See my opinion about it being a forcing thing or not. Tl;dr is that I don't think it is, and is simply a step, which I don't want to take.
E: We also have no way of knowing how many of them have actually found all the Argent Arts. A good chunk of them probably didn't.
What brought this on?I'm somewhat confused. When are we supposed to be creating our own arts in Green?
Have we confirmed that they know Pulse?We know of two that served in the sect military as officers. Lanlan sis and muscled moon dude.
Neither of those follow even from afar the argent way. Despite having learned argent pulse as commanders. It feels like baseless assumption to think it is a step on the argent way when literally all exemples we have show the opposite.
Someone earlier was talking about how a lot of our arts will stop around Green 2 or 3, and I was trying to remember when it was mentioned that we would need to make our own.What brought this on?
As to when we create arts, we know that by Cyan you have to but we do not know when we start being able to. It might not be in Green at all. Art modification however does show up in Green, around Foundation(Green 3). For now we have optimization.
We need new arts or successors for our current ones that someone else madeSomeone earlier was talking about how a lot of our arts will stop around Green 2 or 3, and I was trying to remember when it was mentioned that we would need to make our own.
Would optimization help keep those arts effective for longer?
Green 3 is when we are first about to start modifying arts for ourselves. Or making new arts out of combining arts if we feel ambitious. However many Scions will not bother and just keep using arts given to them. It is only when you get to the 4rd realm that stops being a reasonable option.Someone earlier was talking about how a lot of our arts will stop around Green 2 or 3, and I was trying to remember when it was mentioned that we would need to make our own.
Would optimization help keep those arts effective for longer?
Not the Optimization we know which is just "streamlining spiritual organs/equipment" in essence.Someone earlier was talking about how a lot of our arts will stop around Green 2 or 3, and I was trying to remember when it was mentioned that we would need to make our own.
Would optimization help keep those arts effective for longer?
Where does the combining come from? Supposition on your part?Green 3 is when we are first about to start modifying arts for ourselves. Or making new arts out of combining arts if we feel ambitious. However many Scions will not bother and just keep using arts given to them. It is only when you get to the 4rd realm that stops being an option.
People were talking about it before alot. They might have been mistaken, but I assumed that something had been said on discord.
So, are we just banking on Moon quests for the majority of our arts?Some of the facets in play here are that when we start mastering arts and capping them out in Green 2 and 3, we start losing options to raise our Domain Rank, and to train our Attributes like Presence and Skills like Woodwind. And that hanging around with arts that ended in Green 2 and 3 when we're in Green 4 or 5 is impractical bad business.
There's an Inner Sect Archive we need to visit; we also have hope for an art or two from Zeqing.So, are we just banking on Moon quests for the majority of our arts?
Thanks for answering. I never saw anything like that before.People were talking about it before alot. They might have been mistaken, but I assumed that something had been said on discord.
To be honest, we are in a precarious position with our art choices. So, yeah in a way we are.So, are we just banking on Moon quests for the majority of our arts?
Also we are good at tripping over treasure and we have plenty of time to trip.So, are we just banking on Moon quests for the majority of our arts?
So are we now going for 4th realm by 17?2. The age at which you receive an automatic ennoblement at realm 3 has been reduced to 17 for verisimilitude purposes
It might. We don't know what it has to offer, and that's something a lot of people thought we needed to fix.
Given they have their own ways, with Yanmei being a noble and the... uh was it the buff assassin dude with the face mask? Anyway Yanmei should very well have a commander art more suited to her from the Gu family library, given she's one of the current family prodigies.We have been told that they were commanders in the sect army and that the sect army commanders had argent pulse. I guess it's technically possible they never learned it, but it seems incredibly unlikely.
Associated with the Bloody Moon, and one of only 3 (?) people in the entire sect (?) to cultivate EPC. Jiao and LQ are the others.The other dude if I'm remembering right might know something moon related, and he was more stealth oriented. Unless you are talking about Archer Dude Po, and he also came from a family.
Is this directed at me? I'd have to see the lessons for Current or Storm, and based on thematics wouldn't be surprised if they don't have applicable lessons. But if they did I would take them.Argent package is upper Count but also has a strong and vocal bloc that will argue until their face is blue because they just fucking hate the Argent stuff, so I don't see us slotting any more of them--even if they have good lessons.
Is this directed at me? I'd have to see the lessons for Current or Storm, and based on thematics wouldn't be surprised if they don't have applicable lessons. But if they did I would take them.
None taken.Nah, it's directed at the block in general, you're just the one bringing the argument up again at the moment, no offense intended.
What mastery bonuses? Mastery bonuses aren't a thing as far as we know. I'd like them to be, but they aren't. If they were then FSA and FZ should have given us stuff.The mastery bonuses for Storm and Current are probably somehow useful, which is the only reason I am still interested in mastering them.
None taken.
Anyway, since we are kinda on the topic of commander arts, and I've mentioned mine as a "obfuscating Wood Yin support", what do you and others want in a commander art? Seems like a good time to take a sample of thread opinion.
Hmm. I can't honestly remember. I think it had to do with how the passives changed as we... yes! What I'm talking about is how our passives for arts improved as we leveled them, and some pieces became permanent.What mastery bonuses? Mastery bonuses aren't a thing as far as we know. I'd like them to be, but they aren't. If they were then FSA and FZ should have given us stuff.
I definitely agree with the first and third points(though I can quibble about exact AM placement, it isn't worth it). Not so much with the second.Ling Qi is not a battlefield commander in the traditional sense, she's a Bard, so that means she should be handing out buffs left and right while making the lives of her foes miserable. It means she should be changing the battlefield on a wide scale just by being there, while being enough of a gadfly that the enemy facepunchers are chasing shadows instead of countering our own facepunchers. So it's a balance between building threat--making sure we're strong enough to survive that threat--and then making sure we can get away once the enemy gets sick of our shit.
That's why Pulse seems appealing to me. It's not a "Run in and punch dudes" buff, it's a "Everyone on my side is better and punchier", which both adds to the "Build Threat and make our side punchier" sides. And Pulse apparently also buffs vitality or defense based on how it was described, so it supports TRF's focus on maximum vitality as well, which also fills the survival niche.
AC and AS are soldier arts, which explains why they're about getting in the other guy's grill. AM and AP are commander arts, where you have one support specialist running it and it feeds the AC/AS line.