Hm. I remember the initial deal being 2 pounds of meat for 1 pound of silk, which is a ludicrously good deal, but I also remember them learning to use gold and I don't know if the exchange rate got reevaluated after that?A yard of silk cloth is 10 GC, and I think they pay the We about 1/8 of that to get the fibers in the first place, so there is 4+ GC available to cover costs of making the fabric, assuming target margins of 40%.
Hrm. I see where you're coming from, but I suspect this would actually be two topics: Lustria (the geography thereof) and the Lizardmen (for help understanding their culture and interpreting the rubbings). And I'm not sure we'd get a full 5/5 bonus on either of those topics, since Lustria and the Lizardmen are pretty mysterious and poorly known in the Old World. Could you be more specific about what you meant when you said "Lustria"? Then we can ask Boney what book bonuses on that are available.Lustria for the papers, those could have a significant impact on the Foundation since that is the part that links to the geomantic web, odds are good a high elf explorer would at least look into that even if it was not the focus of their research, which it may well have been. Not many reasons to risk poking around Lustria if you are an Asur
In a vacuum, yeah, but we're running low on topics that have a full 5/5 available that we actually care about, so being slightly inefficient with Barak Varr acquisitions seems inevitable and I'm not going to lose sleep over it: better have an inefficient intake of stuff we can use than an efficient intake of stuff that won't do anything for us. That said, I do think Backfill is a better choice this turn.On the subject of a third Barak Varr purchase, Nehekhara is a trendy subject for Imperial scholars so I imagine we'll get books on it from the University of Nuln. Probably just the human books, but a Druchii/Asur/Third topic purchase is already pretty inefficient (max 11 BOÖK on the first two topics) so that seems kind of wasteful.
Right, but that's true for every culture; the Empire, for instance, is a Social Sciences topic of its own, but also each of its gods is its own topic, its geography is its own topic, each of its disciplines of magic is its own topic... The "Kingdom of Nehekhara" topic (or whatever it turns out to be) is the most directly useful topic any time soon because it covers history and culture, which is what we would want for eventual coinbook writing. We don't have any pressing need this coming turn for any of the Nehekharan subtopics, they're just cool to have, and as mathymancer points out we'll probably get some stuff on them when we start copying libraries.It is worth mentioning that Nehekara has many subtopics, including the Mortuary Cult and the Nehekaran Pantheon. I doubt that we will get that by backfilling.
No, all that happened on the same turn: they learned about money as a unit of account and store of value and made the deal about how 2 pounds of protein (or 8 pounds of animal) is worth 1 pound of silk all at once, during Turn 25.Hm. I remember the initial deal being 2 pounds of meat for 1 pound of silk, which is a ludicrously good deal, but I also remember them learning to use gold and I don't know if the exchange rate got reevaluated after that?
The obvious question from there is 'how much more valuable', and the We had considered and ultimately rejected a great deal of economic theory in favour of a much more easy to grasp 'twice as valuable'. Twice the weight in protein, or roughly eight times it in live animals.
Based on this, I suspect the delay is because of the arguments about lock design slowing things down, so I'm not too fussed about it probably losing the vote this turn.One of the benefits of being the Loremaster of a major Karak is that showing up and saying 'I'm nosy, tell me what's going on here' is considered by Dwarves to be entirely within your job description. Over a series of days, you're handed from supervisor to supervisor as each describes their own part of the massive project to link the Empire's rivers with the Black Water. One such supervisor sheepishly admits they're technically already linked, but neither the Aver Falls nor the Zhuf that gives Zhufbar its name are what you'd call navigable.
The Project is a much larger scale than you envisioned. The Dwarves are not content to dig another River of Echoes, where boats designed specifically for its narrow and shallow watercourse carry barely a wagonload of cargo each and every year a new diplomatic incident is caused because boaters meet in a particularly narrow area and neither wants to be the one that backs up so the other can pass. This is being dug to what the Dwarves call Monitor Standard, wide enough and deep enough that a fully-loaded River Monitor, or a freight vessel built to the same dimensions, can pass without trouble, and even that is causing grumbling because some say the job won't be properly done until Barak Varr's riverine Ironclad design can pass through. Work is being done on from both sides at once, though weekly map exchanges ensure that both are still on course to meet each other halfway.
Starting from the Black Water is a tunnel being dug through the mountains in the same way it has always been, as for all their insight and technology, to Dwarves there is exactly one correct way to dig a tunnel, and that is the way that Grungni did it. Sure, there are vast ventilation pumps bringing fresh air in, and steam vehicles on rails taking away dirt and rubble, but at the very front of the tunnel is a series of wooden scaffolds to allow what looks like an entire Mining Clan at once to bring their picks to bear on the solid rock of the mountain. Occassional side-branches are being dug to pursue interesting veins and deposits that were uncovered by chance, carefully watched over by Lodewardens in case they break through into unexpected tunnels.
Far below, the work is far different. Ever since the Purge of the Haunted Hills, migrant workers have swarmed into Southern Stirland in huge numbers to be a part of the logging of the Ghoul Woods, funded by the Counties of Hornau, Sigmaringen and Leicheberg. Even as timber prices crashed the logging continued to free Southern Stirland of their worst neighbour and unlock some prime farmland and pastures, with Schramleben being piled high with logs yet to find a buyer. But even though prices are recovering as shipyards and boatyards throughout the Empire begin to ramp up production, the amount of work available to these migrant workers fell as the Woods shrank, and when the Dwarves arrived to start surveying for their canals and locks, they found a veritable bounty of cheap labour and cheaper timber. Mining through rock is one thing, but digging through soil is quite another, and few grumble about letting manlings do the shovelwork. The manlings are equally happy with the arrangement, as being paid in good Dwarven silver is worth a third again as much in shillings if you find the right moneychanger.
There's still a lot of distance to cover vertically and horizontally, especially since the route carefully skirts the ruins of Karak Varn. But so far everything is going exactly as planned. The tricky part will come when it comes time to design the mechanisms to allow boats to make the trip between the Aver Reach below and the Black Water high above, especially since every supervisor seems to have his own answer for how to accomplish that. Lock flights or staircase locks are the most obvious solutions, but others are championing inclined plane canals, boat lifts, caisson locks, and shaft locks, and each champion is able to come up with a long list of drawbacks to every solution but theirs. The ultimate problem seems to be that this is a joint project between Barak Varr and Zhufbar, and both consider themselves to be the ones best suited to overcoming the technical problems: Barak Varr as champion of the rivers, and Zhufbar as the foremost technologists of the Karaz Ankor. You hope that something is able to be worked out soon.
If there's one problem that you don't think you have to worry about, it's Marienburg. The upper excavation is prepared for all-out assault from greenskins or Skaven or even fouler things from the depths of the Black Water, so any mere bandits that Marienburg pays off to interfere with them will have a very rude awakening indeed. And of the itinerant workers in Southern Stirland you feel equally confident. An outsider might peg them as an easy target for bribery to sabotage the project, but these are Stirlanders and they, at least for now, are full of patriotic fervour for their province and gratitude for their Dwarven neighbours. Thanks in no small part to Dwarven firepower, the Hunter Count and his successor have been avenging four hundred years of terror and violence that have poured out of Sylvania, and everyone present knows that even if their morals could stretch far enough to accept Marienburg gold, they'd be far more likely to be beaten to death under the shovels of their fellow workers than to manage any substantial damage to the project. When you finish your tour of the dig sites, you feel confident that Marienburg is far more likely to land themselves in trouble than to cause any for this project.
I believe they ended up asking for 8 pounds of meat per pound of silk in the end.Hm. I remember the initial deal being 2 pounds of meat for 1 pound of silk, which is a ludicrously good deal, but I also remember them learning to use gold and I don't know if the exchange rate got reevaluated after that?
This WoB wasn't talking about book bonuses, but it is a close enough citation:(I don't think the dwarves have any books about the Halflings but I can't find a citation so I'm leaving it here for completeness' sake)
They haven't really had enough exposure to [Halflings] to reach an opinion and pretty much just treat them as inexplicably short humans.
We might get general Nehekharan books (as in, for their culture, in Social Sciences) from Backfill, but Boney has confirmed that the Nehekharan Cosmology books are via the Colleges.It is worth mentioning that Nehekara has many subtopics, including the Mortuary Cult and the Nehekaran Pantheon. I doubt that we will get that by backfilling.
@Boney I feel the need to ask for clarification because I think I'm tripping myself up: you listed some time back the Nehekharan Cosmology topics (including their Pantheon), and you said the Imperial books on them were via the Colleges.
But the Colleges library purchase options have said they are for magical non-divine topics. Is this one of those times that categorization just sort of shrugs and moves on?
It's an exception to the norm. The Empire's study of Nehekhara is a scholarly one, not something controlled by a living church with a presence in the Empire that will get stroppy about people publishing their secrets.
Hrm. I see where you're coming from, but I suspect this would actually be two topics: Lustria (the geography thereof) and the Lizardmen (for help understanding their culture and interpreting the rubbings). And I'm not sure we'd get a full 5/5 bonus on either of those topics, since Lustria and the Lizardmen are pretty mysterious and poorly known in the Old World. Could you be more specific about what you meant when you said "Lustria"? Then we can ask Boney what book bonuses on that are available.
Post-Expedition Interlude, Part 3One of the trait votes had an option like "Mathilde becomes even dwarfier". It wasn't the turn 25 trait vote.
Does someone have a link please ?
Could be the Post Expedition trait vote, after KD.One of the trait votes had an option like "Mathilde becomes even dwarfier". It wasn't the turn 25 trait vote.
Does someone have a link please ?
[ ] DIPLO: Dawri
You've lived along Dwarves for long enough that your Wizard robes and Arcane Marks are often the only things preventing you from being mistaken for one. But you could immerse yourself even deeper in Dwarven culture and become able to navigate it like a native.
I know you say you're less interested in the canal vote now, but the passage you quoted is really cool and fun so now I'm twice as interested in dwarven canal engineering. And I'll be twice as sad if it loses.In unrelated news, here's the last time we checked out the Black Water Canal, just for reference's sake. This was about 10 turns ago.
Based on this, I suspect the delay is because of the arguments about lock design slowing things down, so I'm not too fussed about it probably losing the vote this turn.
Unfortunately, a social vote being just short of wining is no sure indicator that it'll do well in the next turn.I'm not too worried about either of them losing, since I suspect whichever one we don't take will be a shoe-in the next round of socials.
Where would we get them from?Is there any interest in getting the Liminal Pathways books soon-ish? We are already going into the liminal tech tree and I find them neat.
Shouldn't we be able to get the Imperial ones from Barak Varr or am I missing something?The book category would be Liminal Pathways. Includes Worldroots, Beast-Paths, Fey Paths, Walking the Hedge, and the Impossible March of the Damned Soldier. Empire, Bretonnia, Eonir, Asrai, and presumably Asur.
I agree that we should probably backfill, but if we're going for an inefficient Barak Varr purchase than we might consider getting even more inefficient and going to the Eonir or the Colleges to get a smaller number of books but on topics and from sources that we can't get from Barak Varr. Actually you know what, let me play devil's advocate and give a possible Library of Mourning purchase, the least efficient purchase option of them all.In a vacuum, yeah, but we're running low on topics that have a full 5/5 available that we actually care about, so being slightly inefficient with Barak Varr acquisitions seems inevitable and I'm not going to lose sleep over it: better have an inefficient intake of stuff we can use than an efficient intake of stuff that won't do anything for us. That said, I do think Backfill is a better choice this turn.
Shouldn't we be able to get the Imperial ones from Barak Var or am I missing something?
Magical Phenomena
Apparitions +5 - Extensive and Esoteric Imperial
Elementals +6 - Extensive and Esoteric Imperial / Kislevite
Forest Spirits +5 - Extensive and Esoteric Imperial
Liminal Realms +5 - Extensive and Esoteric Imperial
Prophecy +6 - Extensive Imperial / Esoteric Vampiric
I could swear that Liminal Realms and Liminal Pathways are different from one another, in the same way that this turn we got both Elementalism and Elementals books.Pretty sure they got renamed to Liminal Realms in the library.
I could swear that Liminal Realms and Liminal Pathways are different from one another, in the same way that this turn we got both Elementalism and Elementals books.