Hmm. I can't honestly remember. I think it had to do with how the passives changed as we... yes! What I'm talking about is how our passives for arts improved as we leveled them, and some pieces became permanent.
I definitely agree with the first and third points(though I can quibble about exact AM placement, it isn't worth it). Not so much with the second.
Based on the notion that it comes from AM, AC and AS, it must build on their central philosophy because it is part of the same general fighting thought process. We both know what this is, so I won't go into it, too deeply at least
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. But the issue there is that that philosophy implies how Pulse gets its stuff done. A person with all the Argent arts and Pulse has a problem solving process of "Identify problem -> Buff the shit out of my pals -> run with pals to punch the problem". That's the paradigm for which Pulse was forged in. You can say, "But wait! Most cultivators probably have something else, like X." and that is probably true. The problem about talking about
that is that the pool for X is so huge that you can't meaningfully discuss it except scenario by scenario. And there are hundreds. And because this is Xianxia, things tend to synergize best when used in their paradigm, unless you can brutalize them into another paradigm.
The entire melee range ideation behind the Argent philosophy of fighting doesn't fit with my image of Bard Ling Qi, who has a good chunk of her survivability coming from Zones of Doom which discourage melee encounters and who was smart enough to get tough enough to survive for when the melee inevitably finds her. If the ideas behind Pulse didn't encourage being with your melee buddies and the general soldiers milieu I would be more receptive to it.
E: The interaction with aura effects is a bit more complicated, and I'm not comfortable discussing it in an edit.