Ah, right. I meant boost them to Tolerance 10.

And also, a fair point regarding Ellie. That being said, considering that she is a high Tolerance character, I just think that it's probably best to give her a one time boost to push her up to the ceiling before we give her whatever powerset we decide on.
No, I mean if you recruit her this turn, you can do Spoonful and Prometheus with John because of ** ***** ********.
 
do Spoonful of Sugar for both Yara and Noelle, then Prometheus in the middle of a turn.
Monarch: Ok, this should be fine. YQ gave me some money to pay off Lethal Anodyne, and that Black Swan girl that kicked Scarlet Maturity's ass is away. Aside from that, we know from the news special last week that they only have a few other members, and a literal child. This should be easy.

The two other black swans waiting to intercept her:
 
Monarch: Ok, this should be fine. YQ gave me some money to pay off Lethal Anodyne, and that Black Swan girl that kicked Scarlet Maturity's ass is away. Aside from that, we know from the news special last week that they only have a few other members, and a literal child. This should be easy.

The two other black swans waiting to intercept her:
. . . part of this that I finally fully fleshed out her lieutenant's powers, and if I want to keep them at the scale they're at, I gotta make it fair for you too.
 
. . . part of this that I finally fully fleshed out her lieutenant's powers, and if I want to keep them at the scale they're at, I gotta make it fair for you too.
Things are REALLY starting to heat up. Heres hoping nothing explodes in the next *looks at clock* 10 hours or so? (Im going to a class in about 4 hours that last's 4-5 hours so yeah.)
 
Possible Ambrosia Builds
In the interests of slightly better recordkeeping. I don't think I've compiled everything but let me know if you want to add something to the list.

[Transformation] + [Invisibility] + [Energy Manipulation] + [Clairvoyance] + [Clairvoyance] = [Intangibility]
[Invulnerability] + [Teleportation] + [Transformation] + [Clairvoyance] + [Clairvoyance] = [Phasewalking]
[Enhanced Senses] + [Enhanced Strength] + [Clairvoyance] = [Battle Precognition]
[Enhanced Strength] + [Elemental/Energy Manipulation] + [Clairvoyance] = [Telekinesis]
[Energy Manipulation] + [Elemental Manipulation] + [Solar Absorption] = [Fundamental Force Manipulation]
[Transformation] + [Transformation] + [Regeneration] + [Regeneration] + [Fitness] = [Autobiokinesis]
[Clairvoyance] + [Clairvoyance] + [Energy Manipulation] + [Energy Manipulation] + [Ally Empowerment] = [Force Fields]

[Biokinesis] + [Fundamental Force Manipulation] + [Space-Time Manipulation] + [Phasewalking] + [Transmutation] = [Reality Warping]

ADMINISTERED AMBROSIA PROFILES:

Black Swan
DNA Profiles: Novalight (8), Crimson Soprano (2), Steadfast (2), Soldier X (1)
Potency: 13
Expressed Keywords: [Fundamental Force Manipulation], [Invulnerability], [Regeneration], [Flight]
Administered to: Mona Merola-Morales

Handyman
DNA Profiles: Soldier X (1), Adamant (3), The Outsider (4), Daggermaw (1)
Potency: 9
Expressed Keywords: [Autobiokinesis], [Enhanced Strength]
Administered to: Rhys Gardner

Doctor Silver
DNA Profiles: Bulwark (4), Chatroom (4), Mister Hunch (1), Millions Minefield (1)
Potency: 10
Expressed Keywords: [Force Fields], [Ally Empowerment], [Clairvoyance]
Administered to: John Henry Rhodes

PROSPECTIVE AMBROSIA PROFILES:

Oracle of the Hunt
DNA Profiles: Memoria (4), Red Huntress (6)
Potency: 10
Donor Keywords: [Clairvoyance] x 2, [Teleportation], [Transformation], [Enhanced Senses], [Fitness], [Speed], [Invisibility], [Energy Manipulation]
Notes: Powers may manifest as teleportation, target tracking, ability to teleport to targets/teleport marked targets? Teleporting assassin/hunter powerset.
Oracle of the Hunt

  • 4 Potency (Memoria) + 6 Potency (Red Huntress) = 10 Potency​
    • 2x Clairvoyance​
    • 1x Teleportation​
    • 1x Transformation​
    • 1x Enhanced Senses​
    • 1x Fitness​
    • 1x Speed​
    • 1x Invisibility​
    • 1x Energy Manipulation​
  • Chance of Major Side Effect (Roll of 90-99), Moderate Side Effect (Roll of 70-89), Minor Side Effect (40-69), or No Side Effect (1-39)​
Though, looking at it mapped out, it's a terrible combination since with only 2x Clairvoyance. We can't guarantee it'll appear and while Red Huntress' motley collection of powers is very synergistic, we'll likely miss parts of it making for an overall weaker super.



For now, we'll have to put our dreams of clairvoyance on the backburner.

Punchy Scaling Teleporting
DNA Profiles: Memoria (4), Red Huntress (6), Millions Minefield (1), Daggermaw (1), Mister Hunch (1)
Potency: 13
Donor Keywords: [Clairvoyance] x 3, [Teleportation], [Transformation] x 2, [Enhanced Senses] x 2, [Fitness], [Speed], [Invisibility], [Energy Manipulation] x 2, [Enhanced Strength]
Notes: More augmented version of the above build.

Build Goal: Expanding on the idea of Red Huntress + Memoria build, with Millions there for helping with Red Huntress' scaling from the energy conversion ideally, Hunch helping with the teleporting targeting, and Daggermaw for Strength and more senses. This basically functions as a scaling punchy Nightcrawler build and there is a non zero chance this build would fulfill the synergy Wolong has half confirmed as well with what's here.

Chimera
DNA Profiles: Soldier X (1), Daggermaw (1), Adamant (3), Red Huntress (6)
Potency: 11
Donor Keywords: [Fitness] x 2, [Regeneration] x 2, [Transformation] x 3, [Enhanced Strength] x 2, [Enhanced Senses] x 2, [Speed], [Invisibility], [Energy Manipulation], [Clairvoyance]
Notes: Expressed power would probably involve transformation, likely into some sort of combat form. Transforming into a dragon?

Firebreathing Lizard V.1
DNA Profiles: Soldier X (1), Daggermaw (1), Crimson Soprano (2), Dragonsteeth (3), Adamant (3)
Potency: 10
Donor Keywords: [Transformation] x 2, [Enhanced Strength] x 2, [Energy Manipulation] x 2, [Regeneration] x 2, [Fitness], [Enhanced Senses], [Flight], [Solar Absorption], [Construct Creation]
Notes: Transform into a dragon. With firebreathing and flight.
This one nearly guarantees Transformation and Energy Manipulation, but there's no guarantee we get Flight. It's basicallhy a worse Chimera since that has 2x Enhances Senses and Fitness while also having the possibility of Energy Manipulation. Its only advantage is 2x Energy Manipulation. I suppose we could top up Chimera with Crimson Soprano for a total of Potency 10 and a chance of Flight and making Energy Manipulation more likely, but that's gambling with a very likely Major Side Effect since at Potency 13, Major Side Effects can be rolled at 99-75. We really don't want to risk extreme body dysmorphia for our first new superheroine.



The only way to get 2x Flight is with the Spirit Bomb build with Crimson Soprano and Novalight. That gives us 2x Energy Manipulation and 2x Flight at the cost of 10 Potency, but getting 2x Transformation will require Daggermaw and Adamant together for Potency 4, totaling at Potency 14. The highest we can go is Potency 13.

Invisible Space Cat
DNA Profiles: Red Huntress (6), The Outsider (4), Soldier X (1)
Potency: 11
Donor Keywords: [Transformation] x 2, [Energy Manipulation] x 2, [Invisibility] x 2, [Fitness] x 2, [Enhanced Senses], [Speed], [Clairvoyance], [Regeneration]
Notes: Likely assassin powerset with invisibility and disguise capabilities.
With this, we're looking at someone who can go invisible, is always at peak human performance, and can freely manipulate their flesh and shoot energy beams and create energy blades or shields. Maybe they can even turn their flesh into energy? That would be pretty rad.

Metamorph
DNA Profiles: The Outsider (4), Adamant (3), Steadfast (2), Crimson Soprano (2), Daggermaw (1), Soldier X (1)
Potency: 13
Donor Keywords: [Transformation] x 3, [Energy Manipulation] x 2, [Enhanced Strength] x 2, [Regeneration] x 2, [Enhanced Senses], [Fitness], [Flight], [Invisibility], [Invulnerability], [Solar Absorption]
Notes:

Soft Element/Power of the Storm
DNA Profiles: Crimson Soprano (2), Automne (8), Hydrocity (1)
Potency: 11
Donor Keywords: [Elemental Manipulation] x 2, [Flight] x 2, [Solar Absorption], [Energy Manipulation]
Known Synergies: [Fundamental Force Manipulation]
Notes: Wind + Water (Rain) + Sunlight > possible weather related power + Fundamental Force Manipulation = Lightning Controller (Electromagnetism)?

Astral Chains
DNA Profiles: Red Huntress (6), Adamant (3), Dragonsteeth (3)
Potency: 12
Donor Keywords: [Transformation] x 2, [Enhanced Senses], [Fitness], [Enhanced Speed], [Invisibility], [Energy Manipulation] x 2, [Clairvoyance], [Regeneration] x 2, [Enhanced Strength], [Construct Creation]
Notes:
The bus hasnt stopped so ill do this one too:



Merola would create her own custom metamaterial with some sort of miraculous property to it. More importantly, it'll become a vector for her powers.



Astral Merola's metal has 2 modes: Egg and Shell. Shell acts like Adamant, Egg creates golems. These golems can be modified with Trait Yolks(tm) that go inside the eggs(which I like to think are spheroids orbiting around her)and modify the golem's form and function. Trait Yolks are provided by Red Huntress's power and can be spread across golems or stacked onto one. This means Astral merola can make tons of golems or one really, really good golem and then some lesser ones. Her only instinsic "weakness"(more of a limit really) is that she can't give yolks to golems that already hatched. Maybe more complex golems take longer to hatch.

Dynamic Bionicle
DNA Profiles: The Outsider (4), Red Huntress (6), Dragonsteeth (3)
Potency: 13
Donor Keywords: [Transformation] x 2, [Enhanced Senses], [Fitness], [Enhanced Speed], [Invisibility] x 2, [Energy Manipulation] x 3, [Clairvoyance], [Construct Creation]
Notes:
Dynamic Bionicle will combine the Outsider's flexibile energy body with Dragonsteeth's versitle constructs to create a modular energy mecha surrounding merola(who will morph into spherical a bio-nucleus). DB-Merola can swap out parts of her energy body to fit any given situation.



Her "parts" will be supplied by Red Huntress's Targeting Element. They'll generally be limbs with exotic weapons



She can also force parts together to make dumber sub-mechas, like how power rangers can make slightly-less-megazords from a single zord. These mechas as smarter than Dragonsteeth's constructs, but still pretty dumb. Probably on par with a trained hunting animal



This gives her flexibility, delegation, and the ability to specialize for multiple things

The Being From Star X
DNA Profiles: The Outsider (4), Novalight (8), Soldier X (1)
Potency: 13
Donor Keywords: [Transformation], [Energy Manipulation] x 2, [Invisibility], [Flight], [Regeneration], [Fitness], [Elemental Manipulation]
Notes: Transformation into an energy being?
The Being From Star X would be fucking Ultraman because Energy+Energy Body=bigger energy body. Merola would be able to manipulate its form and constitution to exciting degrees, all from the safety of her nucleus. Said nucleus would be improved by Soldier X's power of Fitness, tho whether that'll mean a hardier nucleus or a better projection is anyone's guess.

Sir Suffering
DNA Profiles: Deadman (5), Adamant (3), Daggermaw (1)
Potency: 9
Donor Keywords: [Transformation] x 2, [Regeneration] x 3, [Enhanced Strength] x 2, [Elemental Manipulation], [Enhanced Senses]
Notes: Magma person, Extreme regeneration and durability
Adamant was explicitly described as "a fount of Liquid Metal in human skin". Deadman could turn himself into magma, (edit: his blood, close enough) which can be the result of overheating metal. There are our clues, but what about our powers?



With this combo, our poor, poor candidate can:

  • Transform themselves into walking magma (try and punch this, villains)​
  • Immediately kill themselves with the metal in order to trigger the Deadman powers.​
  • Heat up almost any metal in their vicinity. (This includes themselves!)​
  • Make some sort of… liquid admantanium. Oh god.​
Edit: this is just the "make 5 Tolerance and up candidate suffer" plan.
Pros: Sir Suffering is really, really hard to kill. We're talking about a guy who when enough trauma is applied to his body, can come back from a puddle of liquid metal to reform his body. Unless someone can vaporize every single piece of regenerating metal liquid, there's no way to put him down, and even then he can probably just come back from nothing like Deadman. The only way to kill Sir Suffering is to dump him in Goldnine, and that speaks volumes of how tough he is as he breaks every bone in your body with superstrength.

Unlimited Energy Works
DNA Profiles: The Outsider (4), Crimson Soprano (2), Dragonsteeth (3)
Potency: 9
Donor Keywords: [Transformation], [Energy Manipulation] x 2, [Flight], [Solar Absorption], [Invisibility], [Regeneration], [Construct Creation]
Notes: Creation of energy constructs with ability to recharge off ambient radiation? Extreme energy manipulation?

Wade Family Combo
DNA Profiles: Dragonsteeth (3), Steadfast (2), Adamant (3)
Potency: 8
Donor Keywords: [Invulnerability], [Energy Manipulation], [Regeneration], [Construct Creation], [Enhanced Strength], [Transformation]
Notes: Extreme durability

Monster Mash
DNA Profiles: Red Huntress (6), Crimson Soprano (2), Daggermaw (1)
Potency: 9
Donor Keywords: [Transformation] x 2, [Enhanced Senses] x2, [Enhanced Senses], [Fitness], [Enhanced Speed], [Invisibility], [Energy Manipulation] x 2, [Clairvoyance]. [Solar Absorption], [Flight]
Notes:

Nemea
DNA Profiles: Adamant (3), Red Huntress (6)
Potency: 9
Donor Keywords: [Transformation] x 2, [Enhanced Senses], [Enhanced Strength], [Fitness], [Regeneration], [Enhanced Speed], [Invisibility], [Energy Manipulation], [Clairvoyance]
Notes:

Bulletproof
DNA Profiles: Adamant (3), Steadfast (2), Daggermaw (1), Soldier X (1)
Potency: 7
Donor Keywords: [Invulnerability], [Transformation] x 2, [Regeneration] x 2. [Enhanced Strength] x 2, [Fitness], [Enhanced Senses]
Notes: Stacking of multiple durability related powers

Invincible Chimera
DNA Profiles: Red Huntress (6), Steadfast (2), Daggermaw (1)
Potency: 9
Donor Keywords: [Invulnerability], [Transformation] x 2, [Enhanced Strength], [Enhanced Senses] x 2, [Fitness], [Enhanced Speed], [Invisibility], [Energy Manipulation], [Clairvoyance]
Notes:

Esoteric Utility
DNA Profiles: Memoria (4), The Outsider (4)
Potency: 8
Donor Keywords: [Clairvoyance], [Teleportation], [Energy Manipulation], [Invisibility], [Transformation]
Notes:

Mad/Sad/Glad/Rad Bomber
DNA Profiles: Nox Esurientem (6), Eastwood (2), Millions Minefield (1)
Potency: 9
Donor Keywords: [Mental Manipulation] x 2, [Energy Manipulation] x 2, [Transformation], [Regeneration], [Teleportation], [Enhanced Strength], [Enhanced Speed], [Construct Creation]
Notes:
Millions Minefield and Eastwood both allow for energy explosions of different sorts. Nox nudges the explosions towards emotional blasts. Assuming that I'm right, this could allow the user to give nerfs to anyone hit by the explosions, or even buff allies.

Uiara 2
DNA Profiles: Umibozu (7), Hydrocity (1)
Potency: 8
Donor Keywords: [Elemental Manipulation] x 2, [Construct Creation], [Enhanced Senses]
Notes: Hydrokinetic powerset

2000/20 Vision
DNA Profiles: Memoria (4), Chatroom (4), iSpy (4), Mister Hunch (1)
Potency: 13
Donor Keywords: [Clairvoyance] x 4, [Teleportation], [Invisibility], [Ally Empowerment]
Notes:
Memoria allows for keeping track of pictures and teleporting to them.



ISpy can tag people, so then the people could teleport to each other. She also allows for sense sharing; which could be transferred to being able to turn the photos into dioramas.



Chatroom brings the 5 and 12 limit for the previous two up to UNLIMITED PEOPLE, as long as they're in range. She also combos well with iSpy, allowing for the chatroom to be a mini-Stage.



And Mister Hunch would allow anything to be transformed into a way to connect to the instantaneous psychic network. Awesome.

Tag Team
DNA Profiles: Memoria (4), Chatroom (4), Mister Hunch
Potency: 9
Donor Keywords: [Teleportation], [Clairvoyance] x 3, [Ally Empowerment]
Notes: Non-combat teleporter/utility build.
This plan Is focused in creating a Teleporting Telepath for Battlefield Coordination and Movement.

X3 Keywords are auto Lock in and Memoria main Power is Teleportation with Clairvoyance as jsut a way to target his teleports so its also a Lock in. Ally Empowerment I'm unsure if ti will be included but with a X3 Clairvoyance I'm pretty confident its gonna be there too since its part of what allows Chatrooms telepathy to connect with others.

This Plan will let us test how a X3 Keyword Powers ends up especialyly since all the Clairvoyance have similarites but also differences.
Memoria- Location Based and shows present
Chatroom- Targets people and shows shares thoghts and images.
Mr. Hunch- Targets objects and shows the past


In terms of how I think this Power will end in. My Goal is a Teleporter I able to port other people connected through telepathy instead of needing to touch them like memoria had too.
The real question is if this powersets can create other Teleport Zone or if people can only teleport beside other people connected to the network.

Underdog Boxer
DNA Profiles: Lightstep (7), Sewer Rat (3)
Potency: 10
Donor Keywords: [Enhanced Speed], [Invulnerability], [Enhanced Senses] x 2, [Enhanced Strength], [Self-Enhancement], [Transformation]
Notes: Would probably punch good.

Iron Sights
DNA Profiles: Antaeus (3), Steadfast (2), Crimson Soprano (2), Mister Hunch (1)
Potency: 8
Donor Keywords: [Invulnerability] x 2, [Energy Manipulation] x 2, [Clairvoyance], [Flight], [Solar Absorption]
Notes:
I really like the power creation system so I'm back with another potential build for Potency 5 John Henry.



Iron Sights

  • Potency 3 (Antaeus) + Potency 2 (Steadfast) + Potency 2 (Crimson Soprano) + Potency 1 (Mister Hunch) - Potency 3 = Potency 5​
    • 2x Invulnerability (Antaeus, Steadfast)​
      • Antaeus is invincible.​
      • Steadfast has the most potent form of invulnerability on record. He cannot be injured in any way.​
    • 2x Energy Manipulation (Antaeus, Crimson Soprano)​
      • Antaeus can generate earthquakes so long as he's in contact with the ground. The longer he stands still, the stronger it is.​
      • Crimson Soprano is able to use devastating energy blasts, fueled by solar radiation.​
    • 1x Clairvoyance (Mister Hunch)​
      • By touching an inanimate object, Mister Hunch can see everything that happened around said object in the last 24 hours.​
    • 1x Flight (Crimson Soprano)​
      • Crimson Soprano can fly by using solar radiation as fuel.​
    • 1x Solar Absorption (Crimson Soprano)​
      • Crimson Soprano uses solar radiation as fuel for her powers.​
Unlike Helicopter Parent, which is a pure support build that's meant to operate away from the fight, Iron Sights is a hybrid build between investigation and direct combat.



To explain the latter first, this build is focused entirely on the concept of Resonance Disasters. We know that Antaeus caused earthquakes by causing vibrations in the ground, but Iron Sights is more versatile in that he can apply it directly on other surfaces thanks to Crimson Soprano giving more versatility to Iron Sight's use of energy manipulation. The energy blasts are great and so is coating his hands with energy to augment his punches, but what about laying hands on someone to vibrate them apart after finding their natural frequency?



His hands can be a vibroblade straight out of sci-fi! Cut through things he has no business cutting with his bare hands.



But wouldn't using vibrations this way also harm him since vibrations go two ways? That's why we have 2x Invulnerability! Iron Sights will potentially be our tankiest hero this way.



Then there's how Antaeus interacts with Mister Hunch. Iron Sights is potentially our greatest detective, because by imbuing his energy around an area like Antaeus does with his earthquakes, he can see everything that happened in that area in the past 24 hours. Potentially, he can go even further back or increase his range by staying still for longer.



There's an alternative build here where we replace Crimson Soprano with Millions Minefield which frees us up to use another Potency 1 DNA profile, but I think Crimson Soprano with her higher potency energy manipulation is better to augment Iron Sight's offensive capabilities.

Defy Together
DNA Profiles: Nox Esurientem (6), Memoria (4), Crimson Soprano (2), Mister Hunch (1)
Potency: 13
Donor Keywords: [Teleportation] x 2, [Energy Manipulation] x 2, [Clairvoyance] x 2, [Flight], [Solar Absorption], [Transformation], [Mental Manipulation], [Regeneration], [Enhanced Strength], [Enhanced Speed]
Notes:
Build-wise:

The goal of this build is to make some sort of power copier. Failing that, the second goal of this build is to make Taskmaster. On steroids. Let me explain.



Teleportation and these specific forms of Clairvoyance work together really well. Memoria's five photo limit will both be scaled up to 8-15 thanks to potency, and it could be likely that since Mr. Hunch is in there, we no longer need to have Memoria's teleport waypoint be eyes anymore. So if we conveniently mailed a letter to Dominion that conveniently happened to have this candidate's mark on it… well, it's Dominion's problem that we're in Faust's private room now.



And the energy blasts are likely even better. Aside from powering up in sun (which the marked objects could absorb for the candidate) while they'd lose out in power, they'd make up in precision. Our enemies will be losing sniper battles.



To clocks/letters/photos/basic household objects shooting fireballs. While our candidate is still. At. Home.



And that hasn't even gotten into the best part. With Mr. Hunch's power focusing on the past, we have some terrifying options as to how that can affect Nox and Memoria's powers. For some examples…

  1. When Nox's powers absorb emotions, the candidate can do so to whoever was pictured in Memoria's "cameras". This automatically gives us incredible control over the battle situation if we manage to take a quick pic of say, SM or Faust. Nice complex powers, now go to sleep.​
  2. Whoever is in the picture can have any of their emotions retroactively applied and absorbed, from up to 24 hours ago. This completely ditches any problems with Nox's "grab bag" powers; similar to Chimera, they are now an extremely offensive multitool.​
  3. The best yet: The user can copy the fighting styles and possibly even some of the powers of whoever's in the picture. Nice idea going for the teleporter idiot, they're as good as Lady Leizi in hand to hand combat.​
And yes, this may not be the most "optimized" build. But thematically…



Thematically:

On one hand, it would be easy to get a Fundamental Force Manipulation with this, by swapping out Mr. Hunch for Hydrocity. But that would just add more HIT (as a reminder, that's more HIT when we have Mona and EXCEED-BEYOND) in exchange for possible completely losing an incredible ESPIONAGE/OPERATIONS power. Now Lady Leizi's espionage network can be anywhere! Fear!



And Mr. Hunch fits in very well with the rag tag revolutionaries of the Defiance Unit. The Defiance Unit attacked the rich, while he helped people sue corporations. Meanwhile, from what we've heard, Hydrocity was just… a decent man. And if we want a decent man, Admant and Steadfast are right there.



And I don't need to tell you why putting 3/4 of the Defiance Unit into one candidate to partner with our Zeno candidate on missions would be cool.

Bastion
DNA Profiles: Zeno (9), Bulwark (4)
Potency: 13
Donor Keywords: [Space-Time Manipulation], [Invulnerability], [Ally Empowerment], [Energy Manipulation]
Notes: Combining space-time manipulation with a barrier power would ideally result in the ability to create barriers that can isolate targets/areas temporally/spatially, i.e. an absolute defensive power.

Artificer
DNA Profiles: Chatroom (4), Mister Hunch (1), Multiplex (1), Dragonsteeth (3)
Potency: 9
Donor Keywords: [Clairvoyance] x 2, [Transformation], [Energy Manipulation], [Construct Creation], [Ally Empowerment]
Notes: Clairvoyance but focused on the idea of inanimate objects would potentially allow for perfect structural analysis/interfacing with inanimate objects/technology? Combine that with Chatroom's remote linking and Dragonsteeth's construct creation to allow for possible expression of technopathy/remote manipulation of robotic constructs. Hacker/engineer/mechanic/summoner powerset?

Eigen
DNA Profiles: Zeno (9), Hydrocity (1), Crimson Soprano (2), Multiplex (1)
Potency: 13
Donor Keywords: [Space-Time Manipulation], [Energy Manipulation], [Elemental Manipulation], [Invulnerability], [Solar Absorption], Transformation], [Flight]
Known Synergies: [Fundamental Force Manipulation]
Notes:
Basically it's a prayer that we can combine 2 big synergy powers into an even more obscenely broken synergy. And even if that doesn't work, FFM will still be a great offensive complement to Zeno's bag of tricks. It would probably be gravity again though given its intimate relationship with spacetime.

Why transformation and not some other 1 potency energy power like Millions Minefield? First is to fish for more weird synergies, and second is a nod to the theming. Eigen is a mathy word usually related to something that can keep transforming but have some essential part of itself remain the same. Many of Zeno's paradoxes have something take an infinite number of steps but not get anywhere, which is somewhat similar. Maybe we'll get a hero who can revert their body to any past state through selective control of spacetime, or something else weird and philosophical.

Wild Hunt
DNA Profiles: Wild Speaker (3), Red Huntress (6)
Potency: 9
Donor Keywords: [Mental Manipulation], [Ally Empowerment], [Transformation], [Enhanced Senses], [Fitness], [Enhanced Speed], [Invisibility], [Energy Manipulation], [Clairvoyance]
Notes:
Oh that? Lemme see…

Name: Wild Speaker, Inmaculada Ruiz
Power: Mental Manipulation, Ally Empowerment

Name: The Red Huntress, Harper English
Power: Transformation, Enhanced Senses, Fitness, Enhanced Speed, Invisibility, Energy Manipulation, Clairvoyance

Synergy-Wise:
This plan, which I am tentatively calling Plan Wild Hunt (if you know you know) could have a synergy, thanks to RH's smorgasbord of powers. However, most synergy combos are very unknown to us rn, so there's also a chance that we don't have any synergies.

Mental Manipulation, Ally Empowerment and Clarivoyance have however been theorized to give us a good psychic synergy, and Invisibility probably slots in well with MM+Something Else for something terrifying.

All in all, it's decent, but we're at risk of losing powerful keywords like Enhanced Strength, Enhanced Speed, and Transformation from RH. It's pretty cheap however, at 6 at min. So we could get a candidate like Rhys and give it to them without many Spoonfuls Of Sugar.

Narrative-Wise:
RH's powers scaled her up to become more predator-like against other people depending on her powerful they were. Wild Speaker allowed the user to talk to animals, but the animals were mostly just committing violence for shits and giggles.

So narratively, this could have ally empowerment become focused on animals specifically— the user could place a mark on a person and then have both mutant beasts and any natural predators in the area target that one person. And also power up animals with claws and stuff. So it could be pretty good, all things considered!

Giant Transformer
DNA Profiles: The Giant Slayer (8), Adamant (3), Multiplex (1), Soldier X (1)
Potency: 13
Donor Keywords: [Enhanced Strength] x 2, [Transformation] x 2, [Regeneration] x 2, [Transmutation], [Fitness]
Known Synergies: [Autobiokinesis]
Notes:
Build Goal: Allow Giant Slayer to abuse Adamant's liquid metal generation for mass to fuel Multiplex for ABO. At which point so that this power would allow for growing to match the big transmuted weapons they make while having some defense.

Elemental Tank Squared
DNA Profiles: Golem (5), Frostbite (3)
Potency: 8
Donor Keywords: [Elemental Manipulation] x 2, [Enhanced Strength] x 2, [Invulnerability] x 2
Notes:
Build Goal: Just a little mid cost build core of a fairly strong elemental armor user. Its not synergy fishing but it seems like a very solid baseline that is self sufficient

Self-Enhance Ice Beast
DNA Profiles: Fast Track (3), Sewer Rat (3), Daggermaw (1), Frostbite (3)
Potency: 10
Donor Keywords: [Self-Enhancement] x 2, [Enhanced Senses] x 2, [Transformation] x 2, [Enhanced Strength] x 2, [Ally Enhancement], [Enhanced Speed], [Invulnerability], [Elemental Manipulation]
Notes:
Build Goal: Mid cost core that is meant to be a solid close range build, Frostbite and Sewer Rat are there to compensate for Fast Track's lack of durability, while having the elements to try and push for a theoretical self enhancement synergy.

Level 5 Thermal Hand
DNA Profiles: Zeno (9), Frostbite (3), Millions Minefield (1)
Potency: 13
Donor Keywords: [Space-Time Manipulation], [Invulnerability] x 2, [Energy Manipulation], [Elemental Manipulation], [Enhanced Strength]
Notes: Absolute zero is defined as the complete absence of heat and motion; Impossibility of motion + energy manipulation + cryokinesis to create a powerset that allows for the user to lock down molecular movement. Complete manipulation of temperature down to absolute zero. Invulnerability could manifest as being able to lock molecules in place to create barriers or simply will projectiles/attacks to a halt? May also just be the requisite secondary power to be immune to extreme environments?

Godspeed Core
DNA profiles: Memoria (4), Fast Track (3)
Potency: 7
Donor Keywords: [Teleportation], [Clairvoyance], [Self-Enhancement], [Ally Enhancement]
Notes:
With this combo, one person could;

-Steal speed from anything fully in the frame of the photo. (You could steal speed from Named Behemoths if you take a picture at the right angle.)
-Give not only speed, but a one-time teleport to anybody within the range.
-And also theoretically take away teleportation. This could be our Monarch counter.
Master of Water
DNA Profiles: Hydrocity (1), Frostbite (3), Féth Fíada (6)
Potency: 10
Keywords: [Elemental Manipulation x3], [Enhanced Strength], [Invulnerability], [Clairvoyance], [Invisibility], [Ally Empowerment], [Mental Manipulation]
Notes:
Realm's Notes!: These three samples all have powers that relate to Water- as in the three states water can be in. Normal water as a liquid, Ice as a Solid, and Fog as a Gas. This synergy has the potential to create someone who has unrivaled flexibility when it comes to manipulating H2O. Not only that but taking a look into the established notes of the donors, Hydrocity's power is a unending stream of water which may synergize with Frostbite's ability to make Ice on command, potentially allowing us to turn a potential weakness into a strength.

Realm theorizes that due to Feth Fiada being added, the potential result of this ability will... create a controllable version of the Frozen Throne, yet with not just ice but with Water and Mist. A field in which the user may create any form of water they wish- not only that but... the mental manipulation would allow them to go even further. They may be able to create entire places inside of their range composed of Water, Ice, and Mist, and be able to use the Illusion aspect to trick people's minds to thinking it's real.

Accel Artificer
DNA Profiles: Dragonsteeth (3), Fast Track (3), Steadfast (2), Multiplex (1), Mister Hunch (1)
Potency: 10
Donor Keywords: [Transformation], [Construct Creation], [Energy Manipulation], [Clairvoyance], [Invulnerability], [Ally Enhancement], [Self-Enhancement], [Enhanced Speed]
Notes: Construct Creation + Invulnerability + Acceleration/Momentum transfer?
Some notes:
-Multiplex could probably be cut for Millions Minefield or Daggermaw, so that we can either hit more synergies or go for extra consistency. I believe that [Enhanced Senses] probably combos with [Construct Creation] for [Autonomous Construct Creation], so that's interesting. We could also replace Mister Hunch, since we already have enough ESPIONAGE with Rhys and Lady Leizi. However at that point it's a different build, so no.
-However, if Multiplex is kept, there's a good chance that this build swings more towards Self-Enhancement over Ally Empowerment.
-The intent is to make a crap-ton of constructs, which we can then speed up (Ally Empowerment) at will. Ultra-fast Self-Enhancement dude (with ultra-fast weapons, to boot) is more likely however, since Bitterman has said that he doesn't want too much overlap with Maddie. A powerful speedster, that can start running immediately using Dragonsteeth's energy instead of having to absorb speed.
It could also be the other way: Dragonsteeth + Fast Track makes constructs using other people's speed.
-Mister Hunch could allow John to chart out a path before running, which prevents any accidental run-ins. Also good in case we can make those constructs.
-Fast Track + Steadfast is just good. No explanation needed.

Flash Step
DNA Profiles: Memoria (4), Lightstep (7), Soldier X (1), Daggermaw (1), Mister Hunch (1)
Potency: 13
Keywords: [Clairvoyance] x 2, [Enhanced Strength] x 2, [Enhanced Senses] x 2, [Enhanced Speed], [Teleportation], [Fitness], [Regeneration], [Invulnerability], [Transformation]
Possibly Synergies: [Phasewalking]
Notes: The aim here is to combine teleportation + super speed to get a teleporting bruiser build. Daggermaw and Soldier X are secondary, but are tacked on to add a bit of extra juice. This is also trying to fish for the synergy hinted at between Clairvoyance and Enhanced Strength.
EDIT: Soldier X is dropped for Mister Hunch in order to get all the tags required for [Phasewalking].

Mirage
DNA Profiles: Memoria (4), Miss Conception (3)
Potency: 7
Keywords: [Clairvoyance], [Invisibility], [Teleportation], [Energy Manipulation]
Notes: Illusions + teleportation. Teleportation of any allies shrouded by the user's illusions? Probably wouldn't allow for long-range teleportation but could be very useful on the tactical level. There is also a variant that replaces Miss Conception (3) with Feth Fiada (6) for teleporting fog.

Red Rush Redux
DNA Profiles: Bulwark (4), Fast Track (3), Steadfast (2), Millions Minefield (1)
Potency: 10
Keywords: [Ally Empowerment] x 2, [Enhanced Speed], [Invulnerability], [Self-Enhancement], [Energy Manipulation] x 2
Notes:
Build Goal: Fast Track is here to provide speed to allies and siphoning from enemies to make our squishies more mobile to avoid hits where the personal speed allies for easy Bulwark shield targeting, Steadfast is there to remove Fast Track's personal squishiness so they can withstand the interaction with their own speed, Bulwark is here to give shields to our allies for general protection while helping give people protection against being moved at a fast speed if necessary, Millions is here to convert energy for shifting Fast Track's siphon method and to help bolster Bulwark's shields.

If you know the thing my plan name is referencing, this is meant to be doing that job but much better due to Steadfast and Bulwark. It is a supporting defensive specialist who is inherently extremely flexible but should do the core job very well. The battlefield control should allow for Operations boosting to help with covering the hole here.

Catch These Hands
DNA Profiles: Soldier X (1), Multiplex (1), Daggermaw (1), Fast Track (3), Lightstep (7)
Potency: 13
Donor Keywords: [Invulnerability], [Enhanced Speed] x 2, [Enhanced Strength] x 2, [Enhanced Senses] x 2, [Transformation] x 2, [Self-Enhancement], [Ally Empowerment], [Fitness], [Regeneration]
Notes: Lightning Bruiser build

Fairy Lullaby
DNA Profiles: Féth Fíada (6), Solferina (4), Steadfast (2), Multiplex (1)
Potency: 13
Donor Keywords: [Ally Empowerment] x 2, [Mental Manipulation] x 2, [Invulnerability], [Transformation], [Clairvoyance], [Energy Manipulation], [Elemental Manipulation], [Invisibility]
Notes:
Specializes in AOE buffs/debuffs through enchanting fairy music (and ominous fog). The same power that can shield allies from hostile psychic influences can be turned toward debilitating enemies into uselessness. Steadfast and Multiplex are my best attempt at making the mythical intangible mist body into reality. If successful, would be an extremely frustrating hero to fight. Either Solferina or Steadfast + Multiplex can be dropped to make the build cheaper and focus on only a single aspect.

Whitebeard
DNA Profiles: Zeno (9), Antaeus (3), Millions Minefield (1)
Potency: 13
Donor Keywords: [Invulnerability] x 2, [Space-Time Manipulation], [Energy Manipulation] x 2
Notes: Extreme AoE and battlefield control, likely spatial warping abilities, quakes that can fracture the fabric of space?
Build Goal: Ultimate battlefield control between Space Time Manipulation and Antaneus' earthquakes. Millions and Antaneus are for offensive prowess to make up for the issue Zeno had, Millions and Zeno are used to prevent anyone from getting close and using the manipulation to send people into the mines potentially. It also would pair very well with Black Swan, someone mounted on a Nevermore, or any other flier teammates like an Automne or Crimson Soprano build due to being able to fly over the earthquakes, so it would help work in some teams very well once we reach that point. There is also the chance of being able to literally fracture space if we really wanna have fun with it.

Bat...singer?
DNA Profiles: Solferina (4), Nox Esurientem (6)
Potency: 10
Donor Keywords: [Mental Manipulation] x 2, [Energy Manipulation] x 2, [Ally Empowerment], [Transformation], [Regeneration], [Teleportation], [Enhanced Strength], [Enhanced Speed]
Notes:
Focused On: Mental Manipulation, Energy Manipulation

Possibly could get: Transformation, Ally Empowerment, Enhanced Senses Equivalent???


When I submitted Solferina to Bitterman, he described sound as something that fits into Energy Manipulation. Do you know who else uses sound? Bats, with their echolocation! And do you know who transform into bats? Vampires!!!

This combo aims to get someone who can both manipulate emotions overtly, while also sending secret messages to be picked up with our own [Enhanced Senses] people. Also, emotion based echolocation!!! (Don't ask how that works!!!)

Dreamer From Beyond Our World
DNA Profiles: Seraph (6), Memoria (4), Steadfast (2), Daggermaw (1)
Potency: 13
Donor Keywords: [True Telepathy], [Flight], [Elemental Manipulation], [Enhanced Senses], [Enhanced Strength], [Invulnerability], [Teleportation], [Transformation], [Clairvoyance] x 2
Known Synergies: [Phasewalking], [Battle Precognition], [Telekinesis]

Misty Spectre
DNA Profiles: Féth Fíada (6), Nox Esurientem (6), Mister Hunch (1)
Potency: 13
Donor Keywords: Elemental Manipulation, Clairvoyance x 2, Invisibility, Ally Empowerment, Mental Manipulation x 2, Energy Manipulation, Transformation, Regeneration, Teleportation, Enhanced Strength, Enhanced Speed
Known Synergies: [Phasewalking]/[Intangibility?], [Battle Precognition], [Telekinesis]
 
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In the interests of slightly better recordkeeping. I don't think I've compiled everything but let me know if you want to add something to the list.

ADMINISTERED AMBROSIA PROFILES:

Black Swan
DNA Profiles: Novalight (8), Crimson Soprano (2), Steadfast (2), Soldier X (1)
Potency: 13
Expressed Keywords: [Fundamental Force Manipulation], [Invulnerability], [Regeneration], [Flight]
Administered to: Mona Merola-Morales

Handyman
DNA Profiles: Soldier X (1), Adamant (3), The Outsider (4), Daggermaw (1)
Potency: 9
Expressed Keywords: [Autobiokinesis], [Enhanced Strength]
Administered to: Rhys Gardner

PROSPECTIVE AMBROSIA PROFILES:

Oracle of the Hunt
DNA Profiles: Memoria (4), Red Huntress (6)
Potency: 10
Donor Keywords: [Clairvoyance] x 2, [Teleportation], [Transformation], [Enhanced Senses], [Fitness], [Speed], [Invisibility], [Energy Manipulation]
Notes: Powers may manifest as teleportation, target tracking, ability to teleport to targets/teleport marked targets? Teleporting assassin/hunter powerset.
Chimera
DNA Profiles: Soldier X (1), Daggermaw (1), Adamant (3), Red Huntress (6)
Potency: 11
Donor Keywords: [Fitness] x 2, [Regeneration] x 2, [Transformation] x 3, [Enhanced Strength] x 2, [Enhanced Senses] x 2, [Speed], [Invisibility], [Energy Manipulation], [Clairvoyance]
Notes: Expressed power would probably involve transformation, likely into some sort of combat form. Transforming into a dragon?


Firebreathing Lizard V.1
DNA Profiles: Soldier X (1), Daggermaw (1), Crimson Soprano (2), Dragonsteeth (3), Adamant (3)
Potency: 10
Donor Keywords: [Transformation] x 2, [Enhanced Strength] x 2, [Energy Manipulation] x 2, [Regeneration] x 2, [Fitness], [Enhanced Senses], [Flight], [Solar Absorption], [Construct Creation]
Notes: Transform into a dragon. With firebreathing and flight.

Invisible Space Cat
DNA Profiles: Red Huntress (6), The Outsider (4), Soldier X (1)
Potency: 11
Donor Keywords: [Transformation] x 2, [Energy Manipulation] x 2, [Invisibility] x 2, [Fitness] x 2, [Enhanced Senses], [Speed], [Clairvoyance], [Regeneration]
Notes: Likely assassin powerset with invisibility and disguise capabilities.

Metamorph
DNA Profiles: The Outsider (4), Adamant (3), Steadfast (2), Crimson Soprano (2), Daggermaw (1), Soldier X (1)
Potency: 13
Donor Keywords: [Transformation] x 3, [Energy Manipulation] x 2, [Enhanced Strength] x 2, [Regeneration] x 2, [Enhanced Senses], [Fitness], [Flight], [Invisibility], [Invulnerability], [Solar Absorption]
Notes:

Soft Element
DNA Profiles: Crimson Soprano (2), Automne (8)
Potency: 10
Donor Keywords: [Elemental Manipulation], [Flight] x 2, [Solar Absorption], [Energy Manipulation]
Notes:

Astral Chains
DNA Profiles: Red Huntress (6), Adamant (3), Dragonsteeth (3)
Potency: 12
Donor Keywords: [Transformation] x 2, [Enhanced Senses], [Fitness], [Enhanced Speed], [Invisibility], [Energy Manipulation] x 2, [Clairvoyance], [Regeneration] x 2, [Enhanced Strength], [Construct Creation]
Notes:

Dynamic Bionicle
DNA Profiles: The Outsider (4), Red Huntress (6), Dragonsteeth (3)
Potency: 13
Donor Keywords: [Transformation] x 2, [Enhanced Senses], [Fitness], [Enhanced Speed], [Invisibility] x 2, [Energy Manipulation] x 3, [Clairvoyance], [Construct Creation]
Notes:

The Being From Star X
DNA Profiles: The Outsider (4), Novalight (8), Soldier X (1)
Potency: 13
Donor Keywords: [Transformation], [Energy Manipulation] x 2, [Invisibility], [Flight], [Regeneration], [Fitness], [Elemental Manipulation]
Notes: Transformation into an energy being?

Sir Suffering
DNA Profiles: Deadman (5), Adamant (3), Daggermaw (1)
Potency: 9
Donor Keywords: [Transformation] x 2, [Regeneration] x 3, [Enhanced Strength] x 2, [Elemental Manipulation], [Enhanced Senses]
Notes: Magma person, Extreme regeneration and durability

Unlimited Energy Works
DNA Profiles: The Outsider (4), Crimson Soprano (2), Dragonsteeth (3)
Potency: 9
Donor Keywords: [Transformation], [Energy Manipulation] x 2, [Flight], [Solar Absorption], [Invisibility], [Regeneration], [Construct Creation]
Notes: Creation of energy constructs with ability to recharge off ambient radiation? Extreme energy manipulation?

Wade Family Combo
DNA Profiles: Dragonsteeth (3), Steadfast (2), Adamant (3)
Potency: 8
Donor Keywords: [Invulnerability], [Energy Manipulation], [Regeneration], [Construct Creation], [Enhanced Strength], [Transformation]
Notes: Extreme durability

Monster Mash
DNA Profiles: Red Huntress (6), Crimson Soprano (2), Daggermaw (1)
Potency: 9
Donor Keywords: [Transformation] x 2, [Enhanced Senses] x2, [Enhanced Senses], [Fitness], [Enhanced Speed], [Invisibility], [Energy Manipulation] x 2, [Clairvoyance]. [Solar Absorption], [Flight]
Notes:

Nemea
DNA Profiles: Adamant (3), Red Huntress (6)
Potency: 9
Donor Keywords: [Transformation] x 2, [Enhanced Senses], [Enhanced Strength], [Fitness], [Regeneration], [Enhanced Speed], [Invisibility], [Energy Manipulation], [Clairvoyance]
Notes:

Bulletproof
DNA Profiles: Adamant (3), Steadfast (2), Daggermaw (1), Soldier X (1)
Potency: 7
Donor Keywords: [Invulnerability], [Transformation] x 2, [Regeneration] x 2. [Enhanced Strength] x 2, [Fitness], [Enhanced Senses]
Notes: Stacking of multiple durability related powers

Invincible Chimera
DNA Profiles: Red Huntress (6), Steadfast (2), Daggermaw (1)
Potency: 9
Donor Keywords: [Invulnerability], [Transformation] x 2, [Enhanced Strength], [Enhanced Senses] x 2, [Fitness], [Enhanced Speed], [Invisibility], [Energy Manipulation], [Clairvoyance]
Notes:

Esoteric Utility
DNA Profiles: Memoria (4), The Outsider (4)
Potency: 8
Donor Keywords: [Clairvoyance], [Teleportation], [Energy Manipulation], [Invisibility], [Transformation]
Notes:

Mad/Sad/Glad/Rad Bomber
DNA Profiles: Nox Esurientem (6), Eastwood (2), Millions Minefield (1)
Potency: 9
Donor Keywords: [Mental Manipulation] x 2, [Energy Manipulation] x 2, [Transformation], [Regeneration], [Teleportation], [Enhanced Strength], [Enhanced Speed], [Construct Creation]
Notes:

Uiara 2
DNA Profiles: Umibozu (7), Hydrocity (1)
Potency: 8
Donor Keywords: [Elemental Manipulation] x 2, [Construct Creation], [Enhanced Senses]
Notes: Hydrokinetic powerset

2000/20 Vision
DNA Profiles: Memoria (4), Chatroom (4), iSpy (4), Mister Hunch (1)
Potency: 13
Donor Keywords: [Clairvoyance] x 4, [Teleportation], [Invisibility], [Ally Empowerment]
Notes:

Underdog Boxer
DNA Profiles: Lightstep (7), Sewer Rat (3)
Potency: 10
Donor Keywords: [Enhanced Speed], [Invulnerability], [Enhanced Senses] x 2, [Enhanced Strength], [Self-Enhancement], [Transformation]
Notes: Would probably punch good.

Iron Sights
DNA Profiles: Antaeus (3), Steadfast (2), Crimson Soprano (2), Mister Hunch (1)
Potency: 8
Donor Keywords: [Invulnerability] x 2, [Energy Manipulation] x 2, [Clairvoyance], [Flight], [Solar Absorption]
Notes:
DNA Profiles: Nox Esurientem (6), Memoria (4), Crimson Soprano (2), Mister Hunch (1)
Potency: 13
Donor Keywords: [Teleportation] x 2, [Energy Manipulation] x 2, [Clairvoyance] x 2, [Flight], [Solar Absorption], [Transformation], [Mental Manipulation], [Regeneration], [Enhanced Strength], [Enhanced Speed]
Notes:

Bastion
DNA Profiles: Zeno (9), Bulwark (4)
Potency: 13
Donor Keywords: [Space-Time Manipulation], [Invulnerability], [Ally Empowerment], [Energy Manipulation]
Notes: Combining space-time manipulation with a barrier power would ideally result in the ability to create barriers that can isolate targets/areas temporally/spatially, i.e. an absolute defensive power.

Artificer
DNA Profiles: Chatroom (4), Mister Hunch (1), Multiplex (1), Dragonsteeth (3)
Potency: 9
Donor Keywords: [Clairvoyance] x 2, [Transformation], [Energy Manipulation], [Construct Creation], [Ally Empowerment]
Notes: Clairvoyance but focused on the idea of inanimate objects would potentially allow for perfect structural analysis/interfacing with inanimate objects/technology? Combine that with Chatroom's remote linking and Dragonsteeth's construct creation to allow for possible expression of technopathy/remote manipulation of robotic constructs. Hacker/engineer/mechanic/summoner powerset?
Not to sound selfish but can you add Wild Hunt I want to use it to hopefully create a partner for MM

Oh that? Lemme see…

Name: Wild Speaker, Inmaculada Ruiz
Power: Mental Manipulation, Ally Empowerment

Name: The Red Huntress, Harper English
Power: Transformation, Enhanced Senses, Fitness, Enhanced Speed, Invisibility, Energy Manipulation, Clairvoyance

Synergy-Wise:
This plan, which I am tentatively calling Plan Wild Hunt (if you know you know) could have a synergy, thanks to RH's smorgasbord of powers. However, most synergy combos are very unknown to us rn, so there's also a chance that we don't have any synergies.

Mental Manipulation, Ally Empowerment and Clarivoyance have however been theorized to give us a good psychic synergy, and Invisibility probably slots in well with MM+Something Else for something terrifying.

All in all, it's decent, but we're at risk of losing powerful keywords like Enhanced Strength, Enhanced Speed, and Transformation from RH. It's pretty cheap however, at 6 at min. So we could get a candidate like Rhys and give it to them without many Spoonfuls Of Sugar.

Narrative-Wise:
RH's powers scaled her up to become more predator-like against other people depending on her powerful they were. Wild Speaker allowed the user to talk to animals, but the animals were mostly just committing violence for shits and giggles.

So narratively, this could have ally empowerment become focused on animals specifically— the user could place a mark on a person and then have both mutant beasts and any natural predators in the area target that one person. And also power up animals with claws and stuff. So it could be pretty good, all things considered!
 
Soft Element
DNA Profiles: Crimson Soprano (2), Automne (8)
Potency: 10
Donor Keywords: [Elemental Manipulation], [Flight] x 2, [Solar Absorption], [Energy Manipulation]
Notes:
Huh. I really like this one.

If we reduce the potency to 7 we could give it to one of our medium-tier candidates from Cenotaph.
Bastion
DNA Profiles: Zeno (9), Bulwark (4)
Potency: 13
Donor Keywords: [Space-Time Manipulation], [Invulnerability], [Ally Empowerment], [Energy Manipulation]
Notes: Combining space-time manipulation with a barrier power would ideally result in the ability to create barriers that can isolate targets/areas temporally/spatially, i.e. an absolute defensive power.
This one sounds fuuun.

Especially "isolate people within time"
 
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In the interests of slightly better recordkeeping. I don't think I've compiled everything but let me know if you want to add something to the list.
Power of the Storm
Automne + Steadfast + Crimson Soprano + Hydrocity - Potency 3 = Potency 10
(2x all) Flight, Elemental Manipulation (1x all) Invincible, Energy Manipulation, Solar Absorption (Creates FFM synergy)
Build Goal: Giving Automne Hydrocity to try and make water jets from her winds alongside Crimson Soprano for more flying + FFM, and Steadfast for defenses.

Punchy Scaling Teleporting
Red Huntress + Memoria + Millions + Daggermaw + Hunch - Potency 3 = Potency 10
3x Clairvoyance, (2x all), Transformation, Energy Manipulation, Enhanced Senses, (1x all) Teleportation, Enhanced Strength, Fitness, Enhanced Speed, Invisibility
Build Goal: Expanding on the idea of Red Huntress + Memoria build, with Millions there for helping with Red Huntress' scaling from the energy conversion ideally, Hunch helping with the teleporting targeting, and Daggermaw for Strength and more senses. This basically functions as a scaling punchy Nightcrawler build and there is a non zero chance this build would fulfill the synergy Wolong has half confirmed as well with what's here.

The Giant Transformer
The Giant Slayer + Adamant + Multiplex + Soldier X - Potency 3 = Potency 10
(2x all) Enhanced Strength, Transformation, Regneration, (1x all) Transmutation (Natural Synergy), Fitness (Creates Autobiokinesis)
Build Goal: Allow Giant Slayer to abuse Adamant's liquid metal generation for mass to fuel Multiplex for ABO. At which point so that this power would allow for growing to match the big transmuted weapons they make while having some defense.

Elemental Tank Squared
Golem + Frostbite - Potency 3 = Potency 5
(2x all) Elemental Manipulation, Enhanced Strength, Invulnerability
Build Goal: Just a little mid cost build core of a fairly strong elemental armor user. Its not synergy fishing but it seems like a very solid baseline that is self sufficient

Self Enhance Ice Beast
Fast Track + Sewer Rat + Daggermaw + Frostbite - Potency 3 = Potency 7
(2x all) Self-Enhancement, Enhanced Senses, Transformation, Enhanced Strength (1x all) Ally Enhancement, Enhanced Speed, Invulnerability, Elemental Manipulation
Build Goal: Mid cost core that is meant to be a solid close range build, Frostbite and Sewer Rat are there to compensate for Fast Track's lack of durability, while having the elements to try and push for a theoretical self enhancement synergy.

Here's a few fully built out options and midcost options that seem like they have solid potential.
 
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I just realised that Noelle is going to be a perfect narrative foil to Silvio.

They're both stubborn and wear their hearts on their sleeves, they're both uncompromising about their ideals of justice, they were both close to a hero who destroyed themself with overwork while serving a heartless greater power…

We have to give Noelle E-B.

(Also I hope we get to denounce Novalight's horrible bullshit at Cenotaph. We probably invited New Dawn to the memorial, anyway)
 
...Genuine question but... speaking of wins are crusade getting any ... i mean obviously they are in a PR war and obviously arent getting any outside their territory.... but i wonder if they do good work inside their trritory....

Also is Ronin or Anansi being influenced? Any path for that?
 
I'm glad that update is going to mostly be funny and a tad sweet/heartwarming, then!

...Genuine question but... speaking of wins are crusade getting any ... i mean obviously they are in a PR war and obviously arent getting any outside their territory.... but i wonder if they do good work inside their trritory....

Also is Ronin or Anansi being influenced? Any path for that?

Genuinely one of my reasons for a Yara super psychic build would be to have her go into Anansi's mind and restore her memories/undo the brainwashing/hypnosis she has going on.

Ronin is our side.
 
I'm glad that update is going to mostly be funny and a tad sweet/heartwarming, then!



Genuinely one of my reasons for a Yara super psychic build would be to have her go into Anansi's mind and restore her memories/undo the brainwashing/hypnosis she has going on.

Ronin is our side.
I figured if Anansi was getting messed with it would be via the methods of either those addictive drugs or Scarlet's Power Deal shenanigans, either of which would demand she work with the bad guys or else.
Not that she's been brainwashed but that she can't survive turning on them.
 
Automne + Steadfast + Crimson Soprano + Hydrocity - Potency 3 = Potency 10
(2x all) Flight, Elemental Manipulation (1x all) Invincible, Energy Manipulation, Solar Absorption (Creates FFM synergy)
Build Goal: Giving Automne Hydrocity to try and make water jets from her winds alongside Crimson Soprano for more flying + FFM, and Steadfast for defenses.

Hmm. So those tags together produce Fundamental Force Manipulation, but the question is what kind of fundamental force is being manipulated. That said, we have a power that controls the wind, a power that controls water, and a power that that is related to sunlight. All weather related.

That sounds to me like this combination should result in a goddamn lightning controller.
 
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Hmm. So those tags together produce Fundamental Force Manipulation, but the question is what kind of fundamental force is being manipulated. That said, we have a power that controls the wind, a power that controls water, and a power that that is related to sunlight. All weather related.

That sounds to me like this combination should result in a goddamn lightning controller with the ability to create thunderstorms on demand (electromagnetism).
That's the original FF I thought of when I made the tag and haven't used yet lol
 
Hmm. So those tags together produce Fundamental Force Manipulation, but the question is what kind of fundamental force is being manipulated. That said, we have a power that controls the wind, a power that controls water, and a power that that is related to sunlight. All weather related.

That sounds to me like this combination should result in a goddamn lightning controller.
Considering my Red Huntress build there is basically making Nightcrawler+, I won't pretend that this Automne build wasn't basically making an Invulnerable Storm concept on some level.
 
Random thought:

Rhys's Autobiokinesis. What are the odds that just plain Biokinesis is a synergy, and not a weird high tolerance or multi-tag version of Elemental Manipulation?
 
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