On the Cia front, don't forget that she has her own agency. As we saw in the last update she wants to risk herself for us.
I'm worried that if we try to wrap her in cotton she will storm off to do something on her own. I agree that we should take reasonable precautions like personal psy shields and even cognito filers if we can swing it. But I want her to start getting combat experience and this, pending deeper scans, seems like as easy a combat encounter as we could find.
Unlike when we were being boarded, Cia physically can't leave the ship without our cooperation. I believe that she will be fine if we explain that we're just doing scouting for now and preparing for her to be able to join the fight.
Hurry up and wait is something every soldier needs to learn. Cia is no exception, and I trust that she will be reasonable here when we're clearly working towards putting her to the field.
But that means waiting even more, giving more time for Bongo to prepare again and get luck on his rolls. Let's stop this shit now and either destructively deconstruct him or research Daemonolgy to bind him. I really don't think we should wait anymore on this.
But we did lose an asset, our Psy-Shielding got weakened to be less effective against Scrapcode attacks and a couple projects got more expensive.
As dumbo pointed out, we reverted to the old 4x damage reduction design and the tech issues would have happened literally on any roll. The
damage to our shields is repaired automatically, that's genuinely the only thing that wouldn't have happened on a non-bongo research... and even then, there still might have been damage we had to repair. The information threadmarks cite "a lab fire breaks out" as a nat 1 example, after all.
What has been demonstrated is that we can make it so it does not matter what bongo rolls, or what we roll. Pass the marshmallow test and we just win, no diff.
Except this time, now that it takes longer?
-[] Scrapcode Denial (400 RP) Scrapcode - and psychic corruption in general - is a difficult opponent. It's hard to enforce mistakes when it can magically see through your defenses. But if you could incorporate psychic encryption into that approach, it becomes viable again. (Makes your shielding Extraordinarily resistant to potentially completely immune to scrapcode-based attacks. Does not apply to machine spirits yet. May unlock technology to apply to other kinds of corruption. Likely synergistic with generating your own scrapcode)
The bolded and underlined? New. Those are new. Technology to get extreme resistance if not immunity to forms of corruption
beyond scrapcode. Promised followup to apply directly to machine spirits, shields or no shields.
Here was the old one, if you don't believe me:
-[] Scrapcode Immunity (100 RP) You thought your new algorithms would make you immune to scrapcode, but it's a squirely opponent. But with some more thought you think you can still reach that bar. (Makes your shielding Extraordinarily resistant to potentially completely immune to scrapcode-based attacks. Does not apply to machine spirits. Likely synergistic with generating your own scrapcode)
When we first voted to keep bongo, it was under the premise that a demon locked in a box was a far safer way for us to prepare for chaos than sticking our head in the sand.
Despite the terrible luck, no,
because of it, that notion has been pretty much completely validated. We built such a lead over bongo's adaptation that a nat 1 on a tech about him didn't disrupt our action economy,
and we're now staring at a crown jewel chaos defense tech. Not just for scrapcode, but for everything else.
Contrast with the one time we yelled leeroy jenkins and just researched him without building a lead first when he destroyed, not damaged,
destroyed his vault, took over hundreds of military assets, forced us to spend 100 RP just to not have our factories spit out chaos artifacts, and achieved a tactical position that would have let him do the next best thing to exterminatus on Denva.
He had us
dead to rights, and only his stupid monofocus on Vita stopped him from turning all we'd worked for the entire game to dust. That's what "Get it done quick, he's too dangerous" got us, on a measly poor success. On a
14.
That "take the time to do it right" by contrast stopped him cold on a natural 1 should speak
volumes.
We know what works and what doesn't, so just do what works lmao.