I dunno if I told this here or not, but I'll repeat just in case: Watch out with movers, sometimes they have a tendency to be light-fingered.

Oh, trust me, I've had those experiences before. But if they out and out steal something, I've made sure to make it incredibly unpleasant for them in the one way they don't want to deal with:

Bureaucratic investigations.
 
Turn Six, Year Three - Neck Deep in It
Moving, settling in, and making coordination eats up a lot of your time. Barely leaves you time to write quest updates, or have another round of Slay the Spire. *nods sagely*

Still, here we are! Now, I'm pretty sure I missed something somewhere, so I'm sure you all will let me know. But I won't get to it tomorrow - I'll be occupied with the move pretty much all day. So for that, I'm also going to let the vote run for awhile this week.

Sorry again for making you all wait, and for those who are sticking with it, thanks again. :)

1500, 1 June, A.D. 2072
Commandant's Office


Success begets more work. It's a sad fact of life, that if you show you are competent, more and more work will be poured onto you. Without really any regard as to if you're getting overburdened. You learned that lesson pretty early on as a lieutenant, and you learned to stay a little below the radar after that.

Unfortunately, you don't really get that option with this job.

You sigh as you stand in front of a whiteboard hanging on the wall of your office. As much as holotechnology and haptic feedback make things easier to manipulate on computers, you just get a much better feel for organizing things when you write it down.

But the sheer spaghetti chart that faces you makes you question that sometimes. To writ:

- An entire battleship wreck has gone missing.
- Bandit and his roving swarm of Drones continue to plague the North American District.
- Kaiju activity continues to run rampant, though thankfully it's being kept in check by Mercury V...so far.
- You are on the cusp of researching space faring technology. [Note to self: have Sasaki look into making this a second dropship option]
- The new AIs need to get some acclimatization going to settle in properly.
- More coffee.
- Dragon's Horn K-Fang complete; need to do something with it.
- More coffee.
- Marine Expeditionary Forces mustering for new formation soon. Must dedicate chassis' for new formation.
- Combination of Perseus. Progress? Look into it.
- More ALL OF THE COFFEE.

"Sir?"
You glance over to see a concerned looking Katarina. "You...you can't have all of the coffee." She shrivels slightly as you just fix her with a look. "...can you?"

"Watch me."

Landing Pad Roll = 4.
  • Base Income - 20 RP
    • Modifiers
      • Landing Pad - Generating +3 RP
      • EUGDF Commission - Generating +2 RP; One Turn Remaining)
      • Energy Shard Processor - Generating +5 RP. Will cap at +6 RP at Turn Eight, Year Three
    • RP INCOME – 30 RP
    • Expenditures
      • The Oracle - 1 RP – Locked for 1 more turn
      • A Sheepish Request - 1 RP – Locked for 4 more turns
      • Over There - 1 RP - Locked for 1 more turn
      • Excavation Again - 1 RP - Locked for 1 more turn
      • Pilot Training – Medium Investment - 1 RP – Locked for 1 more turn
      • Pilot Training – Heavy Investment - 1 RP - Locked for 3 more turns
      • Experimental Projects – Heavy Investment - 2 RP – Locked for 2 more turns
      • Variable Configuration - Heavy Investment (Perseus) - 2 RP - Locked for 2 more turns
      • C-Crystals - 2 RP – Locked for 1 more turn
      • Gift of the Regent - Early Space Flight - 1 RP – Locked for 1 more turn
    • RP EXPENDITURE - 13 RP Locked This Turn
Total Income - 17 RP

Special Actions

Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.

Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
Comtesse de Valor - It's almost done. The Regent assures you that you will soon have an independent agent who can respond to hotspots quickly.

Given how things are going, you have a feeling you're going to need Satsuma fairly soon.

Duration: 1 Turn



The Oracle of Gasparton - Delphi is almost ready for prime time. Galbinus and Patch are already quite pleased with the preliminary diagnostics, and with her on board they can actually begin launching more than just disruption operations against the Free Brothers.

Cost: 1 RP Locked
Duration: 1 Turn
Upon completion, Galbinus will offer you a selection of boons to call upon



A Sheepish Request - You will not ask what the Engineers are doing to the innards of the super carrier. You will not ask what the Engineers are doing to the innards of the super carrier. You will not ask what the Engineers are doing to the innards of the super carrier.

The less you know, the more the Naval Defense Force representatives look agitated.

Cost: 1 RP Locked (1 RP Locked Next Turn)
Duration: 4 Turns (Remember that bit about long-term? It's still a thing.)
Chance for Breakthrough (2d6, Threshold of 5-6)



Over There - Colonel Bernard's people have already arrived, and you've spent the last month simply getting them acquainted with the various pieces of equipment that they might be called on to use soon. You'll have to make a decision on how much to invest in what sort of formation they will be in, but this will soon be another unit that can defend the base, or support the outings of the Super Robots.

Kind of him, really.

Cost: 1 RP Locked
Duration: 1 Turns
New Support Formation - Options to be presented at Reaction Force Post



Excavation Again - How the hell does an entire sunken monument from the twentieth century go missing? Something like that hasn't happened since the Olympic Flame was stolen back in the 2050s!

Ichiro and Anna are now all but expecting something interesting to happen. Explosions are likely.

Cost: 1 RP Locked
Duration: 1 Turn

Super Robot Construction - If you want to start in on a new Super Robot or bring one up to code, you know how by now.
Cost: Variable (how much do you want?)
Duration: 3 Turns

A Friendly Visit - You have a...competitor of sorts. A competitor that you have had at least two years of headstart on, on an entirely different development track than what you have already developed. To your knowledge, they don't have anything remotely close to K-Class Materials, they certainly don't have the Super AI, and they're reverse engineering the Westphalian line of mecha.

BG Peters was rather irate about the whole thing, but there's no sense over antagonizing them outright either. Let the bosses above both of you have their turf wars. You at least want to see what's going on, and to see if you and your counterpart could come to some sort of understanding.

[] A Friendly Visit
Cost: 2 RP
Duration: 1 Turn
Gain insight over new mecha project

Well, since you're here... - Something is about to go down in the coasts of northern France, what with Anna and Ichiro scouring the area for...heavens only know at this point. That said, while there's no guarantee that they'll oblige you due to competing contracts and schedules, the European District is the area of responsibility of the Valiant. Why not reach out to them and see if they can't lend Anna and Ichiro a hand?

Anna's tunnel vision seems to have forgotten them, but that's your lot in life as a logistician...

[] Well, since you're here...
Cost: 3 RP
Duration: 1 Turn
Chance for success (1d6, Threshold of ???)
Gain some measure of support from Mander Security Solutions

Settling In - Charlie, Frankie and Iris are now the newest additions to the team. You've been letting them just explore the area while still in their Jackal frames, and letting the wider staff get acquainted with them. At the same time, some of the Legion have also been frequenting the grounds a little more when they're not busy with whatever it is Galbinus has planned for them - some are just legitimately curious about the newcomers.

Patch, of course, is a familiar sight as he worries over the mecha's health.

That said, they were developed with supporting the Perseus in mind, and the pilots of that very chassis are still in training. Even if you're not exactly going to field them as Jackals (Beowulf scale or not), there's an opportunity here.

[] Settling In
Cost: 3 RP
Duration: 1 Turn
Chance for breakthrough (2d6, Threshold of ???)
Chance to learn/add traits to the Trio; smaller chance to aid in trait development for current Pilot Training projects)

After Market Scrounging - The old saying of 'it fell off the back of a truck' really doesn't work these days. Not with the advent of global trackers, inventory sheets with very specific serial numbers, and the dreaded word of accountability. Even the decommissioned stuff, as you found out with the Pegasus, can be guarded jealously like a mother bear watching her cubs.

But even today in the 2070s, people find a way.

For example, you're not sure why your staff is asking you for the old, really old, massive rocket engines used on space shuttles at the turn of the century. Nor do you understand the various laundry list of things they're asking for. Is it going to help? Or is this a case of the chuckles for the sake of Science?

SCIENCE!

After closing the window, you get your thoughts back on track. Logistician: Well, the bottom line is that you can reach out to people, but you still see this as having rather dubious return value. But you're not investing much into it, so...

[] After Market Scrounging
Cost: 1 RP
Duration: 1 Turn
Chance to find something useful (1d6, Threshold of ???)
One-time chance to make something out of old, decommissioned equipment - results will vary



Defense Force Actions

Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
Pilot Training - Medium Investment
Cost: 1 RP Locked
Duration: 1 Turn
Chance for breakthrough (2d6, Threshold of 5-6)



Pilot Training - Heavy Investment
Cost: 1 RP Locked
Duration: 3 Turns
Chance for breakthrough (3d6, Threshold of 5-6)

Reaction Force - Now fully operational, and with a Super Robot ready to go, you are in a prime position to start scanning the world for any potential hotspot to intervene in. Brigadier General Peters has assured you that there will be no conflict of jurisdiction; you are only going to be diverted to an area which really needs a Super Robot that no one is going to complain.

At least, not as much as the Naval Defense Force asshats.

Reaction Force
Cost: N/A
Chance for detecting something of worth (1d6, Threshold Unknown)

Pilot Training - The Pilot Exchange Program is sending back out its first set of graduates. All of whom have earned their certifications in the fiery hellpits of the DFRI's simulations. That said, you aren't entirely heartless (just mostly). You did give them about a week's worth of off-time before sending them back to their units.

Sasaki and Diana still weren't too impressed by the majority of the candidates.

2LT Zhang is also undergoing additional pilot training. She might be assigned as Tellison's co-pilot for now, but you want to know if she has any additional piloting talents that the earlier simulations haven't accounted for just yet.

You may choose one. If you have an investment project ongoing, you may still choose one and run concurrently.

[] Pilot Training - Light Investment
Cost: 2 RP (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for breakthrough at Disadvantage (1d6, Threshold of 5-6)

[] Pilot Training - Medium Investment
Cost: 3 RP (1 RP Locked Next Turn)
Duration: 2-4 Turns
Chance for breakthrough (2d6, Threshold of 5-6)

[] Pilot Training - Heavy Investment
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)

Security Net – You really should find the time to rename this line of projects. With all of your investment, it will literally take the most overt, blatant and blindingly obvious army to come knocking at the doors of the DFRI. And with years of investment layered on top of it, some from the very first month of the DFRI's existence, along with the living terror that is Adriana [Thanks, chief! ^_^], there is practically next to no possibility of anyone infiltrating you.

Now? Now you supplement the Reaction Force Network. Now you go looking for trouble before it comes to find you.

This is understandably a large shift in priorities from what has been standard from the last two and a half years, but Sasaki and Diana assure you that they'll have something more specific lined up by next month.

[] Security Net - Light Investment
Cost: 2 RP (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for breakthrough at Disadvantage (1d6, Threshold of 5-6)

[] Security Net - Medium Investment
Cost: 3 RP (1 RP Locked Next Turn)
Duration: 2-4 Turns
Chance for breakthrough (2d6, Threshold of 5-6)

[] Security Net - Heavy Investment
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)

Frontier Justice - Bandit is still out there, and he's still out there causing chaos with his brand new batch of Drones. This state of affairs continues to...irk you.

Callaghan agrees, and has a suggestion for you. This won't out and out take him down, but he's presented the idea of patrolling with the Beowulf himself, and using himself as bait. He'll likely draw the attention of his drone minions first, but this will make a follow up operation to track down Bandit and his posse all the simpler when the time comes to mobilize for it.

[] Frontier Justice
Cost: 3 RP (1 RP Locked)
Duration: 2 Turns
Chance for breakthrough at Advantage (3d6, Threshold of ???; Advantage due to Bandit's enmity with Beowulf)
If taken, Callaghan and Beowulf will be unavailable outside of Reaction Force options



Engineering Actions

Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.

Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
Experimental - Psychic Echoes - Wilde and Henry have Sam's notes in hand, and they're also noticing that the Psychic Echoes phenomenon is not just a fluke. This only applies to machinery that is operated with the MMI helmets, but it feels like things are becoming hardcoded physically into the materials depending on what actions the MMI expects out of them. Almost like wearing in a brand new pair of shoes.

This bears further investigation.

Experimental Projects - Heavy Investment
Cost: 1 RP Locked (1 RP Locked Next Turn)
Duration: 2 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)



Variable Configuration - Heavy Investment (Perseus)
Cost: 2 RP Locked (2 RP Locked Next Turn)
Duration: 3 Turns Remaining
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)

Variable Configuration – There is a lot of ground to cover here. Wilde and Henry have created all sorts of new designs, but they haven't exactly been tested properly yet. Before properly handing them over to the test pilots, they want to run some additional tests, and they certainly would like to see if they can come up with something new.

Wilde also has a few specific projects he thinks requires your attention and approval. Though the Beowulf is now fully online and active, it's still missing one feature, something they're not sure they can reliably activate just yet.

You may choose one, plus the specific projects listed below. If you have an investment project ongoing, you may still choose one and run concurrently.

[] Variable Configuration - Light Investment
Cost: 2 RP (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for breakthrough at Disadvantage (1d6, Threshold of 5-6)

[] Variable Configuration - Medium Investment
Cost: 3 RP (1 RP Locked Next Turn)
Duration: 2-4 Turns
Chance for breakthrough (2d6, Threshold of 5-6)

[] Variable Configuration - Heavy Investment
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)

The theoretical triple combination of the Beowulf's support platforms is much closer to a reality. Jiro has shown a lot of interest in this project, with predictable loud rejections and complaints from Lana. Given that their mutual antagonism seems to be a force multiplier when it comes to these things, you might well just sic the two of them on this one since the Seeker worked out so well.

[] Triple Combination
Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
Duration: 3 2 Turns (Thanks, Lana!)
Beowulf will be able to call on a theoretical final formation, to be summoned in times of dire emergencies.

Supercomputer AI – Still plenty to be done going around, but Novgorod Computing Solutions' workload has just lightened considerably with the completion of the Trio. They've since transitioned to just monitoring their mental wellbeings, and Ignatov is happy to take on additional work.

You may choose one. If you have an investment project ongoing, you may still choose one and run concurrently.

[] Supercomputer AI - Light Investment
Cost: 2 RP (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for breakthrough at Disadvantage (1d6, Threshold of 5-6)

[] Supercomputer AI - Medium Investment
Cost: 3 RP (1 RP Locked Next Turn)
Duration: 2-4 Turns
Chance for breakthrough (2d6, Threshold of 5-6)

[] Supercomputer AI - Heavy Investment
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)

Experimental Projects – The sky's the limit with new, strange experimental projects. With the addition of what is being called the K-Fang class of kaiju materials by the engineers, all sorts of ideas are now being entertained. Of course, it's still up to you to approve them.

QM NOTE: I will allow you to add a preference towards which bit of science you want to lean towards as a preference, but that's no guarantee that the results will come out that way.

You may choose one. If you have an investment project ongoing, you may still choose one and run concurrently.

[] Experimental Projects - Light Investment
Cost: 2 RP (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for breakthrough at Disadvantage (1d6, Threshold of 5-6)

[] Experimental Projects - Medium Investment
Cost: 3 RP (1 RP Locked Next Turn)
Duration: 2-4 Turns
Chance for breakthrough (2d6, Threshold of 5-6)

[] Experimental Projects - Heavy Investment
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)



Science Actions

Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.

Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
Gifts of the Regent - C-Crystal Development - Lots of energy and an internal and complex AI system that manages it. Max is fairly certain that this means it's got its own methods of developing new C-Crystals, but requires outside input.

In short, time to drag Ignatov into this project to see if you can bridge the gap between alien operating systems and our own.

Cost: 2 RP Locked
Duration: 1 Turn
Chance for Breakthrough at Disadvantage (1d6, Threshold of 4-6)



Gifts of the Regent - Early Space Flight - Exactly as it sounds. It boils down to basic design principles for space-worthy vessels - engine designs, stress tolerances, even some pointers on how to ensure survival in the eventuality of void combat. Max really can't comment much more on it until she's given the time and resources to really dig into it, but from everything she's seeing, she should be able to make something out of this.

You are flabbergasted by the amount of resources Max is asking for, but she just gives you a flat stare whenever you bring it up. "Super Robots are expensive as it is, now you're asking us to tack on a Space Program. From scratch."

Well, when she puts it that way...

Cost: 1 RP Locked (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for Breakthrough (2d6, Threshold of 5-6)

ESP Theory - Sam is ecstatic, since Psychic Energy now has the potential to alter the composition of materials. Granted, it's probably a hell of a lot easier to do with K-Class for whatever reason than with standard building materials, but that gives Sam an idea.

So psychic energy, you've established, can already link with computer systems through the MMI. Heck, psychic energy interacts with standard materials ALL THE TIME anyway, but only if they're considered 'part of the wider machine' by the user. So what if you tried to alter some of the machine?

What if you wanted to try and supercharge the machine?

You may choose one, plus the specific project. If you have an investment project ongoing, you may still choose one and run concurrently.
[] ESP Theory - Light Investment
Cost: 2 RP (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for breakthrough at Disadvantage (1d6, Threshold of 5-6)

[] ESP Theory - Medium Investment
Cost: 3 RP (1 RP Locked Next Turn)
Duration: 2-4 Turns
Chance for breakthrough (2d6, Threshold of 5-6)

[] ESP Theory - Heavy Investment
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)

Kaiju Biotechnology – The K-Fang addition to K-Class Materials is promising all sorts of new ideas. Sam literally has too many to filter out, and at this point he's happily 'throwing science at the wall and seeing what sticks.'

You may choose one. If you have an investment project ongoing, you may still choose one and run concurrently.

[] Kaiju Biotechnology - Light Investment
Cost: 2 RP (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for breakthrough at Disadvantage (1d6, Threshold of 5-6)

[] Kaiju Biotechnology - Medium Investment
Cost: 3 RP (1 RP Locked Next Turn)
Duration: 2-4 Turns
Chance for breakthrough (2d6, Threshold of 5-6)

[] Kaiju Biotechnology - Heavy Investment
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)

Xenotechnology Research - You're...not sure if pairing Zulu with Max was the wisest idea you've ever had. Zulu's deadpan nature contrasts and balances Max's more manic moments, and the chaotic spark that is her mind suddenly is a bit more grounded, and more directed.

Welp.

You may choose one, plus the specific project listed below. If you have an investment project ongoing, you may still choose one and run concurrently.

[] Xenotechnology - Light Investment
Cost: 2 RP (1 RP Locked Next Turn)
Duration: 1 Turn
Chance for breakthrough at Disadvantage (1d6, Threshold of 5-6)
[] Xenotechnology - Medium Investment
Cost: 3 RP (1 RP Locked Next Turn)
Duration: 2-4 Turns
Chance for breakthrough (2d6, Threshold of 5-6)
[] Heavy Investment
Cost: 4 RP (1-2 RP Locked Next Turn)
Duration: 3-5 Turns
Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
You have quite the wealth of technological options to pursue thanks to your negotiations with the Regent. The only question is which one to pursue first.

Max is very blunt with you when you ask about her chances of success with the new technology. "This is literally alien space magic. Space Flight is honestly going to be the most familiar ground we're dealing with here; we at least started in the past hundred years on it."

Fair point. You suppose you've been spoiled by your team on how they've made the impossible happen before.

[] Gifts of the Regent - Empathic Focuser - You refuse to hold a discussion on this with neither Sam nor Max until you see some results. Especially after how crazy they were during the discussions. You could theoretically link this to the MMI, but first you have to figure out if you can even get this to work with the human psyche. The Regent certainly wasn't sure if it was a viable option or not, but it was very curious to see if the laboratories could make it work.

Guess the Institute is just a pioneer in about everything these days.

Cost: 4 RP (2 RP Locked Next Turn)
Duration: 4 Turns
Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
 
For example, you're not sure why your staff is asking you for the old, really old, massive rocket engines used on space shuttles at the turn of the century. Nor do you understand the various laundry list of things they're asking for. Is it going to help? Or is this a case of the chuckles for the sake of Science?

They've done good, so sure.
 

"Sir?"
You glance over to see a concerned looking Katarina. "You...you can't have all of the coffee." She shrivels slightly as you just fix her with a look. "...can you?"

"Watch me."

We've done the impossible on a day to day basis around here.

If we wanted to, I'm pretty sure we could acquire the rights to every coffee maker on the planet for our explicit use.

And no one would say anything, cause they'd understand we need it.
 
'[] After Market Scrounging
Cost: 1 RP
Duration: 1 Turn
Chance to find something useful (1d6, Threshold of ???)
One-time chance to make something out of old, decommissioned equipment - results will vary'




oh boy, watch as we crit and find either a super prototype or decommed experimental modle
 
Why? You constantly alluded that you have big plans for ot, but never explained what they were.
Really? I thought I went over it a few times when Veekie pointed out the potential uses of the Dispersion Field and I added in that we could combo it with Rocket Engines for a pseudo-biotic charge.

Well, there are other things I had in mind ofc but that stuff can wait for specifics, especially since the action itself seems to be more randomized than anything else.
 
It lives!

Well, since you're here... - Something is about to go down in the coasts of northern France, what with Anna and Ichiro scouring the area for...heavens only know at this point. That said, while there's no guarantee that they'll oblige you due to competing contracts and schedules, the European District is the area of responsibility of the Valiant. Why not reach out to them and see if they can't lend Anna and Ichiro a hand?

Tempting, if only to try scavenging one of the fallen body parts caused by battle damage for our science division.

[] After Market Scrounging
Cost: 1 RP
Duration: 1 Turn
Chance to find something useful (1d6, Threshold of ???)
One-time chance to make something out of old, decommissioned equipment - results will vary

Speaking of SCIENCE!!! ...

Frontier Justice - Bandit is still out there, and he's still out there causing chaos with his brand new batch of Drones. This state of affairs continues to...irk you.

Callaghan agrees, and has a suggestion for you. This won't out and out take him down, but he's presented the idea of patrolling with the Beowulf himself, and using himself as bait. He'll likely draw the attention of his drone minions first, but this will make a follow up operation to track down Bandit and his posse all the simpler when the time comes to mobilize for it.

Tempting, but we need a replacement for Beowulf if shit hits the fan.

The theoretical triple combination of the Beowulf's support platforms is much closer to a reality. Jiro has shown a lot of interest in this project, with predictable loud rejections and complaints from Lana. Given that their mutual antagonism seems to be a force multiplier when it comes to these things, you might well just sic the two of them on this one since the Seeker worked out so well.

[] Triple Combination
Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
Duration: 3 2 Turns (Thanks, Lana!)
Beowulf will be able to call on a theoretical final formation, to be summoned in times of dire emergencies.

What kind of project would be to upgrade all of the pieces of Beowulf to use the new cockpit/mini-mech? And/or upgrade them to use fusion engines?

[] Gifts of the Regent - Empathic Focuser - You refuse to hold a discussion on this with neither Sam nor Max until you see some results. Especially after how crazy they were during the discussions. You could theoretically link this to the MMI, but first you have to figure out if you can even get this to work with the human psyche. The Regent certainly wasn't sure if it was a viable option or not, but it was very curious to see if the laboratories could make it work.

If we got points to spare, this one sounds fun.
 
@Basarin can we have some more Income Options? I know we already have a lot but with the rate the DFRI is growing. We are going to run into a RP shortage soon. So it might be a good idea to have a chance for more RP soon.

[X] Plan Proactive Time.
-[X] A Friendly Visit Cost: 2 RP
-[X] Well, since you're here... Cost: 3 RP
-[X] After Market Scrounging Cost: 1 RP
--[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
-[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
--[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
-[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
--[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
--[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
-[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
--[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
--[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
--[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.


Total RP 15 - 1 = 14
3 RP Carry over to next Turn.
Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 11:43 AM, finished with 23 posts and 9 votes.

  • [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
    [X] Plan Questionmarks
    -[X] Well, since you're here... (3 RP) [1 Turn]; Chance for success (1d6, Threshold of ???)
    --[X] Katarina's Support
    -[X] Settling In (3 2 RP) [1 Turn]; Chance for breakthrough (2d6, Threshold of ???)
    --[X] Streamlined Resource Flow
    -[X] After Market Scrounging (1 RP) [1 Turn]; Chance to find something useful (1d6, Threshold of ???)
    -[X] Reaction Force; Chance for detecting something of worth (1d6, Threshold Unknown)
    -[X] Diana's Support at Pilot Training (Heavy)
    -[X] Triple Combination (4 3 RP, 2 RP Locked Next Turn) [3 2 Turns]
    -[X] Experimental Projects - Heavy Investment (4 RP, 1-2 RP Locked Next Turn) [3-5 Turns]; Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
    --[X] Let the engineers try to combine all DFRI frames with each other, and see if anything interesting comes up
    --[X] Engineering Expert (Jiro)
    -[X] Ivanna's Calm and Kausen Researcher prioritizing the one-turn-left projects
    -[X] Gifts of the Regent - Empathic Focuser (4 RP, 2 RP Locked Next Turn); [4 Turns]; Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
    [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.

Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 8:54 PM, finished with 25 posts and 10 votes.

  • [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
    [X] Plan Questionmarks
    -[X] Well, since you're here... (3 RP) [1 Turn]; Chance for success (1d6, Threshold of ???)
    --[X] Katarina's Support
    -[X] Settling In (3 2 RP) [1 Turn]; Chance for breakthrough (2d6, Threshold of ???)
    --[X] Streamlined Resource Flow
    -[X] After Market Scrounging (1 RP) [1 Turn]; Chance to find something useful (1d6, Threshold of ???)
    -[X] Reaction Force; Chance for detecting something of worth (1d6, Threshold Unknown)
    -[X] Diana's Support at Pilot Training (Heavy)
    -[X] Triple Combination (4 3 RP, 2 RP Locked Next Turn) [3 2 Turns]
    -[X] Experimental Projects - Heavy Investment (4 RP, 1-2 RP Locked Next Turn) [3-5 Turns]; Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
    --[X] Let the engineers try to combine all DFRI frames with each other, and see if anything interesting comes up
    --[X] Engineering Expert (Jiro)
    -[X] Ivanna's Calm and Kausen Researcher prioritizing the one-turn-left projects
    -[X] Gifts of the Regent - Empathic Focuser (4 RP, 2 RP Locked Next Turn); [4 Turns]; Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
    [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
 
Last edited:
Anyway,

[X] Plan Questionmarks
-[X] Well, since you're here... (3 RP) [1 Turn]; Chance for success (1d6, Threshold of ???)
--[X] Katarina's Support
-[X] Settling In (3 2 RP) [1 Turn]; Chance for breakthrough (2d6, Threshold of ???)
--[X] Streamlined Resource Flow
-[X] After Market Scrounging (1 RP) [1 Turn]; Chance to find something useful (1d6, Threshold of ???)
-[X] Reaction Force; Chance for detecting something of worth (1d6, Threshold Unknown)
-[X] Diana's Support at Pilot Training (Heavy)
-[X] Triple Combination (4 3 RP, 2 RP Locked Next Turn) [3 2 Turns]
-[X] Experimental Projects - Heavy Investment (4 RP, 1-2 RP Locked Next Turn) [3-5 Turns]; Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
--[X] Let the engineers try to combine all DFRI frames with each other, and see if anything interesting comes up
--[X] Engineering Expert (Jiro)
-[X] Ivanna's Calm and Kausen Researcher prioritizing the one-turn-left projects
-[X] Gifts of the Regent - Empathic Focuser (4 RP, 2 RP Locked Next Turn); [4 Turns]; Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
 
This plan has most things I wanted to do... next turn.
Why next turn?
Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 5:58 PM, finished with 24 posts and 9 votes.

  • [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
    [X] Plan Questionmarks
    -[X] Well, since you're here... (3 RP) [1 Turn]; Chance for success (1d6, Threshold of ???)
    --[X] Katarina's Support
    -[X] Settling In (3 2 RP) [1 Turn]; Chance for breakthrough (2d6, Threshold of ???)
    --[X] Streamlined Resource Flow
    -[X] After Market Scrounging (1 RP) [1 Turn]; Chance to find something useful (1d6, Threshold of ???)
    -[X] Reaction Force; Chance for detecting something of worth (1d6, Threshold Unknown)
    -[X] Diana's Support at Pilot Training (Heavy)
    -[X] Triple Combination (4 3 RP, 2 RP Locked Next Turn) [3 2 Turns]
    -[X] Experimental Projects - Heavy Investment (4 RP, 1-2 RP Locked Next Turn) [3-5 Turns]; Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
    --[X] Let the engineers try to combine all DFRI frames with each other, and see if anything interesting comes up
    --[X] Engineering Expert (Jiro)
    -[X] Ivanna's Calm and Kausen Researcher prioritizing the one-turn-left projects
    -[X] Gifts of the Regent - Empathic Focuser (4 RP, 2 RP Locked Next Turn); [4 Turns]; Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
    [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.

Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 5:59 PM, finished with 24 posts and 9 votes.

  • [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
    [X] Plan Questionmarks
    -[X] Well, since you're here... (3 RP) [1 Turn]; Chance for success (1d6, Threshold of ???)
    --[X] Katarina's Support
    -[X] Settling In (3 2 RP) [1 Turn]; Chance for breakthrough (2d6, Threshold of ???)
    --[X] Streamlined Resource Flow
    -[X] After Market Scrounging (1 RP) [1 Turn]; Chance to find something useful (1d6, Threshold of ???)
    -[X] Reaction Force; Chance for detecting something of worth (1d6, Threshold Unknown)
    -[X] Diana's Support at Pilot Training (Heavy)
    -[X] Triple Combination (4 3 RP, 2 RP Locked Next Turn) [3 2 Turns]
    -[X] Experimental Projects - Heavy Investment (4 RP, 1-2 RP Locked Next Turn) [3-5 Turns]; Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
    --[X] Let the engineers try to combine all DFRI frames with each other, and see if anything interesting comes up
    --[X] Engineering Expert (Jiro)
    -[X] Ivanna's Calm and Kausen Researcher prioritizing the one-turn-left projects
    -[X] Gifts of the Regent - Empathic Focuser (4 RP, 2 RP Locked Next Turn); [4 Turns]; Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
    [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.

Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 6:00 PM, finished with 24 posts and 9 votes.

  • [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
    [X] Plan Questionmarks
    -[X] Well, since you're here... (3 RP) [1 Turn]; Chance for success (1d6, Threshold of ???)
    --[X] Katarina's Support
    -[X] Settling In (3 2 RP) [1 Turn]; Chance for breakthrough (2d6, Threshold of ???)
    --[X] Streamlined Resource Flow
    -[X] After Market Scrounging (1 RP) [1 Turn]; Chance to find something useful (1d6, Threshold of ???)
    -[X] Reaction Force; Chance for detecting something of worth (1d6, Threshold Unknown)
    -[X] Diana's Support at Pilot Training (Heavy)
    -[X] Triple Combination (4 3 RP, 2 RP Locked Next Turn) [3 2 Turns]
    -[X] Experimental Projects - Heavy Investment (4 RP, 1-2 RP Locked Next Turn) [3-5 Turns]; Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
    --[X] Let the engineers try to combine all DFRI frames with each other, and see if anything interesting comes up
    --[X] Engineering Expert (Jiro)
    -[X] Ivanna's Calm and Kausen Researcher prioritizing the one-turn-left projects
    -[X] Gifts of the Regent - Empathic Focuser (4 RP, 2 RP Locked Next Turn); [4 Turns]; Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
    [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.

Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 6:00 PM, finished with 24 posts and 9 votes.
 
Because there are several projects that have just one turn left. More RP next turn.
My plan leaves us with 3 RP to carry over to the next turn.
Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 10:27 AM, finished with 80 posts and 19 votes.

Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 10:28 AM, finished with 21 posts and 7 votes.

Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 10:28 AM, finished with 21 posts and 7 votes.

  • [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
    [X] Plan Questionmarks
    -[X] Well, since you're here... (3 RP) [1 Turn]; Chance for success (1d6, Threshold of ???)
    --[X] Katarina's Support
    -[X] Settling In (3 2 RP) [1 Turn]; Chance for breakthrough (2d6, Threshold of ???)
    --[X] Streamlined Resource Flow
    -[X] After Market Scrounging (1 RP) [1 Turn]; Chance to find something useful (1d6, Threshold of ???)
    -[X] Reaction Force; Chance for detecting something of worth (1d6, Threshold Unknown)
    -[X] Diana's Support at Pilot Training (Heavy)
    -[X] Triple Combination (4 3 RP, 2 RP Locked Next Turn) [3 2 Turns]
    -[X] Experimental Projects - Heavy Investment (4 RP, 1-2 RP Locked Next Turn) [3-5 Turns]; Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
    --[X] Let the engineers try to combine all DFRI frames with each other, and see if anything interesting comes up
    --[X] Engineering Expert (Jiro)
    -[X] Ivanna's Calm and Kausen Researcher prioritizing the one-turn-left projects
    -[X] Gifts of the Regent - Empathic Focuser (4 RP, 2 RP Locked Next Turn); [4 Turns]; Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
    [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.

Adhoc vote count started by Thors_Alumni on Feb 18, 2019 at 9:28 PM, finished with 26 posts and 11 votes.

  • [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
    [X] Plan Questionmarks
    -[X] Well, since you're here... (3 RP) [1 Turn]; Chance for success (1d6, Threshold of ???)
    --[X] Katarina's Support
    -[X] Settling In (3 2 RP) [1 Turn]; Chance for breakthrough (2d6, Threshold of ???)
    --[X] Streamlined Resource Flow
    -[X] After Market Scrounging (1 RP) [1 Turn]; Chance to find something useful (1d6, Threshold of ???)
    -[X] Reaction Force; Chance for detecting something of worth (1d6, Threshold Unknown)
    -[X] Diana's Support at Pilot Training (Heavy)
    -[X] Triple Combination (4 3 RP, 2 RP Locked Next Turn) [3 2 Turns]
    -[X] Experimental Projects - Heavy Investment (4 RP, 1-2 RP Locked Next Turn) [3-5 Turns]; Chance for breakthrough at Advantage (3d6, Threshold of 5-6)
    --[X] Let the engineers try to combine all DFRI frames with each other, and see if anything interesting comes up
    --[X] Engineering Expert (Jiro)
    -[X] Ivanna's Calm and Kausen Researcher prioritizing the one-turn-left projects
    -[X] Gifts of the Regent - Empathic Focuser (4 RP, 2 RP Locked Next Turn); [4 Turns]; Chance for Breakthrough at Disadvantage (1d6, Threshold of 5-6)
    [X] Plan Proactive Time.
    -[X] A Friendly Visit Cost: 2 RP
    -[X] Well, since you're here... Cost: 3 RP
    -[X] After Market Scrounging Cost: 1 RP
    --[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
    -[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
    --[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
    -[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
    --[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
    --[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
    -[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
    --[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
    --[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
    --[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
 
Hmmm.... @Basarin Just a question, but can we use Jiro's Expanded Critical Success range boost on A Sheepish Request? Because I kinda want to see just what may result from that...
 
[X] Plan Proactive Time.
-[X] A Friendly Visit Cost: 2 RP
-[X] Well, since you're here... Cost: 3 RP
-[X] After Market Scrounging Cost: 1 RP
--[X] Katarina's Support: You may add +1d6 to any Action this turn. This can only be applied to one Action. This will refresh next turn.
-[X] Security Net - Light Investment Cost: 2 RP (1 RP Locked Next Turn)
--[X] Diana's Creativity: You may reduce the Success Threshold of any one Defense Force Action by -1.
-[X] Triple Combination Cost: 4 3 RP (2 RP Locked Next Turn; discount due to insights provided by the Seeker)]
--[X] Stubborn Lana: Rolling a 1 on any dice will prompt a Re-Roll of that particular dice. This applies to all Engineering Actions taken this turn, but will only take place once per Action.
--[X] Engineering Expert (Jiro): Choose one action. Critical Success is now 4-6 (applicable depending on Success Threshold). Applies ONLY to selected Action.
-[X] Kaiju Biotechnology - Heavy Investment Cost: 4 RP (1-2 RP Locked Next Turn)
--[X] Streamlined Resource Flow: For One Action this turn, you may discount the Cost by -1 RP (you cannot reduce a Cost to 0 or below). This will refresh the next turn.
--[X] Calm - Ivanna's help enables you to re-roll one failed Science Action Test this turn.
--[X] Kausen Researcher – Choose one Science Action this turn. You may add +1 to the value of the lowest rolled d6. Add +1 if focusing on Kausen technology.
 
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