Didn't we kill one in the rolls with 6 HP damage?
Didn't we kill one in the rolls with 6 HP damage?
You did, I just made a goof.
"...are you absolutely certain this is the human mech that gave you so much...trouble?" Scrapheap asked slowly as he observed the realtime feeds. A clawed hand readjusted the monocle-optic, clicking sounds echoing on the dropship's bridge as he tried to see if his optic was fooling him.
Surely...surely the human machinery that nearly forced him to reconstruct Bandit's internal infrastructure couldn't be this bad at combat, could it?
"Uh...yes?"
Scrapheap remained silent as a follow on attack from the - he double checked his records, ah, yes - the Beowulf launched into what was admittedly an elegant sweep kick miss again. In response, the lead Drone readied the improvised mining blaster, the drill spinning fiercely as the focusing lens began to collect power.
Bandit just placed a hand over his face plate as the crystal then abruptly shut down, the earlier stumble having caused something to go out of alignment.
Scrapheap remained silent as he watched the Drones coalesce around the Beowulf, watching what was less of an epic struggle and more of a failed bar brawl in a satellite down-district pub brawl. The human war machine was surprisingly agile - one would almost mistake it for a Kaus if it weren't for the fact they had confirmation there was a human piloting it - but the incompetents attempting to mob him might as well have been consuming junkyard-fabricated shards.
"You're making me look bad!" Bandit screeched as he tore through the terrain. His larger, boxier Configuration form was still hell on wheels, no matter what any of the others thought. And the soon-to-be-trusty Mk. II blaster was spewing overcharged energy blasts, leaving glass crater after glass crater with each volley. Nevermind the fact that the damned Beowulf was already Configuring to get out of the way, practically tipping on one side to avoid his blasts on some of his turns. Nevermind the fact that the weapon was already trying to feed him warning signals that he blithely ignored.
Even when it was losing, the Beowulf was making him look bad!
And meanwhile, the negaverse is considering how they plan everything after the one guy talks about the impact that everything failing turn 1 had on the engagement in the rematch between Bandit and Timberwolf!Bandit twisted his head, easing up some of the servo tension in his neck. "Alright, big ugly," he growled, the Mk. II humming strangely in his arms. "Let's try this again!"
"Funny, that's my line," the human responded harshly. Even as damaged as it was, gaining a size and mass-up would do wonders to any sentient's self confidence. It slammed one hand into an open palm, the echoing sound resembling a gun platform recoil. "Let's go!"
...If the latter technique is viable, then that would make all of our super mecha super annoying.So, Beowulf is showing that it's more equipped as a Duelist machine. The Free Brother mooks are significantly higher tier than the Westphalians, which makes sense, and Kaiju don't really do mooks beyond things like suicide drones.
We may want to consider launching pre-combined when engaging Kausians.
On the possibility that Basarin brought up about checks for forced decombining, I'm in favor. Feels Genre appropriate and encourages bringing multiple combine units to act as HP refreshs.
I disagree. The main point of this operation is to kill or capture Bandit, because he has been especially active in raiding Earth. If we can take down both all the betterHmm, Alpha-Strike right off the bat and hope that we bring one of their health bars low enough that they retreat? Or should we focus on taking down Scraphead? If he goes down then that's the Free Brother's main/most experienced "medic" off from the board, which, in my opinion, is way more advantageous than taking down Bandit.
Way I see it, Bandit is known to be a early tech adopter, that means he's our loot Piñata here. Beat him and we can get access to new Xenotech, like that knife.Hmm, Alpha-Strike right off the bat and hope that we bring one of their health bars low enough that they retreat? Or should we focus on taking down Scraphead? If he goes down then that's the Free Brother's main/most experienced "medic" off from the board, which, in my opinion, is way more advantageous than taking down Bandit.
Bandit did have a Dispersion Field on the First encounter, but if I recall correctly Zulu was the one who maintained it, so it is possible that it's no longer on working order.- Bandit doesn't seem to have the agile trait or built in damage reduction, but I bet he has an energy shield.