That got me thinking of ways to deal with the trolls ourselves, and all I can currently come up with is sealing up the entrances to Kyvinn Wyr on our side and then cause a riot with Bewilder/Black Lotus poison to make them attack each other as well as spill out towards our enemies. Working on refining it. Lessee if I can't figure out a way to capture it.
Eye of the beholder was mentioned, and we know they like warpstone a whole lot. Try and paint a stone on the edge of a large group with magic to pull them over, then let the spell lapse and start on another rock at the edge of the new group location before they can disperse or wander back? Kinda kite them like this while under take no heed and/or invisibility.
Rules are that each weapon can have no more than 1 master rune, and 3 runes max (including a master rune). What runes should we get for our greatsword, and what runes for our pistol?
I'm thinking at least one Rune of Dismay on our greatsword to make us even more terrifying.
I love the idea of the following:
Master rune of flight. Rune of cleaving. Rune of striking. Synergize with teleportation battlemagic and dread aspect.
So picture a battlefield:
Orcs pressing the shield wall of armoured men, dragging them out of formation. Suddenly, a burst of smoke puffs up and shadow tentacles lash out, ripping limbs off while a greatsword decapitates the closest orc. Without stopping the arc of the full swing, the newly materialized Mathilde flings it at a nearby champion.
Puff! She dematerializes before the sword has made a rotation in flight.
Puff! She appears with a revolver in hand, three quick shots snapping out.
Puff! The sword completes it's second rotation, sheering halfway through a torso before wrenching itself out and back the way it came.
Puff! Mathilde reappears and the sword flies to meet her, pasting an unfortunate goblin on the way. She grabs the hilt and with a final puff of smoke, disappears. Swapping stories later, the rescued unit hears that the wizard had been active all up and down the front, breaking enemy advances with a flying sword and a writhing shadow, never more than a moment in any place. Sometimes mounted on a shadowy horse, sometimes shooting her revolver, sometimes throwing magic with both hands while the sword flew on a deadly errand.
Oh! Also had a thought about using snake juice as ink? Drawing a circle of it should be a pretty benign test to see how it adds or bends power from known symbols. Being able to lay out one use, self-powered runes (human runecraft is a class at the college, right?) with a quill and bottle would be pretty awesome.