I'm worried that this has too many Eike actions. The point of her going to the enchanting class is so she can follow along with all the enchantment related actions we're doing this turn, but with four actions, her schedule is going to be quite crowded, and there's no guarantee that she succeeds at learning enchantment. I don't want her to fail to learn enchanting quickly enough, then end up spending the rest of the turn around high level enchantments she isn't equipped to understand.
Teaching her personally would be the fastest and most reliable way to achieve this, but bringing her along on things where Mathilde is going to be using a lot of magic would help too.
Oh snap, that is kind of a problem... I think adding one person to the foundation action shouldn't change the plan too much or upset people soThe leading plan does all the actions I truly want so I'm feeling pretty great, my only problem with it is that Tochter is missing from the Waystone: Foundation action, which is pretty crazy when the Jade college is the one with the most Waystone knowledge and her results on tributaries and river leylines have been pretty great.
Edit: Personally, I'd skip the EIC negotiation. There's a good chance Mathilde, and by extension, Eike, doesn't get to see the magical road itself being enchanted, as the Eonir have good reason to not show Mathilde any modifications they make. And if the Grey Lords make the enchantments, they'd probably do some or all of the work in their hidden liminal realm, where we don't get any chance of peeking in. The negotiation action is certain to include negotiation but not certain to include anything else.
I feel that if, after capturing and binding one, we're told that it will be 2-3AP to repeat the process for the next one, there will be markedly less enthusiasm to repeat it. Being able to pay CF to cut that down by 1AP by offloading the capture process would be helpful if we do decide a second knight would be beneficial (which is not a given at all, in fairness).The problem isn't the capturing, it's that the difficulty of binding them and possibly keeping them bound increases with the more Apparitions you have bound.
We don't necessarily need to bind them to Mathilde's soul directly. We can get Gehenna's Golden Hounds (10CF) and Flock of Doom (10CF) and The Dwellers Below (18 CF) as Battle Magic enchantments, so in theory it should be possible for any Ulgu variant we develop.The problem isn't the capturing, it's that the difficulty of binding them and possibly keeping them bound increases with the more Apparitions you have bound.
That limits how many it's practical to have.
We don't know what the safe limit is though, and it may well be highly variable. I personally suspect that it's linked to how magically strong the binder is, but there may be loads of factors. Likely including how good your binding techniques are.
Unfortunately the Chaos sorcerers who bind daemons as familiars, Hag Witches of Kislev, Magicians of Kislev, and Daemonsmiths of the Dawi Zhar are unlikely to share any tips on that, even if they're applicable to Apparitions, which they may not be. Mathilde's knowledge of how to use necromancy to bind spirits may (or may not?) be useful though.
There are some also some very long shots that may help. If any priests of death gods collect wandering souls to take them back to sanctified ground there might be something there.
I think boney said that if we have a method of binding we could do capture and binding in one, it's just for the first time we do not have those techniques and need to develop them. And doing that in the field while a angry warp creature wants our head is a bad work environment.I feel that if, after capturing and binding one, we're told that it will be 2-3AP to repeat the process for the next one, there will be markedly less enthusiasm to repeat it. Being able to pay CF to cut that down by 1AP by offloading the capture process would be helpful if we do decide a second knight would be beneficial (not a given).
Capturing one also isn't risk-free. Some in the thread saw it as so risky that putting the Coin on the action was appealing to mitigate combat danger rather than to maximise chances of finding one.
If we're okay with editing the action, I'd strongly prefer to see Aksel on the action too. Not having the only representative of a magical paradigm during the initial examination just seems crazy to me. And Aksel also performed excellently with the Leylines.Oh snap, that is kind of a problem... I think adding one person to the foundation action shouldn't change the plan too much or upset people so
@Romv would you add Tochter to the foundation action?
If we're okay with editing the action, I'd strongly prefer to see Aksel on the action too. Not having the only representative of a magical paradigm during the initial examination just seems crazy to me. And Aksel also performed excellently with the Leylines.
Whether you agree with those reasons or not, it wasn't an oversight, it was a decision with thought put into it and editing it afterwords would be shitty to all the voters who do agree with that reasoning.The perspectives I am leaving out are: Cadaeth, Zlata, Aksel, Johann, and Max. I think Cadaeth's perspective is covered well enough with Sarvoi for elven enchanting and Niedzwenka for "just use spirits dummy". For Zlata and Aksel, I think Niedzwenka covers the "get a god or spirit to do it" perspective well enough, and they can spend more time in Kislev working on Tributaries / getting in trouble when no one's looking. Finally, I don't think that Johann and Max have much to contribute, while the plan already gives them interesting stuff to do for their job, but Egrimm can contribute enchanting knowledge and otherwise would just be getting sat down and told "write the damn paper already".
Adding all those people in just makes the action more complicated, and harder for Boney to write, while not adding much in my opinion.
It is a bit premature to talk about, but binding to our soul isn't the only potential method. As an enchanter, we could bind them to an item for example. Of course, as is the nature of such things that path leads to inevitable thoughts of Windherder and multi-wind apparitions.
As @AsuraAtlas pointed out, their omission was intentional because I didn't feel like their presence outweighed the complexity of Boney having to write more characters into the scene. If you want to add different people to the action, please make a plan variant and convince people to approval vote it, don't change an existing plan.Oh snap, that is kind of a problem... I think adding one person to the foundation action shouldn't change the plan too much or upset people so
@Romv would you add Tochter to the foundation action?
Boney's never had any trouble including characters in a scene, or having them stay silent if they have nothing to add. This is very strange reasoning, to me.As @AsuraAtlas pointed out, their omission was intentional because I didn't feel like their presence outweighed the complexity of Boney having to write more characters into the scene. If you want to add different people to the action, please make a plan variant and convince people to approval vote it, don't change an existing plan.
I mean, they don't mention Tochter in their explanation so that might have actually been an oversight.Whether you agree with those reasons or not, it wasn't an oversight, it was a decision with thought put into it and editing it afterwords would be shitty to all the voters who do agree with that reasoning.
I personally don't like leaving Aksel or Tochter out either, but then I also don't like Eike on five actions. I don't hate it enough that I'm not willing to compromise and vote for it, because I like pretty much everything else. Sometimes quests just be like that.
Boney has said that binding the Apparition to your soul is what gives you a strong leash to pull on, and that while you can bind the Apparitions to an object, it's a lot easier to lose an object than a soul.We don't necessarily need to bind them to Mathilde's soul directly. We can get Gehenna's Golden Hounds (10CF) and Flock of Doom (10CF) and The Dwellers Below (18 CF) as Battle Magic enchantments, so in theory it should be possible for any Ulgu variant we develop.
The magic of approval voting is that noone needs to split any votes.I do not think we should change the vote, not only because it has good odds to just split the vote and let something else that does not have those changes in it anyway, but also because if it does not work this time we can bring them in next time. We have been batting 100% on waystone actions, no one is going to explode if we hit a snag