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I don't think so. At least not that I remember or can tell from checking. Taal doesn't have as much of a problem with Wizards as Sigmar and even Ulric and it's possible Ghur Shamans and Ghyran Druids were a part of initial Taalite circles, but they weren't exactly Wizards back then. I do know this:

"Taalagad's main thoroughfare, referred to by residents as the Wizard's Road, winds through the city's centre before joining with the Wizard's Way as it zigzags up the crater wall. The Wizard's Crossing, an old stone bridge spanning the Talabec along the road's course, offers a quick way for merchants and residents to traverse the river—so long as they can afford the toll." Page 30 of Terror in Talabheim
It is really strange, given that it's very constant- Wizard's Crossing giving way to Wizard's Way giving way to Wizard's Road, etc.

Something about Teclis, maybe? I believe he made Talabheim the center of his initial teaching efforts (because Magnus was camped there with his army) and a lot of wizards made their way to Talabheim to follow him.
 
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[X] With the Hunter Lord

I tend to assume that Boney rolls d6's when he wants to simulate Ranald having the possibility (but not certainty) of tipping the scales for us, as opposed to d% rolls which simulate "normal" random events.
 
@Boney, if she's with the HL roughly how quickly does Mathilde think she'd be able to respond to Al getting detected by the tunnel wardens or the hunters?

A very small number of minutes after however long it takes for word to reach the Hunter Lord.

How's this for a write in, @Boney
[] With the Hunter Lord, Advising
You're not going to tell the Hunter Lord how to hunt or lay traps, but maybe you can contribute on applying some more subtle measures to ensure Alberich is caught.

Goes without saying. Mathilde would be generally incapable of not sticking her oar in if she was hanging around there.

Hmm. @Boney , would something like the horns we made for the initial expedition as it headed towards K8P be useful in this circumstance?

One-use minor magic items that could be used to help sound an alert?

A lot of time invested for only very marginal returns, the Taalbaston Guard have fireworks and the Taalites can howl or send birds.

May I ask what prompted you to use an in thread d6 for this particular roll? The previous research-style investigation actions didn't have them and generally you have erred on the side of not showing diplomacy related rolls ever since the Karag Dum recruitments iirc, with the exception of Regimand's +100 of course.

It was a roll for the information the Templars had, rather than Mathilde's roll for winkling it out of them.
 
They way I see it, we're being asked to guess how Albert responds, and what his goal will be. We can guess a destination, or an encounter location.

Waiting with the Hunter Lord presumes two things:
1. That the patrols will detect Albert.
2. That a message reaches us.

I think being proactive plays to our strengths:
[X] With the Longshanks
Patrol the streets of Talabheim with the Longshanks, waiting for Alberich's emergence

Frontline, where he's most likely to appear, regardless of his destination.
 
Hmmm, thinking about it, if the amethysts have telepathy then that has to be lore of amethyst/death (or whatever they call it) spell for it.
I checked the wiki (pretty much my only source) and that told me to look at page 183 in realms of sorcery. @Codex could you take a look if it is no bother?
The text it gave me was this.
Telepathy - This form of silent mental communication and limited mind-reading was designed for Amethyst wizards to exchange thoughts, questions and ideas amongst each other without speaking. They can only use it to transmit the most rudimentary of messages to anybody else, and it is a laborious and strenuous process -- for each attempt to communicate with anyone other than another Amethyst Wizard, the caster must make sure they are accurately comprehended, lest there be a significant misunderstanding. To communicate, Amethyst Wizards need only think what they want to say, and any Amethyst Wizard within 100 yards will hear it. Alternatively a thought can be targeted at a specific wizard, in which case no other Amethyst Wizards will have any chance of "hearing" it. To read another person's mind is more difficult. It only works on other Amethyst Wizards; no version of this spell has been created that lets wizards pry into the minds of other magicians, let alone ordinary people. Anyone found researching such a spell would be turned over to the Witch Hunters without further ado.[5a]

Which sadly means that there is a spell but it very much only made for the amethysts and enchanting an item with it might be impossible...
 
Hmmm, thinking about it, if the amethysts have telepathy then that has to be lore of amethyst/death (or whatever they call it) spell for it.
I checked the wiki (pretty much my only source) and that told me to look at page 183 in realms of sorcery. @Codex could you take a look if it is no bother?
The text it gave me was this.


Which sadly means that there is a spell but it very much only made for the amethysts and enchanting an item with it might be impossible...
That is 1st Edition Warhammer Fantasy WFRP. It doesn't exist in 2nd Edition.
 
A very small number of minutes after however long it takes for word to reach the Hunter Lord.
So any delay will be on the other end, which we can't reliably predict since it's so dependent upon how Al approached things and how successful he is. Got it.
 
You know I'm kind of surprised that Alric did not approach us or the Cult of Taal now that it is clear that someone else has their oar in this whole thing. There are several options to why this might be:

1) He still thinks he can pull this off 'on his own' if he ends up facing Albricht alone either going into the streets or counting on us to fail and having to defeat him near at the spa
2) He does not connect the hunt for the mutant former elector count of Stirland with that he is doing, if he still suspects the empress this makes sense
3) He did make the connection above but knows something we do not about how the enemy is moving around (see I can give him credit for stuff :V )

Is there anything I missed?
 
You know I'm kind of surprised that Alric did not approach us or the Cult of Taal now that it is clear that someone else has their oar in this whole thing. There are several options to why this might be:

1) He still thinks he can pull this off 'on his own' if he ends up facing Albricht alone either going into the streets or counting on us to fail and having to defeat him near at the spa
2) He does not connect the hunt for the mutant former elector count of Stirland with that he is doing, if he still suspects the empress this makes sense
3) He did make the connection above but knows something we do not about how the enemy is moving around (see I can give him credit for stuff :V )

Is there anything I missed?
He's sunk months of prep into fortifying the best possible battleground for him in warded holy water with the final and most important sacrifices only reachable through him.

Any change in plan removes his advantages
 
I might be wrong here, but I think we may have added a bit of a complication to the whole endeavor by making it public.

Now that we have started a Witch hunt in a major city people are going to want to know that the Witch was burned. This is a public matter now both the public and the official who want it calm are going to want to have the public know the Witch is dead somehow. I'm sure ideally, they would want a grand stake burning of the visibly mutated cultist to show everyone the fate of those who fall to the dark gods but will accept any death in the end. The problem being we want to kill him in part to be certain he never spills that the Empress is not a member of his family. Sure that is not something he is likely to believe about since he is an obviously mutated cultist with reason to lie to spread harm to the Empire but it is one more complication.

At this point I doubt Al will succeed but our more subtle political goals might be more complicated depending on how events play out. In the end I am personally okay with that since my vision of our divide loyalties is the first priority is the chaos plot not succeeding then our more political goals but that does not mean they are not important too.
 
So yes, if you're an ancient, powerful, skilled and knowledgable Necrarch Vampire Lord with the time to perform a ritual you can have a bunch of undead thralls act as scouts and a relay chain with you in the center.

Another positive to add to the list for Necromancer Mathilde. Spy zombie birds and animals l. Truly the best spy network ever created. One day you'll see the light Thread. One day
 
He's sunk months of prep into fortifying the best possible battleground for him in warded holy water with the final and most important sacrifices only reachable through him.

Any change in plan removes his advantages
It's actually not the final sacrifice. Alberich needs 8 sacrifices and this is number 6, number 7 is another family member but number 8 could be whoever.
 
You know I'm kind of surprised that Alric did not approach us or the Cult of Taal now that it is clear that someone else has their oar in this whole thing. There are several options to why this might be:

1) He still thinks he can pull this off 'on his own' if he ends up facing Albricht alone either going into the streets or counting on us to fail and having to defeat him near at the spa
2) He does not connect the hunt for the mutant former elector count of Stirland with that he is doing, if he still suspects the empress this makes sense
3) He did make the connection above but knows something we do not about how the enemy is moving around (see I can give him credit for stuff :V )

Is there anything I missed?
  1. He doesn't know who's behind the sudden hunt, and assumes that it's being made without insight into who/what Al is aiming for.
  2. He hasn't had enough time to decide on how to respond.
  3. He's busy with some sort of preparation for the ritual night that he doesn't want to interrupt.
  4. He's actually not received word of the hunt for some reason.
  5. He's assuming that whoever's behind the hunt is out to sabotage him, and thus wants nothing to do with them.
  6. He doesn't think joining forces will benefit him enough to justify leaving his prepared base.
 
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He's sunk months of prep into fortifying the best possible battleground for him in warded holy water with the final and most important sacrifices only reachable through him.

Any change in plan removes his advantages

I mean yeah, but the enemy dying on the way also removes the use of the whole thing. All he would be left with is a warded bath house, so the question now is how convinced is he that this Cultist can run the gauntlet of the Cult of Taal on high alert and (depending on how much he has heard) a Grey Wizard Lord?
 
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