The Long Founding (Warhammer 40k)

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[ ] Scout Training: The Chapter's Marines are given more advanced training in the art of scouting, and as a result more of its Marines remain as dedicated scouts - even after being promoted from the rank of Scout Marine proper. They afford greater reconnaissance and intelligence gathering abilities, as well as improved capacity for stealth warfare.
I want this. Just for the fact that these are giant, scaly, golden glowing bois. Who ride actual flipping dragons! Only thing worse than that is stealth dragons!
 
…Could Grimm make a full Chapter of Tech Marines for the express purpose training up Tech Priests in vital areas?

Given he was forced to do some teaching, he just might be willing to do a tech focused chapter - things like terminator armor and contemptor dreadnaught knowledge. Though is does go to show one of the admech's problems in that it took being told there is literally no one else who knows the tech to have a senior member teach others about it.

I want this. Just for the fact that these are giant, scaly, golden glowing bois. Who ride actual flipping dragons! Only thing worse than that is stealth dragons!

Just remember if there are no survivors no has seen you, perfect stealth run.
 
Could I suggest political training? With the Anathemic nature these boys have and their Empathy they could legitimately be able to steer the Imperium in a better direction. Also counter Intel would also be good.
I think maybe, I could drop the Apothecaries but on the other hand fast learners, powerful psykers and throne thing, could make the slow down the decay of the Emperor. On the other hand a draconic dominium would make a great hoard
 
bigger question is what is the exact purpose of the chapter based on the emperor's desire not what we want. so politic might be a waste
 
I think blademaster would be a great pick since when combined with their strong psyker powers we would be getting the equivalent of paladins/magical knights. Imagine these guys riding golden dragons while wielding swords backed by legendary skills. Not to mention that the sword skills could be combined with their high magical skill.

It could also fix the typical wizard issue of not being as good at close range combat. It would also make them better against non chaos enemies, which of which there are a lot of.
 
I think maybe, I could drop the Apothecaries but on the other hand fast learners, powerful psykers and throne thing, could make the slow down the decay of the Emperor. On the other hand a draconic dominium would make a great hoard
I mean they are mostly going to be protecting some tech, not to mention that they will be getting the attention of the Imperium at large because of how much Empyness has been injected into this Chapter, it would be a good idea to use of this to our advantage. Not to mention with politics they could grow great alliances with many people and chapters creating a lot of allies to draw on.
 
[] Plan: Empyreal Dragons
-[ ] Empyreal Dragons
-[ ] Golden Primarily, Black Secondary
-[ ] Golden Dragon head on Black background (This but reversed colors)
-[ ] "It is the light that brings hope, and connects us all together. We are a beacon that drives away that darkness of ignorance and chaos alike, and binds humanity together."
-[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
-[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
-[ ] Techmarines: This chapter has more Techmarines in its ranks than normal, improving the quality of their equipment and allowing them to create a greater quantity of advanced wargear.
-[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course.
-[] Terminators
use 2 charges of extra trainers, 1 charge of extra terminator armor.

As others have said, we should in theory have two extra trainers, and not at least doubling down on librarians is a crime here. I'd triple down, but techmarines are likely needed to speed up deployment of the webway or mini-astronomicons this chapter is likely intended to spread.

If we can have non-compliant chapter options, I think this one of all chapters should be allowed to have more forces than normal, given they're insanely hard to corrupt and pretty much channel the emperor directly, but that's probably not an option.
 
The Dreadnaughs of this chaper take the form of mechanical dragons, and have a plasma breath weapon.

They also use Dragons as mounts, causing no small amount of envy from the rest of the Adeptus Astartes XD
 
I cannot stress this enough but outside specific ideologies and situations going politics is a terrible idea. People seem to miss the fact that Imperium citizens have very different views to modern first world people. Space Marines were never meant to be political in nature as well.
 
-[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
-[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
Uh, I don't think you can buy two of the same training options.
 
Definitely librarians and techmarines, personally id go with counter-intelligence as well, seeing as these boys will be guarding the REDACTED tech.
We probably don't want that to fall into the wrong hands.
 
I cannot stress this enough but outside specific ideologies and situations going politics is a terrible idea. People seem to miss the fact that Imperium citizens have very different views to modern first world people. Space Marines were never meant to be political in nature as well.
See below for why, but I'm pretty sure the traits of the Chapter, the nature of the Chapter's Homeworld and the location of the Chapter mean this Chapter is not going to be able to avoid intense interaction with the Imperium's politics.

bigger question is what is the exact purpose of the chapter based on the emperor's desire not what we want. so politic might be a waste
They are near Sol and whilst they have an objective? They don't necessarily need to do everything themselves. Politics training might very well be essential because it means their presence near Sol and on one of the holiest planets which could be a Shrine World doesn't run into the issue of 'Other groups do all they can to cripple the Space Marine Chapter subtly and/or drive them off their homeworld'.

It also has the advantage that the Chapter can then turn all those political games back onto their opponents/foes and also take advantage of the other Imperial Institutions to boost their capabilities. Counter Espionage a bit lacking? Trade some favours with the Inquisition, Light Bringers Chapter and Synopticon so they fill in the gaps. Need to improve defences? Negotiate lessons with the Steel Champions, the Imperial Guard and the AdMech whilst also seeing what technologies and equipment the AdMech and Administratum can grant.

These guys are more or less right in the Imperium's Political Heartland. Whilst politics could go badly, it's also something where ignoring or discounting them potentially goes just as badly and finding success? Has the possibility to go extremely well even before we factor in the traits which basically shout 'Chosen by the Emperor!' that the Chapter has.

For combat capabilities, I strongly favour grabbing Librarian Training. For 'do the task they are assigned as best as they can', I personally believe Politics Training might very well be nearly essential. Which just leaves a third Training option to boost whatever we want and there...

Well, I can see an argument for Techmarines (my personal initial choice) because that means they may be able to deal with the technology granted to them better, particularly when the Librarian training is factored in. If we want to secure against infiltration, then Counter-Intelligence Training would be useful but that also raises the question of 'might the opponents decide Fuck Subtlety?' if we hardened too well and we should be getting decent support on that matter already from the rest of the Imperium (if the Chapter doesn't fuck up relations or have relations fucked up for them) and the Emperor's influence (however minimal that is, because he did order this Chapter made so as to reduce how much he personally has to focus on the matter).

Other combat training traits are... Frankly, I don't think that's what we should be aiming for with this Chapter. In a way, it goes against their role because their location means an invasion should be either extremely hard and see them reinforced by a lot of allied forces or a sign that everything has gone to hell already. Which leaves Entrenchment as a 'special' sub-category of Combat Training that I've already covered why I believe it's not critical that we have the Chapter innately trained to a superior degree in that, and the other Specialists up for debate.

I don't think this Chapter would benefit a significant degree from having Chaplain training. It just lacks some of the synergy though if we don't take Counter-Intelligence Training I can see a case made for it. Apothecaries however... Again, useful but are we sure that's what we want? Though I suppose Civilian Empathy and maybe the Golden Dragons traits would synergise with Apothecaries...

So that leads me to supporting the following:
[ ] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
[ ] Politics: This Chapter has grown adept at manipulating the surrounding political landscape. A sad necessity, in the increasingly politically driven Imperium.
[ ] Techmarines/Counter-Intelligence Training/Apothecaries

And because I want to make sure, @undead frog Just how politically involved does our Chapter's Homeworld and said Homeworld's location make things for them? Like, is this something where it's obvious that they can probably avoid political involvement or is it a case of 'Guys, read the description of the Politics Training Option and consider where this Chapter lives' for what's going to happen?
 
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Maybe they should get some political training too? If only so they don't get jerked around and ordered away from their duties

Edit: had only read the first page or so. Other people have already brought this up
 
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Need to remind you that they have a fast learner trait which means we can learn stuff pretty fast, which means if we get Steel Champions and Imperial Fists to teach us about entrenchment? They will likely. Especially I imagine Radiance will actually lessen Gaze of the Eye that SCH has.
 
Maybe they should get some political training too? If only so they don't get jerked around and ordered away from their duties

Edit: had only read the first pag or so. Other people have already brought this up
Should be noted that even inquisitors can't tell SM's what to do and have to resort to asking them for assistance instead. On top of that these guys have been created by decree of the Emperor and are blessed by him.

As a reminder people were saying the same thing about needing politics for the Seraph only for it to have turned out to be a non issue.
 
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wouldn't the argument about fast learning skill apply to polictics as well? so they don't need it?
 
[X] Plan: Hic Sunt Dracones
-[x] Write in Name: Emperor's Dragons
-[x] Write in or post a picture of the chapter colors: Golden Scales withe Red Trim.
-[x] Write in chapter symbol.This but made of Golden Flame
-[x] Write in chapter creed. (Optional). "Come not between the dragon, and his wrath." "Hoard those closest too you, and burn all who endanger them!"
-[x] Librarians: The Chapter's Librarians are particularly well trained, and have far greater resistance to the temptations of the warp. They are far less likely to fall to Perils of the Warp, and offer more potent psychic support.
-[x] Counterintelligence Training: The Chapter is proficient in the art of detecting and thwarting enemy infiltration attempts.
-[x] Politics: This Chapter has grown adept at manipulating the surrounding political landscape. A sad necessity, in the increasingly politically driven Imperium.
-[x] Techmarines: This chapter has more Techmarines in its ranks than normal, improving the quality of their equipment and allowing them to create a greater quantity of advanced wargear.


Edit: @undead frog did I do this right?

I cannot stress this enough but outside specific ideologies and situations going politics is a terrible idea. People seem to miss the fact that Imperium citizens have very different views to modern first world people. Space Marines were never meant to be political in nature as well.
Unfortunately as shown by the Minotaurs and Marines Malevolent Chapter's are going to be involved in politics eventually and were going to want to curve the Lords of Terra at some point.


[X] Plan Surviving in Segmentum Solar V1.1 (with Extra Thunderhawks)



[X] Plan Surviving in Segmentum Solar V1.2 (with Extra Dreadnoughts)



[X] Plan Surviving in Segmentum Solar V1.3 (with Specialist Ammo)


[X] Plan: Celestial Dragons - hoard management
 
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