Alright. Well, here we go.
1st roll, Blowing up stations, nat 100. Critical Success.
2nd roll: Cogitare establishment on the Auric Burden. 2. Failure, of a sort.
3rd roll: Psychic Tripwires. 14+20=34. Poor success.
4th roll: Machine spirit Production Improvements. 34+30=64. Success.
5th roll: Mechanized Agriculture, 9+20=29. Poor success.
6th roll: Explore Calderath, 89+10=99. Critical Success!
7th roll: Victan counterespionage, 26+15=41. Success.
8th roll: Cia Active Psyker improvement #1, 52
9th roll: Cia Active Psyker improvement #2, 80
And then a spare 86 & 57 if I need them.

Well. The dice continue to dislike the idea of researching. And that 2 is unfortunate. But it's not a 1!
That 2 is in the worst place.

I hope we got no additional tech priests killed.
 
As LL said, I'm just hoping that no tech-priests died. Thanks for Dmo8 and The Froggy Ninja convincing me to add the new bunker to the build order:
OK so why aren't we building it for them in the plan then?:



The base camp is just a pile of 3+1 unfinished Machine Spirit Manufactory with a Small automated medical facility. There is no bunker build order anywhere.
Good point, especially since the cost of the bunker is exactly the amount of BP given to the unfinished manufactory.
Because I think the tech-priests might have the needed it. Unless they just flat out refused to accept the mission, which is the kind of end-result I would take happily at this point, considering our roll.
 
Well, on the bright side, between those fairly lively system generation dice and the exploration roll, Calderath ought to be pretty interesting for us. (EDIT: Only mildly lively if it's going on aggregate value.)

Cia looks likely to have done well.

I'm curious how a nat 100 on shooting at sitting ducks will work out.
 
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We're going to have to do Abacus Manufacturing next turn so that we can hand it over to Denva when we get there.
Bending our focus to only spending 2 actions doing stuff in a system where we just critted the exploration might be a tad premature. (Or the crit might mean successfully plundering everything worthwhile without needing further actions, conceivably, but we won't know until the chapter arrives.)
 
Victan has a Success on his roll so I imagine he smoothed out at least something of the Tech-Priests failure.
 
...Anyway, I realize it now. I already said this on discord, but what the dice don't want is peaceful diplomacy or upflit aligned research projects.

Instead, they like it when things go boom.

So I'll give them booms. Big booms. The biggest of them all, in fact.

High-energy Physics on the next turn. Tell Anexa to redline a remotely controlled high-energy physics lab we will construct, to a degree it is bound to be destroyed, as we wouldn't want to leave it lying around in random system anyway. Research Gravity Weapons too, both for both ship-sized and bot-weapons. In the hands of the bots, should be good against boarders,

Next, research the ship-techs for cramming, to accommodate more stuff after retrofits. And then take the Biggest boom. Finally, research and slap a Nova Cannon to our ship, alongside with updated weaponry from gravity weapons and follow-up research projects from High-energy Physics.

That should hopefully sate the bloodlust of the dice. If it doesn't, I don't know what to do.
 
While this is all dependant on what we find with that critical success on exploration, I wholy agree on going for physics and materials science techs as soon as possible, The dice clearly hunger for big guns, and I wouldn't want to deprive them.
 
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Joking aside, I'd be on board for knocking out high energy physics in the next turn.
Less dramatically (and also with less venting) from me also, I've been really considering Gravity Weapons. Immediately give us new weapons "infantry, vehicles and warships" while also half of the tech for Nova Cannons. And gravity weapons have wonderful variety of uses. Non-lethal at low power and can be used for capturing targets. Yet they are also good at killing hardened and big targets like power armor equipped foes, and excellent weapons for collapsing fortifications. In fact, they become more powerful the more the target has mass due to the nature of the weapon.

On more specific canon-confirmed positives, "extremely useful when fighting on a starship or zero-gravity environment" and "its primary use is to impede the enemy and damage machinery"​ according to the lexicanum. Those sound like excellent qualities in a weapon to use to give a very nasty time for any boarders that might try to invade the Spark.

And good weapons to compensate for the shitty close-/melee-range capabilities of our bots. Hard to charge our bots to smash them apart, when you and your equipment suddenly weight ten times more than a second ago. Or maybe you are just floating in the air suddenly, exposed for our bots to shred with their considerable firepower.

Funnily enough the greatest known ship-scale gravity weapons in the canon is from the Orks. Though tbh, way past the normal ship scales. Because the Attack Moon o had "Gravitic Whip" that could "decimate entire squadrons of Cruisers and crush even Battleships in a single volley" according to our good friend the lexicanum once again. Of course, we would be working on that scale. But I think we could still potentially get some neat stuff from this part of the physics tech-tree.
 
Well at least if there's a survival roll needed we have some good backup dice? And hopefully we don't need to put too much effort into Calderath because we're still needing allot of research for our ship building but the more I'm thinking about it we might just have to bite the bullet and just use repair bays to retrofit designs later.
 
Well at least if there's a survival roll needed we have some good backup dice? And hopefully we don't need to put too much effort into Calderath because we're still needing allot of research for our ship building but the more I'm thinking about it we might just have to bite the bullet and just use repair bays to retrofit designs later.
I think we'll do the ship refits once we are back at Denva and have Industry built up. Its not as effective as using the 'free' RP from the repair bay, but it will likely be much faster.

On the note of our eventually build up, IF we get basing rights on Denva Primus, and IF we get enough BP/lift capacity from our boon to get 7000 BP onto the surface we can be at 20,000 BP output in 4 actions.
 
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