Ok, I've written up some... you can think of them as mega-projects, but I see them more as groupings of projects that make sense to do all at once and simplify the amount of information that questers have to keep track of.
[] Develop Industrial Automation (0/3)
-[] Develop Programmable Logic Controllers
-[] Develop Sensors & Actuators
-[] Build Capital Goods Factory
[] Develop Native Household Appliances (0/3+1)
-[] Reverse Engineer Western Appliances
-[] Design Native Appliances
-[] Build Appliance Factory
-[] (Optional) Market Appliances Overseas
[] Develop Native Consumer Electronics (0/3+1)
-[] Reverse Engineer Western Consumer Electronics
-[] Design Native Consumer Electronics
-[] Build Consumer Electronics Factory (Requires Electronics Factory)
-[] (Optional) Market Consumer Electronics Overseas
[] Develop Native Heavy Machinery (0/???) (
@HeroCooky, there's a lot to this list, and they're a lot simpler mechanically than military equipment - can we just roll them all into a megaproject and reduce the mental workload for players?)
-[] Develop
Omni-Tractor
-[] Develop Bulldozer
-[] Develop Excavator
-[] Develop Backhoe
-[] Develop Loader
-[] Develop Dump Truck
-[] Develop Grader
-[] Develop Scraper
-[] Develop Trencher
-[] Develop Pile Driver
-[] Etc.
-Build Heavy Machinery Factory
[] Develop
Meteor Jet Engine Family (0/6)
-[] Develop Meteor-B (bi-modal): Can switch between a hybrid electric turbofan subsonic mode, and a turbojet Mach 1.6 supercuise mode.
-[] Develop Meteor-C (counter-rotating): Eliminates stator blades in compressor in favour of counter-rotating drum, reduces total compressor airfoils by half with a commensurate decrease in cost and length.*
-[] Develop Meteor-E (
exoskeletal) (0/?): Uses the IT derived bearing technology to switch to an all drum design that lets us use cheaper ceramic airfoils and run the engine hotter. (THIS IS A GOD-ENGINE THAT WILL CEMENT OUR ACE COMBAT CREDENTIALS)
-[] Build Turbine Production Facility**
-[] Build Electric Motor Production Facility***
*Apply to all mil-spec turbines we manufacture, not just jet engines.
**Builds turbine engines for more than just jet engines.
***Builds electric motors for more than just jet engines.
[] Develop
Zen Multi-role Fighter System (0/7) (Requires Meteor-B Engine Minimum)
-[] Develop Airframe
-[] Develop Avionics
-[] Build Plane Factory
-[] Develop Short Range Missile
-[] Develop Mid-Range Missile
-[] Develop Anti-Ship Cruise Missile
-[] Build Missile Factory
[] Develop
Tao Air Transport Family (0/3+2)
-[] Develop Tao Aircraft
-[] Develop AWACS Variant
-[] Build Plane Factory
-[] Develop Cargo & Passenger Variants (not immediately necessary)
-[] Develop Aerial Refuelling Variant (not immediately necessary)
[] Develop
Tigerfish Submarine System (0/4)
-[] Develop Tigerfish Submarine
-[] Build Submarine Slipway
-[] Develop Barracuda Torpedo
-[] Build Torpedo Factory
[] Establish Coast Guard (Like oceanic Starfleet compared to our submarine Navy) (0/5+2)
-[] Fund Guangchou Coast Guard
-[] Develop Patrol Cutter
-[] Build Patrol Cutter Slipway
-[] Develop VTOL
-[] Build Plane Factory
-[] (Optional) Develop Science Ship (exactly what it sounds like)(not immediately necessary)
-[] (Optional) Develop Base Ship (think an amphibious assault ship but dedicated to oceanic research and engineering)(not immediately necessary)
[] Develop
Hearth Small Modular Reactor (0/10)
-[] Acquire nuclear reactor technology from the PRC (-3 CO) (0/1)
-[] Investigate Thorium Fuel Cycle Physics (0/1)
-[] Develop Two Fluid Reactor Core (0/2)
-[] Develop Liquid Fuel Reprocessing System (0/1)
-[] Develop Supercritical Carbon Dioxide Brayton Cycle (0/2)
-[] Build a Reactor Factory (0/1)
-[] Build a Reprocessing Facility (0/1)
-[] Build a Waste Storage Facility (0/1)