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I've been checking out Imperial Heraldry, and I found a really neat tidbit about Talabheim that I thought was worth mentioning considering current circumstances:
I must ask, due to the whole creation of gods with the Immaterium.
Can places in Warhammer Fantasy have a Kami? A place spirit, something less than a god but still being sentient and have influence?
 
I'm perfectly fine with Longshanks winning as well, but I think giving credit to Mira is better both for the benefits other people have already discussed and because it continues Mathilde's long tradition of extreme overachievement when assigned to a task.

[x] The Order of Light
 
As a follow up to my previous post on the history of the Cults according to Tome of Salvation, it's interesting to note that while Sigmar is a lot younger a god than Taal, their Cults aren't too dissimilar in age. The first priest of Sigmar first appeared about three centuries after the first priests of Taal, and given we're told the cults only coalesced from the priests of the various tribes slowly, the formation of the organised cults would have been even closer in time. The Cult of Taal may only be a couple of hundred years older than the Cuit of Sigmar, and when you're talking on the scale of two and a half millennia, that's a less than 10% age difference.

It probably shouldn't be that surprising. Even before the dwarven uplift, the tribes of the Reik basin were forming more sophisticated societies that could sustain such institutions anyway.
 
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Ok, the chance to ask for a guide is a lot more convincing as a possibly then 'But Waystones?' When it comes to why we should give the credit to the longshancks.

[X] The Longshanks
 
What an incredibly delightful climax to this arc. It's a good thing we spent the preceding rounds stacking advantages, because given how well this dude rolled we goddamn well needed them. I also really liked our Avatar trait coming into play, especially given the complicated and painful history between Ranald and Ulric; that was awesome.
Mathilde is helping Ranald make some friends ❤️
 
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Ok, the chance to ask for a guide is a lot more convincing as a possibly then 'But Waystones?' When it comes to why we should give the credit to the longshancks.


[X] The Longshanks
Honestly my thought process is more network building in general then any specific goal getting the longshanks on hand especially as the EIC expands more and more into a useful tool is worth a lot.

[X] The Longshanks
 
Hmm... can we expect the Taalites to have meaningful Waystone knowledge?
They cover a heck of a lot of wilderness and waystones are favored targets of their preferred foe of beastmen.

They know something, we don't know how much...and I'm not sure they know how much either.
The cult is pretty decentralized
Considering how unpopular Alric is this might be a political boon rather than a downside particularly since that list contains Elspeth and Dragomas.
Alric is still extremely personally powerful and skilled as both wizard and politician.

He's just a shitty boss.
Outside of his direct subordinates he retains a lot of respect
 
As a follow up to my previous post on the history of the Cults according to Tome of Salvation, it's interesting to note that while Sigmar is a lot younger a god than Taal, their Cults aren't too dissimilar in age. The first priest of Sigmar first appeared about three centuries after the first priests of Taal, and given we're told the cults only coalesced from the priests of the various tribes slowly, the formation of the organised cults would have been even closer in time. The Cult of Taal may only be a couple of hundred years older than the Cuit of Sigmar, and when you're talking on the scale of two and a half millennia, that's a less than 10% age difference.

It probably shouldn't be that surprising. Even before the dwarven uplift, the tribes of the Reik basin were forming more sophisticated societies that could sustain such institutions anyway.
Devils advocate: But the cult of Taal has always been the most aggressive of the cults of beating up their rivals and stealing their shit (dispite the sigmars more recent reputation.)

So while the cult of Taal isn't that much older then cult of Sigmar, they might have a lot more loot from older extinct or subjugated cults that the Sigmars didn't start copying until later.
 
I must ask, due to the whole creation of gods with the Immaterium.
Can places in Warhammer Fantasy have a Kami? A place spirit, something less than a god but still being sentient and have influence?
Yeah. There are a lot of local venerated spirits, ancestors, heroes, and semi-godly beings that aren't quite as powerful as the major gods but are worshipped and do indeed have powers and stuff. Many of the Empire's minor gods are like that. Cathay have their Ancestral Spirits. There are also more physical spirits connected to areas, like the Guardian of the Tarn of Tears:
Eventually the mire gives way to swamp proper which gives way to the aptly-named Misty Hills, and visibility plunges to almost nothing, though your guide still takes the opportunity to point in the direction that apparently the Pass of Stone lies in, the ruined tower that serves as the closest thing to a capital the Ward of Rain has. Eventually you emerge from that mist and find yourself at the edge of a wide, tree-ringed lake. "The Tarn of Tears," Prince Galenstra says. "The source of what you call the Schaukel, and also of much of Laurelorn's magic."

"A source of magic? How?" You focus on the water, and eventually you can make out a deep throb of magical energy far below, and a steady plume spiralling upwards to swirl through the waters of the lake and be drawn north to the outflow. Everything you've been taught says that all magic has its origin in the Aethyr.

"We don't know," he admits. "We believe there's some kind of portal at the bottom, but it has a guardian spirit that doesn't like us investigating."
We have not met them, but according to Archives of the Empire, their name is Niseag.
 
Mira got what she wanted when Alric didn't get to make the save. The witch hunters don't need attention drawn to their record keeping resources. Matty is famous enough already.

[x] The Longshanks
A network of trained hunters in an area we don't have much coverage - yes please.
 
I must ask, due to the whole creation of gods with the Immaterium.
Can places in Warhammer Fantasy have a Kami? A place spirit, something less than a god but still being sentient and have influence?

Yes, though where the bar is set between spirit and God varies from place to place, and in the Empire it's set fairly low. There's a whole bunch of River Gods in the Empire that would be considered spirits elsewhere, which at first glance makes the Empire seem pretty lacking in spirits compared to places like Kislev.
 
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