Starfleet Design Bureau

I'm holding out hope that our next light or medium cruisers will be arrowheads than, especially since I'm expecting next gen Explorers to slot into this dreadnought's weight class after we develop the expertise and infrastructure for it
 
Arrow head is better in battle, but we are fighting cloaked ships so we probably want the internal space of the saucer designs more. Half saucer seems like the compromise between full and arrowhead, so that probably what I'll go for.
 
Based on discussion in the past hour, I'm probably going to vote for half-saucer. As a compromise choice it doesn't do anything great, but I feel that it is a better choice than putting all of our eggs in one basket.
 
I like the idea of an arrowhead capital, but not against maneuverable wolfpack enemies. If we were building them purely to fight other cruisers and battleships, then an arrowhead design would be effective. Since we want full coverage to discourage torpedoes to the back I'd rather build a saucer or half saucer.

It does seem like with the design philosophy behind the Stingray and its weapon placements, to keep forward firing arcs aiming in the right direction thanks to superb mobility, its successor may be an arrowhead though.
 
If we could lobby for a 3/4s saucer section, then I could see us really cutting it close for how much we can compromise between the two extremes. It may not be an option, but it's always a design possibility that allows for a more streamlined design while maximizing firing arcs available to the ship.
 
Looking long term, I'm thinking half-saucer:

The third and final option is a middle ground between the two. By trimming off the rear of the saucer it provides space for engines and other access points while also preserving many of the internal space and weapon advantages. However the shape of the cut-away means that this compromise would require an underslung secondary hull rather than any in-line alternatives, as the majority of the useful space is available in the center at the bulkiest part of the saucer.

We got space for engines. I like those. Those are good.
Hopefully the weapons advantages include torpedos.

And hopefully the underslung secondary hull will be more... modular than the full saucer, in that we can make a quick redesign for that hull for non-combat use, even if it means replacing an 'active anti-cloak sensor lab' with a 'generalist science lab'
 
[ ] Arrowhead

A major design goal is to have enough firepower to punch through their shields, and this will help with that.

As for the reduced rear arc firepower... this ship will be meant to fight as part of a fleet.

A weakness that can be covered by the ships around it is well worth being able to concentrate more fire on target I think.

Besides; if it has an obvious weakness like more anemic rear firepower, that makes enemies more predictable. They will try to get behind it.

Between that and keeping an eye out for opportunities to boost maneuverability anyway, I think it's well worth it.
 
The saucer feels much more 'line of battle', or 'fleet anchor'. It's the only one you'd be able to send out alone, not that that's ever smart to do with a warship, but eh. You could plop it down in the middle of a fleet and it'd basically do everything a normal ship does, but bigger.
This is the generic general-purpose option for doing all of the war things pretty okay. Use it as the core of a fleet, but it's not going to warrant any special tactics or provide any particular advantages other than just being big.
The full saucer is also the most apt to repurposing to peacetime roles other than warfighting-by-another-name, including exploration (as you mentioned it can be sent out alone), diplomacy (internal space means creature comforts), or station/system defense by means other than shooty shooty bang bang (for instance, intercepting and contacting oddities like V'Ger, the Whale Probe, or the Doomsday Machine).

It also doesn't require a secondary hull like the half-saucer, which in a pre-shield era is important for resilience against enemy attacks.
 
And hopefully the underslung secondary hull will be more... modular than the full saucer, in that we can make a quick redesign for that hull for non-combat use, even if it means replacing an 'active anti-cloak sensor lab' with a 'generalist science lab'
There is no such thing as an active anti-cloak sensor lab. Maybe the Vulcan Science Academy has a couple ideas, but not a working model and the High Command isn't sharing in any event.
 
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Starfleet does seem to have everyone do independent steaming until there's a fight on. Maybe when the fleet has filled out we can have a few dedicated fighters, but yeah the peacetime role is definitely their greatest priority.
 
[ ] Half-Saucer
I really want half saucers to become the standard on ships that are primarily for combat.
That said the Delta Is something I can be Persuaded towards... and I don't really want a secondary hull here.
 
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Starfleet does seem to have everyone do independent steaming until there's a fight on. Maybe when the fleet has filled out we can have a few dedicated fighters, but yeah the peacetime role is definitely their greatest priority.
Much of Starfleet's day-to-day mission is surveying space. Space is really really really really really really big. Accordingly, Starfleet has its surveyors cast a wide net.
 
It's very much down to if the enemy's cloak or shields are the greater concern. If the former, full saucer. If the latter, arrowhead. Personally, I don't see a lack of torpedos as a problem, provided it results in enough extra cannons being pointed at a given target to make up the difference. Phase cannons being our point defence and shield busters, to my understanding, and less (potentially) war-crime-y.

But still, coverage vs firepower.

A saucer without a secondary hull presents advantages in coverage and seems like it should have less trouble with incoming fire (in as much as shape matters to that), while on an arrowhead a secondary hull would actually help with rear coverage.
 
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Leaning towards arrowhead or half-saucer here. I like the sound of a fast battleship that can concentrate fire to smash down Romulan shields, and the half-saucer is a good compromise between the other two spaceframes.
 
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Arrowhead because massive firepower is the point of a Dreadnought? It should have escorts to defend it.

I'm thinking a lean mean war machine - a Dread built for war, and we keep costs down by cheaping out on non-war functionality.
 
Something I could see in the future is Starfleet having the majority of their fleet be made of Explorer Ships. And then have mini-fleets or task forces stationed throughout Federation space. So that there is always a group of ships to respond to threats in Federation space like piracy or such. Or even be moved to the frontlines in case of a war. An example of this would probably be: TF1 is responsible for section 1 of Federation space, TF2 is responsible for section 2 of Federation space, and so on. The size of the sections would probably be determined by the response time of the ships assigned to that group.
 
The half-saucer doesn't seem to do anything for us and having 360 coverage is important against cloaked attackers. For a smaller hull, we could probably afford an arrowhead or half-saucer, for this? I really recommend going Full Saucer.

It'll also be important for an eventual Demil retrofit.
 
Something I could see in the future is Starfleet having the majority of their fleet be made of Explorer Ships. And then have mini-fleets or task forces stationed throughout Federation space. So that there is always a group of ships to respond to threats in Federation space like piracy or such. Or even be moved to the frontlines in case of a war. An example of this would probably be: TF1 is responsible for section 1 of Federation space, TF2 is responsible for section 2 of Federation space, and so on. The size of the sections would probably be determined by the response time of the ships assigned to that group.
Do you want TBG scope explosion? Because this is how you get TBG scope explosion!
 
I'm for arrowhead. My understanding is that the Romulan ships are fairly vulnerable once you punch through the shields. The best way to punch through the shields seems to be from energy weapons fire, so the lack of torpedoes is fine, and the energy firepower concentration is good for quickly knocking out shields. The concerns I have are mostly for maneuverability and defense. Maneuverability to keep the enemies in focus and defense because the arrowhead seems like it's less bulky than the saucer-types. The lack of internal utility spaces is fine, I'd be advocating to fill them with internal defences and redundancies anyway.
 
[ ] Full Saucer
Best current option as it provides the most internal space which means more redundancy and allows us to attack enemies in all directions (we must have torpedos for the rear and fowerd arcs) and we need all arc coverage cause while the arrowhead or halfsaurcer would allow us to out all weapons forward, and have the most concentrated firepower the romulans can cloak and will just ambush our ships from directions we don't have weapons.


Tldr full weapons coverage so the romulans will be in range of one of our weapons no matter where they attack us from. And the romulans can cloak
 
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[X] Half-Saucer

[X] Arrowhead

Eh… I don't think I'll ever pick full saucer, regardless of the stats. TBH
 
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Quick question. What is TBG because I actually don't know?
I was a bit worried that you wouldn't be aware when making my joke, and should have included a link, my bad. It's a massive, sprawling, fantastic written quest from a wee bit back.
Worth reading.

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To Boldly Go... (a Starfleet quest) Sci-Fi

This is To Boldly Go, a Star Trek quest run through the eyes of Commander, Starfleet.
 
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