Empress_Boog
Grand Empress
[X] Plan Ranger
[X] Plan Everything But The Mule
[X] Plan Everything But The Mule
The scenario being imagined is that a ship going to warp in-system is going to, with its deflector, disturb any amount of small meteoroids, dust, or other objects that, having been disturbed, might pose a danger to planets. Important planets tend to have ways of interdicting dangerous objects, of course (Earth had the Verteron Array in Enterprise, for instance), but given the choice one would rather not take the risk most of the time.
@Sayle with the new impulse engines what is the maneuverablity at 90, 100, 120 mass?
Because i dont know is can accept any thing lower then medium high.
This ship will, because as stated in the design goals:Ships do not warp in system by default: no one wants hundreds of FTL missiles flying near inhabited planets.
and further:planetside incidents can rapidly escalate into spaceborne escapes that their current roster aren't capable of interdicting
Internally it is capable of warp 6, which is labeled as enough to outpace most civilian ships
Winning the contest is all very well and good, but that doesn't guarantee that people will actually buy our ship. It's being pretty heavily implied that we really need to think about what's necessary to actually fulfill customer needs at a price they're happy to pay, and it doesn't sound like they want to pay much.Putting in everything might win you the contest but lose you standing when it comes to actual procurement.
I think lighter ships will be cheaper to make, so a given polity might be more inclined to build more of them.
Kartr_Kana, your posts makes me feel you are expecting a much broader set of mission profiles that these ships would be expected to accomplish than I do.
I think these ships are in-system anti-smuggler ships, and the bigger stuff you are talking about would be better addressed by calling for support from a big ship from a federation member's home fleet/starfleet.
Must not have watched Star Trek IV recently.Ships do not warp in system by default: no one wants hundreds of FTL missiles flying near inhabited planets.
Shuttle seems a little pointless for this kind of ship. It's a small patroller designed to stay within a system or cluster, it doesn't need parasite craft for detached duties and it's never going to need ship to surface functionality. Loading and off-loading can be done at a starbase, inspections can be done remotely or via the transporter, and the mass is better spent on the utility of secure holding space.