IMO, we'd do better going back to Denva and boot strapping there. Get Warp comms so we can stay in contact, then come back here with a relief fleet. Bonus, we can use the fleet elsewhere, too.
Building up in Denva would have a better starting point, but we're getting a pretty great exponential factor out of the environment here.

(And a relief fleet is probably quite a lot more expensive than just the relief, no fleet.)

Although...we simply don't have enough CP for 1000+ Deep Space Manufactories, even if we make the machine spirit kind.


EDIT: Spending the next 4 turns on nothing but industry out here does seem a bit iffy to me, but it might be a very good place to locate industry.
 
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I feel people are just getting too warped up on the humanitarian approach and kinda not address the strategical one this system is not really a humanistic crisis. Get back here 4 turns latter with the research to actually help those people it's likely the better move. What really would be worth taking our time here is all the possible industrial base we could create and if we really want to help people effectively we do need a actually power base and subordinates that we can install on a system.

And of course dealing with things here do require we actually have the personal chaos resistance angle covered.
 
My current thoughts:

[] Plan: Immediate Relief efforts
-[] Explore:
--[] See what immediate help can be offered, maybe salvage some advanced tech if any jumps out at us or blow up any particularly unpleasant cultists, but avoid long term entanglement.
-[] Research x3 (600 + 70 Anexa RP + 42 Tech-Priest RP)
--[] Faith is my shield? (75 RP)
--[] Psychic tripwires (50 RP)
--[] Basic Active Stealth (53 RP)
--[] Machine Spirit Chaos resistance (100 RP)
--[] Machine Spirit-controlled Psychic Shields (50 RP)
--[] Psytech Machine spirits (100 RP)
--[] Empathy At Range (90 + 110 Anexa RP)
--[] Help Cia's Training (50 RP)
--[] Improved Passive Stealth (34 RP + Overflow)
-[] Anexa active Action: Research - assists a research action you take, granting +5xLevel RP to the action.
-[] Victan active action: Diplomat-Spy - assists any diplomacy action you take, granting +Level to the dice to the action.
-[] Active Psyker improvement: Cia will actively attempt to practice her powers. Roll two d100s. Take the higher roll for determining level-up, but take the lower for perils of the warp. (DCs are unknown but context-dependent. They are currently favorable and will get less favorable as she levels)

Building up in Denva would have a better starting point, but we're getting a pretty great exponential factor out of the environment here.

Not really. We get 125 / 375, or 0.333. Compared with the 0.5 we can get on pretty much any habitable planet, or the 0.75 we can get on Denva primus? It's pretty poor.
 
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Spending a turn or two here to get a lay of the land is fine, but I don't want to spend any more time than that. And if we're going to build some sort of manufacturing base, it should be after we go back to Denva since thats what we told them to research and upgrade.

Main thing I want in a plan is to have In Vitro research so we can get the Navigator sooner than later.
 
Ten thousand armored killbots with advanced weapons is a pretty stacked deck, though. An absolutely ridiculously stacked deck. And Cia has power armor - not the best stuff, but we're talking about going up against neobarbarians with scrap melee weapons mostly, and she'd also got a personal shield if they pop off an Imperial relic at her.

It's remotely possible for Cia to get hurt in that situation, probably. I don't think there's any way Vita actually loses a fight with any of the human factions here short of them suddenly summoning a greater daemon at us.
I mean, yes, the killbots are a super stacked deck, if we were just sending killbots. As a tactical matter, there's no way for the cultists to avoid us doing anything to them, with or without Cia.

What I'm concerned about is not that the cultists will win the battle, but that our anti-corruption prep for Cia will fail because they aren't strong enough to stick out the whole fight and Cia isn't disciplined enough to follow a retreat order when those defenses are put in danger even if Vita herself doesn't lead them into a trap. The cultists can't possibly win outright, but they can absolutely make us regret it if we stick our neck out for them.

But all of that ceases to be an issue if we just send bots without Cia this turn. They are expendable, she is not.
 
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Yes, that's why this build is about rolling out small scale shields.

That's the point of it. Cognitohazards still ding you but you don't get to corrupt through them, they have to go through the shields before they stick, this just stops you from getting nickel and dimed as an irritation.
The Problem is that the damage will be happening continuous forever, if they don't have Basic Cognition Filter at the time of exposure.
 
The Problem is that the damage will be happening continuous forever, if they don't have Basic Cognition Filter at the time of exposure.

I mean, you can just, you know, not think about it the old fashioned way.

It's not like you're forced to think about it if it didn't breach your defences.

But anyway, the point is to not immediately attack on sight, but do close investigation, and smooth over any bad feels by helping her with her training. If we do have to act, we can roll out Cognition Filters next turn.
 
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I mean, you can just, you know, not think about it the old fashioned way.

It's not like you're forced to think about it if it didn't breach your defences.
Vita seems to think differently.
Antimemetic threats are such a hassle. Even the programs you've written to partion your own knowledge are an ad-hoc solution. And aside from having an innate resistance above the zero-tolerance you likely have, humans have a really hard time not thinking about something.
 
IMO, we'd do better going back to Denva and boot strapping there. Get Warp comms so we can stay in contact, then come back here with a relief fleet. Bonus, we can use the fleet elsewhere, too.
For starters, we could solve the immediate issues both immediately and permanently. Going straight back to Denva and then back here is at least 2 turns, and probably longer than that given we want to give Denva the Warp Drive and Void Abacus.
Building up in Denva would have a better starting point, but we're getting a pretty great exponential factor out of the environment here.

(And a relief fleet is probably quite a lot more expensive than just the relief, no fleet.)

Although...we simply don't have enough CP for 1000+ Deep Space Manufactories, even if we make the machine spirit kind.


EDIT: Spending the next 4 turns on nothing but industry out here does seem a bit iffy to me, but it might be a very good place to locate industry.
511 Deep Space Manufactories, so 20,440 CP--not affordable. Or 478 Machine Spirit Deep Space Manufacturies, also in 13 Build Actions, for 7170 CP, which we can afford.
 
Then what is the nature of the relief you prupose?

Supply deliveries, knowledge, maybe selectively blowing stuff up. That sort of thing.

For starters, we could solve the immediate issues both immediately and permanently. Going straight back to Denva and then back here is at least 2 turns, and probably longer than that given we want to give Denva the Warp Drive and Void Abacus.

...Immediately? According to the table I saw, it would take us at least 3 whole turns dedicated to nothing but building manufactories. Seems far from immediate. And that's just for the industrial power - odds are, we'll have to fight chaos cultists as well, and do some diplomacy, so there's even more actions.
 
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Supply deliveries, knowledge, maybe selectively blowing stuff up. That sort of thing.
Ok I see. Probably dumping some food , meds, chainswords and carapace armors with the imperials would do some good.

I don't particular think knowledge would do much since those are mad max people, meaning that education would be a long term thing but if thus is the angle you want i don't see any problems with the plan.
 
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Regarding humanitarian efforts, I'm inherently agianst it. There's no future for these poor people, and if we really want to help them then what we should do is to build a cargo ship and have them leave this system behind.
 
Regarding humanitarian efforts, I'm inherently agianst it. There's no future for these poor people, and if we really want to help them then what we should do is to build a cargo ship and have them leave this system behind.

I really don't want to get into the habit of going "Oh I saw a Chaos Star somewhere, so all of these people can get fucked"

That's a really bad precedent to set, before we've even done a proper in depth investigation.
 
Regarding humanitarian efforts, I'm inherently agianst it. There's no future for these poor people, and if we really want to help them then what we should do is to build a cargo ship and have them leave this system behind.

I mean I think there is - once we build up Denva and come back with a proper relief fleet, supported by a full industrial base coordinated via warp comms. Without that? Not a good use of resources.
 
I mean I think there is - once we build up Denva and come back with a proper relief fleet, supported by a full industrial base coordinated via warp comms. Without that? Not a good use of resources.

They'll either be all dead or ubiquitiously Chaos by then instead of only a small percentage having fallen, they're barely hanging on as it is and the latter's starting to get a foothold. Figuring out if there's a faction we can work with and giving them what they need to endure until better help comes along isn't a waste of time.
 
I really don't want to get into the habit of going "Oh I saw a Chaos Star somewhere, so all of these people can get fucked"

That's a really bad precedent to set, before we've even done a proper in depth investigation.
No, no. I'm saying that no matter what we do for these poor fuckers, as long as they're trapped here on the stations their lives will eventually revert to the situation we're in right now.
If we really want to do good for them then what we should do is to find an inhabitable world and set them down there.

Edit: Of course, I'm still for torching the openly chaos stations, but not every station is like that.
 
Vita seems to think differently.
As much as I'm on team "don't send Cia out without cog filters", Alectia's plan doesn't actually deploy Cia, just puts us in a position where we could get her the rest of the way ready next turn if we decide she should.

And he's also said he was willing to get them before such a deployment next turn, so...
But anyway, the point is to not immediately attack on sight, but do close investigation, and smooth over any bad feels by helping her with her training. If we do have to act, we can roll out Cognition Filters next turn.
Issue seems moot to me, at least for what Alectai's cooking.

No, no. I'm saying that no matter what we do for these poor fuckers, as long as they're trapped here on the stations their lives will eventually revert to the situation we're in right now.
If we really want to do good for them then what we should do is to find an inhabitable world and set them down there.

Edit: Of course, I'm still for torching the openly chaos stations, but not every station is like that.
I mean I think there is - once we build up Denva and come back with a proper relief fleet, supported by a full industrial base coordinated via warp comms. Without that? Not a good use of resources.
Didn't neablis say that 250 BP could stabilize the stations? Without a diplomatic agreement in place or any tech transfer?

I think we can quite easily triage this. We don't have to fix everything, just pull it out of its current death spiral so that we or denva can come back later to finish the job.
 
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No, no. I'm saying that no matter what we do for these poor fuckers, as long as they're trapped here on the stations their lives will eventually revert to the situation we're in right now.

I mean, it might be more effort than many people want to do (myself included, im not super invested), but if the surviving unchaos stations enter into trade or full on alliance with Denva they could probably stay.

I think we can quite easily triage this. We don't have to fix everything, just pull it out of its current death spiral so that we or denva can come back later to finish the job.

Pretty much, I think Denva can handle the more permanent job later of helping them stabilize so we can go back to exploring.
 
[] Plan: Gather Info and Finish the Demon Stuff
-[] [Free] Fix damage to Bongo Oubliette (303 -> 443/540 HP)and Vita Core (75 -> 135/135) (200*5=1000BP) (covered by repair bay)
-[] Explore
Check and see if any of the many factions in the belt are worth anything. Especially those on the ship, also check for anything useful the imperium might have left behind or if the dead stations might have lots of rare materials left inside. Hack into any leftover computer systems to gather data on the people living here. (Determine if the people are worth/able/want to be saved, check for useful ores/materials on dead stations, and hack into systems to gather some data if needed.)
-[] Research x6 (600 + 70 + 42 RP)
--[] Psychic tripwires (50 RP) Detect influence hopefully.
--[] Faith is my shield? (75 RP) This system should have a wide variety of faiths all fighting between that and the databanks this should be easy to do.
--[] Drugs? Drugs. (75 RP) Just useful in general, but if we detect a large spike of energy from outside we can hopefully use drugs to knock Cia
--[] Help Cia's Training (50 RP)
--[] Machine Spirit Chaos resistance (100 RP)
--[] Machine Spirit-controlled Psychic Shields (50 RP)
--[] Demonology (150 RP)
--[] Empathy At Range (162/200 RP)
---[] Anexa assists
-[] Anexa active Action: Research - assists a research action you take, granting +5xLevel RP to the action.
-[] Victan passive action: Counterespionage & Alliance-building - Defends against hostile covert action and improves relations with existing allies, as well as gathering information for making new allies.
-[] Active Psyker improvement: Cia will actively attempt to practice her powers. Roll two d100s. Take the higher roll to determine level-up, but take the lower roll to determine the perils of the warp. (DCs are unknown but context-dependent. They are currently favorable and will get less favorable as she levels)
 
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Didn't neablis say that 250 BP could stabilize the stations? Without a diplomatic agreement in place or any tech transfer?
Pretty sure he meant that as a per station thing, not for all of them, i'll go look for the quote

EDIT found it
Each station could probably be stabilized with about 250 BP of trade goods, less if you could get direct access to repair their existing systems. Negotiating that might be... hard.
Ye, looks like its 250 per station, at least how I read it.
 
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I mean, it might be more effort than many people want to do (myself included, im not super invested), but if the surviving unchaos stations enter into trade or full on alliance with Denva they could probably stay.
Good author pointed out that they've regressed to small tribes. If we want to get them back up to any level of learning then we'd have to spend decades at it. We would pretty much have to automatize every single station.
 
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