- Location
- Florida
[X] Forward Deflector (Industry 2 -> 24) [2 Torpedo Tubes] [1 Cannon + 3 Optional]
It's used for engines because the design on the whole is more massive. The "optional" weapons cost more and are not included in the quoted figure.So does the extra internal space for the Aft Deflector only result in more space for weapons? And do the optional weapons result in extra cost for more engine investment, or just less agility?
The hulls are euqally maneuverable. There are no hidden extra costs outside of the optional weapons meaning a full loadout forward deflector costs 30 Points and has 2 tubes and 4 guns.The problem there is that it's not nearly as likely to have better maneuverability than the Stingray class, nor is it likely to be more durable. So it would have a whopping one extra photonic torpedo tube, in exchange for ten extra industry on a hull that is at best marginally more survivable.
The forward defloctor ship is a suicede sleed par exellence that will die in droves.
Both are thin-skinned suicide sleds. So is the Stingray. The difference is, Project Selachii has a higher chance of not being hit. And the cheaper forward deflector version puts fewer eggs into one basket, meaning a less severe loss of firepower when the dice land poorly and one is destroyed.The forward defloctor ship is a suicede sleed par exellence that will die in droves.
Stingray (Refit) | Selachii (Front Deflector) | Selachii (Aft Deflector) |
---|---|---|
2 Atomic Torpedo Tubes | 2 Photonic Torpedo Tubes | 3 Photonic Torpedo Tubes |
2 Phased Cannons | 1 Pulsed Phase Cannon (Front Arc), 2 PC Side/Aft | 3 Pulse Phased Cannon (Front Arc) |
Average Damage: 2.25 Max Sustained Damage: 6 Alpha Strike: 12 | Average Damage: 4.375 Max Sustained Damage: 12.5 Alpha Strike: 22.5 | Average Damage: 5.3125 Max Sustained Damage: 15 Alpha Strike: 30 |
25 Industry | 28 Industry | 37 Industry |