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Consider that it's very hard to counter someone's else magic when you are currently attempting to teleport, and if you don't teleport you are straight up definitely going to get killed.

We have literally no idea about how any sort of binding attempt we tried would work at this point. Claiming it would be very hard for her to deal with seems quite premature. It might not even go off in a relevant way at all, let alone affect her seriously.
 
With zero prep time, there's no reliable way to trap Drycha for future experimentation. Mathilde would have to give the binding a go here and now, and hope for the best.
Ah. Yeah, let's not try to spontaneously invent a thing that was supposed to take full AP. That's about as smart as trying to force Masteries.

[X] Dragonflask
 
Okay but consider the mad rep from Grey Lords if we do this: They will think this is pretty fucking Rad.

SMH we ask our runelords to be radical af but when its time for us to step up the game, we only perform lukewarm loops instead of something properly radical :V
Athel Loren couldn't keep Drycha bound, Mathilde sure as hell can't.
Athel Loren never tried because it has no shoot policy with forest spirits, and Grey Lords only ever got to experiment on chumps because Laurelorn is honestly not a very big deal Forest Spirit Wise.

As next argument, imagine we meet next everchosen and we just drop Drycha on their ass. Worth every penny just imagining that.
 
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It's a stupid idea to go through with, but I still want it to be quest-canon that Mathilde genuinely considered binding fucking Drycha like an apparition familiar.

[x] Pursue
[x] Bind
 
I am horrified to report that there doesn't seem to be any reason why not.
The urge to try it and find out is irresistible. Amending vote.

[X] Bind
[X] Dragonflask
[X] Counter

edit, finished catching up with the thread:
With zero prep time, there's no reliable way to trap Drycha for future experimentation. Mathilde would have to give the binding a go here and now, and hope for the best.
Needless to say, picking fights with these things isn't exactly a great idea if you don't already have a way to bind and control them. Even if they aren't hungry for your Wind, they'll still take a chunk out of you if you give them reason.
I looked up the definition of hubris in the dictionary.
 
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[X] Dragonflask
[X] Counter
Now, if this quest had savestates or something like that, I'd be all over Bind. But. Even in the best case scenario, we've gone and glued fucking Drycha to our soul. And that's best case, if this works as we want it! Middle of the road? We succeed, and she ransacks the command words for the Seed from our soul, and rips herself our of our hand like a chestburster. Worst case? Only Boney knows, but the words 'Fate Worse Than Death' come to mind.
 
This would be so much safer if:

1. We had literally any experience with binding. Any experience at all. Even on the pettiest half-there apparition.
2. We came in with preparations for binding. This would be completely on the fly, in battlefield conditions.
3. The target used anything other than Ulgu. Seriously, she can directly manipulate the Wind we'd be making the bindings out of.
 
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Though, even if we don't do binding, it would be absolutely hilarious for there to be an honorable mention in the next update. Something about Mathilde having a very brief temptation to try.
Okay but consider the mad rep from Grey Lords if we do this: They will think this is pretty fucking Rad.

SMH we ask our runelords to be radical af but when its time for us to step up the game, we only perform lukewarm loops instead of something properly radical :V
There is a very big difference between trying something new, and trying something new in the middle of battle with no actual idea how.

However, this does give me a different idea. Trying to bind Drycha here and now, with no preparation or planning, is dumb. But, the Grey Lords have done similar in Laurelorn. There are other forest spirits, in Laurelorn. We have someone else we can ask about it, in Laurelorn.

Basically, if we want a super deadly forest spirit who knows magic bound to our soul, we can try to find one in Laurelorn. It might not be Drycha, but it could be close.
Most of that AP would be finding the apperation in the first place.
Nah, that's why I asked about the steps. One AP would be hunting down and capturing the thing, but actually experimenting on it would probably be another.
 
It occurs to me that Drycha wouldn't actually be that useful bound to us. She has far too much overlap with our skill set. Anything that we might use her for we could do ourselves. We are better off binding something unlike us.

[X] Counter
 
Also, despite us playing a character with an Infinite Torment Box and me voting to obliterate her, I'm not 100% cool with binding Drycha. She's awful, but there's still a whole-ass person in there.
 
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