But all of that ceases to be an issue if we just send bots without Cia this turn. They are expendable, she is not.
On the Cia front, don't forget that she has her own agency. As we saw in the last update she wants to risk herself for us.

You decide bluntness is the correct response. "Say it."

She swivels on you, eyes literally flaming. "You protect us, from dangers, and we do our best to help you. Anexa and Victan, they help in so many ways. But there's not much I can do. I can fight, and help you with psyker stuff. But only if you tell me about it. Next time this happens, kindly spare the attention to tell me what's going on so I can know how to help."

I'm worried that if we try to wrap her in cotton she will storm off to do something on her own. I agree that we should take reasonable precautions like personal psy shields and even cognito filers if we can swing it. But I want her to start getting combat experience and this, pending deeper scans, seems like as easy a combat encounter as we could find.
 
If nothing else turns up, it might be worth doing a raid on the ship. We haven't seen the inside of a proper Imperium voidcraft yet, there might be some takeaways. We don't have to take the ship or root people out, just take a tour through the interesting parts and examine things.

It'd stir things up a bit with the locals, but we could do it and they really wouldn't be able to do much.

It might even be a warp-capable vessel with an Imperium Gellar Field generator, if we're really lucky.

Actually thinking about it we could use our repair bay to retrofit the ship because then we could give it hydroponics and manufacturing modules that might help slow the problema down plus putting our tech priests to work on training a team to just make basic trade goods not full tech priests would be quicker than training even engineseers sure it'd make whoever controls the ship even more controling but that might not be bad thing in the short term.
 
On the Cia front, don't forget that she has her own agency. As we saw in the last update she wants to risk herself for us.

I'm worried that if we try to wrap her in cotton she will storm off to do something on her own. I agree that we should take reasonable precautions like personal psy shields and even cognito filers if we can swing it. But I want her to start getting combat experience and this, pending deeper scans, seems like as easy a combat encounter as we could find.
Unlike when we were being boarded, Cia physically can't leave the ship without our cooperation. I believe that she will be fine if we explain that we're just doing scouting for now and preparing for her to be able to join the fight.

Hurry up and wait is something every soldier needs to learn. Cia is no exception, and I trust that she will be reasonable here when we're clearly working towards putting her to the field.
But that means waiting even more, giving more time for Bongo to prepare again and get luck on his rolls. Let's stop this shit now and either destructively deconstruct him or research Daemonolgy to bind him. I really don't think we should wait anymore on this.


But we did lose an asset, our Psy-Shielding got weakened to be less effective against Scrapcode attacks and a couple projects got more expensive.
As dumbo pointed out, we reverted to the old 4x damage reduction design and the tech issues would have happened literally on any roll. The damage to our shields is repaired automatically, that's genuinely the only thing that wouldn't have happened on a non-bongo research... and even then, there still might have been damage we had to repair. The information threadmarks cite "a lab fire breaks out" as a nat 1 example, after all.

What has been demonstrated is that we can make it so it does not matter what bongo rolls, or what we roll. Pass the marshmallow test and we just win, no diff.

Except this time, now that it takes longer?
-[] Scrapcode Denial (400 RP) Scrapcode - and psychic corruption in general - is a difficult opponent. It's hard to enforce mistakes when it can magically see through your defenses. But if you could incorporate psychic encryption into that approach, it becomes viable again. (Makes your shielding Extraordinarily resistant to potentially completely immune to scrapcode-based attacks. Does not apply to machine spirits yet. May unlock technology to apply to other kinds of corruption. Likely synergistic with generating your own scrapcode)
The bolded and underlined? New. Those are new. Technology to get extreme resistance if not immunity to forms of corruption beyond scrapcode. Promised followup to apply directly to machine spirits, shields or no shields.

Here was the old one, if you don't believe me:
-[] Scrapcode Immunity (100 RP) You thought your new algorithms would make you immune to scrapcode, but it's a squirely opponent. But with some more thought you think you can still reach that bar. (Makes your shielding Extraordinarily resistant to potentially completely immune to scrapcode-based attacks. Does not apply to machine spirits. Likely synergistic with generating your own scrapcode)

When we first voted to keep bongo, it was under the premise that a demon locked in a box was a far safer way for us to prepare for chaos than sticking our head in the sand.

Despite the terrible luck, no, because of it, that notion has been pretty much completely validated. We built such a lead over bongo's adaptation that a nat 1 on a tech about him didn't disrupt our action economy, and we're now staring at a crown jewel chaos defense tech. Not just for scrapcode, but for everything else.

Contrast with the one time we yelled leeroy jenkins and just researched him without building a lead first when he destroyed, not damaged, destroyed his vault, took over hundreds of military assets, forced us to spend 100 RP just to not have our factories spit out chaos artifacts, and achieved a tactical position that would have let him do the next best thing to exterminatus on Denva.

He had us dead to rights, and only his stupid monofocus on Vita stopped him from turning all we'd worked for the entire game to dust. That's what "Get it done quick, he's too dangerous" got us, on a measly poor success. On a 14.

That "take the time to do it right" by contrast stopped him cold on a natural 1 should speak volumes.

We know what works and what doesn't, so just do what works lmao.
 
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OMFG has anyone looked at the blueprint design page the hull RP prices are so cheap if we get streamlined they get halfed again Man that'd be completely nuts I'll update the project page when I get home tonight.

Also @Neablis question regarding the ork cleansing method of the Federation does Vita have the knowledge of how to do that or is that something we'd have to Research?
 
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Which of course brings up our 300 RP holy grail...Machine Spirit Hallucinations. The tech that makes more RP per action.

Though, it says "not by a huge amount". I'd probably stake my hopes at 50, but that's just guessing of course.
 
From our options I'm more for taking over the automated ship and using it for our own purpose.
Once we have control of the ship we can repair and retrofit it for our own needs and have it be cornerstone of the system.
We can use it to help "fix" the system as it can travel to every station.
Providing a place to grow food and learn will help as it travels from station to station spreading our message. (Don't be a jerk)
Other option is to build a massive station to house everyone or a ship and empty out the system for our own ends.
As has been said by others we can experiment with Chaos cults here and get more hands one experience with them, mutants and combat, either hands on or with the Bots. Remember we can have our crew control them remotely I believe for experience.
 
I'm not even sure if that would be a good result or a bad result. Either way, probably not. That explanation makes no sense to me. It might be fairly unique to necromunda.

OK. Fair enough. My bad on not being clear. So let me ask a clearer question:

Do we have the possibility of finding Corpse-Starch that is a Warp Reagent in this system?
 
Neablis said:
Did anybody catch the invisitext?
I did, though I wasn't sure it was invisitext at the time.


So, hey, in case an outside-the-box idea was needed in the ongoing debate, how about we locate the biggest cluster of Nurgle-followers in the system, paint "FROM T. WITH FIRE" on the scrapcode generator, chuck the latter at the former, and stand well back to make notes on what happens? Potentially gets rid of Bongo and the worst of the local cultists at the same time while also giving us more research data, and there is clearly no possible way it could go horribly wrong. :D

(Probably not a good idea in case that wasn't clear, but I did think the idea was funny. ...Then again, I am fairly low on sleep at the moment, so... hopefully I'm not too far off at least.)
 
As far as the attacker is concerned, we would have had 5 layers of nested shielding, even though technically only 3 were active at any given time. Is there something we can research to do this, @Neablis?
You don't need a tech for this. There's nothing stopping you from doing it right now, and just sticking 5 layers of psychic shielding on the outer hull of your next ship, only 1-2 of which will be active at any given time. Theoretically.

However, it's going to be worse than just making a stronger outer shield in a few ways. They take time to activate, so in the case of a single huge attack or even multiple rapid-fire attacks it's entirely possible that the outer shields will get knocked out before the inner ones have time to activate.

Finally, it's just more complicated. That's both an out-of-game penalty in that it's harder to track, and an in-game penalty in that there are more things to go wrong. No explicit mechanical effect, but still.

Also @Neablis question regarding the ork cleansing method of the Federation does Vita have the knowledge of how to do that or is that something we'd have to Research?
She doesn't have knowledge of how to do it, no. The simple answer is "kill all the orcs every decade" and the more complex one is "get samples of their spores and fungi and figure out a countermeasure." Which... you need those samples for.

Do we have the possibility of finding Corpse-Starch that is a Warp Reagent in this system?
Probably not. If that sort of thing existed it would have to be a place where the status quo would create the right situations for that over many millenia. That's necromunda and potentially other badly-off hive cities, and not many other places.
 
[] Plan: Something Hinky is afoot, let's study it
While this is a bit premature, I do endorse your plan, and hope that we might pick up "Combat Bot Melee Combat", and "Boarding Capabilities" after this for boarding action.
While some of these stations have Chaos influence, they're also a goldmine of leftover tech just lying around here and we might genuinely learn something new from examining it. One of my concerns is that they might still have automated defenses.
 
Probably not. If that sort of thing existed it would have to be a place where the status quo would create the right situations for that over many millenia. That's necromunda and potentially other badly-off hive cities, and not many other places.

So old Hive Worlds and Waste Worlds? Or are Waste Worlds too far gone to have that?
 
When I get home I'm gonna start working on a plan it's probably gonna have personal PS, agriculture and MS shipboard manufacturing, MS chaos resistance and faith is my shield which will come up to 500RP which is 2 research and Anexa.
 
Planning to have Cia get some practical experience and giving the regular people a way to produce their own food yeah?
 
Planning to have Cia get some practical experience and giving the regular people a way to produce their own food yeah?
Probably next turn this turn I want to get a look at the melting pot of the system get a feel for just how backwards these people are plus we can try and use the ship to figure out if there are more cultists who haven't started putting up people decorations that way we can launch a cleansing assualt in one action rather than spending 2 actions across two turns.
 
While this is a bit premature, I do endorse your plan, and hope that we might pick up "Combat Bot Melee Combat", and "Boarding Capabilities" after this for boarding action.
Thanks!

If, after recon, we find stations that need to be boarded then yes I want to grab melee for the bots. I'd probably swap boarding capabilities for improved tactics, since BP is tight right now and that would likely require modifications to the ship.

Longer post when I'm out of work.
 
But that means waiting even more, giving more time for Bongo to prepare again and get luck on his rolls. Let's stop this shit now and either destructively deconstruct him or research Daemonolgy to bind him. I really don't think we should wait anymore on this.

Can I ask what exactly the problem with waiting is? He usually attacks during the travel between systems. We're planning to get psy-encryption within the next 2 turns, hopefully, which will further reduce his effectiveness against our shields. Then scrapcode denial, which renders him mostly harmless.

That's 3 turns of patience on the low end for a 'do it right' approach when our shields showed strength and serviceability even after being actively weakened to scrapcode attacks.

We got a worst case scenario Nat-1 with Bongo. Our shielding was made actively weaker to its attacks right as we entered The Warp itself. Thanks to preparing ahead of time, we tanked it with relative ease and almost no consequences other than shielding damage, and the desired Tech being shuffled slightly farther back in the Tree- and actively improved because of it!

If taking some time to do it right has such benefits, why would we rush? If it lets us improve our sorely lacking physical combat prowess and defenses, I'm even more excited for a bit of patience.

After all, what is Vita in a rush over? It's maybe two more jumps and 5-6 more turns at most before we'll have that Tech and be in Denva again. Two more chances for Bongo. Given our preparations… how exactly will this be a problem?
 
[ ]Fix a ship, feed (some of) a system
-[ ] Free action: database drive
--[ ] you can see chaos symbology painted with human blood so time to go and get disappointed again what does the imperium know about finding and dealing with chaos cults surely they can't be that insane right? they're still human after all? pretty please.
-[ ] Free Repair: psychic shielding; Vita Core: (60 HP = 300BP)= 135/135, Bongo vault: (140 = 700BP) = 443/540HP
-[ ] 3xReaserch 600RP
--[ ] Personal-sized Psychic shielding (100 RP) = (Complete 500 RP left)
--[ ] Mechanized agriculture (150 RP) = (Complete 350 RP left)
--[ ] Machine Spirit Shipboard Manufactories (75 RP) = (Complete 275 RP left)
--[ ] Machine Spirit Chaos resistance (100 RP + Anexa 112 RP) = (Complete 287 RP left)
--[ ] Faith is my shield? (75 RP) = (complete 212 RP left)
--[ ] Improved Armor Articulation (50 RP) = (Complete 162RP left)
--[ ] Large-scale Void Manufacturing (100 RP) = (complete 62RP left)
--[ ] Psychic tripwires (50 RP) = (Complete 12 RP left
--[ ] Basic Active Stealth (22/75 RP) = (44/75 0 RP left)
-[ ] Diplomacy Victan assists
--[ ] alright yet another Imperium pull out causing major catastrophe for the local population (this is going to be a running theme you know it) first step talk to ship(insert name here) that is being forced into constant contact with the whole system and figure out what they know about tech and other groups even a biased answer is a foundation to at the very minimum setting up a bandage on this shit show that can buy time for more permanent solutions plus you have some ideas about upgrading the ship with production facilities
-[X] Anexa active Action: Research
-[X] Victan active Action: Diplomacy
-[X] Cia Active Psyker improvement



Alright sorted out my plan now I know 3 researches is ambitious here but it's all stuff to sort out responses to this clusterfuck Personal PS for any crew we send out here, agriculture with (Anexa so she can hopefully get biology) so we can make purpose-built trade goods and facilities for food, MS shipboard and large-scale void manufacturing to maximize any manufacturing we build next turn, MS chaos resistance psychic tripwires and faith shield to set improve our overall defense against chaos, then the stealth tech for overflow.

A solid thought I have is that I don't want to send our troops and Cia into combat with cultists until after personal PS has confirmed success, so there will be no combat orders this turn. Also, I don't think using an explore action this turn is worth it beyond Wayfarer anyway I don't want to be here long, so sorting out the ship should buy the time we need to get Denva involved, which would be more valuable than what we can do with what we have available.

also finished sorting out proposed designs RP costs
 
--[ ] alright yet another Imperium pull out causing major catastrophe for the local population (this is going to be a running theme you know it) first step talk to ship(insert name here) that is being forced into constant contact with the whole system and figure out what they know about tech and other groups even a biased answer is a foundation to at the very minimum setting up a bandage on this shit show that can buy time for more permanent solutions plus you have some ideas about upgrading the ship with production facilities
This seems to have a bit of a who and how problem. The ship isn't under anyone's control, it's full of warring barbarian factions, and it's likely none of them are operating the comm systems.

(At least, it looks that way. Some kind of residual crew hiding in parts of the ship the boarders don't get access to wouldn't be the weirdest thing we've seen, and probably wouldn't be visible on Vita's survey if they lay low.)
 
This seems to have a bit of a who and how problem. The ship isn't under anyone's control, it's full of warring barbarian factions, and it's likely none of them are operating the comm systems.

(At least, it looks that way. Some kind of residual crew hiding in parts of the ship the boarders don't get access to wouldn't be the weirdest thing we've seen, and probably wouldn't be visible on Vita's survey if they lay low.)

do you think anywhere else in the system is going to be any better? no, to be honest, either we're willing to sit in this system and micro-manage things or use the ship to sort out a stopgap as far as we can tell no one can move cargo yes we could fix a station but that would only be one station and it wouldn't spread heck the ship could end up ruining any individual repaired stations looking to loot functioning tech which means we either sort the ship out or we don't bother trying to fix things right now.
 
Teleportation then, perhaps?
We already have that. I'm not the keenest on using it to deploy Cia to a station because teleportation involves travel through the warp, however brief, but for bots it's totally fine, and said teleported bots can then secure a beachhead for a conventional boarding party via shuttle.

Which is to say, we don't actually have to spend anything on improving our mechanism of boarding. Melee combat bots though offers good utility for the purpose of making them freer to support Cia in the thick of things though, so while that's lower on the importance list than cognition filters it's not a bad pick for next turn.
 
do you think anywhere else in the system is going to be any better? no, to be honest, either we're willing to sit in this system and micro-manage things or use the ship to sort out a stopgap as far as we can tell no one can move cargo yes we could fix a station but that would only be one station and it wouldn't spread heck the ship could end up ruining any individual repaired stations looking to loot functioning tech which means we either sort the ship out or we don't bother trying to fix things right now.
No, I don't think anywhere else is running comms either. How does that address the problem, though? If we can't Vox them, the only way to 'talk to the ship' would be to board the ship and work through the populated sections separately attempting face-to-face contact with the different bands...
Which is to say, we don't actually have to spend anything on improving our mechanism of boarding. Melee combat bots though offers good utility for the purpose of making them freer to support Cia in the thick of things though, so while that's lower on the importance list than cognition filters it's not a bad pick for next turn.
Having boarding capabilities developed might be helpful for my suggestion of visiting only the most technically interesting parts of the Ship. Entering the hull near the engineering and command sections rather than through regular hangars would allow routes with less (likely-violent) contact with territorial locals.

(I'm figuring the warbands are locked out of certain key areas because they haven't killed the ship or broken its guidance systems yet.)
 
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