a foreign equivalent of the Cult of Morr while the Wizard does nothing other point a non-Dark thing at the Vampire and then execute them again seems like a case that can't really be disputed. Even less when it's done by Dwarves under whatever Dwarves use for security. I think the much harder part would be actually convincing Gunnars.
 
A Vampire regenerating under the supervision and responsibility of a foreign equivalent of the Cult of Morr while the Wizard does nothing other point a non-Dark thing at the Vampire and then execute them again seems like a case that can't really be disputed. Even less when it's done by Dwarves under whatever Dwarves use for security. I think the much harder part would be actually convincing Gunnars.
Also, just find a younger vampire. Preferrably one with known weaknesses.
 
She binds spirits, which are significantly more intelligent than apparitions. I think she makes deals to secure their cooperation too, whereas we've just got this thing on a leash.
Hag Witches seem to make deals with spirits, though they probably have some way to enforce them (or punish spirits).
Baba specifically... probably doesn't need to make deals for anything except really major favors, or really major spirits.
 
Using Baba as your standard, this is what a hag witch can do is sorta like using Teclis as your standard collage wizard. It might be right on a very, very technically level but falls very quickly apart
 
Eh... I can see some people in the Empire really not agree with that point and if we mean to publish our results that fact matters

I think after the Orbs and the Sevirscope we could have enough clout to get dispensation to do it, especially if we partner with the Cult of Morr or or the Cult of Gazul. Also results matter, I don't think people will care that much if what we get out of this is a vampire detector, it's quite hard to argue with useful results (and more so if it's backed by one of the dead god cults).


Another idea I've been thinking about using Winderherder is to create a Waaagh detector. Mathilde has the Waaaghbane and avatar traits so it feels something she could do. The idea would be either to put it in a location with tons of greenskins nearby (Black crag for example) to a warning of when they're going to spit out a Waaagh or to as an automated warning system for places like the Border Princess. I'll admit I'm not really sure about the logistic for the latter though
 
I just realized that, with this being warhammer and grimdark and everything, the dhar drained environment post-waystones of many places would be free real estate for greenskins.

Of course, some will get taken by humans. But the rest of the wilderness? That's where you start getting forest goblins at least.
 
Another idea I've been thinking about using Winderherder is to create a Waaagh detector. Mathilde has the Waaaghbane and avatar traits so it feels something she could do. The idea would be either to put it in a location with tons of greenskins nearby (Black crag for example) to a warning of when they're going to spit out a Waaagh or to as an automated warning system for places like the Border Princess. I'll admit I'm not really sure about the logistic for the latter though
I really like this idea. The biggest problem with making a settlement work in the Border Princes is that a big Waaagh will come through and destroy everything:
"That's the thing with this land, you can almost make the numbers work right up until you factor in the once-per-lifetime Waaaghs. Then the population has to retreat all the way to the Vaults and leave behind damn near everything they've been working to build, and the Greenskins won't leave one stone on top of another.
Having more warning would let them start evacuating people and stuff sooner. I suspect Warrior of Fog and Windherder would be enough traits to justify the idea of making an early warning system. The big problems would be if you can detect Waaagh energy like the Winds and transmitting the detection to the settlement. Also I don't know how many AP we want to sink into making a system for Gretel when we don't really need Border Prince Settlement favor.
 
Last edited:
I just realized that, with this being warhammer and grimdark and everything, the dhar drained environment post-waystones of many places would be free real estate for greenskins.

Of course, some will get taken by humans. But the rest of the wilderness? That's where you start getting forest goblins at least.
I mean, they're there already, by all accounts. Dhar doesn't appreciably stop greenskins unless it's in nastily high quantities. At least this way there's a few less kinds of other nasty gribblies that can come screaming out of the woods. Plus, as noted, with actually good crop yields and a healthier population, within a generation or two, the Empire might even be able to expand into those spaces again.
 
Back
Top