Noooo! If they already knew they would be throwing everything they had at us. Not halfway helping us. And some of the nations of Denva would probably turn on us, too. It would be a clusterfuck. XD
Hmm. Sure, roll a d6. 1-2 is nothing, 3-4 might discount something a bit, 5 might open up a new tech. 6 is discount and new tech.Oh, almost forgot to ask this: @Neablis did we get any samples from cybernetics/weapons/etc. from storming the Enclaves? Or was it all destroyed by our use of heavy weapons? Because while the actual knowledge base of the Enclaves here is probably not that impressive, I could see the Magi and their Skitarii having potentially more impressive pieces of tech on them.
Anyway, I'm asking if you want to allow us to roll for our loot or something.
You've been awake for 65I don't even think we know all the names of the nations on the planet after 50 years of being here. Pretty sure we are better off not trying to interfere very much. Let's leave it below the lever of abstraction and get to space.
Yeah. My understanding is that a valid combat action looks something like this:That being said, setting objectives and letting me figure out the details is a generally good strategy. If you come up with a clever write-in it'll help, but really what I'm looking for is vibes and what you prioritize in you diplomatic actions. I will try to interpret things positively but sometimes trying to be detailed runs the risks of focusing on the wrong things.
I don't even think we know all the names of the nations on the planet after 50 years of being here. Pretty sure we are better off not trying to interfere very much. Let's leave it below the lever of abstraction and get to space.
Yeah, after re-reading the latest turn, I realized that the MC cast themselves as an unfrozen explorer, rather than an AI. You're right.
I think we should start working toward acceptance and an eventual reveal, though. Stable friendships aren't built on lies.
You've been awake for 115 years. There's only 5 nations, all descended from pdf regiments. Aevon is where you are, and the others are Nyvaros, Pryath, Denva, and Estrana.
That being said, setting objectives and letting me figure out the details is a generally good strategy. If you come up with a clever write-in it'll help, but really what I'm looking for is vibes and what you prioritize in you diplomatic actions. I will try to interpret things positively but sometimes trying to be detailed runs the risks of focusing on the wrong things.
The 2 Diplo/ 1 construction/ 1 research plan for the next turn looks pretty good, but I think we should focus the construction efforts to make as much manufacturing as possible and finally hit that sweet exponential growth.
[ ] Plan: Sorting out the New Order
-[] Diplomacy: The Summit of Denuva II
--[ ] Well, with the back of the regressive folks decisively broken, the time has come to build something new. Fortunately, you're a lot better at this than you are at kinetic encounters. Using the contacts you've forged, the trust you've garnered, bring everyone to the bargaining table, acting as both mediator and arbitrator to any agreements made. At the end of the day, a world may be able to survive with their guns pointed at each other, but it'll always be an unstable situation that'll fall apart when an unplanned pressure is put on it. The Mechanicus of Denuva must join hands with the people of Denuva--this isn't even us saying that they need to give up all the secrets--we know and understand full well that Technology is hard and acquiring mastery of even a single branch of it can be the work of a lifetime even if you had unlimited access to knowledge--but extending that monopoly to even basic of the basic techniques and disciplines is doing nobody any favors--the Mechanicus need to waste time and energy on simple maintenence and manufacturing that could be taught to a well trained technician instead of furthering their Question for Knowledge, and the people meanwhile are bottlenecked in their growth and development. Nobody benefits from this, and we have a chance now to establish a system that actually gives everyone what they want instead of spending tremendous energy just to build and point weapons at each other. Help them out, provide incentives, anectodtes, and evidence backing our position, and hopefully we can develop a system that can stand the test of time. (TL;DR: Use all the groundwork we've built up over the course of the game to help hammer out a new order in Denuva II, one that hopefully makes it damn clear that you can't expect to have your scientists have to do all the basic manufacturing and maintenence and still expect to have the time to further their own development. Use our database to support our arguments as needed, and don't be too afraid to release non militarized designs and concepts as carrots too.)
--[ ] Victan can hopefully give us a bonus on this.
-[ ] Diploversion?: Also, what's with the station?
--[ ] You're willing to continue the Work with Klyssar Station--goodness knows we'd like some reasonably up to date charts so we can figure out what's going on in the area ourselves. Promise our support, and prove it by way of not only sending them supplies, but reinforcements as well to help chew through their defenses. We'll also send our already established remote proxy to help coordinate any efforts, and determine f there's anything else we can do to assist the project.
-[ ] Construction: (2,750 Ground BP, 500 Void BP)
--[ ] 2x Magnetic Catapult Launch Systems (-2000 BP, -100 CP)
---[ ] We're going to build these on the spot they already nuked, because hey, it's Free Real Estate.
--[ ] Make good our Combat Losses (-270 BP)
--[ ] Klyssa Station Dig Supplies (-250 BP, shipped using available infrastructure this turn)
--[ ] Incentive Budget for the Summit and Rent (-230 BP)
--[ ] 1x Orbital Manufactory (-500 VBP, -50 CP)
-[ ] Research (200 + 25 RP)
--[ ] Biology is kinda wet (75 + 25 Anexa RP)
--[ ] A Study in Physics (125/150 RP)
-[] [ANEXA] Research - Biology is Kinda Wet
-[] [VICTAN] Communication - We're doing a lot of that this turn I notice, and I don't think we're being very subtle about it.
EDIT: Well, you can take that or leave it to Meianmaru who asked, I just dropped this and noticed the request, so I don't know if it was cool or not.
The magnetic catapults are wildly inefficient - spaceports and shuttles are way cheaper. And more flexible. And we already have the spaceports... Lemme write my own action, hold on...
You know, you could just ask me to adjust from an initial draft instead of just make a competing plan based on a single complaint?
Nooo, I mean this thing:
The other half was the basic Psi Shield, which we already got.
Now, lets see. A to-do list:
*Sort out the mechanicus so they're not a problem right now.
*Sort out the mechanicus so they're not a problem in the future.
*Uplift the nations of Denva technologically.
*Harden the nations of Denva against Chaos.
*Make the nations of Denva less prone to mundane societal and institutional decline and infighting.
*Investigate the Psyker Enclaves.
*Investigate Klyssar's Nest.
*Investigate Denva Prime.
*Investigate the gas giant stations.
*Do a thorough system survey.
Did I miss anything? :/
To work on these, I'd like to focus on building a bunch of institutions on Denva. Maybe start with acquiring a publishing house for ourselves, or maybe multiple of them, use that to publish sci-fi and influence the culture. Then work on a system of universities and scientific institutes? And maybe try and organize some kind of united nations style thing...
And spread technology and do technological uplift, and spread institutions for that, too. Oh, and we need some kind of a system of journalism, to keep an eye on everything and make sure it all runs properly? And we still need to figure out how to approach chaos...
Ugh, so, soooo much to do... XD
Adjustment to my plan made, we'll have enough voidlift to convert everything to VBP after this turn with some overflow, at which point things get a little crazy. It's pretty CP hungry though, which I'm not super fond of, but it does put us in a good position long run.
Rip no loot. The real mechanicus probably took all the good stuff with them when they left. No reason to leave behind relics on a forlorn hope.Alectai threw 1 6-faced dice. Reason: Loot maybe? FEED MY MAW Total: 2
That's a great way to describe it.Yeah. My understanding is that a valid combat action looks something like this:
[ ] Wage War against Axis: Prioritize the Western Front against Germany and Italy over the Easter Front against the Empire of Japan in terms of ground and air assets, vice versa for naval strength. Objective is the liberation of Western Europe and the occupied pacific islands as well as the unconditional surrender and occupation of Germany, Italy and Japan.
And that's the only action we'd need to fight all of ww2 from a military perspective. We'd also have 1 action regarding diplomacy with the allies & lend lease, and then 2 production actions. And that would be it for all of ww2.
Ah, but the mag catapults are much more CP efficient. If you keep building at this rate that's going to get relevant sooner rather than later. Same with the void manufactories. And the deep space ones are the most efficient and dispersed through the system, so they're also generally more resistant to attack. They're also the ones that will be most upgraded by future tech.The magnetic catapults are wildly inefficient - spaceports and shuttles are way cheaper. And more flexible. And we already have the spaceports... Lemme write my own action, hold on...
Only one or the other can be active at a time. So you can make your existing spaceports host shuttles instead of fighters, but then if you want to launch the fighters there'll be a several hour delay before they can launch, and the rearming will be slow/bad for a while while the spaceports swap over. And it'll delay your shuttles narratively. But you'll want to keep at least some fighters active in case anybody gets nuke-happy - though your orbital missiles also cover that base.@Neablis , is it possible to base both fighters and shuttles out of the same spaceport? Are there penalties? Or is it just flat out impossible?
My main concern with the diplo actions is that I'm not sure we can combine diplomacy with the Mechanicus remnants with thefive Denvan nations in one action yet, though if it works that'd be great.You know, you could just ask me to adjust from an initial draft instead of just make a competing plan based on a single complaint?
Seriously, it's a cooperative game! We make early submissions so we can hash out bugs!
Well, for comparison we can look at different ways to get 500 void BPAlso the question of whether we should focus on ground BP, or whether we should start building as much void BP as possible. Void Manufactories are a lot more expensive per BP, but it is in the void... Maybe get one or two just for flexibility and experience, and then see where that takes us?
I don't get this logic of removing of the chance of her rolling. How does it help us or her? But I like your plan otherwise, and might try using it as a base by adding diplo-actions and moving Anexa to biology.For the research I feel like swapping Anexa to Study of Physics is a bit safer? We don't roll for the research until it completes, so putting her on that means we don't run the risk of her getting a poor research roll for the third time in a row, and the subject matter should be something she finds interesting.
@Neablis im fairly sure I saw this asked beforehand, but what would it take to make a space elevator? I don't see anything about it in any of the blueprints or researches.
See here. Also, a ctrl-F for megastructures on tech page would have found it.@Neablis im fairly sure I saw this asked beforehand, but what would it take to make a space elevator? I don't see anything about it in any of the blueprints or researches.
Very possible. I've added a research to the tree:
-[] Advanced Materials (300 RP) You know there are exotic elements with absurd physical properties. But it's also possible to build absurdly strong materials with common elements. How does that work? Time to dust off some ancient research projects and figure this stuff out. (Unlocks improved armor, as well as research to unlock megastructures. Also required for battleships and larger walkers)
You'll have to design megastructures individually, but a space elevator is going to be something like (50,000 ground BP, 25,000 void BP, 500 CP) and be able to convert 50,000 ground BP to void BP. Or something. I need to game the numbers a bit.
In this case, you. It would be a robotic destroyer that costs CP. That's the 'crew'.I've seen one discussion of a destroyer … who's going to crew it?
It's ok, though I think I would prefer a bit more direction, and for you to split out the diplomacy actions into individual thrusts for the purposes of rolls and choosing where the Victan bonus is. Probably half on mechanicus, half on the nations of Denva. They can certainly co-reference each other.@Neablis: How is this, as a write in? Is this too many goals for just two actions? Do you like it better or worse than the big text walls?
Nah. Dice risk is dice risk, we pay it now or later. Narratively, I want to bond with Anexa by learning - or struggling to learn - about biology together, after that last setback.For the research I feel like swapping Anexa to Study of Physics is a bit safer? We don't roll for the research until it completes, so putting her on that means we don't run the risk of her getting a poor research roll for the third time in a row, and the subject matter should be something she finds interesting.
This is almost exactly, perfectly backwards. Iterating on a house built on sand is how you save time making a collapsed house.I think the difference is that you are assuming it will be necessary at some point and so insist on doing it before we start; I'm assuming the construction process will surface what we actually need to know and making assumptions before that point is going to lead to a lot of wasted efforts.
We aren't going to know what we need bio for until we do psyker, we aren't going to know what we need physics for until we start building spaceships.
I believe in iteration, not being perfectly ready before beginning.
We cannot research psyker biology - and the gene bank chargen operation included a pathway to psyker cloning, there 100% is psyker biology - without first unlocking biology research.-[] Biology is kinda wet (100 RP) Unlocks basic biology research.