Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
damn, that Shenhua (affectionate). get you a girl who would overthrow the government to rid you of a shitty fiancee and treat you right.

I want to read that manwa now. Also, is voting still open?

[X]Xiangmen, City of Light. The glittering luxury above, unchanged and unchanging, or so goes the tale they tell.

how unchanged is it really? can we find out?
 
[X]Xiangmen, City of Light. The glittering luxury above, unchanged and unchanging, or so goes the tale they tell.
 
Shenhua is "the Maker and Breaker of Thrones" and I think her Revolution is still in progress. I mean. Revolution is her core, and she could live for a thousand years. She's not even halfway done with her Arc, this is just the downtime between the first series and the sequel series.

We and Renxiang are characters in a fluffy spinoff that takes place between the 1st Shenhua "Manhua" story and the 2nd. We're going to grow up to be the virtuous replacements that Shenhua and the crew clear out the Heavens for in the 2nd series.

-The Kind Bai
-The XuanWu-less Xuan
-The Embodiment of Lunar Approval for Shenhua's Cause
-The Heiress to the Protagonist
-The Virtuous Son of the Guardsman, the Emerald Seas, and the Sun
-The Product of The Crucible

The 2nd series will be split in focus between the original cast fighting hard (Shenhua the protag) and the Next Generation deciding what they want the new world to look like. The Next Generation portions being grounded and philosophical, while the OriginalCast versions are brutal and action-focused
 
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Tally ho
Adhoc vote count started by Elsecaller on Mar 21, 2022 at 9:39 AM, finished with 168 posts and 93 votes.
 
The Wine is not Strong Enough!
This Wine is Not Strong Enough

Back in ancient days during a great feast
With wine and bread and all manner of beast
With a loud sigh the Great Reveler said

This Wine is Not Strong Enough!

The brewer came forth and brought a large cup
His strongest stuff, he could not mess this up
With a sniff and a sip the man did dread

This Wine is Not Strong Enough!

With a shake of the head the brewer knew
Embarrassed, from Shulan, his home he flew
Those terrible words did follow him though

This Wine is Not Strong Enough!

Travel for near two hundred years he did
For ingredients not one thing was forbid
In the hopes that he could return and show

That This Wine is Strong Enough!

Then one bright day the brewer did return
For the Reveler drank but did still yearn
For a strong drink that would not make him say

This Wine is Not Strong Enough!

The man did bring a fine bottle over
Knew he would no longer be a rover
With but a sip the Reveler did sway

Would This Wine Be Strong Enough?

Then falling over with a great clatter
All rushed to see what was the great matter
Hoping back up the Reveler belt out

That This Wine is Strong Enough!

So when we empty our glasses
And are not knocked on our asses
Do not be afraid if we shout

This Wine is Not Strong Enough!​

– A favored drinking song of the Zheng that tavern owners in the Ebon Rivers both dread and hope for in equal measures. Some claim this song actually outlines the life of Joyous Rambling Revelry when they still walked the earth but no records are able to corroborate this.

A.N. @yrsillar Toss another Omake onto the throne. Why did I write this? I don't know how to write songs! Does bad poetry count as songs? Because that's basically what I did. Well hope you guys like it.
 
Glad Art came on top, though as this is where we "start" we may be able to see a bit of the others, which are interesting too.

Light would deal with the discrimination that still exists despite Shenhua's reforms, Xiangmen's bounty and the general air of prosperity, inclusivity and amiable sophistication.
As Ling Qi feels torn between two worlds, past and future, Light would help sort how much of each she wants to keep.

Wonders focuses on the riches and power that can be crafted in Xiangmen. Though it does so from the point of view that even a "rotten state" can be ignored/covered and kept going thanks to, and in order to maintain, those wonders. The dangers of having it too easy, so you don't have to make an effort to improve your ruling, along with the fear of losing it all.
Regarding Ling Qi, it's somewhat a call back to her heart demon. All those wonders, all thar power, are meaningless if you hoard them all for yourself and are left alone.

I would prefer Light, though it came up last. I doubt that Wonders is a heist, as fun as that would be. We have already thought a lot about the meaning of power. Not so much about how mortals and lower realms will live in our fief, and how we will interact with them: will we have guards keeping people out of the good neighbourhood because "they don't belong"?
 
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Outer Sect Shenanigans Sketches

In order of how I feel about them,
(Apologies for GG, faces are hard :p)
Poor Ma Jun!

@yrsillar omake for the omake throne
 
we are slowly approaching a turn end again, so this seems like a good time to me to discuss how we want to approach FSS+:

the successor creation project was unlocked for last turn vote, so in principle we could vote for it already. However, for this to be a good idea, we should first discuss what we actually want out of this successor and what do we want to put into it:

We currently have FSS as one of our main offensive arts, we have the narratives for Zeqing and the insights we got from her, we have the Hanyi narrative and how she pursues a different kind of winter and we now also have the music notes that can play into the creation narrative.

This currently points towards having some kind of cold offensive art of some kind for FSS+ (there have been many ideas here and on discord over the months). This means FSS+ will likely also kick UGM out of our build... which leads to the question: do we want to go for the Soul of Ice trait quest (see frontpage) to look for an UGM insight before we create FSS+ or no?

Another question is this: if we are already consolidating our build, do we want to go further and incorporate our construct/zone offense too?
If we do, then we probably want to max out PLR and BKSD before we go for FSS+, so the later can be a proper replacement for the BKSD constructs, right?

Based on the answers to those questions, we might need more or less turns dedicated to preparations for the FSS+ creation, so it makes sense to think about it now.

(also, if we go into the process with clear ideas, hopefully this turns into less of a mess than the art modifications)
 
Not so much about how mortals and lower realms will live in our fief, and how we will interact with them: will we have guards keeping people out of the good neighbourhood because "they don't belong"?
We will need to control access regardless. With status and wealth comes those seeking to profit from it, and dangers stalking us home, with increased societal roles, comes the need for priority access. The tricky part is how gracefully this control is exerted, and whether they reach excessive points.

At its simplest level you have this breakdown:
-Outer wards, containing the fields, herds and other directly worked resources, intended to repel vermin and lesser spirits.
-City wall/inner wards, the barrier against spirits that would not be repelled, but must be halted.
-City districts, where access is controlled by role.
--Administrative requires clear passage for priority traffic to actually function, and that means reserved clear lanes for couriers that don't need to worry about trampling a mortal.
--Industrial requires bulk movements of goods and persons, as well as certain protections against fires and other worse things from spilling out.
--Residential requires keeping non-residents out, such that residents can have peace of mind when away from their dependents. Theres a lot of variation in how this is configured, since an open access residential area could easily be populated by mini-fortresses, or the whole region is gated off so the homes within can afford to be minimally defended and form a close knit community.
---Elites have to consider that espionage, sabotage, kidnapping and other forms of intrusion have enough probability that they're going to need substantial defenses. Like attackers literally digging through your basement.
--Recreational is most flexible by far, though things will vary by target audiences and cultivation levels.


Overall? Long unsolved problem with far too many factors, especially when it comes to residential and administrative areas.
Ideally, more gentle forms of deterrence can be applied, but the barriers would still exist, just sneakier.
 
Personally while the glacier concept of UGM doesn't call to me I do like the themes of Pressure and Inevitability it contains. Ling Qi remembers her time on the streets, hungry but for what she steals, cold unless she takes much needed blankets from others in need, needing shelter not just from the cold but also others who would take from her in turn. Ling Qi's main ambition is to escape this world of entropy where you always need more to maintain yourself and disparity where there is always someone that needs to take to survive. And make for herself and her family a place where there's food and warmth aplenty without the need for conflict. But even now she's settling land take from the Cloud Nomads, fighting a war they started because they knew the Empire would take everything from them, because only one can own these lands. She's consuming endless hordes of stones to cultivating her own strength, knowing she'll never be so strong there won't be someone to take what she's made hers. Her dream is to escape the Cold but to do that she needs to embrace it and wield of it against those that in her mind represent it.

What I want from UGM then is the idea that Ling Qi unleashes this entropy on her enemies, wearing them down with the essence of Winter with UGM and taking their warmth, health and qi for herself with FSS+. Because if she can't fight Winter itself then she can at least embody it to her enemies with Cold as the war/conflict/competition aspect of her cultivation, and I feel like UGM nicely captures that. I could do away with the glacier portion to focus on blizzards, maybe that should be an idea for the future, but I like the idea of keeping the themes of UGM as much as we reasonably can afford to with limited projects. Soul of Ice already handles the themes shared between UGM and FSS so if we want to keep UGM's deeper lessons, which I for one do, then doing Soul of Ice at the same turn as we start the successor might help weaving these two Arts together.
 
will we have guards keeping people out of the good neighbourhood because "they don't belong"?

There are exactly zero forms of government and society from AnPrim to HyperCoporateCapitalism where this doesn't happen.

Sure, in theory complete freedom of movement exists in theory in some forms of gov't and society, but never in practice. The AnPrim needs to protect their food and shelter, and so will restrict access. The Communist needs to dole out what people need and no more from the stores, and so will restrict access. The Capitalist needs to give out product to those who pay for it to protect the value of the product, and so will restrict access.

There is no, in practice, or applied theoretical, form of government or society where you do not need to protect things, people, and places from those who don't belong or shouldn't have access.

Even in forms of gov't and society where they give a very full attempt at freedom of moment, you still need to track movement, otherwise someone somewhere will take advantage of it. Someone somewhere, as long as free will exists, will always take advantage of loopholes and laxity, this is why we cannot have nice things. Because someone is an asshole. This is why so many ideological, theoretical forms of society will always fail as written. Because someone is an asshole, and keeping them from being an asshole involves being a horrifically oppressive police state that gets ruined because the police become assholes.

Xianxia land is not any different, in fact the asshole-ish-ness is exacerbated by the power hierarchy inherent in existence.

I mean, let's take it to an extreme for showing a point. Your body is your property. If it isn't or if property is abolished, then a whole bunch of things fall apart, but that's another discussion. If your are say, an attractive, affable, and accomplished individual, your "neighborhood" is 'good' or 'high value.'

Should you, or should you not restrict access, should you or should not keep out people who don't belong? If you don't, then anyone can not only have access to certain parts of your body they can also treat your body however they want because you aren't restricting access for any reason. Even if you say only people who will be gentle are allowed access is still restricting access, and the whole freedom to access argument falls apart. Even if you do horrific things to control peoples attitudes, beliefs, and behaviors and someone has a deviant moment and is punished in anyway shape or form for it, you've restricted access. Keeping people away for being sick or diseased, like during COVID-19 or a someone having a Cold not just STDs, is keeping people away for not belonging and restricting access.

So obviously, the answer to your question is 'yes, there will be barriers to accessing, and where it's inconvenient or unreasonable for other forms of barriers/deterrents there will be actual people guarding.' For a number of reasons that are actually very good and sensible. Like the very basic reason of 'the other person gets a vote' when it comes to things like theft, violence, and more. You might not be a giant asshole and steal things from people for funzies, but that doesn't mean I'm not. (I'm not, I think theft isn't worth the effort the vast majority of the time)

The real question you wanted to ask was: 'Are we going to be assholes about keeping people from areas, things, and people where they arguably don't belong or have a right to have access to?' Given the main CRX squad of LQ and GG? Not likely, unless there are too many assholes(Such as invaders, they are mega assholes), though some of the more peripheral people might.

veekie puts it pretty gently and lays out a number of other reasons why.
 
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Im sorry kinda new here. In wich post would I found the Ice trait quest or info about how the art creation will work?

If you go to page 1 of this thread, there are a bunch of posts by yrsillar. If you scroll far enough down, you see a project list.

The same list is also in the last turn 13 chapter. That is also where the info that the art creation project is available can be found.

The specifics of how this works are a little uncertain but the two art modifications we did in the past were supposed to be trial runs for the mechanics. There were some issues, but that is still the best info we have
 
In terms of art consolidation, I think trying to stuff all the construct, PLR, BKSD, etc. stuff into FSS+ is just too much. It's trying to skip at least one intermediary step, if not more.

Like, it makes sense to condense to a handful of arts, but trying to do it too much gets you to the same point (where everything is something of an incoherent mess), just from the other direction.
 
Regarding the whole keeping people out of parts of the city thing. Remember that keeping cultivators and mortals somewhat divided is mostly for the mortals protection. Like having mortals around areas where people like (extrem case) Meizhen moves around regularly cant be good for them.
 
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