[X] Plan: Hektor
-[X] The Iron Warriors: The biggest flaw within the Gene-Seed of the traitor Perturabo is that it induces intense paranoia, though nowhere near the bitterness and misanthropy their father posessed even when he was yet loyal. That said, the fact that it also gifts enhanced intelligence, problem-solving abilities, and is compatible with a wider range of aspirants than the majority of other legions can more than make up for that initial flaw if leveraged in the right way. Prior to their betrayal, the Iron Warriors were the greatest masters of Siege Warfare in the entirety of the Imperium, and though this won them little glory, it was a specialisation as worthy as any other.
--[X] Legendary Gene-Seed
--[X] Adaptive Gene-Seed
--[X] Potent Gene-Seed
-[X] Truy II: A death world sharing a system with the fortress world of Truy I, both of the worlds in the system are under constant attacks from Ork empire of Greeeze that resides only a short distance away. Naturally, the fortress world of Truy I tends to hold up better given it's defenses are among the very best in the Imperium. (Segmentum Solar).
Traits
Gaze of the Eye: This Chapter can see the Eye of Terror from nearly any place in the galaxy, even if there is no logical way it could possibly be visible.
Siege Masters: This Chapter has an innate mastery of siege warfare, be it as the defenders or as the assailants. (Free due to chapter/world combo).
Increased Replenishment: This Chapter's Gene-Seed is blessed with being compatible with a far wider range of candidates, both increasing recruitment and improving the odds of the implantation surgery being survivable. As a result, it can replace it's casualties at a much higher rate than normal for a Space Marine Chapter.
Legendary Spite (Legendary): This chapter's sheer spite is the stuff of legends. On the negative side of things, it can lead to them making many enemies or over focusing on certain foes. However, it conversely also enables them to push towards feats of skill, ingenuity, and sheer physical capability that other Astartes may find hard to match out of sheer refusal to give their enemies the satisfaction.
Double Sized: The Chapter is twice the size of the average Space Marine Chapter, with a total of 20 Companies instead of the 10 laid out by the Codex Astartes, due to the unique demands of the Truy system. (Free due to mandate and world combo)
Guard Affinity: This chapter has an affinity for the mortal soldiers of the Imperial Guard, and works well with them.
Artillery Masters: This chapter has masterful knowledge of indirect fire weapons, and can employ them to great effect.
Pottery: This chapter practices the art of pottery in its spare time.
If your memories of the Siege of Terra, as well the general state of Segmentum Solar, are any indication then any chapter in charge of defending Solar is going to have to deal with casualties.
…. A lot of casualties.
As a result of this the Iron Warriors Gene-Seed is the ideal choice, for it's comparatively rapid replacement rate will allow the Chapter to make up for their losses and still fulfill their duties.
Oh, and because you find the idea funny. One must find humor where they can if they wish to avoid utter insanity in your line of work, after all.
Hmmmm... a correction to that internal assertion. One needs to find humor where they can if they wish to go even more insane than being in this line of work already requires.
You have 1 charge of extra equipment.
[ ] Write in Name
[ ] Write in or post a picture of the chapter colors.
[ ] Write in chapter symbol.
[ ] Write in chapter creed. (Optional).
Normal Training Options
[ ] Scout Training: The Chapter's Marines are given more advanced training in the art of scouting, and as a result more of its Marines remain as dedicated scouts - even after being promoted from the rank of Scout Marine proper. They afford greater reconnaisance and intelligence gathering abilities, as well as improved stealth warfare.
[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
[ ] Entrenchment: The Chapter is better at erecting and maintaining fortifications than average.
[ ] Blademasters: The Chapter's Marines have honed their skills with the blade, and are among the finest swordsmen in the Imperium.
[ ] Deepstrikes: More so than even other Space Marines, this Chapter has gained a mastery of the orbital strikes Adeptus Astartes are famous for.
[ ] Marksmen: Even among Space Marines the marksmanship of the Chapter is top of the line.
[ ] Spear Training: The Chapter is especially well trained in the use of spear and javelin like weapons, this does not cover staves or pole-arms however.
[ ] Chaplains: The Chapter is blessed with more Chaplains than average among its numbers, and higher quality as well. Treachery and corruption will find it far harder to grow within their ranks.
[ ] Boarding Specialists: The Chapter's Marines are truly masters at boarding voidcraft - even by Space Marine standards.
[ ] Counterintelligence Training: The Chapter is proficient in the art of detecting and thwarting enemy infiltration attempts.
Normal Equipement Options
[ ] Extra Assault Packs: The Chapter has a great number of Assault Packs, letting them retain a greater number of Assault Marines in each Company.
[ ] Heavy Weaponry: The Chapter is well supplied with heavy weaponry, and can field a larger proportion of Devastator squads.
[ ] Specialist Ammo: The Chapter has a ready source of specialized bolter rounds, letting them bring the best possible ammunition for any engagement.
[ ] Extra Rhinos: Though many would call them simple metal boxes, the Rhino is a capable transport and this Chapter has some to spare.
OOC: Special thanks to me beta reader for looking this chapter over.