Starfleet Design Bureau

God, I can't even imagine how absolutely cracked this will be if the remaining rolls go over well.

I know hope is the first step on the road to disappointment, but it's hard not to imagine.
 
To a first contact, it isn't going to matter how difficult or expensive it was to build. To a certain extent, the high value 'Explorers' are a marketing excercise which says to all those prospective new member worlds 'The United Federation of Planets built this techological wonder ... and you can be a part of this too...'
There's also something to be said for having the ability to simply meet more people. This thing is likely going to be a great first contact ship true, if it doesn't explode straight out of dock. But it is not going to help us expand fast simply due to there being too few of them to go around. Hence my hope that we can make a workhorse explorer next that can identify good targets to point our prestige class at.
 
Actually, we need a dedicated test bed ship. A 1-off specifically designed for quick and easy refits so we can try all the experimental and prototype stuff. BEFORE we decide if we want to start ordering large quantities of the parts.
 
Actually, we need a dedicated test bed ship. A 1-off specifically designed for quick and easy refits so we can try all the experimental and prototype stuff. BEFORE we decide if we want to start ordering large quantities of the parts.

Sayle said they wouldn't be doing that, if we want a test bed ship we have to actually put experimental and prototype stuff on our ships.
 
[X] 3 Type-1 Thrusters (Maneuverability: Low)

Don't want to have 2 rolls. If we wait a turn we should lock in one positive trait right? Then we're only rolling for the second trait.

Unrelated the TNG and "alien influenced versions make it look super-chonk from the top.



 
[X] 3 Type-2 Thrusters (Maneuverability: Medium) [Experimental] [Two Success Rolls: Cost/Performance] (+Cost)

@Sayle What software do you use to make the blueprints? They're pretty swish!

Oh dear God. I uh. I didn't realise just how stupidly big Galaxys are until now. Holy Shit. And it's automated enough her bridge crew can fly her by themselves!?
More a prize crew than anything else, I'd guess.

Also, would we not be using DIS era designs right now like the Walker or Malachowski class? I'm all for shitting on DIS in general and Burnham in particular, but they do have some decent looking Starfleet ships.
I'm a big fan of the Cardenas class personally. Inline secondary hulls pair well with quad nacelles.
 
[X] 3 Type-2 Thrusters (Maneuverability: Medium) [Experimental] [Two Success Rolls: Cost/Performance] (+Cost)

The cost estimate for this is just going to be a picture of a weeping Starfleet logistics officer.
 
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[X] 3 Type-2 Thrusters (Maneuverability: Medium) [Experimental] [Two Success Rolls: Cost/Performance] (+Cost)

We should keep pushing the technological envelope forward. Even if it doesn't work out right, future ships will benefit.
 
Yeah in my opinion that's a huge part of why In TNG, Piccard's enterprise is so large and has a bunch of civilians on it, its a walking advertisement for the federation like you said.
The Galaxy class is stupidly large for its crew size. I think spacedock did a video on this, but you could up the crew size by like an order of magnitude and it would still be more spacious than most cruise liners. It's absurd.
 
Yeah in my opinion that's a huge part of why In TNG, Piccard's enterprise is so large and has a bunch of civilians on it, its a walking advertisement for the federation like you said.

Having a bunch of civilians on board is also just plain necessary on long missions if you don't want the crew to go insane, I feel.
 
Also due to the quad nacelle arrangement, one of the few critical components that couldn't be hidden deep inside now has redundancy, making it basically even more capable of tough stand up fights.
This is wishful thinking at best and an outright lie at worst; I have no idea why so much of the thread has cottoned on to this idea when
~~ the QM has made no indication that this is or ever could be possible,
~~ the quad-nacelle configurations did not list "Redundancy" among their advantages, and
~~ there is zero reason to think it could work beyond "hurhurr four nacelles so redundancy", when we're already using the absolute biggest saucer we can possibly fit within the warp field (which is a highly flattened ovoid shape) generated by our current generation of warp coils.

Even if you assume sufficient treknobabble to generate and stabilize a field up and stable on two nacelles that weren't positioned, designed, or configured for the job,

It should be immediately and blatantly obvious that no two nacelles of the four are going to be capable of raising a warp field that is horizontally in line with the ship's saucer (as is required for the width of the saucer to fit within it) and has its widest horizontal extent vertically aligned with the saucer (as is, again, required for the saucer to fit within it). The top two or bottom two are going to generate a field whose widest extent is either above or below the saucer; either diagonal pair are going to generate a diagonally instead of horizontally flattened ovoid field.

Now clearly dual-nacelle was an option for the ship, so given sufficient time you could presumably rewire your two nacelles to generate a field with an off-axis center that did properly fit the saucer- which would probably require disabling the warp field regulator that's currently linking and stabilizing them- but it's absolutely not something that could be done offhand and probably not something that could be done without yard time.

Not unless warp field geometry is purely a matter of software configuration, at least, and that sounds like something many generations down the line tech-wise. Variable coil nacelles like popped up at the very end of the last thread, maybe. If there is a single set of emitters or stabilizers or power linkages or anything in the entire nacelle that has to be physically altered to change the relative orientation and/or center-offset of the warp field, it's not happening.

tl;dr stop making things up out of whole cloth and then repeating them like facts to make the quads look like less of a boondoggle.(1)

(1) "boondoggle" is a subjective term, and reflects the opinions of the author. Even idiots are entitled to their own opinions, however, so yours may vary.
 
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@Sayle impulse thrusters have to be mounted on an unobstructed aft facing of something sturdy enough to take the thrust force, right? And we're looking at mounting two on the back of the saucer and one on the back of the secondary engineering hull?

So....the entire aft facing of the saucer is now obstructed by the warp field regulator. Literally the whole entire thing. Where are we putting these impulse thrusters again?

It'd help if you stopped calling it one when it isn't.

No :p

I will flag it as opinion, however
 
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I'm just hearing we have another set of mounting points for the engines and with a modest* bit of structure around them we can save additional room inside the saucer for more auxiliary equipment (or the prototypes are also massive and could use the additional space).

*relative to the current mass of this ship
 
@Sayle impulse thrusters have to be mounted on an unobstructed aft facing of something sturdy enough to take the thrust force, right? And we're looking at mounting two on the back of the saucer and one on the back of the secondary engineering hull?

So....the entire aft facing of the saucer is now obstructed by the warp field regulator. Literally the whole entire thing. Where are we putting these impulse thrusters again?

Well the struts are bisecting a line along the aft facing parallel to the saucer, so you can split the thrust on two slightly different angles to pass above and below the strut. That would be impossible for a strut crossing the exhaust stream at an angle. As for the central engine, maybe a single reactor with two ports either side of the regulator.
 
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