Angle
Release Candidate Enby
- Location
- Colorado, USA
- Pronouns
- They/Them/Theirs/Comrade
My take on the construction action:
-[ ] Construction: (2,750 Ground BP, 500 Void BP)
--[ ] 15x Manufactory (-1500 BP, -750 CP)
--[ ] 1x Spaceports (-100 BP, -25 CP)
--[ ] 10x Shuttles (-200 BP, -250 CP)
--[ ] Make good our Combat Losses (-270 BP)
--[ ] Klyssar's Nest Dig Supplies (-250 BP, shipped using mechanicus infrastructure this turn)
--[ ] Technological support, associated payments and bribes for diploversion actions, and Rent (-430 BP)
--[ ] 1x Orbital Manufactory (-500 VBP, -50 CP)
Okay, gotcha. Lets see:
-[] Diplomacy, Mechanicus, 1 action:
--[] End the mechanicus tech monopoly.
--[] Try and arrange for the mechanicus to have a stable and productive long term position, so as to head off future conflict and integrate them with the rest of the planet.
--[] Begin investigating Klyssars nest and get more information on it.
--[] Technological Uplift: We're not going to close the entire tech gap, but we should make a dent in the most important parts of it, especially general life support - manufacturing, housing, food, medicine, and communications.
-[] Diplomacy, Denva, 1 action:
--[] Technological Uplift: We're not going to close the entire tech gap, but we should make a dent in the most important parts of it, especially general life support - manufacturing, housing, food, medicine, and communications.
--[] Create some kind of United Nations, and other international institutions that can help the nations of Denva avoid conflict and societal decay and decline, including economic and environmental problems.
--[] Establish a system of publishing houses, covering art, science, journalism, and anything else that comes up, to support our efforts. Try to avoid stepping on the existing publishing industry too hard while we're at it.
--[] Begin trying to get a handle on the problem of Chaos, and at least setup some kind of a system to keep watch for it.
--[] Begin investigating the enclaves and get more information on them, and involve the nations of Denva in this process. We ultimately want them to be as well integrated with Denvan society as is reasonably possible.
Not actually sure which of these to put Victan on. Might be best to cut the last two parts from the second one, and just accept that those have to come later? We're doing a lot already, so there might be no way around that... :/
Also!
Here's the thing for megastructures. Should probably get physics first, I agree with prime on that.
-[ ] Construction: (2,750 Ground BP, 500 Void BP)
--[ ] 15x Manufactory (-1500 BP, -750 CP)
--[ ] 1x Spaceports (-100 BP, -25 CP)
--[ ] 10x Shuttles (-200 BP, -250 CP)
--[ ] Make good our Combat Losses (-270 BP)
--[ ] Klyssar's Nest Dig Supplies (-250 BP, shipped using mechanicus infrastructure this turn)
--[ ] Technological support, associated payments and bribes for diploversion actions, and Rent (-430 BP)
--[ ] 1x Orbital Manufactory (-500 VBP, -50 CP)
It's ok, though I think I would prefer a bit more direction, and for you to split out the diplomacy actions into individual thrusts for the purposes of rolls and choosing where the Victan bonus is. Probably half on mechanicus, half on the nations of Denva. They can certainly co-reference each other.
Okay, gotcha. Lets see:
-[] Diplomacy, Mechanicus, 1 action:
--[] End the mechanicus tech monopoly.
--[] Try and arrange for the mechanicus to have a stable and productive long term position, so as to head off future conflict and integrate them with the rest of the planet.
--[] Begin investigating Klyssars nest and get more information on it.
--[] Technological Uplift: We're not going to close the entire tech gap, but we should make a dent in the most important parts of it, especially general life support - manufacturing, housing, food, medicine, and communications.
-[] Diplomacy, Denva, 1 action:
--[] Technological Uplift: We're not going to close the entire tech gap, but we should make a dent in the most important parts of it, especially general life support - manufacturing, housing, food, medicine, and communications.
--[] Create some kind of United Nations, and other international institutions that can help the nations of Denva avoid conflict and societal decay and decline, including economic and environmental problems.
--[] Establish a system of publishing houses, covering art, science, journalism, and anything else that comes up, to support our efforts. Try to avoid stepping on the existing publishing industry too hard while we're at it.
--[] Begin trying to get a handle on the problem of Chaos, and at least setup some kind of a system to keep watch for it.
--[] Begin investigating the enclaves and get more information on them, and involve the nations of Denva in this process. We ultimately want them to be as well integrated with Denvan society as is reasonably possible.
Not actually sure which of these to put Victan on. Might be best to cut the last two parts from the second one, and just accept that those have to come later? We're doing a lot already, so there might be no way around that... :/
Also!
-[] Advanced Materials (300 RP) You know there are exotic elements with absurd physical properties. But it's also possible to build absurdly strong materials with common elements. How does that work? Time to dust off some ancient research projects and figure this stuff out. (Unlocks improved armor, as well as research to unlock megastructures. Also required for battleships and larger walkers)
Here's the thing for megastructures. Should probably get physics first, I agree with prime on that.
Last edited: