Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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Ling Qi has not been designed as a commander in the same way that Renxiang and Gan have.

We haven't really seen CRX in that role (or fighting much at all really, she's kind of an unknown quantity), but I would argue GG thinks he is a commander but was designed as a standard brawling tank. We got to see him try to command in the Prelim, he didn't gain many useful benefits from it, his army didn't gain much from it either, and it generally went poorly. It's an object lesson in the fact that ideas in the clouds don't make a build, your Arts make your build. He didn't have good commander arts and sucked at commanding.

Ling Qi is much better at commanding if only because she has lots of large scale debuffs and some reasonable medium scale buffs. GG didn't have anything to protect his soldiers remotely on the level of TRF even, nor did he have something like AC to capitalize on a group attack.
 
AE might actually have use, finally. It's worms are still shite I think(?)(Haven't taken an indepth look), but they are gaining other abilities, the most recent one being gaining coatings of slime for armor.
Its the classic Summoner Dilemma in any RPG, as extra actions(via adds) are one of the harder things to operate and balance.

Personally I think the AE worms probably should be merged into a single Worm Swarm 'creature' for simplicity. Makes it a mechanically cleaner resolution than spamming rolls until they win even a 10% hit chance from sheer quantity.

But we'll see. I get the feeling Yrs is going to let us trial run the combat system outside of challenges with the Sect Job stuff before we actually get to Turn 2.
 
We haven't really seen CRX in that role (or fighting much at all really, she's kind of an unknown quantity), but I would argue GG thinks he is a commander but was designed as a standard brawling tank. We got to see him try to command in the Prelim, he didn't gain many useful benefits from it, his army didn't gain much from it either, and it generally went poorly. It's an object lesson in the fact that ideas in the clouds don't make a build, your Arts make your build. He didn't have good commander arts and sucked at commanding.

Ling Qi is much better at commanding if only because she has lots of large scale debuffs and some reasonable medium scale buffs. GG didn't have anything to protect his soldiers remotely on the level of TRF even, nor did he have something like AC to capitalize on a group attack.
Yeah, agree there.

Its the classic Summoner Dilemma in any RPG, as extra actions(via adds) are one of the harder things to operate and balance.

Personally I think the AE worms probably should be merged into a single Worm Swarm 'creature' for simplicity. Makes it a mechanically cleaner resolution than spamming rolls until they win even a 10% hit chance from sheer quantity.

But we'll see. I get the feeling Yrs is going to let us trial run the combat system outside of challenges with the Sect Job stuff before we actually get to Turn 2.
And there's no rolls at all anyway, so that lets him dictate how they hit anyway.
 
Really, expanding on that, I think we can be a great commander just with a lot of Arts we seem to naturally want anyway (not even the Argents, FVM+TRF is a great command pair already), and are already good at it (considering our level) with what we have. The main weakness we have in that field is actually our War skill, which I would like to train the first time we do Sect Duties (fluffed as training exercises for lower down yellows and reds or something.)
 
Really, expanding on that, I think we can be a great commander just with a lot of Arts we seem to naturally want anyway (not even the Argents, FVM+TRF is a great command pair already), and are already good at it (considering our level) with what we have. The main weakness we have in that field is actually our War skill, which I would like to train the first time we do Sect Duties (fluffed as training exercises for lower down yellows and reds or something.)
I think we should get some, you know, actual training there before we try to actually do anything important.
 
Given they have their own ways, with Yanmei being a noble and the... uh was it the buff assassin dude with the face mask? Anyway Yanmei should very well have a commander art more suited to her from the Gu family library, given she's one of the current family prodigies.

Everyone (or almost everyone) in inner sect is a noble. Moreover they are all the best and brightest of their clan new generation, so they have also access to the best arts in the clan library.

If that was enough to stop people from learning argent pulse nobody would learn it. And we have been told most people in the inner sect learn it.

None taken.

Anyway, since we are kinda on the topic of commander arts, and I've mentioned mine as a "obfuscating Wood Yin support", what do you and others want in a commander art? Seems like a good time to take a sample of thread opinion.

Thor made a very good post on defensive arts so I am not going to retread on that, beside saying that TRF+ might already do that without us needing another defensive art.

Our buff arts must mesh with our team in the tournament. So we need to see what our team is. Two we have for sure are meizhen and Cai.

What can we get from this ? Well first stealth group arts are not a good thing. The heavenly legion art that cai has make stealth hard for us and it won't mesh well with any group stealth art for this reason.

Secondly Cai and Meizhen have very, very different attack style. One use spiritual attack and poison, the other physical lasers and spiritual buff breakers.

How can we do so our team strategy work out is quite the question. One is close range, the other long range so a buff focused on either range would be meh.

FZ+ would be great for Cai, more mobility in flight would be very usefull. On the other hand, meizhen wouldn't gain much from it.

Some spiritual buff art would help CRX dispelling attacks and Meizhen fear. The same way an art that give our allies attacks the ability to erode spiritual defense would ensure that meizhen fear or our music is not dispelled.

An art enhancing physical damage would help both CRX lazer and Meizhen counters but it would be useless for us.

The panacea would be an art regenerating/giving qi to our allies but I am not even sure wether it's possible or not.
 
For offensive group buffs, I like coordination over pumping underlings full of raw power. Things like Encircling Winds are nice. I think it works as an approach for Ling Qi on a number of fronts. It plays up the connective aspects of Wind and her fledgling Domain, it can play to both of our Lunar patrons to come extent, it doesn't require you to be the tall standing beacon of morale which isn't really Ling Qi's style. She can command in the style of a battlefield informant or scout; if I'm being ambitious, I'd describe it as the style of a strategist, but skirmisher would probably be more accurate.

A force lead by Ling Qi should properly be really annoying to fight. Nobody will just die when they're hit, it's difficult to coordinate your own forces with the environmental effects/illusions, and you're always getting hit in the back or flanks, or committing large attacks towards enemy unit formations just as they're dispersing or being reinforced.
 
Everyone (or almost everyone) in inner sect is a noble. Moreover they are all the best and brightest of their clan new generation, so they have also access to the best arts in the clan library.

If that was enough to stop people from learning argent pulse nobody would learn it. And we have been told most people in the inner sect learn it.
This ignores the other two forms of people in the Inner Sect, at least amongst initial commoners. Which are those like us who are on the fence and those who have nothing else. One of those has to take it, and others can choose to learn it.

Then you have all the Sect adjacent people who can choose to learn it.

Thor made a very good post on defensive arts so I am not going to retread on that, beside saying that TRF+ might already do that without us needing another defensive art.

Our buff arts must mesh with our team in the tournament. So we need to see what our team is. Two we have for sure are meizhen and Cai.

What can we get from this ? Well first stealth group arts are not a good thing. The heavenly legion art that cai has make stealth hard for us and it won't mesh well with any group stealth art for this reason.

Secondly Cai and Meizhen have very, very different attack style. One use spiritual attack and poison, the other physical lasers and spiritual buff breakers.

How can we do so our team strategy work out is quite the question. One is close range, the other long range so a buff focused on either range would be meh.

FZ+ would be great for Cai, more mobility in flight would be very usefull. On the other hand, meizhen wouldn't gain much from it.

Some spiritual buff art would help CRX dispelling attacks and Meizhen fear. The same way an art that give our allies attacks the ability to erode spiritual defense would ensure that meizhen fear or our music is not dispelled.

An art enhancing physical damage would help both CRX lazer and Meizhen counters but it would be useless for us.

The panacea would be an art regenerating/giving qi to our allies but I am not even sure wether it's possible or not.
It sadly probably isn't possible in the regeneration sense at our current level. The giving sense might exist at our level in Yang Wood and Earth, but we'd have to look. And there is a question of priority as always, of what is most important and so on and so forth.

For offensive group buffs, I like coordination over pumping underlings full of raw power. Things like Encircling Winds are nice. I think it works as an approach for Ling Qi on a number of fronts. It plays up the connective aspects of Wind and her fledgling Domain, it can play to both of our Lunar patrons to come extent, it doesn't require you to be the tall standing beacon of morale which isn't really Ling Qi's style. She can command in the style of a battlefield informant or scout; if I'm being ambitious, I'd describe it as the style of a strategist, but skirmisher would probably be more accurate.

A force lead by Ling Qi should properly be really annoying to fight. Nobody will just die when they're hit, it's difficult to coordinate your own forces with the environmental effects/illusions, and you're always getting hit in the back or flanks, or committing large attacks towards enemy unit formations just as they're dispersing or being reinforced.
A skirmisher is very accurate, but it readily advances to the strategic level when one thinks about how applying Ling Qi led forces to backline logistics is something enemy commanders would theoretically have nightmares about(When we boost her War score).

Really the straight skirmisher thing comes from the principles of "the open field battle" more than anywhere else. And this is because she isn't suited for a straight "open field" grudge match fight in the same way as her colleagues and friends.

Your second paragraph is also spot on, I'm going to be saving it. Very annoying with a kernel of "Oh fuck" is a good descriptor for Ling Qi and her fighting method.
 
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The point is that we want to cultivate arts and train attributes with them so much over sect jobs and other stuff, in order to stay relevant in challenges and events, that other options are heavily disincentivized and your position of "well no losing the arts doesn't matter" is basically saying to us with this position "Hey let's kill time with something else."

If we get new arts that are training the things we want to train and either further our combo of being a board wipe/tarpit or helps us protect that combo than how is that a waste. I just do not see the argent arts offering us anything that we could not get with another art for a sacrifice of 1 ap.

Right now I see every ap spent on the argent arts as an ap not spent on a new art that will work with our build. I have yet to see an argument that I find compelling to keep working on them. The one argument I keep seeing over and over is argent pulse. Argent pulse is a gamble. We sort of know what it does but no specifics. We do know it is group based/balanced/heaven/earth and likely war. None of those sound appealing to me. If people really wanted a group based buff we could spend 1 ap and go find one in the library that better matches our elements and our specialization.

I understand the urge to have a complete set and to get that finisher bonus, but is there a time limit for that? We could very well leave the sect finish the beginner argent set unlocking argent pulse. I don't think there is a time limit since the dialogue from Han Jian and Ling Qi makes it sound like pulse unlocks itself after the argent arts are mastered.
 
If we get new arts that are training the things we want to train and either further our combo of being a board wipe/tarpit or helps us protect that combo than how is that a waste.
Exactly and I am not holding a position which is against that, I think you've misread what I'm talking about as I am most assuredly saying we should grab more arts that support that thing.

If you're objecting to my desire to master Storm and Current, then yes that is different, and I'll respond to that after I respond to the rest of your post.

I myself do not want Pulse as I've stated before. I think it has nothing I want for Ling Qi's build, much like what you think. There isn't a time limit as far as I know.

As for my desire to master Storm and Current? It's an idle desire, based on the hope that we get something permanent for no "equipment space" spent, thus rendering it mildly useful if we run into its edge case. But, that's all that's there, idle desire. If we never train it again I got no fuss to raise.
 
As for my desire to master Storm and Current? It's an idle desire, based on the hope that we get something permanent for no "equipment space" spent, thus rendering it mildly useful if we run into its edge case. But, that's all that's there, idle desire. If we never train it again I got no fuss to raise.

I can see that and if the permanents are good I may be persuaded since we have so many dice stacks on those arts. But we don't know what the permanents could be and I would much rather take a gamble of permanents being in an art that fits us more. The thinking being that if the arts fits us more than the permanents of that art would fit us better than the permanents of arts that don't fit us. During the library visit this turn we may have the chance to learn more information about art permanents. If we learn the permanents that argent current and argent storm have (I do not believe they have any) then I would be much more open to the idea of finishing those arts. Right now I just feel like the best gamble is falling on the unknown arts since we could pick something that better fits us.
 
I can see that and if the permanents are good I may be persuaded since we have so many dice stacks on those arts. But we don't know what the permanents could be and I would much rather take a gamble of permanents being in an art that fits us more. The thinking being that if the arts fits us more than the permanents of that art would fit us better than the permanents of arts that don't fit us. During the library visit this turn we may have the chance to learn more information about art permanents. If we learn the permanents that argent current and argent storm have (I do not believe they have any) then I would be much more open to the idea of finishing those arts. Right now I just feel like the best gamble is falling on the unknown arts since we could pick something that better fits us.
And that's a line of thought I can agree with, and pretty much do.

E: When I say never train it again, I mean do not master it or train it from where it is now.
 
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Poked around the character sheet again, dangerous I know.
-Ling Qi receives a 10 point bonus to Social Perception when attempting to discern lies or see through illusions.
@yrsillar is this awkward wording, or does this Domain feature no longer confer a bonus to piercing non-social illusions? It reads as though the bonus is restricted to Social Perception in the case of lies and illusions. iirc, prior wording didn't imply such a restriction on the anti-illusion component.
 
Well, it's not like Ling Qi is a perceptive powerhouse anyway. Not catching a 3rd realm spirit's illusion, even with an anti-illusion art and Domain ability, isn't too surprising.
 
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Now, I have been meaning to do a "What can we expect from our Cultivation" post for a while, but I keep being distracted by yelling at clouds. Knowing myself, I will probably go back to that and being unproductive after this post. I think this is what is planned by @yrsillar, though it plausible he didn't notice how the numbers aligned perfectly with the narration.

So, we actually do have a fairly specific "minimal goal to reach" by the time we leave the sect, and that goal does tell us a lot:
"As for you… Ling Qi was it?" Cai Shenhua said lightly, her burning gaze falling fully upon Ling Qi's back. "Raise your head, you have performed well, and proved the worth of my daughters judgement."

"This one is humbled beyond words at your regard, honored Duchess" Ling Qi said, carefully raising her head from the carpet, but keeping her eyes down, as her liege was doing.

"Good, I feel little need to offer you specific instruction," the ruler said lightly. "End your time no more than five ranks beneath my daughter."
Here is some information that helps form context:
  • CRX has been ordered to be at least 525 in the sect ranking, and Shenhua taunted CRX as it being the limit of her capabilities.
  • Bao Qingling, in her own first three years in the sect (We will also have three years in by the time we leave) reached a minimum of Green 5 (We noticed she was green 4 when we met her, and we know from her interlude she was showing a lower level than her true level). Bao Qingling expect to breach the 500s soon.
  • Sun Liling is certainly going to have full ressources ahead during her stay in the sect. While it is possible she will leave before CRX does, it is doubtful.
What this means in practical term is that there is absolutely no way for Shenhua to have ordered CRX to do worse than either Bao Qingling and Sun Liling, as she is not going to consider plausible gains from High Nobles 'impossible'. Bao Qingling's progress also tracks somewhat with Yanmei's, too. This mean that CRX will have full ressources for her own cultivation. This does NOT mean she will have enough to give Ling Qi full ressources, but it does mean that it should be possible for Ling Qi to not only keep up but catch up to a full ressource CRX/Sun Liling.

After all, getting no less than 5 rank below CRX is effectively reaching her tier.

To me, this means that, at least until Green 5, there are going to be ways, though very difficult ones, to get full ressources use. Those ways should include ranking up in the sect, finding new sites, getting tutors and loot, and probably gaining virtual GSS thanks to EPC6. GSS with the new system and scaled up dice for them are very, very good... but still not so good that they break anything. Here is what a full-on GSS would mean for our cultivation:

  1. If we assume no bottleneck at all, and assuming +1200 successes per levels, this would mean getting to Foundation (3) spiritual month 7 or so, Threshold (4) month 12 or so, Framing (5) Month 17 or so, Formation (6) month 25 or so. In practical terms, we will have probably at least 2 bottlenecks, and we will likely have down months. This tracks With Bao Qingling's own progress, and she had a year with lesser ressources (2 years in outer, 1 in inner, vs 1 in outer, 2 in inner). This also tracks with what we can expect of Meizhen/CRX/Sun Liling in 2 years. It is also highly likely that successes double, not be merely +1200. In that case, we'll need special things.
  2. GSS are going to be our most efficient use of cultivation resources when we don't have rare pills. At appraisal if we count the first GSS, GSS are 0.5dice/RSS, but if we get virtual GSS the second+ GSS in the week will be 0.8dice/RSS (YSS are 5dice/RSS after the first for example). This also track, I think, with GSS being good and the most 'efficient' way to get dice from our raw cultivation level.
  3. Rare pills are likely to be less common than we had last year I expect, and likely to be how we can keep on track even with our bottlenecks and needing to find new arts and so on.
  4. Multipliers are king, and we need to find sites with those. We currently have .2 multiplier for base cultivation, meaning the pure dice from GSS has less 'worth' there than for arts that have much higher multipliers (EPC is low with .4, FVM is decent with .7, AC is king with 1.2). If we can find sites with good multiplier, everything will go easier, especially if successes needed for base cultivation double.
Now, what does this mean in practical term for Ling Qi?
  1. Once we get to appraisal spiritual, we need to stop using expensive pills and save for GSS.
  2. We will likely have a long period stuck in bottlenecks where we will be grinding arts/doing missions to go through those bottlenecks. Please, @yrsillar, I really want the bottlenecks to reflect the whole insight paradigm rather than 'need closed door'. This means we'll need arts/etc to grind.
  3. We will need to be hyper agressive about challenges as soon as we learn what ranking gives what privilege. As soon as possible we need to get a Argent Vent that has virtual GSS.
  4. Things will go fast, yo. We can''t just assume that we can push back decisions for months, as turns will have a lot happening within.
EDIT: An important point is that this will also makes meridians quite easy to grind. Thankfully we don't know the mechanics of how things increase in cost after the first 54+ meridians, so it's easy for @yrsillar to work out numbers matching the narrative there.
 
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Now, I have been meaning to do a "What can we expect from our Cultivation" post for a while, but I keep being distracted by yelling at clouds. Knowing myself, I will probably go back to that and being unproductive after this post. I think this is what is planned by @yrsillar, though it plausible he didn't notice how the numbers aligned perfectly with the narration.

So, we actually do have a fairly specific "minimal goal to reach" by the time we leave the sect, and that goal does tell us a lot:

Here is some information that helps form context:
  • CRX has been ordered to be at least 525 in the sect ranking, and Shenhua taunted CRX as it being the limit of her capabilities.
  • Bao Qingling, in her own first three years in the sect (We will also have three years in by the time we leave) reached a minimum of Green 5 (We noticed she was green 4 when we met her, and we know from her interlude she was showing a lower level than her true level). Bao Qingling expect to breach the 500s soon.
  • Sun Liling is certainly going to have full ressources ahead during her stay in the sect. While it is possible she will leave before CRX does, it is doubtful.
What this means in practical term is that there is absolutely no way for Shenhua to have ordered CRX to do worse than either Bao Qingling and Sun Liling, as she is not going to consider plausible gains from High Nobles 'impossible'. Bao Qingling's progress also tracks somewhat with Yanmei's, too. This mean that CRX will have full ressources for her own cultivation. This does NOT mean she will have enough to give Ling Qi full ressources, but it does mean that it should be possible for Ling Qi to not only keep up but catch up to a full ressource CRX/Sun Liling.

After all, getting no less than 5 rank below CRX is effectively reaching her tier.

To me, this means that, at least until Green 5, there are going to be ways, though very difficult ones, to get full ressources use. Those ways should include ranking up in the sect, finding new sites, getting tutors and loot, and probably gaining virtual GSS thanks to EPC6. GSS with the new system and scaled up dice for them are very, very good... but still not so good that they break anything. Here is what a full-on GSS would mean for our cultivation:

  1. If we assume no bottleneck at all, and assuming +1200 successes per levels, this would mean getting to Foundation (3) spiritual month 7 or so, Threshold (4) month 12 or so, Framing (5) Month 17 or so, Formation (6) month 25 or so. In practical terms, we will have probably at least 2 bottlenecks, and we will likely have down months. This tracks With Bao Qingling's own progress, and she had a year with lesser ressources (2 years in outer, 1 in inner, vs 1 in outer, 2 in inner). This also tracks with what we can expect of Meizhen/CRX/Sun Liling in 2 years. It is also highly likely that successes double, not be merely +1200. In that case, we'll need special things.
  2. GSS are going to be our most efficient use of cultivation resources when we don't have rare pills. At appraisal if we count the first GSS, GSS are 0.5dice/RSS, but if we get virtual GSS the second+ GSS in the week will be 0.8dice/RSS (YSS are 5dice/RSS after the first for example). This also track, I think, with GSS being good and the most 'efficient' way to get dice from our raw cultivation level.
  3. Rare pills are likely to be less common than we had last year I expect, and likely to be how we can keep on track even with our bottlenecks and needing to find new arts and so on.
  4. Multipliers are king, and we need to find sites with those. We currently have .2 multiplier for base cultivation, meaning the pure dice from GSS has less 'worth' there than for arts that have much higher multipliers (EPC is low with .4, FVM is decent with .7, AC is king with 1.2). If we can find sites with good multiplier, everything will go easier, especially if successes for base cultivation double.
Now, what does this mean in practical term for Ling Qi?
  1. Once we get to appraisal spiritual, we need to stop using expensive pills and save for GSS.
  2. We will likely have a long period stuck in bottlenecks where we will be grinding arts/doing missions to go through those bottlenecks. Please, @yrsillar, I really want the bottlenecks to reflect the whole insight paradigm rather than 'need closed door'. This means we'll need arts/etc to grind.
  3. We will need to be hyper agressive about challenges as soon as we learn what ranking gives what privilege. As soon as possible we need to get a Argent Vent that has virtual GSS.
  4. Things will go fast, yo. We can''t just assume that we can push back decisions for months, as turns will have a lot happening within.
EDIT: An important point is that this will also makes meridians quite easy to grind. Thankfully we don't know the mechanics of how things increase in cost after the first 54+ meridians, so it's easy for @yrsillar to work out numbers matching the narrative there.
I very much like the idea of aggressive challenging once we know what rank gives what rewards. The virtual green stone/vent green stone is a big one and it could be a good immediate "Main Objective" for like, rough estimate here, month 3. Which is ambitious but uh, we need that to succeed where Cai Momma is concerned.

Needs more discussion and information though, primarily what rank gives what. Which we hopefully learn this month @yrsillar.
 
The point is that we want to cultivate arts and train attributes with them so much over sect jobs and other stuff, in order to stay relevant in challenges and events, that other options are heavily disincentivized and your position of "well no losing the arts doesn't matter" is basically saying to us with this position "Hey let's kill time with something else."
Running out of arts obviously matters - I don't see why you would characterize my position as saying that isn't the case, case, given how in the very post you just quoted I say as much.

My position is and has been that it is silly to use needing to train attributes as motivation to train arts. Not having useful arts left to cultivate remains excellent motivation.
 
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Running out of arts obviously matters - I don't see why you would characterize my position as saying that isn't the case, case, given how in the very post you just quoted I say as much.
The posts before that one I quoted, are where that response comes from. Specifically:
I don't see this meaningfully mattering.

As long as we continue taking actions, we keep increasing SOME attribute, with meridian cultivation being the sole exception. Different arts just change the spread of what we can cultivate, perhaps for better or perhaps for worse.
This one and the rather unclear explanation which followed it.
 
This totally exists. It's how Fu Xiang made his money in the Outer Sect, and Zhiqiang openly does so in the Inner Sect. Setting aside the very active rumor mill that Xiulan's older sister partook in herself.
An information trade exists, but it's not necessarily brisk and lively. Fu Xiang did commission work that took a while. That's good for challenging, but might not work for defending. And sure, there are rumors, but that's not enough for all displayed capabilities to spread to everyone.

Barring further revelations, we benefit from hiding info about ourselves - just look at Bao Qingling's plan.
 
The posts before that one I quoted, are where that response comes from. Specifically:
I don't see this meaningfully mattering.

As long as we continue taking actions, we keep increasing SOME attribute, with meridian cultivation being the sole exception. Different arts just change the spread of what we can cultivate, perhaps for better or perhaps for worse.
Some of the facets in play here are that when we start mastering arts and capping them out in Green 2 and 3, we start losing options to raise our Domain Rank, and to train our Attributes like Presence and Skills like Woodwind.
As I said, my position is and has been that it is silly to use needing to train attributes as motivation to train arts. Not having useful arts left to cultivate remains excellent motivation. If we include the full context of my quote you will notice that this is entirely in line with what I have been saying.

In any case, we are kinda talking circles around each other now, so I'm bowing out.
 
An information trade exists, but it's not necessarily brisk and lively. Fu Xiang did commission work that took a while. That's good for challenging, but might not work for defending. And sure, there are rumors, but that's not enough for all displayed capabilities to spread to everyone.

Barring further revelations, we benefit from hiding info about ourselves - just look at Bao Qingling's plan.
Yes, the existence of an information trade benefits that approach. I'm not sure what you're getting at by downplaying the existence of an information trade in the same breath tho.
 
An information trade exists, but it's not necessarily brisk and lively. Fu Xiang did commission work that took a while. That's good for challenging, but might not work for defending. And sure, there are rumors, but that's not enough for all displayed capabilities to spread to everyone.

Barring further revelations, we benefit from hiding info about ourselves - just look at Bao Qingling's plan.
In fairness, most people in the Inner Sect don't have anything like our time crunch. A brisk trade for us and a brisk trade for the average denizen aren't necessarily the same thing.

We can do two things to limit trade of useful information on us. First, get a stealth art to secure a bit more privacy, thus reducing the number of disciples who can gather info on our capabilities and driving up the cost of information. Second, make enough waves as we climb the ranks that it drives up the information.

Being discrete and subtle probably isn't in the cards, knowing us.
 
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