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I must admit that I first read that as "Valaya as the Widowmaker", and I was extremely confused. Having read it properly I'm now only somewhat confused.
In End Times they made it so that Valaya was sleeping under Kislev in this coffin thing after both her husbands were gone (thus the 'ancient widow'). The only part of this I don't like is that they immediately fucking ganked her to make Nagash a bigger deal.

Do note that this may be fanon I've gotten my wires crossed on, but I really love Valaya getting to be a bigger deal.
 
In End Times they made it so that Valaya was sleeping under Kislev in this coffin thing after both her husbands were gone (thus the 'ancient widow'). The only part of this I don't like is that they immediately fucking ganked her to make Nagash a bigger deal.

Do note that this may be fanon I've gotten my wires crossed on, but I really love Valaya getting to be a bigger deal.
Another thing on my list of "Reason End Times sucks", will it ever end?
 
In End Times they made it so that Valaya was sleeping under Kislev in this coffin thing after both her husbands were gone (thus the 'ancient widow'). The only part of this I don't like is that they immediately fucking ganked her to make Nagash a bigger deal.

Do note that this may be fanon I've gotten my wires crossed on, but I really love Valaya getting to be a bigger deal.
Fanon's mixed up. The event happened, but the location of Valaya's Gate isn't specified anywhere and certainly no connection between her and the Ancient Widow has been made.
 
I'm also going to read the End Times, but my goal is to read all the other relevant books first so I can have the complete experience of witnessing the destruction of 30 years of lore, so it'll be a little while before I get to it.
 
I'm also going to read the End Times, but my goal is to read all the other relevant books first so I can have the complete experience of witnessing the destruction of 30 years of lore, so it'll be a little while before I get to it.

I recommend you give Storm of Chaos and Darkness Rising a read while you're making your way through it all - they're often disregarded because they were retconned to make way for the End Times, but they were canon when WFRP 2e was written and they've got some really good writing in them, as well as some fleshed-out army lists for some usually disregarded subsets of the major races, like Middenheim and Karak Kadrin (Slayer Pirates!).
 
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I recommend you give Storm of Chaos and Darkness Rising a read while you're making your way through it all - they're often disregarded because they were retconned to make way for the End Times, but they were canon when WFRP 2e was written and they've got some really good writing in them, as well as some fleshed-out army lists for some usually disregarded subsets of the major races, like Middenheim and Karak Kadrin (Slayer Pirates!).
Long drong's slayer pirates were an awesome Regiment of Renown :V
 
Dogs of War was 5th Edition, so even though it got a White Dwarf update in 6th it was still considered iffy by some tabletop groups. But them getting enshrined in Storm of Chaos meant that nobody could gainsay them and their Festooned With Pistols special rule.
"You get a pistol shot, and YOU get a pistol shot, and YOU get a pistol shot..."
 
So I've finished Knights of the Realm and got into the beginning of Realm of the Ice Queen, and I have to say I already like it more. There's something about the atmosphere presented by the book that really draws me in and makes me like and care about Kislev that I didn't really get when reading about Bretonnia.

Keeping the meanings of all the words in mind is a bit confusing though. My brain confuses Druzhina and Droyaska constantly.
 
"You get a pistol shot, and YOU get a pistol shot, and YOU get a pistol shot..."
Considering that the maximum number of turns in a standard WFB is 6, assuming 1-2 turns to get in range, with each of them having a brace of pistols, and carrying enough to never reload, that would mean the average slayer pirate carried 8 pistols :V.
At least.
 
Considering that the maximum number of turns in a standard WFB is 6, assuming 1-2 turns to get in range, with each of them having a brace of pistols, and carrying enough to never reload, that would mean the average slayer pirate carried 8 pistols :V.
At least.
Correction, 4 turns of combat, 2 rounds per turn, two attacks per round. Minimum of 16 pistols per pirate :V
 
Huh. Tzarina Katarin is pretty scary and kinda brutal. I didn't expect her to be so... pragmatically severe I guess? Nearly every page in Realm of the Ice Queen talks about all the changes she's making to Kislev and its systems, and while much of the politicking is severely authoritarian in nature, I can... sort of see the logic?

I'm not an expert on the topic of leadership over an entire country and what skills are necessary to maintain order. It seems excessive to me that she would employ torture and death to individuals who enforce the law without her authority (example being adventurers killing bandits for stealing), but I suppose I understand the point? She can't have people undermining her authority. Although apparently you can get away with being a vigilante if you make an excuse that literally everybody can see through about the bandits having hurt your honor and therefore you're paying back the insult, and get a lighter punishment. It's kind of crazy.
 
Huh. Tzarina Katarin is pretty scary and kinda brutal. I didn't expect her to be so... pragmatically severe I guess? Nearly every page in Realm of the Ice Queen talks about all the changes she's making to Kislev and its systems, and while much of the politicking is severely authoritarian in nature, I can... sort of see the logic?

I'm not an expert on the topic of leadership over an entire country and what skills are necessary to maintain order. It seems excessive to me that she would employ torture and death to individuals who enforce the law without her authority (example being adventurers killing bandits for stealing), but I suppose I understand the point? She can't have people undermining her authority. Although apparently you can get away with being a vigilante if you make an excuse that literally everybody can see through about the bandits having hurt your honor and therefore you're paying back the insult, and get a lighter punishment. It's kind of crazy.
It's no stranger than many real-life legal systems have been.
 
I'm not an expert on the topic of leadership over an entire country and what skills are necessary to maintain order. It seems excessive to me that she would employ torture and death to individuals who enforce the law without her authority (example being adventurers killing bandits for stealing), but I suppose I understand the point? She can't have people undermining her authority. Although apparently you can get away with being a vigilante if you make an excuse that literally everybody can see through about the bandits having hurt your honor and therefore you're paying back the insult, and get a lighter punishment. It's kind of crazy.
this is absolutely based on IRL political issues of the past. (part of why Realm of the Ice Queen is such a good RPG book, it 'Warhammer's' real period politics)

one of the biggest issues for kings and queens and governments until surprising modern times was getting people, epesalily the powerful and rural, to respect your laws and court systems instead of taking it into their own hands or using local traditions. and they would come down hard when even given the chance to show 'I make the rules, not you.'

but at the same time, there were powerful people, and not letting them take it into their own hands often created powerful enemies, and any enforcement outside of the major cities and towns was a nightmare at the best of times, let along exampling why your spending so much money on to farmers going at each outer with pitchforks when there are wars to fight or tax to collect.

you cant let people take the law into their own hands even when its understandable, because over time people just stop respecting your laws and authority if you do.

the politics of honour duals and vigilantism and how legal/not legal and how inforced it was and what that means of the politics of the day could be its own field in political history.
 
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Huh. Tzarina Katarin is pretty scary and kinda brutal. I didn't expect her to be so... pragmatically severe I guess? Nearly every page in Realm of the Ice Queen talks about all the changes she's making to Kislev and its systems, and while much of the politicking is severely authoritarian in nature, I can... sort of see the logic?
and ya, the queens of Kislev and the ice witchs are cold bitchs. and Katarins pragmaticism makes her arguably one of the more even hand and (at least logically) ethical queens they have had. (in that she sees common ethic's as a tool to keep in control)

Kislev is the most authoritarian nation in the old world (outside of a few petty tyrants in the borderlands) and they keep it so by being fucking scary.
 
and Katarins pragmaticism makes her arguably one of the more even hand and (at least logically) ethical queens they have had.
I mean, the only real competition she has that we're aware of was turned into a Vampire and went crazy.

Well, there's Miska and Shoika, but we don't really know anything about how they ruled their own people.
 
Ok, this is incredibly interesting:

"Kislev simply cannot understand some things, such as the Empire's worship of Morr and Ranald. In Kislev, death is a harsh reality that is never far from anyone's mind. The idea of revering it or pretending there is something beyond it is distasteful to the Kislevites. Likewise, the Kislevites have no time for the idea of venerating those who steal. However, visions and dreams often feature a dark figure in a cowl—who brings death—and his trickster companion. In oblast folklore, they are known respectively as Misery and Misfortune."

I wonder what specifically about Kislev causes Misery and Misfortune to appear in their dreams and visions. Are Morr and Ranald messing with Kislevites for not respecting them?
Codex threw 5 100-faced dice. Reason: Star Signs Total: 158
40 40 8 8 34 34 32 32 44 44
 
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Just for some fun, I threw 5 D100 for Mathilde, Panoramia, Johann, Max and Horstmann's star signs.

For the curious, Mathilde got Grungni's Baldric, Pan got The Big Cross, Johann and Max got the Gloaming, and Horstmann got Mammit the Wise.
 
There is one thing that has been bugging me for a while; where was Ghal Maraz during the Era of Three Emperors? Lexicanum states that the original returned to the dwarves after Sigmars death, but that whole thing is not sourced.

If we assume the Ghal Maraz held by the current emperor is the original, then what was it doing while there were three emperors of questionable legitimacy about?

You would think some effort would be spent editorially to keep track of the franchises signature object.
 
There is one thing that has been bugging me for a while; where was Ghal Maraz during the Era of Three Emperors? Lexicanum states that the original returned to the dwarves after Sigmars death, but that whole thing is not sourced.
It is sourced. It's a sign on the wall of Bugman's Bar. Now, I can't speak to whether that's true, as I've never been, but it is sourced.
 
There is one thing that has been bugging me for a while; where was Ghal Maraz during the Era of Three Emperors? Lexicanum states that the original returned to the dwarves after Sigmars death, but that whole thing is not sourced.

If we assume the Ghal Maraz held by the current emperor is the original, then what was it doing while there were three emperors of questionable legitimacy about?

You would think some effort would be spent editorially to keep track of the franchises signature object.
Heirs of Sigmar says that when Sigmar left his throne and walked east, there's a lot of different stories about it- some say he brought Ghal Maraz to give back to the Dwarfs, some say he left it on his throne. The ones that say he brought it with him also say that it came back not long after, either being brought back by the Dwarfs or simply appearing.

It's my understanding that in 1st edition it had actually been missing for millennia until the reign of Karl Franz, but that has not reappeared since 1st edition, far as I'm aware.
 
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