I'd rather not vote at all if this is the kind of rhetoric it'll bring.For goodness sake, Bastion is just such a clumsy pick for this turn, at least pick something that can fit in with the rest of the narrative instead of something you have to stretch so far you can see daylight out of it.
I'd rather not vote at all if this is the kind of rhetoric it'll bring.
I do not have a problem with the specifics. I have a problem with the idea that a.Voting a certain way will actively make the quest worse and b. This entitles anyone to scold people over what they vote for, because they're going to make the story worse. It's an attitude I've only seen in this quest and I always kick myself whenever I even think of participating because it always inevitably ends like this.I mean.
Raising the Bastion is about providing a shelter so as to better communicate with spirits without being harmed by their mere presence. That's a good technique, I agree that it's really good and we want it!
But this turn does not have negotiation and communication with powerful spirits on the docket, which means that yrsillar has to somehow manage to finangle a reason for Ling Qi to focus on that routine. It'd be one thing if we were going to Zeqing's Successor, who was so powerful that the peak is a place approaching absolute zero--but her Successor hasn't manifested yet, and shouldn't for some years yet. We'd have warning if that was the case.
Our Survey is not about going into dangerous places alone, it's about identifying potential assets and resources. The Summit preparation isn't about talking to Spirits, it's about smoothing over ruffles in a Second Contact scenario, and the Liminal Journey's main danger is someone who will Cause Problems On Purpose if they have to, not diving into a dissolution storm so we can talk to its eye.
Raising the Bastion would be a great pick if it was paired with, say, the Abyssal Ossuary, or the Starlit Labyrinth, because those are both moving into the territory of chonky spirits who are clashing with one another, and we need to ward off those emanations. But we're not doing anything like that this turn, which means the onus falls on yrsillar to squeeze it in somewhere, which is going to have to either delay a greater story arc so he can write in a segue where those skills have a chance to shine, or it's only going to be a paragraph somewhere in a transition section saying "And also Ling Qi studied this."
Given the large investment people have made in explaining to us why Raising the Bastion is actually a very valuable thing, and the most resonant thing we can do with our current plot so far. I can see a great deal of disappointment emerging if it doesn't meet their expectations, and I honestly, genuinely can't see how it achieves this..
So, the thing is, here, that I personally consider it important to get stuff before it's needed. It still need to be in a turn where it can hopefully show off a bit, but it's very important, for narrative and character reasons, to not train an art just as we need it.The other reason not to place Bastion in this turn is simply because there's a project we're not taking here that pairs with it great. The Nightmare Tribulation action! Nightmares are casually malicious/dangerous for humans, kind of without even thinking about it. It's just what they are. Which fits the needs of Bastion pretty well. But more than that, Ling Qi(and Sixiang to an extent) have this kneejerk antipathy with Nightmare stuff, which puts a spirit diplomacy project in an interesting narrative context. There's a lack of understanding or reaching out on both sides there, isn't there? And doesn't that mirror some of the broader diplomatic concerns Ling Qi is turning herself to face-down, on the scale of empires? Seizing on a personal barrier to communication with a hostile force, Ling Qi coming to realize she needs to open herself to engaging with the nightmares of the world too, is a really cool way to add immense narrative punch to Bastion, which otherwise plays out on some random spirit somewhere who doesn't truly matter or mean anything to Ling Qi's journey.
Bastion is okay in this turn, despite carrying some risks. But it's just okay, when next turn it could be amaaaazing.
All reasonable points, and I even agree to a degree!So, the thing is, here, that I personally consider it important to get stuff before it's needed. It still need to be in a turn where it can hopefully show off a bit, but it's very important, for narrative and character reasons, to not train an art just as we need it.
This is doubly true because if we want to use Bastion as a fun plot point during the nightmare tribulation (where it could be amazing), either Yrs is forced to introduce Bastion before said arc in the turn, locking in stuff in a way that might create issues elsewhere, or he just doesn't notice the synergy (or doesn't agree with it) and we end up learning Bastion *after* the nightmare arc.
I think there is a reason Worfing is a thingBut I think when we compare things to taking Bastion this turn, that gamble turns out to not be a risk at all? If yrsillar has Ling Qi handle Bastion cultivation first, on some other scenario in the turn, then it won't be worse than it will be on this turn, which is just okay for it. And if Ling Qi does Bastion after the Nightmare Tribulation, then it can draw on whatever kind of reconciliation of perspective she had with the Nightmare side of Dream, earlier, which I think still works out as a really nice narrative beat.
Basically, I think it works out any which way, at least compared to taking it this turn, which doesn't have any amazing advantage. 👍
Edit: forgot to say, the aversion to same-turn training to fill a need is reasonably, honestly, and not something I have a guaranteed fix for. But I'm basically cool with Bastion coming after Nightmare Trib in the turn, which I think would address the narrative concerns there?
Yeah but honestly we've got two popular projects here, and when you compare them one wants this turn's slot more than the other one wants it. And on top of that, I think the post-tribulation Bastion has more narrative resonance than anything likely to happen if it's in this turn, nevermind my too-fancy fantasy. So it kind of works better on both fronts if we order Ripples first, here this turn.I think there is a reason Worfing is a thing
Basically, establishing Bastion as something that actually somewhat works this turns can, in fact, make it not working as it should next turn, during the tribulation, a much more interesting deal.
Am I missing something? I don't see any reason to want Ripple this turn at all that's not trying to give a direction to FSS+. Maybe "if we get Ripple now we have time to develop the Void concept by the time we do Depth or get the SNR insight", but, huh. Not sure that's the argument either.Yeah but honestly we've got two popular projects here, and when you compare them one wants this turn's slot more than the other one wants it. And on top of that, I think the post-tribulation Bastion has more narrative resonance than anything likely to happen if it's in this turn, nevermind my too-fancy fantasy. So it kind of works better on both fronts if we order Ripples first, here this turn.
People like Ripples and they think it vibes with FSS+ tonally, so they think it's a broadly decent fit for the same turn. Ripples is also way, way more popular than the rest of SNR put together. I don't read that much of an organized agenda into any of it. Hopes from certain people, certainly, but besides Ripples SNR is basically dead imo. We just don't got the time, and it's just not that great a fit. "Default option for combat role" and "not completely objectionable" is cutting it less and less as timetables and consequences of the more narratively involved, and lengthy, art system are becoming clear.Am I missing something? I don't see any reason to want Ripple this turn at all that's not trying to give a direction to FSS+. Maybe "if we get Ripple now we have time to develop the Void concept by the time we do Depth or get the SNR insight", but, huh. Not sure that's the argument either.
I don't understand this line of thought*:Am I missing something? I don't see any reason to want Ripple this turn at all that's not trying to give a direction to FSS+.
I really want FSS+ to be the produce of the past year, and to stand on its own. No "shared narrative space" with a new concept that we will just pick up now.I don't understand this line of thought*:
"Doing ripple this turn will influence FSS+ bacause they share some narrative space, so we should do Bastion because it doesn't share any narrative space with FSS+"
(*not trying to pick on Arkeus, he's just the most recent post)
I mean, imo Bastion tonally vibe with prepping for nightmare tribulation next turn, and this turn vibe with the climax of fief survey. Both those points are imo a much stronger "this fits this turn" goal than the ripple vibing with FSS+, though that might be because I don't want ripple to vibe with FSS+, and I'm not confident it on how it would be handled narratively.People like Ripples and they think it vibes with FSS+ tonally, so they think it's a broadly decent fit for the same turn. Ripples is also way, way more popular than the rest of SNR put together. I don't read that much of an organized agenda into any of it. Hopes from certain people, certainly, but besides Ripples SNR is basically dead imo. We just don't got the time, and it's just not that great a fit. "Default option for combat role" and "not completely objectionable" is cutting it less and less as timetables and consequences of the more narratively involved, and lengthy, art system are becoming clear.
That's mostly because most arguments for ripples try to paste it to eeverything.I don't understand this line of thought*:
"Doing ripple this turn will influence FSS+ bacause they share some narrative space, so we should do Bastion because it doesn't share any narrative space with FSS+"
(*not trying to pick on Arkeus, he's just the most recent post)