Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
For me I think the valley is something that Ling Qi would choose. I don't think she would pick a high danger area if her family would be living in it. If she was alone sure, but with family I think Ling Qi would choose a safe option.
 
The Valley would be a good place to relax and take a break in between adventures.

But Grottoes are just so much more aesthetically pleasing and dangit I'd prefer to live in a pretty place even if we have to deal with high-level spirits.
 
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RX has added a couple other people to her entourage - there was the scholar dude and the White Plume girl. White Plume girl offers a bit mreo military. Not sure what scholar guy offers as far as fief maintenance - maybe a bit better organization?
Meng Dan didn't confirm joining yet, said he'd think about it and have an answer at the auction.

The Valley would be a good place to relax and take a break in between adventures.
And Ling Qi has said she wanted to build a place her friends can come relax in.
 
Yeah, if it iwas just LQ, then the valley would be best, but we are bringing CRX and Gan Guangli with us, so we have the muscle to take on high danger, and CRX would probably appreciate the exotic materials more. Our focus while there can still be agriculture, since we are better at that than the other two are, and high exotic resources might give us plants that benefit cultivation.
 
We have Zhengui whose really good with plants among other things, Yu Nuan whose interested in herding and Bai Xia Lushen's gift of soil. The seed pods we got from our Weilu friend's pool of darkness is the only high tier resource we have so far, and it would require good agriculture or at the very least the darkness of caves. If we want minerals we can trade for them with the south, but agriculture will be the backbone of our fief whatever we do.
 
For me I think the valley is something that Ling Qi would choose. I don't think she would pick a high danger area if her family would be living in it. If she was alone sure, but with family I think Ling Qi would choose a safe option.
Ehh, I think that Ling Qi's family will be fine in any of the options. It seems like we are buying the townhouse in the Sect land and so if Ling Qi doesn't think that it would be safe enough at the moment for her family to live in the fief, she'll likely make arrangements with the town to just have them live in the current townhouse until the land is at a level of safety that her family would be safe living there.

That's not likely going to be helpful for the mortals or red's who will be living in the less safe land in whichever area we choose, but overall I'm not too concerned with the family's overall safety.
 
We can bump agri in the river and caves, which should have a knock on effect in exotic materials which I assume is both plant, animal(Both of which will get bumps with better growth attributed to Zhengui, also with caves we can explore fungal options, and if there's access to the underground people we can trade with/subjugate them(The latter probably impressing Mommy of Searing Light a lot)?), and mineral. We also have a rather powerful force headed down there, that just got a bump. So I'm considerably less worried about the danger rating.

Further having high access to exotic materials means that we can pay for top of the line formations to better protect our populace in fixed locations, as well as have access to 'mortal' things in droves. With a little bit of effort we can turn things from our diplomatic level trade into luxury exotics in the rest of the duchy and increase trade in the long term.

What's the word on setting up cultivator troops? Because with high exotic materials we could set up a minor/lesser sect thingie right quick. Effectively dropping high danger rating more by giving us forces to go punch rowdy spirits in the face.

That's my take. River and caves, ladies and gents. We'd have more options than moar farming (Rivers and caves + Zhengui + exotic materials = magic hot springs?) or moar mines for fief development, and the farming is good enough that Zhengui would have a tangible impact across multiple types of agriculture. Intra-trade between the group should actually be better because we'll have access to rivers (And we can build canals like good SV questers) for goods transportation to GG and CXR. Exotic materials gives us options to trade to established clans and for cultivation advancement, things like powerful formations to make home a safe relaxing place or strong artifacts to smack people with. Medium trade with the rest of civilization means that we aren't ever to likely be cut off. Then high danger = high rewards. Make those dangerous spirits pills if they don't behave.
 
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We have the muscle, but we also have lot of other duties.
Safe land to grow a healthy populace to act as a powerbase from where we can go out on adventures seems like a good long term plan.
High agriculture will boost population, trade and probably Zhengui's cultivation through worship.
And i would assume any farmers would also be happy to donate to the friendly winter spirit who keeps coming around to make sure nothing too nasty happens during the winter. :V
 
Yeah I too like the idea of farm and trade focus with the soil study bonus we have picked. Plus low danger means a tiny bit less direct chalinges to distract us from rest of the overflowing number of naratives. Granted trade will like bring it's own problems just not from the land itself but profit chasing nobles and merchants.
 
[ ] River and Cave Region (Average Agriculture, Average Minerals, High Exotic Materials, Medium Trade, High Danger)

There are no downsides
 
"You're one of the ones going south, yes? And you are that one's lord?"

"I am," Ling Qi said cautiously. "And i will be taking her into my clan."

Not sure if this had already been confirmed, but nice to see it here. I wonder how we're going to handle Ling Nuan's military service, it was mentioned that Qi would probably have the funds to pay it off. But unsure if that's a good idea. It's very expensive and Nuan might miss out on good experience and connections.

"Good enough. Its about time I left fathers court," Yun Long said. Standing up straight, he nodded toward Yu Nuan. "I'm going to follow that one for a while if you'll give permission."

And she just got a bit stronger. Good to see.

R&C is obviously the big juicy temptation just begging Qi to jump for it. The possibility of spirit stone deposits is tempting as hell.

But I think I prefer Valley. It's amazing for mortals and trade, a very solid foundation without the risk or costs involved in trying to protect everyone in a High Danger zone.
 
[ ] River and Cave Region (Average Agriculture, Average Minerals, High Exotic Materials, Medium Trade, High Danger)

There are no downsides
...Yeah sure whatever you say. I know people tend to ignore danger but still.

Edit: To me the danger is distractions. No doubt the diplo efforts will allready produce tons of conflict from within amd without the empire I just do not want to also fight our land while thats going on.
 
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We can bump agri in the river and caves, which should have a knock on effect in exotic materials which I assume is both plant, animal(Both of which will get bumps with better growth attributed to Zhengui, also with caves we can explore fungal options, and if there's access to the underground people we can trade with/subjugate them(The latter probably impressing Mommy of Searing Light a lot)?), and mineral. We also have a rather powerful force headed down there, that just got a bump. So I'm considerably less worried about the danger rating.

Further having high access to exotic materials means that we can pay for top of the line formations to better protect our populace in fixed locations, as well as have access to 'mortal' things in droves. With a little bit of effort we can turn things from our diplomatic level trade into luxury exotics in the rest of the duchy and increase trade in the long term.

What's the word on setting up cultivator troops? Because with high exotic materials we could set up a minor/lesser sect thingie right quick. Effectively dropping high danger rating more by giving us forces to go punch rowdy spirits in the face.

That's my take. River and caves, ladies and gents. We'd have more options than moar farming (Rivers and caves + Zhengui + exotic materials = magic hot springs?) or moar mines for fief development, and the farming is good enough that Zhengui would have a tangible impact across multiple types of agriculture. Intra-trade between the group should actually be better because we'll have access to rivers (And we can build canals like good SV questers) for goods transportation to GG and CXR. Exotic materials gives us options to trade to established clans and for cultivation advancement, things like powerful formations to make home a safe relaxing place or strong artifacts to smack people with. Medium trade with the rest of civilization means that we aren't ever to likely be cut off. Then high danger = high rewards. Make those dangerous spirits pills if they don't behave.
We shouldn't be assuming that an option which is stated to have less of a thing will actually have more of the thing.

River and caves will be less safe for any mortals and lower cultivators under us, and it will be harder to move people and material through it, those aren't necessarily ruinous problems, but they are real ones.
 
I would remind people, that the local Spirits aren't the only potential dangers. It could be an area the nomads consider important enough to try and retake or raid, there might be a network of tunnels in the Caves that leads directly to our underground enemies. The spirits might be unusually strong and belligerent. Could be something else entirely.

Don't assume we can just "handle" something noted to be High Danger. And remember that we're moving our family in with us, and any mortals tied to us.
 
[ ] Valley Region (Very High Agriculture, Low Minerals, Average Exotic Materials, Low Danger)
[ ] River and Cave Region (Average Agriculture, Average Minerals, High Exotic Materials, High Danger)


I'm torn between these two.

On the one hand, very high agriculture plus zhengui means our barony will be hella lush.

But exotic materials! And danger!

I am thinking exactly the same as you!! And it is that really with Zhengui we cannot choose the High Plateau Region option...

Also, LQ's misty theme fits well with valley or rivers and caves ... ahahahaha
Btw, @yrsillar is it correct to assume that rivers and caves are the mid-mountain option?

[] River and Cave Region (Average Agriculture, Average Minerals, High Exotic Materials, Medium Trade, High Danger)
 
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[X] River and Cave Region (Average Agriculture, Average Minerals, High Exotic Materials, Medium Trade, High Danger)
 
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[X] River and Cave Region (Average Agriculture, Average Minerals, High Exotic Materials, High Danger)

Like I said, possible spirit stone mine!
 
I would remind people, that the local Spirits aren't the only potential dangers. It could be an area the nomads consider important enough to try and retake or raid, there might be a network of tunnels in the Caves that leads directly to our underground enemies. The spirits might be unusually strong and belligerent. Could be something else entirely.

Don't assume we can just "handle" something noted to be High Danger. And remember that we're moving our family in with us, and any mortals tied to us.
Exactly right. At the very least mitigating and then dealing with the problems there will eat up some of our increasingly valuable narative time.

[X] Valley Region (Very High Agriculture, Low Minerals, Average Exotic Materials, Low Danger)

i want the land to not be overly hostile to our family and the good base for trade and plant and animal based industries indutries are good enought for me. As stated I am not particaly keen on taking the danger and dificulty to transport people and goods of high risk option lightly.
 
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