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personally I am in favor of giving our old ship to W as a secret spy base because that sounds cool as hell. Plus she's both competent and ideologically committed to democracy.
I agree, handing the ship over to V makes the most sense. She has more than proven her character over the years.

They are also Eldar so assume their ships are just better across the board in everything but staying power. Even with the issues caused by She Who Thirsts that causes them to be unable to use most of their high end psychic tech they are at the end of their tech tree.

Details on Eldar ships is pretty sparse, but their speed is well documented. Their cruisers can pull up to 8 gravities and lighter ships can get up to 9 or even 10 Gs.

Edit: Source
 
A Princely Gift Indeed - [Canon]

A Princely Gift Indeed

3rd Company Techmarine Solloc of the Knights of The Crimson Vigil furrowed his brow as he paced around the curious plasma rifle seated on a pedestal before him, his omnissian axe tapping against the floor provided a comfortable background noise as it reverberated around the Armoury.

He had been previously repairing - and decontaminating - a brother's wargear after his deployment to purge a genestealer cult from beneath an agri-world before Brother Cyras had called for Solloc to attend to a new curiosity.

He had told Solloc of the Denva system, this "Explorer Vita", how she had existed before the Omnissiah had revealed himself to Humanity and forged the Imperium of Man, how she bore no ill-intent unless provoked and of the condition of the citizens upon Denva Secundus.

Curious, but Solloc had seen it before, Mankind was ever fractious in this new age and Denva was no different, that they had not sucumbed to the depravity of the Alien, the Mutant or the Heretic in the centuries since their departure was simple mathematical coincidence.

No, what sparked Solloc's curiosity was not Denva and it's nameless billions, it was the rifle resting before him.

It was clearly not of an Imperial design, this was no M35 Magnacore pattern plasma gun, this was no MK3 Sunfury, it wasn't even similar to the pict-captures Solloc had seen of the venerable Plasma Blasters of the Horus Heresy, it was bereft of the many purity seals and the faint smell of incense that would speak of attempts to placate its machine-spirit, it showed no signs of battle-damage, and most-tellingly, it did not bear the faint black marks that would have spoken of a carbonized operator overtaxing its cooling system.

No, this looked as if it had been constructed very recently.

After it was cleared of any signs of corruption or tech-heresy, Solloc had then endeavoured to examine the condition of the Plasma Rifle's machine spirit, only to stumble upon yet another curiosity.

The machine spirit was docile, infinitely easier to placate than the older rifles in the Armoury, and while Solloc could attribute this to the youth of such a weapon, even the newest examples of plasma weaponry hailing from Ryza and Mars oft had a volatile temper and strict rites of placation and maintenance.

Yet this rifle? It accepted every attempt Solloc had made to placate it, even chirping approvingly when he had deliberately mispronounced the Rite of Activation in an (admittedly foolish) attempt to provoke it.

If he had tried the same with a Ryza or Magnacore pattern, Solloc would have lost a finger to the rifle the moment he depressed the activation rune.

It was a good thing the machine spirit's choler was so restrained...


When both tests of its purity and its spirit had come back green, that left the final test.

Solloc would see how this rifle performed.

As he finished his 50th rotation of pacing around the 'Vita Pattern Plasma Rifle' (marking down the temporary name for the 50 such rifles in the chapter's posession for later classification as he did so), the sound of a bulkhead door opening with a groan from its aged machine spirit interrupted Solloc's musing as a neophyte stepped forward.

The brother-to-be was young, hailing from a civilised world and determined to be of a good gene-stock upon his induction, the scars and stitches of his implants were still visible as he swivelled his head curiously around the Armoury.

+Neophyte Moro.+ Solloc buzzed in binharic, before quickly switching to Low Gothic. "You are 5 minutes late."

Moro winced, a gangly arm raising to his head to scratch his hair, his heart rate and perspiration increasing subtly as his pupils dilated.

"I... am still adjusting to my implants, Techmarine Solloc. Forgive me my tardiness."

Hm. Not the worst excuse Solloc had ever heard. But there would only be so many times that would prove viable.

Acceptable.

With an binharic chirp voicing his comprehension, Solloc motioned for the scout to come closer.

"Did Cyras tell you of why you are here, Neophyte?" Solloc asked, his augmetic eye focusing on the plasma-rifle as Moro sidled next to him.

"He spoke of a weapon that I am to examine?" Moro asked hesitantly, causing Solloc to give another binharic chirp.

"Correct, you are to test-fire this plasma rifle until you exhaust your ammunition or I instruct otherwise, you are to follow my instructions and treat this machine-spirit with the respect and dignity it deserves."

With that, Solloc unfurled the servo-arm from his backpack, delicately lifting the Vitan Plasma Rifle from its pedestal and placing it in Moro's hands.

His grip strength was within acceptable parameters, his hands were clean and trigger-discipline was maintained at all times.

So far, a viable operator.

"It's lighter than it seems. Is this because of the gene-seed?" Moro asked as he looked down at the plasma rifle in befuddlement, lifting it up and down as the machine-spirit within chirped approvingly yet again.

"Correct, you will adjust to the blood of Sanguinius in time." Solloc replied, already moving to the firing range and intoning a rite of amendment to apologise to the rifle's machine spirit, affirming that it was exactly the weight it was supposed to be.

The rifle chirped again. It's choler having not once been provoked by the comment Moro made.

As Moro came to a stop just before the firing range, Solloc readied a basic training program, targets descended from the ceiling or otherwise emerging out of the walls and floors as the Neophyte readied the rifle, clearly relying more upon his hypno-indoctrination than any practical experience.

"Begin."

As soon as Moro had heard Solloc's voice, the Neophyte readied, aimed and pulled the trigger on the first target (an Ork Nob), a baritone thrum of the rifle preceding a blinding bolt of amethyst-purple plasma that necessitated Solloc to readjust the lenses in his helmet.

By the time he had done so, the target was left a smouldering pile of molten slag.

"Again." Solloc instructed, and again, Moro aimed and fired, the perfectly smooth bolt of plasma blasting the head off of a Howling Banshee.

Both the colour and the shape of the plasma proved promising, speaking of both a high temperature and the strength of its magnetic-confinement that Solloc had only seen in master-crafted plasma weapons.

Solloc instructed Moro to keep firing, the cooling grills on the top of the Vitan Plasma Rifle glowing brighter with each shot.

By the time it reached the thermal tolerance of a Magnacore pattern rifle, the Vitan Plasma rifle showed no signs of overheating, no distressed beeping from the machine-spirit, no crackling energy from the cooling grill, not even a wisp of superheated air, the only sign it had even been fired being the cooling grills glowing brightly.

"Any discomfort, Neophyte?" Solloc asked, only for Moro to pause and examine the rifle again.

"No, the grip still feels cool to the touch."

With a binharic chirp, Solloc performed the Rite of Condition, attempting to ascertain to what extent the Vitan plasma rifle's status might be after such a stress-test.

Again, a chirp, more affirmation, not a single mechanism in need of repairs or replacement, not even an overheat warning.

He had yet to test the remaining 49 examples of the Vitan plasma rifles, but if they were all up to the same standards as this one...

Solloc felt his servo-arm twitch, an ember of reverence and passion flickering in his hearts, an appreciation for the craftsmanship before him.

They would all be equivalents to the works of Baal and the First-Founding.

A princely gift indeed.

"Your part is done, Neophyte, report back to Cyras and see to it you are continuing your training." Solloc instructed, but when he moved his servo-arm to lift the rifle from the scout's hands and to move it back into storage, something curious happened.

Without warning, the plasma rifle suddenly deactivated without either Solloc or Moro depressing the activation rune or intoning the rite of restful slumber, the lights on its outer casing flashing red exactly three times before darkening.

To an operator uninitiated to the secrets of the machine spirits, they would assume that some malfunction had occurred, but Solloc knew better, he had spent over a century handling plasma weapons of all makes and models and had even fabricated several sanctified designs when the Red Thirst was itching in the back of his throat.

This was no malfunction, this was a protest.

Moving his servo-arm away from the rifle, the lights on its display flickered back to life as the machine spirit within chirped, this time at a lower pitch.

"Hm." Solloc raised his brow.

Another chirp, then another flicker.

"Lord?" Moro asked, confusion readily apparent on his youthful expression.

"...I suppose the machine spirit has made a choice, it is yours now, Moro."

Ignoring the lost and confused Neophyte for a moment, Solloc prepared a message to send to the Chapter-Master.

"My lord? This is Techmarine Solloc, I have news on the gift that Cyras had acquired from Denva."

One thing was for certain, the rifle was a delight to work with, and he hoped that it would dutifully serve Moro for years to come.



AN: I was warming up for writing my own works and figured I may as well make something out of the idea in my head for what a Techmarine would think about Vita's princely gift.

@Neablis Omake be upon ye.

Also this is my first time writing Space Marines, apologies if their dialogue seems stilted.
 
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personally I am in favor of giving our old ship to W as a secret spy base because that sounds cool as hell. Plus she's both competent and ideologically committed to democracy.
It is a bit... antidemocratic by nature to provide this (especially the juvenat) to a single individual, instead of to the people.

Additionally, we're hoping for Denva to unite but giving this powerful political and manufacturing tool to an agent still quite attached to her country. That's less likely to end with equitable unification and more likely to end with assimilation.

For the Eldar, using ancient names and communication should hopefully either confuse them or assure them that we're not the Imperium and maybe not xenocidal zealots.
 
Right now her armor is fine, but not better than what my heavy combat bots wear.
I just want to note this and say... Can we make Cia into a space marine psyker if we go down the medical tech tree far enough? Just an absolute beast on the field? I kind of want us to get her some underlings to also augment and have a little gaggle of superhumans blasting apart anyone who gets in our way of exploration, but for now just getting her augmented and giving her some super heavy armor would be pretty cool when we research it.
 
I think we can trust W not to abuse the ship she's mostly retired unless shit goes wrong these years

Also had another thought regarding what type of Eldar are here they might be craftworlders who're about to blow the gas refineries to ash while thinking they're stealth tech will make Denva think it was an accident the reason? To prevent the space marines from having a refueling station near the exodite world.
 
I don't want to spend more than five in a system, unless we find something truly interesting.

For the short term I think we are unlikely to spend more than one turn in a system as we work to push back the fog of the map. The general thread consensus seems to be running a loop that ends with us back at Denva to check in, hand over new tech, and build new toys for ourselves.
 
Pretty sure we broke the defenses when we took it.

No:

Once that's cleared up, you're on your way to the outer system and the gas giant of Aerithon. There's a lot of radiation and magnetic signals spilling out from the mini-system of the gas giant, so you'll need to get close before you can really resolve what's going on.

So you do. And what you find - well, it's isn't beyond your wildest expectations. But it's pretty nice. You're pretty sure it's a Imperial Navy refueling base. Not a huge one, but it's centered around a pair of stations in close orbit of the gas giant. They are definitely designed to lower hoses and suck up materials from the methane-rich gas giant Aerithon for processing into a variety of raw materials, and unless you're mistaken they're also set up to harvest other raw materials from the resource-rich ring of the gas giant.

I didn't know the Imperium could build stuff like this. Neat.

The spectrographic readings indicate that you might be right about that - the two stations are at least eight thousand years old, and could be older. You're certainly not familiar with the designs, but they're definitely human-made. Also completely abandoned.

What's not eight-thousand years old is the massive logistics base that accompanies the two platforms in a slightly higher orbit. It's basically a giant warehouse floating in space, and you have no idea what's in it. And it's going to take some effort to find out, because there are nearly a dozen defensive platforms securing the orbital space. They appear to be armed with a combination of lances, macrocannons and missiles and there's some level of power sources still present.

After your experience with Klyssar's Nest you're expecting them to fire upon you, and while your current ship probably could blast through everything there's a good chance you took some damage, and no guarantee you wouldn't damage the logistics base or the gas extraction platforms when you did it.

So instead you reach out on imperial channels, and are immediately queried for Imperial Navy identification. You don't have that, but what you do have is the capability to hack machine spirits. And these machine spirits haven't received a lot of stimulation for a couple hundred years, and you judge it worthwhile to spend the time to get them on your side.

You float some distance out of range for several months, slowly coaxing the machine spirits to view you as a friend. These are smarter than most you've dealt with in the past - but you get the sense there are still servitors in the loop. Still, there's no living humans either, and finally you manage to close with the stations without issue. You wouldn't say you're in complete control, but that's quickly solved by sending some stealthy shuttles on low-powered approaches and docking with the stations. They're not set up to repel or even recognize borders without a crew, and you manage to depower the defensive stations without too much trouble - though you don't think you can refit them to work under your control too easily. They were built to function in the long term with a crew.

From there on, it's time to figure out the full prize you've collected. You send bots aboard the logistics station to find it entirely cleaned out. It looks to have mostly been a place to store fuel and munitions, and when the Imperium abandoned Denva they took everything that wasn't nailed down.

But the station itself is basically in working order, and you could start using it for a variety of purposes almost immediately. The same can't quite be said for the gas extractors. The design is ingenious as a matter of fact - they come equipped with long cables that harvest all of the energy they need from the powerful magnetic flux of the gas giant, to power the separation and refining processes. But the problem is that they weren't quite shut down correctly, and there's been an extensive amount of wear and tear on several systems in the last two hundred years.

Denva System Exploration, 93+10=103 Critical success!
You've found everything there is to find in the Denva system.
Research discounted - Large-scale Void Manufacturing cost reduced by 100.
Research discounted - Mothballing cost reduced by 50.
Research discounted - Medium Defense Platforms cost reduced by 50.

We just didn't automate them. The engineers can try to turn them on and use them if we inform them of the threat.

There are no reasonable factions in WH40K no matter where you look.

The fact we encountered reasonable Space Marines alone should tell you Neablis is allowing them despite that.

OOC it'd also make the diplomacy build rather useless compared to the war build.

The Lamentors. Most of the time. The Badab War was a black mark on their record.

Ciaphas Cain who is only unreasonable when ordered to be by the Inquisition and has literally yelled at Sisters of Battle to knock it of with the zealotry successfully.

The Celestial Lions are considered this also depending on who one asks.

Commander Shadowsun.

Do I need to keep going?
 
So we've got fewer arguably reasonable factions in the setting than we do named planets in the subsector? Sounds about right.
 
The Lamentors. Most of the time. The Badab War was a black mark on their record.

Ciaphas Cain who is only unreasonable when ordered to be by the Inquisition and has literally yelled at Sisters of Battle to knock it of with the zealotry successfully.

The Celestial Lions are considered this also depending on who one asks.

Commander Shadowsun.

Do I need to keep going?
Not even a handful and three of four have question marks next to them...
 
Not even a handful and three of four have question marks next to them...

OK now you've got me curious: Which one of the four doesn't have a question mark next to them?

Also just to be clear I don't know how to argue my point further when you just stated that 3/4ths of what I already listed is possibly invalid as an example.
 
OK now you've got me curious: Which one of the four doesn't have a question mark next to them?

Also just to be clear I don't know how to argue my point further when you just stated that 3/4ths of what I already listed is possibly invalid as an example.
You placed them yourself in your post? (most of the time, only unreasonable when ordered, depending on who one asks)

Except for Shadow Sun where you only mentioned the name.
 
personally I am in favor of giving our old ship to W as a secret spy base because that sounds cool as hell. Plus she's both competent and ideologically committed to democracy.
I would like her to have control over the current means of production of juvenat until such time as it starts to be redeveloped on a mass scale, at which point it won't matter any more.
 
You placed them yourself in your post? (most of the time, only unreasonable when ordered, depending on who one asks)

Except for Shadow Sun where you only mentioned the name.

O'Shaserra is a Tau. If the only one of my examples without a question mark to you is from the faction a lot of 40k fans consider not grimdark enough I genuinely don't know how to make point further.
 
Pretty sure we broke the defenses when we took it.
Turned it off.

Right, so. These Eldar are probably craftworld. Besides the fact we know they have a point-of-contact nearby OOCly.

ICly? Drukhari wouldn't go for the station, but the planet.
Corsairs would've popped by earlier.
Craftworlders have prophecies.

The only question is, does Vita have the necessary knowledge?
I say we warn Aerithon (and Denva, just in case), move to pin them. Then, just as they put their peoples aboard we message them telling them to knock it off. Pinning them between leaving their peoples behind, abandoning their mission and getting stuck. While leaving them a tiny window of opportunity to get out as well as a diplomatic means of escape.
 
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Mmm the defences being turned on would cause the Eldar to reconsider their plans especially if we start burning towards Aerithon they've got no idea how well we can see them plus I can't imagine the stealth systems are cheap on the power so they either risk getting shot with their defences down or reveal themselves and either talk or get into a open battle
 
And they could just put the planet between themselves and the ship.

Regardless, my idea would be a fairly solid way to deal regardless of faction. Just blasting them with comms would prob spook em, but that's a gamble.

Only for so long, if they want to take slaves from the planet they need to sit in orbit for a while and we are close enough to intercept in that case.
 
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We don't have the information necessary to guess what faction of eldar they are. Regardless, we can fairly assume them to be hostile. Intimidating them by addressing them as no Imperial would and no human can is a good move. Shame that Vita doesn't have any old codes from the Dominion.

That being said, I think we should eat this ship.
 
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