Building up in Denva would have a better starting point, but we're getting a pretty great exponential factor out of the environment here.IMO, we'd do better going back to Denva and boot strapping there. Get Warp comms so we can stay in contact, then come back here with a relief fleet. Bonus, we can use the fleet elsewhere, too.
Building up in Denva would have a better starting point, but we're getting a pretty great exponential factor out of the environment here.
This probably could be swapped for personal psychic shields if you really want get people on the station "now".
This probably could be swapped for personal psychic shields if you really want get people on the station "now".
I mean, yes, the killbots are a super stacked deck, if we were just sending killbots. As a tactical matter, there's no way for the cultists to avoid us doing anything to them, with or without Cia.Ten thousand armored killbots with advanced weapons is a pretty stacked deck, though. An absolutely ridiculously stacked deck. And Cia has power armor - not the best stuff, but we're talking about going up against neobarbarians with scrap melee weapons mostly, and she'd also got a personal shield if they pop off an Imperial relic at her.
It's remotely possible for Cia to get hurt in that situation, probably. I don't think there's any way Vita actually loses a fight with any of the human factions here short of them suddenly summoning a greater daemon at us.
The Problem is that the damage will be happening continuous forever, if they don't have Basic Cognition Filter at the time of exposure.Yes, that's why this build is about rolling out small scale shields.
That's the point of it. Cognitohazards still ding you but you don't get to corrupt through them, they have to go through the shields before they stick, this just stops you from getting nickel and dimed as an irritation.
The Problem is that the damage will be happening continuous forever, if they don't have Basic Cognition Filter at the time of exposure.
Then what is the nature of the relief you prupose?I don't. I think we should avoid entanglements of precisely that nature.
Vita seems to think differently.I mean, you can just, you know, not think about it the old fashioned way.
It's not like you're forced to think about it if it didn't breach your defences.
Antimemetic threats are such a hassle. Even the programs you've written to partion your own knowledge are an ad-hoc solution. And aside from having an innate resistance above the zero-tolerance you likely have, humans have a really hard time not thinking about something.
For starters, we could solve the immediate issues both immediately and permanently. Going straight back to Denva and then back here is at least 2 turns, and probably longer than that given we want to give Denva the Warp Drive and Void Abacus.IMO, we'd do better going back to Denva and boot strapping there. Get Warp comms so we can stay in contact, then come back here with a relief fleet. Bonus, we can use the fleet elsewhere, too.
511 Deep Space Manufactories, so 20,440 CP--not affordable. Or 478 Machine Spirit Deep Space Manufacturies, also in 13 Build Actions, for 7170 CP, which we can afford.Building up in Denva would have a better starting point, but we're getting a pretty great exponential factor out of the environment here.
(And a relief fleet is probably quite a lot more expensive than just the relief, no fleet.)
Although...we simply don't have enough CP for 1000+ Deep Space Manufactories, even if we make the machine spirit kind.
EDIT: Spending the next 4 turns on nothing but industry out here does seem a bit iffy to me, but it might be a very good place to locate industry.
For starters, we could solve the immediate issues both immediately and permanently. Going straight back to Denva and then back here is at least 2 turns, and probably longer than that given we want to give Denva the Warp Drive and Void Abacus.
Ok I see. Probably dumping some food , meds, chainswords and carapace armors with the imperials would do some good.Supply deliveries, knowledge, maybe selectively blowing stuff up. That sort of thing.
Regarding humanitarian efforts, I'm inherently agianst it. There's no future for these poor people, and if we really want to help them then what we should do is to build a cargo ship and have them leave this system behind.
Regarding humanitarian efforts, I'm inherently agianst it. There's no future for these poor people, and if we really want to help them then what we should do is to build a cargo ship and have them leave this system behind.
I mean I think there is - once we build up Denva and come back with a proper relief fleet, supported by a full industrial base coordinated via warp comms. Without that? Not a good use of resources.
No, no. I'm saying that no matter what we do for these poor fuckers, as long as they're trapped here on the stations their lives will eventually revert to the situation we're in right now.I really don't want to get into the habit of going "Oh I saw a Chaos Star somewhere, so all of these people can get fucked"
That's a really bad precedent to set, before we've even done a proper in depth investigation.
As much as I'm on team "don't send Cia out without cog filters", Alectia's plan doesn't actually deploy Cia, just puts us in a position where we could get her the rest of the way ready next turn if we decide she should.
Issue seems moot to me, at least for what Alectai's cooking.But anyway, the point is to not immediately attack on sight, but do close investigation, and smooth over any bad feels by helping her with her training. If we do have to act, we can roll out Cognition Filters next turn.
No, no. I'm saying that no matter what we do for these poor fuckers, as long as they're trapped here on the stations their lives will eventually revert to the situation we're in right now.
If we really want to do good for them then what we should do is to find an inhabitable world and set them down there.
Edit: Of course, I'm still for torching the openly chaos stations, but not every station is like that.
Didn't neablis say that 250 BP could stabilize the stations? Without a diplomatic agreement in place or any tech transfer?I mean I think there is - once we build up Denva and come back with a proper relief fleet, supported by a full industrial base coordinated via warp comms. Without that? Not a good use of resources.
No, no. I'm saying that no matter what we do for these poor fuckers, as long as they're trapped here on the stations their lives will eventually revert to the situation we're in right now.
I think we can quite easily triage this. We don't have to fix everything, just pull it out of its current death spiral so that we or denva can come back later to finish the job.
Pretty sure he meant that as a per station thing, not for all of them, i'll go look for the quoteDidn't neablis say that 250 BP could stabilize the stations? Without a diplomatic agreement in place or any tech transfer?
Ye, looks like its 250 per station, at least how I read it.Each station could probably be stabilized with about 250 BP of trade goods, less if you could get direct access to repair their existing systems. Negotiating that might be... hard.
Good author pointed out that they've regressed to small tribes. If we want to get them back up to any level of learning then we'd have to spend decades at it. We would pretty much have to automatize every single station.I mean, it might be more effort than many people want to do (myself included, im not super invested), but if the surviving unchaos stations enter into trade or full on alliance with Denva they could probably stay.