So I've been getting really caught up in the rules for the tabletop version of WHFB lately. It's honestly way too complicated and longwinded, but kinda fun. I did however, come to a funny thing though.
- Second Rune: +1T (already added to statline), any model that successfully wounds Mathilde Weber takes a hit at +2 to the Strength they hit with.
So Boney stopped using the Tabletop stats in quest, and he never really used it all that often anyway. It's perfectly understandable why, it's not exactly compatible and there's some jankiness that can come with the interaction between the Quest's narrative and the Tabletop's crunch, so it's better to have more narrative freedom and less rules to wade through by using simple D100s with modifiers and narratively playing things out.
However, the rules presented for the Second Rune of our belt in the old Tabletop rules Boney had are pretty funny. For balance reasons, Boney obviously set it so the Rune auto hits, but it does not auto wound. This means that a person's Toughness and Armor can prevent any wounds from popping up as a result of the Rune, which makes sense. I don't think Boney wants to make the Second Rune an instawin button since Mathilde has the Seed. She can't just weaponise her own death as an instant win card.
The funny thing here is that Ward Saves can also negate the Rune's attack. That makes sense right? Ward Saves are magical protections that protect you from enemy attack isn't it?
Well... Not exactly. 8th Edition Warhammer Rulebook says that Ward Saves are magical, and if I remember right, that is definitely true for the most part... in 8th Edition.
The Skaven never got an 8th Edition book, and certain Skaven had a special Ward Save, the Dodge Save. Night Runners had a 6+, Gutter Runners a 5+ and Assassins had a 4+.
What does this mean? It means that theoretically, it's possible for Deathmaster Snikch, for example, to strike Mathilde. Her rune would then activate, and he would, theoretically, be able to dodge it.
Technically, Snikch's description says he can dodge bullets and spells. Don't ask me how he does it. The mental image of a ninja rat matrix dodging a magical belt's backlash though, that's what I love about Warhammer. It's so ridiculous.