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Some comments about the new AV results.

On the primordial winds:
Though that's quite a pleasing result, you find your mind continually drifting back to the question of primordial Winds, and the frustration that you can make it occur on demand but you're unable to observe it in any useful way.
If the AV contains primordial winds, and power stone creation methods force the winds into a stable/solid form, applying power stone creation methods on the AV might allow us to have the primordial winds in a state that allows us to observe them.

On enchanting with AV:
[ ] Experiment with integrating the Vitae into enchantments.
This previously seemed like a dead end to me, since the AV is pretty unstable - if you have an enchantment nearby either the AV touches it and explodes, or it doesn't touch it in which case it's not really doing anything magical. This update suggests another possibilty, which is that the primordial Winds released when we touch the AV to an enchantment might be absorved by the enchantment making it...bigger? I think this is probably a bad idea and still a likely dead end, but it's something.

On the Orbs of Sorcery:
Clearly the correct way to go about this it to save 35 CF and then gift the Colleges eight Orbs of Sorcery along with our book on the AV. But we should consider what kind of things we want from the Colleges for this: just getting a pile of CF sounds cool and all but I think this would be more CF then we would know what to do with for a long, long time. I also don't think Mathilde will have much she could do with the Orbs herself - although there was some talk of making a Tower/Battle Altar of Rite of Way, maybe an Ulgu Orb of Sorcery could make it a viable idea?

Anyway, here are some ideas for big asks from the Colleges to avoid us having infinity CF:
-A library agreement with the Light Order's library.
-Enchantment expertise, either for the Waystone project or for our personal projects such as windherding.
-Pimp out our gyrocarriage: half a dozen Wings of Heaven enchanted parachutes, the best Bright enchanters favour can buy deciding how to best use Inextinguishable flame on the engine, and so on. This would otherwise take us a lot of time and CF to do.
-Pimp out our branch College. This was a reasonable request from the Golds when we turned in our Skaven tech, would this be a reasonable request from all of the Colleges when we turn in eight Orbs of Sorcery? My gut says yes.
-A firm handshake from each Magister Patriarch and Matriarch, at least a minute long (each)
 
This seems like it should be viable.
Well there goes my only qualm about voting for the We.
…Heh. Haha. Hah!

Okay, got that out of my system. I sooo want to try this. Maybe not immediately, but sometime.
Honestly I want to just keep piling up ridiculous things and then use our Ulthuan trip to drag Teclis back to look at it all (usually the Dawi would be like 'hell no' about the stuff that's adjacent/around them, but we can likely convince them by framing it as showing off multiple Masterpieces to the Wizard Guildmaster).

[X] The We
 
I also don't think Mathilde will have much she could do with the Orbs herself - although there was some talk of making a Tower/Battle Altar of Rite of Way, maybe an Ulgu Orb of Sorcery could make it a viable idea?
We could, apparently, try making a really kickass staff. Theoretically. It's worth a shot, right?

I mean, we've still got a piece of dragon bone, and I think two shots at the Drycha legs? I can't remember if Boney said we could do each leg separate or not. That would be three tries, or we could just make do with the Orb and normal wood. If we want to be boring. :V
 
There's nothing wrong with just ... having a lot of favors in the bank. We don't need to spend everything the second we get it. We can just chill and wait for a need to arise.

For example, I want to work on the radar thing at some point. It may be that to cover a large area we'd need a lot of enchanted items, too much for us to create on our own. We can then just ... College Favor that problem away.

This may be an overly specific example, but the point stands. Having too much College Favor isn't a problem. We'll find a use for it eventually, don't panic and try to spend it on nothing.
 
Can you put runes on an orb of Sorcery? :V
1) make orb of Sorcery
2) find a runesmith crazy enough to try (a former runesmith slayer, maybe)
3) profit?
 
Well for one, it could probably be a good idea to have at least two orbs or at least Power Stones, of different Winds at the ends of each 'chain' of Waystones, just to make sure that there can never be an overflow of one single Wind in any one place- imagine if a Waystone was fed only Ulgu for years by sheer chance. So, you have an Ulgu and some other Orb in the structure, so you can guarantee the generation of at least a small amount of Dhar on demand, if need be. Two differing wind Orbs, because if you have only one, you might end up with an Ulgu Orb in a Waystone saturated with only Ulgu.

Orbs and power stones don't actually produce any Winds unless they're expended. And a naturally mono-Wind environment isn't necessarily a bad thing. All of the Colleges are mono-Wind environments.

@Boney I'll actually tag you this time, but is there an exact number for how many Powerstones an Orb can make up for, or even just a range more specific than "a whole array"?

Somewhere in the ballpark of six to ten, with the caveat that that does not necessarily mean one Orb is worth six to ten power stones.

I would have imagined the key difference being whether or not the orb is eventually discharged under regular use.

That's a separate matter, conservation of energy isn't necessarily a given when you're talking about magic.

I wonder, how durable are the Orbs? I wonder if Kragg could make a runic flail out of one.

Each one represents a month of work for a skilled Wizard, so nobody's actually tried whacking one with bigger and bigger hammers until it breaks. That they're used as part of weapons and amour indicates that they can stand up to at least some rough treatment.

Can you put runes on an orb of Sorcery? :V
1) make orb of Sorcery
2) find a runesmith crazy enough to try (a former runesmith slayer, maybe)
3) profit?

Good news: something of a precedent exists, as one rather prominent Runelord has tried carving Runes in Warpstone.

I wouldn't say that went absolutely fantastically for everyone involved, however.
 
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Can you put runes on an orb of Sorcery? :V
1) make orb of Sorcery
2) find a runesmith crazy enough to try (a former runesmith slayer, maybe)
3) profit?
You could probably power Runes with an Orb or several. Maybe. We should ask if it's ever been attempted.
Each one represents a month of work for a skilled Wizard, so nobody's actually tried whacking one with bigger and bigger hammers until it breaks. That they're used as part of weapons and amour indicates that they can stand up to at least some rough treatment.
…I'm assuming Orbs are the same durability as Powerstones then? Which makes sense.
Somewhere in the ballpark of six to ten, with the caveat that that does not necessarily mean one Orb is worth six to ten power stones.
Oh, of course. I figure there's probably a ton of different factors that would change their worth and whatnot—ease of use, replaceability, so on and so forth—I mostly was just curious about an absolute baseline and also to gain perspective on just how big they are, power wise. I was originally estimating somewhere from three to six. Thank you for answering.
 
Kragg's staff has something larger than a Human head on his staff. Human heads really aren't that large.
It's a skull, so there's a lot of empty spaces. An Orb is a big ball without any.

All of the Colleges are mono-Wind environments.
So does it means that wizards can't cast spells in the 7 Colleges they aren't a part of? Because there wouldn't be any of their Wind present.
 
"So," you say to the trio of your fellow Wizards. "I take it you all picked up on what Lecturer Sarvoi mentioned?"

"Do you mean the part where the mechanisms keeping the world out of the grasp of Chaos is a sorcery that utilizes the wicked powers of Dark Magic?" Egrimm says, to winces from Tochter and Elrisse.
Egrimm can be pretty glib when he wants to be. I think it's funny that for a person with such a silver tongue who can be so charming, Egrimm's flippant attitude can be pretty unattractive. I actually find that an endearing trait. I think I prefer a brutally honest Egrimm over the charming "looks like they're hiding something" Egrimm. It's preferable that he throws out the occasional insensitive one liner than feel like he's repressing a part of himself under another person who has him under their thumb. I suppose it'll take some getting used to for Tochter and Elrisse.
"Yes, that. While that is rather startling news, I hope I'm not the only one here that thinks there's room for a more measured response than trying to put all the Waystones to sword and fire immediately?"

"It can't have been the intention of the Articles that we'd start destroying the Waystones once we realized how they worked. The laws were set down by Teclis, after all," Elrisse says.
By Teclis and Magnus, but I suppose Elrisse is highlighting the Teclis part. It's not like Teclis would have told Magnus the inner workings of the Waystones. I imagine Magnus would have been slightly more understanding if he learnt Dhar was responsible for keeping the world alive.
"It might have been the intention that they would forbid us from studying them," you note.

Tochter nods. "When he was forming our Order, he spent quite some time trying to convince us to stop using the ancient methods we had of drawing power from the Waystones, and only when we stood firm did he teach us the Elven method of pooling and drawing Ghyran from a Waystone - and only Ghyran, not the other Winds. The Elves believe that we should leave the Waystones be."
Ah, the crux of the matter. Teclis was fully intent on keeping the humans from the Waystone network. As to be expected. I can't exactly predict what Teclis would have done if he had all the time in the world to shape the Colleges to his liking. Would he have gone in depth into the Waystones? Would he have allowed the humans greater freedom in messing with them under his supervision? Considering that he made the Articles as soon as the Colleges were made, I assume he never had the intention of teaching the humans much about the Waystones to keep them from meddling with them.

Something that I can't quite wrap my head around is that the RPG says that any Wizard can draw power from the Waystones to get extra casting dice (or was it a bonus to casting? I can't quite remember and I'm not going over the books to check). Here, only the Jades have the ability to do this. Does this happen in the future when the Colleges figure stuff out, or is this a case of DL canon overwriting canon? I suppose it does make sense that Teclis wouldn't teach most of the Colleges how to draw on the Waystones to enchance their casting.
"Baba Niedzwenka did say they reacted rather stroppily to Kislev having suborned theirs. Personally, I'm inclined to disregard Ulthuan's claim to the Waystones they abandoned four thousand years ago. Just as they have to acknowledge Laurelorn's independence, so too must they acknowledge that the Waystones that we've been killing and dying to protect ever since are now ours to do with what we will."

"Uti possidetis," Elrisse agrees.
I had absolutely no idea what Uti Possidetis meant until I looked it up. Apparently, it's a Roman saying for "As you possess, so shall you posess". I can't say I understand land possession laws in Rome so I have very little idea what is meant here. I rather agree with Mathilde's attitude on this matter, however.
"To that end, I'm inclined to seek a dispensation to continue our study into the Waystones - I need to get one for the Waystone Gold anyway, so I might as well get both at once and save myself a trip. I think it's a very straightforward argument that even if the Waystones are producing Dhar, they're not actually performing a sorcery with it, it's just allowing Dhar to flow towards the Great Vortex in the same way that water runs downhill. We don't accuse plumbers of having studied under the Elementalists in Nuln, do we?"

You receive a round of agreeing nods in response.
Ah, the elaborate ways that the minds of Magisters operate. They're very well trained in twisting their brains to find all manners of loopholes, exceptions and understandings in which the Articles don't apply to their specific situation. I am very much under the impression that they teach this stuff to you in the Colleges.

I'm also not sure if the plumber thing is supposed to be taken as a subtle jab at the Elementalists. I understand that the Elementalists talk about the governing four humors theory and I believe human excretion is 100% a part of that, so I assume she's comparing the people shoveling human excrement to the Elementalists. This does bring to mind an image of Mario and Luigi being Elementalists...

They do jump way higher than the average person, and they can shoot fireballs. Hmm, this bears some contemplation.
When you travelled to Altdorf Zoo and said to Dragomas that you wanted a word in private, you'd expected him to take you into a meeting room or perhaps a supply closet of some sort. Being taken through a series of heavily-secured doors that led into the chambers of the Imperial Dragon was not quite what you had in mind.
I would make a joke about being stuffed inside a supply closet with a half naked man being a desirable conclusion for a bisexual person such as myself, but I feel that is too obvious. Let's get past that part shall we? I'm sure Dragomas wants to change things up since he's stuck in supply closets with the Emperor often enough.
"Does it mind?" you ask as the Dragon opens up a sliver of an eye and snorts a greeting towards Dragomas.

"He's used to comings and goings. As long as you don't go near his treasure he isn't bothered."
Not exactly what I would use to refer to the Dragon. I would have used "Do they mind?", but I guess Mathilde is primed to think of Dragons as "it" first rather than "they". Cython certainly doesn't mind, and Deathfang is very prominently a "He".
'His' treasure. You wonder if the Dragon is aware that the Empire still considers it to belong to the state, and that there are promissory notes circulating using the hoard he rests upon as security. Normally there's a lot of resistance to any sort of currency that isn't made of precious metals, but gold being guarded by a Dragon is considered by many to be less likely to disappear overnight than gold secured in a more traditional vault.
I love the random tidbits of worldbuilding that Boney throws in to his updates whenever it suits the situation. I'm sure the thought process was "What room would Dragomas use for a secret meeting?" followed by "Probably the Dragon room, if that's the case, what does Mathilde see? Probably the Dragon on his hoard. What should be discussed as they enter? First, the Dragon, and considering the conversation, probably his hoard. This Dragon has a hoard in an Imperial institution. How does it make sense?". I certainly didn't think that the gold being used as a hoard would be effectively a security deposit guarded by a Dragon. I just thought it would his money.
"Is he cleared for this discussion?"

He smiles at you. "Dragons develop bestial cunning first, and true intelligence only after they've grown larger than this fellow currently is. Right now he's about at the level of a crow or a dog - clever, but not really the sort to eavesdrop."
Absolutely no surprise at Dragomas being incredibly well learned on Dragon development, despite the supposed lack of literature on Dragon rearing. I doubt many infant Dragons find themselves at the hand of "humans".
"Very well." You take a moment to get your thoughts back in order. "The Waystone Project has properly begun, but our partnership with the Eonir has uncovered something potentially tricky under the Articles. The mechanism the Waystones use to send magic towards the Great Vortex is based on the attractant properties of Dhar."

He considers that. "That's the only transmission mechanism?"

"There may be something about the leylines themselves that help facilitate it, but in the Waystones themselves, yes. Two or more Winds are put into diametric orbits around a core of Dhar and the whole package is dropped into the leyline, where the Dhar is attracted to the Great Vortex - the Eonir say this is because Dhar is naturally drawn towards the Aethyr."
Leave it to Dragomas to be unfazed. It takes a lot to knock this guy's pants off, despite their seemingly loose status. Probably a requisite trait for a good Supreme Patriarch.
"And then they strip the Winds back out along the way. What if there's no Dhar around to be used?"

"I suspect that the Waystones create some."

"Ah." He considers that for a while. "I'll give you a dispensation to continue the study. If it turns out that there's no way around that mechanism it might be trouble for any hopes of creating entirely new ones, but no point wrestling with that here and now when we don't have all the facts.
I mean, if the Eonir are the ones operating the Dhar mechanisms, then wouldn't it technically skirt the Articles? Or would it break the Articles even if we let the Eonir do it because the Colleges would be the ones authorising the use of an object enchanted with a sort of sorcery that "Utilises Dark Magic". The rules can get pretty finnicky here.

If even the Eonir can't do it without breaking the Articles, then we might have to find another method. The Dwarven method Thorek demonstrated comes to mind, but I feel like that might be a lot of work.
Who do you have from the Orders with you?"

"Elrisse and Egrimm van Horstmann of the Lights, and Tochter Grunfeld of the Jades."

"Didn't you have those Gold fellows?"

"They're employees of the branch college, rather than formal members of the Project."

"Then it's up to you whether to bring them under your dispensation, with the usual cautions about it falling on your head if they misuse it. I'll get ones made up for the other three."
What's a little more responsibility added to this already existing clusterfuck? I think Mathilde might hold off on mentioning the Dhar stuff unless it's absolutely necessary for them to know. I doubt either of them will abuse the dispensation, but security precautions are sometimes necessary to follow.
He purses his lips in thought. "And maybe have the letters informing their Magisters Patriarch left on their respective desks, rather than sent directly to wherever they are right now. Anything else?"
That would certainly be preferable. If that's the case, Alric might not see his letter until it's too late to do anything about it. He is off on who knows where trying to find something to do and can't exactly come back to Altdorf without being covered in glory, so he might never see the letter if all goes well.
"I'd also hoped for a dispensation for the study of Waystone Gold."

"Right, that's not a problem. Same people?" You nod. "I'll send the paperwork through the usual channels. The Golds have a stockpile of the stuff from having absorbed all the pre-Teclisean alchemists, one of yours should be able to requisition some."

"Thank you, Supreme Patriarch. That will be a great deal easier than having to find one we could afford to sacrifice."
This is incredibly helpful, to know that the Colleges have a stockpile. I hope that the pre-Teclisean Alchemists weren't the type to attack Waystones and harvest the Gold directly from them because they looked shiny, and instead they were the type to acquire the gold from destroyed Waystones instead. The questions remains if there's another source that isn't made of Waystones out there.
He nods. "Anything interesting come up so far?"

You smile, and begin to tell him about what you learned about Kislev's Waystones.
The Project is already showing its worth at exposing national secrets to be exploited by each of the composite parties. Niedzwenka genuinely doesn't care about opsec, especially if it's Ice Witch info.
On your way to meeting with Adela, you'd reflected on the fact that none of the the three Journeymen who'd arrived in Karak Eight Peaks eight years ago had reached higher rank, but each had instead found a place for themselves in the organizations outside of the Empire. That train of thought is rather derailed when you find Adela wearing the robes of a Magister instead of those of a Journeyman.
Eight years.... Man it's been a while. Our Ducklings have grown into full fledged Ducks, even if they haven't shed their old feathers quite yet. Hubert is understandable, he's admitted as much. Adela is still working on it. Gretel, I assume, doesn't give much of a shit.
"Adela!" you say happily, giving the younger woman a hug in greeting. "When did you make Magister?"
This is very sweet. We don't hang out with Adela much, but it's obvious that Mathilde and Adela hold a fondness for each other.
"I haven't technically, but the Bright Order brevets you according to your association with military units, and the powers that be decided that the Karag Nar Gunnery School counts. After the Chancellor and my aunt got married-"

"The Chancellor of the Gunnery School? You mean Oswald?" She nods. "Is your family completely subsuming that institution?"
It seems our friendly neighbourhood dork got married. Good for him. Pay no mind to the Karag Nar Gunnery School becoming the Burgstaller Gunnery School.
She nods, completely unabashed. "Better them than a bunch of strangers, I figure. A lot of Nuln engineers will burn every bridge in the world to nab a secret of Dwarven engineering, they need someone breathing down their necks to keep them in line. My aunt's good at that, she's the one that got me to stop starting fires when I was a kid, back when we thought it was just a personal quirk instead of unrealized metaphysical attunement."
D'aaaw. Kid Adela was an aspiring Pyromaniac! A visualisation of our young aronist.
You consider that for a while, then shrug it off. Francesco, Soizic, and Oswald are all sensible folk, so if they're not ringing alarm bells then things are probably fine, and you don't have enough hours in the day to make the inner workings of every organization your problem.
Mathilde you very much have the ability to blackmail Adela into shutting the whole operation down if it gets out of hand, considering that she used your influence as a subtle tool for furthering her schemes. I doubt it'll ever come to that, and I certainly hope it never does, but I'm pretty sure Adela full well knows the Sword of Damocles hovering over her if she messes up.
"Anyway, after the marriage, I became a mostly official go-between for Dwarven and Empire and Undumgi engineers, with an attached rank and salary. So the Bright Order breveted me."
How she has gone up in the world. By carefully placing herself in the perfect position, Adela has naturally assumed a powerful position serving as a fulcrum between several organisations to place herself at maximum power, and a lot of this was achieved by flexing her influence from the aftermath of the K8P expedition and her position as Mathilde's duckling. Adela's appearance belies a delightfully devilish schemer that would make Mathilde proud, if she wasn't worried about her actions causing potential turmoil. We didn't really teach her these things, but I still reserve the right to be proud of our disciple. Hubert and Gretel were always the loud one and the outstanding one respectively, so attentions slip off the seemingly least remarkable individual, who secretely has the most strings running off of her.

I genuinely don't think she's malicious, but I think it's funny how carefully she's maneuvered herself.
You nod. "How's the masterpiece coming along?"

She shrugs. "The launcher is sound and there's a lot of options for the payload, but it's the sort of thing that's useful to me specifically, rather than something with wider applications. I need to either simplify the steam half of it so that the average Bright Journeyman can use it, or minimize the magical component so that it can be used by non-magical engineers. Either way, I need a better grasp of steam and its workings."
Which, unless she goes back in time to ambush Leonardo de Miragliano, can only really be achieved through Dwarf education. How serendipitous that things turned out the way they did, such that her Masterpiece can be directly benefited from knowledge of piloting.
Now that's an opening. "About that. You know I've had a Gyrocarriage built for me?"

"Aye, big news. First entirely non-military aircraft the Dwarves have built since the air barges of the Golden Age. Opinion's divided on whether that's a sign of hope or hubris."
I noticed this immediately, but the speech pattern here is highly reminiscient of Dwarves. Especially the "Aye, big news." I guess not even Adela can escape the Dwarf infection. Or, and this is mostly for my own personal amusement, she's affecting some of Mathilde's speech patterns, since Mathilde has been known to occasionaly go "Aye" like a Dwarf.
"Problem is, I can't find a full-time pilot for it, and having to organize my schedule in advance around whoever here needs training hours defeats the purpose of having the thing. I need someone skilled, trustworthy, reliable, and able to handle themselves in a fight, all of which are easy enough to find among the Dwarves, but the sticking point is I need someone who won't spiral into despair if their flying career doesn't involve dropping a single bomb on a single Orc. The Pilot Clans tend to be rather intense about that sort of thing."
Dwarfs are much better at justifying things to themselves with hard, tangible things. Dead Orcs makes them feel much better than transporting an important individual around for a Project that might succeed, which if it does might reduce the influence of Chaos across the world. Ephemeral, incorporeal concepts are kind of hard to grasp for a human, and it's certainly worse for a Dwarf.
"To put it lightly. And you think I'm a good fit for the job?"

"You get on with the engineers, you already have a solid grasp of steam, you can handle yourself in a fight, and I already know you. You being a Wizard makes clearance and chain of command a lot simpler. You'd be employed and paid through my branch college at standard rates, and though you'd have to swear oaths of secrecy for a lot of what you'd need to learn to take it on, I'm sure a lot of what you'd learn could be applicable to your inventions. The job will have a lot of downtime that you'll be able to put towards them, but you won't have a lot of control over where that downtime will be - a fair bit of it would be here, but otherwise will be wherever the job takes me. For now a lot of it would likely be at Tor Lithanel, other times it's in major cities like Altdorf or Talabheim or Bechafen, others it's tiny places in the middle of nowhere, like Fort Brachsenbrücke in Reikland or Resvynhaf in southern Kislev."
Feels like a pre-prepared speech that Mathilde has been constructing and rehearsing for a little while. Mathilde has a tendency to do that when she has time to prepare, allowing her to use her learning instead of Diplomacy. Not that I think the DC was super high on this one. Despite all the hard work Adela put into positioning herself just right, she's still an adventurer at heart, and she did most of this for her family instead of pure personal benefit. Getting to adventure with her mentor by her side and learning Dwarf secrets has to be very attractive.

Or at least, I assume she might view Mathilde as mentor. I'd like to think that's the case, even if the Ducklings never outright say it.
She considers that for a while. "So I'd get paid to learn a lot about steam that the Dwarves otherwise would never tell me, and to hop around the continent to wherever you think is the most interesting?"

You consider the current open questions of kurgans and obelisks, and the mystery of what's west of L'Anguille. "Possibly outside the continent as well."

"Sounds like you've got yourself a pilot."
Pretty simple and straightforward response. I know I spent quite a bit mentioning Adela scheming to place herself in the perfect position, but I honestly think that she's not that convoluted a person. She wanted to help her family gain a foothold in the Gunnery School, and she wanted to position herself in such a way as to gain as much engineering info as she could, and so she planned things in a way to maximise her benefits. But considering that Mathilde outright said that Adela was making specific inquiries that flexed her position without outright flexing her position makes me wonder if she did it deliberately or accidentally.

Talk about a complete natural if she did all that accidentally.
After carefully negotiating the web of Guilds and oaths involved in getting a human taught as a Gyrocopter pilot, with some relief you shut yourself away from all of that.
This piques my curiosity. Does Adela count as part of the Pilots' Guild or not? I'm not sure the Guild has any procedures whatsoever for inducting a non-Guild Member to recieve the official training and qualifications to become a Pilot, since this is a bit of an unprecedented situation. I would suspect her to swear many of the same Oaths either way, but I imagine her Guild status would be a tricky bit of legaliese.
You've sectioned off a neat chunk of time with which you can get to the nice, relaxing activity of poking at the fundamental forces of magic to see if you can make them do anything unexpected.
I would say "Only Mathilde could find that stuff relaxing", but I imagine that there are many other eccentrics who find such things relaxing as well.
To that end you have a measure of Aethyric Vitae and a power stone. Your expectation is that it will just cause the Vitae to detonate, but it does not seem too unlikely that it will do so in a particularly reliable or novel way that might have some utility.
Little did Mathilde know that her experiment could revolutionise the Collegiate world. Not that she reacted in the manner that would indicate that. She's gotten quite used to earthshattering findings as of late.
By now, the procedures of setting up a proper testing apparatus in your Room of Calamity within the White Tower are straightforward, and before long you have a mechanism set up to introduce the fragment of Crystal Mist to a very small measure of the Vitae, and without further ado you provide the prod that causes the two forces to collide. In an instant the Vitae detonates, and you fruitlessly try to blink away from your Magesight the bright afterimages of exploding energy. You run an eye over the scraps of energies already beginning to flow out of the room, and frown to yourself.

You gather a slightly larger sample of Vitae and repeat the experiment, this time with a slab of stone between you and the detonation to shield your Magesight, and once again you survey the energies present. Again, all are present except the Ulgu. You turn your eye to the Crystal Mist, and find it looking much as it always does: a coiled strand of Ulgu compressed into a ball, with not a scrap of unexpected energy to be found. You frown at it and pick it up, weighing it in your hand. Then you fetch some callipers.
Clearly, we've found the first application. A flashbang against magic sensitive people! Powerstone+small amount of AV and all magic sensitive people within the area will be disoriented! Totally worth it!
One more detonation later, you have confirmation: the power stone has grown slightly larger.

That is, as far as you're aware, impossible. A length of a strand of a Wind is a constant, which is why all power stones are of the same size. But the counterpoint to that is obvious: the Orbs of Sorcery that Teclis gifted to the nascent Colleges, each an orb of pure magic the size of a man's head, much larger than any conventional power stone. A single one of them can allow for magical phenomena that would normally take an entire array of conventional power stones and be a lot easier to build around as well, and a socket for them can be found at the heart of the most potent and rarely-used Battle Altars of the Colleges.
You know, for something as organic, chaotic and unpredictable as the Winds, there sure are a lot of predictable stuff about it. Mathilde measured the speed of conduction of the Winds through air as a general constant, and now she's mentioned that the length of each strand of the Winds is constant and all Powerstones are the same size. I assume that despite the Warp's best efforts, the material world imposes "reality" on the Winds, forcing them to follow specific rules and reactions. Still, Winds can often become unpredictable at times, such as when they approach another wind. They always repel each other, but they do so in an unpredictable fashion such that Mathilde cannot reliably entwine them together.

I assume the reason for this is that when Winds approach each other, the fabric of reality becomes thinner and Chaos starts to reign supreme. The same thing applies when large amounts of the Winds are present, which results in things like spells and miscasts as the barrier to the Warp becomes thinner.
He never shared the secret of how they were made, and the most commonly-shared legend is that each contained a sliver of Teclis' own magical power within them. It seems you may have stumbled across another possibility: that the properties of the Winds, including that of the length of an individual strand, are more malleable at their moment of creation, and that when Vitae is detonated in immediate contact with a power stone, the primordial Ulgu adds itself on to the coiled strand within the power stone, rather than creating new strands of its own.
If my theory that the Winds approaching each other thins the barrier to the Warp, making the Winds react unpredictably, then maybe Teclis could create an Orb of Sorcery by carefully bring eight strands of the Winds together. Doing so would render the whole "all strands of the Winds are the same length" rule null, and then Teclis could carefully weave the strands together into a gigantic ball of pure magic, completely defying the standard process of Powerstone creation.

Of course, this is pure speculation. We haven't even taken the lesson on Powerstone creations for this theory to have any grounds to stand on. I'm just spitballing a possibility that isn't Teclis going to a place where the Winds are super thin and creating a Powerstone. After all, Teclis didn't return to Ulthuan before giving the Colleges their Orbs of Sorcery, so I assume he made them on the spot. I doubt he was also carrying dozens of volatile magical orbs on his trip.
You walk down to your library, stare in befuddlement at the bare shelves, then sigh as you recall that most of your books are now housed within Kvinn-Wyr.
Poor Mathilde. She got so used to the books being conveniently close by, now she has to make a frequent commute to the next mountain over to simply consult her library. The sacrifices she makes for the greater good.
Quite a bit of careful study within your primordial library later, you confirm that an actual study of primordial Winds has not been undertaken by Wizards of the Empire for the simple reason that the only places that primordial Winds exist is at the poles, when a rift has been carved between reality and the Aethyr, and during the disintegration of a slain Daemon, none of which are particularly conducive to careful research.
I find it funny that Mathilde has a "primordial library". What a fearsome name.
And, as you've become aware, the moment of the creation of Winds is one that is rather blinding to mystical senses. How do you derive useful insight from an event that is over in a fraction of a second, is invisible to conventional senses, and is blinding to unconventional ones? That aside, you do find mentions in Dwarven texts that Karag Dum Runesmiths have put forward arguments that there's a difference in the nature of the Winds closer to the pole than further south, though you can't find more than those tantalizing hints, and it's not like you can send them a letter to ask for their research on the matter.
Let's ask our buddy Morghur for a little tour around Karag Dum. What could go wrong?
You return to your laboratory and repeat the experiment with the Crystal Mist a few more times until you're sure your calliper measurements are accurate, and then you sigh and return all the way back to the library - would it be wasteful to have Adela on hand to fly you back and forth from your home to the library?
I don't know what fuel the Dwarves use, but it can't be infinite, so yes I assume it would be wasteful. You know what would be wasteful but equally cool? A teleportation tower in each of the Eight Peaks for quick travel purposes.
to look up the diameter of the Orbs of Sorcery. By your calculations, it would take about eight gallons of Vitae detonated in this way to grow a power stone to the size of an Orb of Sorcery, but that would be wasting the other seven Winds contained within. You sketch out a device with which you could hold eight power stones equidistant from a central point, and on that point careful measures of Vitae could be dropped and detonated and allowed to congeal on the power stones before the next measure is introduced. Then you work on a device to automatically deliver and detonate those measures, because that seems like a long and tedious process to do manually, and then measure the viscosity of the Vitae so you're able to sketch out a set of tubes dripping Vitae into a Cup of Verena that should allow the entire process to be automated. Over a number of days, eight power stones plus eight gallons of Vitae should result in something the Colleges thought impossible: the creation of entirely new Orbs of Sorcery.
Mathilde has come such a long way. She casually constructs a mechanism for the creation of eight Orbs of Sorcery within a few weeks and even finds a way to make it automated. Her 29 Learning isn't just for show.
Though that's quite a pleasing result, you find your mind continually drifting back to the question of primordial Winds, and the frustration that you can make it occur on demand but you're unable to observe it in any useful way. Something to pursue another day, because the time you set aside has already been significantly eaten into and you really should pay your library some attention while you're here.
Ah, just like Mathilde. Despite the absolutely ridiculous result she's come by, she's still irritated that she hasn't solved all the mysteries and problems she's come by. I suppose this might boost the desire to create the Sevirscope if it allows us to see the winds in their moments of conception.
Right now, your library is large, echoing chambers filled with shelves and empty of people. And while on a certain level that does appeal to you, you have resolved that more people than just yourself will benefit from this library, and for that to happen you need staff. And for that, you have a decision to make: who will those staff be?
Incredibly important question. Did Mathilde take the opportunity to yoddle down these halls to test the acoustics? As a Dwarf and a Wizard, it is her duty to check the construction of her library.
The simplest route, you suppose, would be to simply copy what already works. The Colleges have tried and true mechanisms for setting up and maintaining libraries. A core of Perpetual Assistants and the careful vetting processes of the Colleges could skim the most promising and trustworthy of human candidates from across the Empire and build them into a staff able to construct a library of magic that is perfectly able to assist the studies of Wizards and ensure that the Library slots into the larger Collegiate ecosystem.
I can't condone this because it seems to push this library towards a magic direction, pushing everyone else away.
Or you could turn to the Cult of Verena, to the scriveners of Clio and the calligraphers of Scripsisti. Nowhere will you be able to find a more dedicated and enthusiastic staff of aficionados of the written word, and they will work tirelessly to ensure that the knowledge within is as accessible as possible to those who visit it.
Fascinating and highly useful direction to take this library, but it doesn't seem to be winning. I suppose we would be giving up a measure of loyalty to choose the Cult, and it would be very difficult to get the Printing Press here once it becomes movable because of the Scribes. On the other hand, choosing Verena gives us a ready access of trained librarians as well as scribes and even additional guards. It would also make it easy to bring the Altdorf Verenans along.
And then there's the Dwarven equivalent: the Runescribes Guild. A staff drawn from them would be one where the proper organization and maintenance of the books within are guaranteed, as you've seen for yourself that a properly maintained Dwarven library can withstand the ravages of any amount of time.
They would be useful, but they're used to Dwarf clients and the Dwarven way of doing things, which isn't very conducive for an open library for everyone.
Or you can have a staff trained up from scratch. The easiest way to integrate the Library into the wider Karak is to recruit its staff directly from it, bringing in whoever is willing and able and training them as librarians. While this might not give you any distinct advantages, it does mean that the Library will be more properly part of the Karak rather than merely located within it, to the benefit of both.
This is my favorite option. I want this Library to be part of the local culture, not set apart from it. What better way to integrate it then to hire locally? A library that is a reflection of the Karak as a whole is my favored option.
Or you could recruit from the Halflings for your librarians, the same way and for the same reason Belegar did for the Karak's farmers. Halflings are overlooked by many and resented by some, but the reasons for that are the same reasons they might make good librarians - they're quiet, insular, hardworking, and usually of modest ambitions.
I like the Halflings but I don't think they're the most optimal choice here. For several reasons.
Or you could take a page from the book of the Light Order and start scouring the orphanages of the Old World, except looking for those suited to the book rather than the spell. As you know, a child without hope that is unexpectedly granted some is a deep and reliable well of gratitude, and by doing so you would be granting good educations and employment to those that might otherwise have little hope of it.
I'm not sure if people have pointed this out, but Mathilde clearly says in the bolded part something that I first missed.

Mathilde is an orphan. Of course she full well knows what a child without hope being granted some would feel. I didn't realise until I started this analysis that she was referring to herself.
Then there's the more exotic options. The We have been doing well enough for long enough that they're beginning to consider 'splitting', where a few Egglayers are birthed, given a coterie of Webweavers and an honour guard of Hunters, and go off into the world to find a new home for themself. At first the new We will be almost identical to the original, but over time they will diverge into entirely different individuals. While the current plans would be to establish then somewhere under Karagril so they can be conveniently close to the greenskins that are their prey, they could instead establish themselves in your library and dedicate themselves to the care and cultivation of your library. It will be a long and difficult process to teach them all that they'd need to know, but at the end of that path is a staff of librarians that are able to easily move in three dimensions, instantly communicate with each other, increase their numbers to whatever amount is needed, and be absolutely terrifying to anyone inclined to misbehave and might normally expect nothing more than a smack with a ruler and a stern look from a more conventional librarian.
While this looks somewhat appealing, it rules out anyone else, so I don't like it.
And then there's Cython. There's been a great many times when you've reflected that Cython's deep well of knowledge and experience might be of use, but there's precious little that you can offer it that it cannot already secure simply because its goodwill is greatly desired by the Karak it lives within. But there's one thing that might be able to lure it down from its peak for more than the occasional raid on your shelves, and that is if you offer it a large and ever-growing hoard of knowledge it will be able to call its own. There's sure to be difficulties in acclimating Cython to having intruders wandering around its hoard and its sure to consider itself a full partner in the library rather than a mere employee, and the task of recruiting the rest of the librarians will have to be granted to it so that it can hire a team it feels comfortable allowing full access to its hoard. But the full cooperation of an Emperor Dragon is something that you're fairly sure no other library can boast.
I don't want this library to be Cython's hoard. I'm not interested in that. I'm also pretty sure that it could result in conflicts of interest. Anything we decided, we have to run by Cython to get their approval. I don't like that.

And here it is. Almost 3000 words. I told you guys I liked the update.
 
I'm also not sure if the plumber thing is supposed to be taken as a subtle jab at the Elementalists. I understand that the Elementalists talk about the governing four humors theory and I believe human excretion is 100% a part of that, so I assume she's comparing the people shoveling human excrement to the Elementalists. This does bring to mind an image of Mario and Luigi being Elementalists...
I THINK it's mostly a analogy of "just because plumbers and elementalists can both control/'control' water doesn't mean plumbers are elementalists."
 
I had absolutely no idea what Uti Possidetis meant until I looked it up. Apparently, it's a Roman saying for "As you possess, so shall you posess". I can't say I understand land possession laws in Rome so I have very little idea what is meant here. I rather agree with Mathilde's attitude on this matter, however.
Related is the common saying "Possession is nine-tenths of the law." It's a lot easier to say you're the rightful owner of something if you have that thing in your keeping. Mathilde is saying that since the Waystones are in Imperial territory, not elven, the Empire has a right to them. I think.
 
I THINK it's mostly a analogy of "just because plumbers and elementalists can both control/'control' water doesn't mean plumbers are elementalists."
Plumbers don't control water, at least not in this time period I don't think. They usually clear clogs in the pipes and drainage. I think it would be more accurate to say Engineers if she was talking about water.
I don't think "orphan" is the right word here, but she cut ties with her family as soon as they basically disowned her and condemned her to the pyre, so I can't say there's much of a difference.
Yeah, the technical use of the word doesn't work, but my meaning was essentially that.
 
I don't think "orphan" is the right word here, but she cut ties with her family as soon as they basically disowned her and condemned her to the pyre, so I can't say there's much of a difference.
When two parents give their child to an orphanage, that child is an orphan, even though the partents are still alive. Same princible here.

You could argue that her master counts as an father.
 
I had absolutely no idea what Uti Possidetis meant until I looked it up. Apparently, it's a Roman saying for "As you possess, so shall you posess". I can't say I understand land possession laws in Rome so I have very little idea what is meant here. I rather agree with Mathilde's attitude on this matter, however.
From what I can get from a look through the internet it means the right to keep the land that you claim, that you de facto control, by the end of a war.

Basically the opposite of todays international laws, where the territorial integrity of states usually supercedes a right of conquest.

So in this context, because the Empire controls and defends the Waystones and the lands they are in, they own the Waystones, as opposed to the assumption that the belong to Ulthuan as the makers and original owners.
 
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