Okay! So I wanna make an Omake of your quest while I wait for any vote to grace my own quest, how do Omake bonuses work?
(Ahem) as the guy who WROTE THIS OUT:
Omakes, also known as "fanfiction of this quest". These either fall into either Canon, Somewhat Canon, or Not Canon. Depends on the QM's judgement.

Omakes can be as long as you want (we had a 3k Omake once) or as short as you want. (@ScorpioSting wrote a 320 word Omake once.) The only condition is that you have to make it:
  • Make at least a bit of sense.
  • Actually try. Don't try and cheese the system with five different 200 word Omakes. You're not funny if you try that.
Rewards: A plus one to any roll, which is stackable and storable, and which we the voters can choose to apply before the update drops, during the group rolling phase.
 
[Enhanced Senses] + [Fitness] + [Enhanced Speed] + [Enhanced Strength] + [Self-Enhancement] = [Peak Performance]

Fitness here could be replaced with Invulnerability here or removed entirely, btw.
This feels like the most likely of the ones mentioned so far, but I really hope you're wrong purely since our only sources of enhanced speed right now are Lightstep/Red Huntress/Nox, so it'd be basically out of reach for pretty much everything not building around them. Well till we get a lower source if any single one exists but relying on that inherently feels tetchy.

[Mental Manipulation] + [Ally Empowerment] + [Clarivoyance] = [Psychic/Stage-Connected]

"But MrKermie, MrKermie!" You the readers say. "We couldn't possibly get something so powerful off of three keywords!"

"But readers!" I cry back, "we can get FFM for a cheap cost! Like, 3-5, easily!"

But yeah, I might be wrong, there's a chance that this one's actually 3x MM + 2x Clarivoyance. Still an interesting route to go down, however.
I kinda doubt that most normal synergies need three of any single tag just for difficulty in getting it, though admittedly any sort of psychic thing might be the closest you could get there. In the 3x MM + 2x Clairvoyance world it'd be 11 cost just for Nox/Wild Speaker/Eastwood and 5 cost for Mr. Hunch + one of the 4 cost Clairvoyance sources, so that would not be physically possible to obtain currently if that is the synergy requirement.

MM + Empowerment + Clairvoyance would be pretty easy to get comparatively, in theory it could be a 4 cost Wild Speaker/Mr. hunch if going purely for a budget option, though something better could be made there probably.

[Energy Manipulation] + [Elemental Manipulation] + [Transformation] = [Transmutation]

This one is much more simple. I'm iffy on the transformation tag, since that tag focuses more on self transformation, but I'm locked in that it's gonna be one of the other two.
Can you walk me through on this one? Since I could see energy manipulation and transformation for transmutation based on just my knowledge of physics and looking at Giant Slayer's innate but I'm not seeing how Elemental Manipulation is more impactful on making Transmutation thans transformation due to the innate changing of objects with Transmutation?

[Construct Creation] + [Construct Creation] +[Construct Creation] + [Enhanced Senses] + [Mental Manipulation] = [Autonomous Creature Creation]

This one's just me talking out of my ass mostly. But I do genuinely believe that CC x3 is necessary for autonomous creature creation.
If that's the case, barring making a weird Umibozu/Eastwood/Dragonsteeth/Daggersmaw for 13 potency as the cheapest option while ignoring Hydrocity, you'd basically be locked into a Nephthys build based off of what we have available. Just looking at a lot of costs for realistically making synergies with 3x of some tags and what synergies we've had before, I really doubt that 3x of any specific tag is a common requirement.
 
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Adhoc vote count started by Bitterman on Sep 17, 2024 at 12:28 PM, finished with 215 posts and 23 votes.

  • [X] Plan: Gravity Rook
    -[X] Name: Chatelet
    -[X] Costume: A slim, form-fitting silver space suit with thin armor plating over vital areas.
    -[X] Emblem: A Black Chess Rook
    [X] Plan: Milady Levee
    -[X] Name: Levee
    -[X] Costume: Half-Plate and a skirt with leggings underneath, with a shock baton and a shield as armaments
    -[X] Emblem: A Black Rook
    [X] Plan: Gravity Black Rook
    -[X] Name: Châtelet
    -[X] Costume: A black fullplate amor with gold highlights, leather boots and gloves
    -[X] Emblem: A Black Chess Rook in a Blue Field
    [X] Plan: Gravity Fortress
    -[X] Name: Châtelet
    -[X] Outfit: Black Boots and gloves over a grey jumpsuit, with lines that form rectangles in a brick wall-like pattern on the legs and arms.
    -[X] Sigil: A small castle.
    [X] Plan: Gravity Black Rook
    -[X] Name: Chatelet
    -[X] Costume: A black fullplate amor with gold highlights, leather boots and gloves
    -[X] Emblem: A Black Chess Rook in a Blue Field


Oops. Forgot the two hour warning. Vote closed!

As I said last night, Gravity Rook and Black Gravity Rook are nearly identical enough, and the next highest vote getter is tied, that I'm going to combine them. Space Knight it is!
 
Red Huntress also has Enhanced Speed.
Whoops, I may be blind >_>

I'll amend it to no low cost enhanced speed options so it'd be stuck to only the high cost heroes with it.

If the rough idea is correct for synergy bits (with Red huntress needing strength and self enhancement to hit it), a barebones Red Huntress build would be able to hit the synergy with 7 cost (red huntress/sewer rat/daggermaw -3) as the baseline. A barebones Nox build would be 7 cost (Nox/Sewer Rat/Soldier X -3) as the baseline and either build into it further or just grab Millions/Eastwood for the final bit.
 
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Actually @Bitterman assuming its possible to build heroes with multiple synergies at all (It might not be tbh), if there are overlapping tags for synergies, do you need to have extras of them to be able to do multiple as some get absorbed into a synergy or would just having the tags there in some capacity be enough?

If its not possible to have multiple synergies but you have the components for multiple, is which one that expresses itself a question of the dice rolls or which is just better fitting for the base power expressions?
 
I have a minor theory that there's a weaker version of Autobiokinesis that loses one of the copies of Regeneration or Transformation, and that there are a bunch of + versions of powers you get from extra copies of the required ones.
 
Actually @Bitterman assuming its possible to build heroes with multiple synergies at all (It might not be tbh), if there are overlapping tags for synergies, do you need to have extras of them to be able to do multiple as some get absorbed into a synergy or would just having the tags there in some capacity be enough?
Hmm, it depends. My gut says it possible without duplicate tags, but it really would depend on what you're going for as the synergies tend to define the whole powerset. I'd have to think more about it.
 
Tell me folks good at synergy if we put all the animal power dna in a hero do you think it would be good
 
Okay, I have a build.

Hunch (1) + Chatroom (4) + Wild Speaker (3) + Eastwood (2) + Millions Minefield (1):

This has each keyword (Clairvoyance, Ally Empowerment, Mental Manipulation, Energy Manipulation) appear twice, giving them a good chance of working and boosting efficacy. It's 11 potency, reduable to 8. I could drop Millions to make to accessible to a 7, or we could put two extra things to boost it to 13 if we're making this our counter-Lantern.
Rethinking this, if we're going to make our Super Psychic Lantern Counter, then actually, remove Millions Minefield and replace it with Miss Conception. Energy Manipulation stays in, and we get extra invisibility for stealth capabilities on our next 13-potency hero.
 
Oh I meant like red huntress and wild speaker
Oh that? Lemme see…

Name: Wild Speaker, Inmaculada Ruiz
Power: Mental Manipulation, Ally Empowerment

Name: The Red Huntress, Harper English
Power: Transformation, Enhanced Senses, Fitness, Enhanced Speed, Invisibility, Energy Manipulation, Clairvoyance

Synergy-Wise:
This plan, which I am tentatively calling Plan Wild Hunt (if you know you know) could have a synergy, thanks to RH's smorgasbord of powers. However, most synergy combos are very unknown to us rn, so there's also a chance that we don't have any synergies.

Mental Manipulation, Ally Empowerment and Clarivoyance have however been theorized to give us a good psychic synergy, and Invisibility probably slots in well with MM+Something Else for something terrifying.

All in all, it's decent, but we're at risk of losing powerful keywords like Enhanced Strength, Enhanced Speed, and Transformation from RH. It's pretty cheap however, at 6 at min. So we could get a candidate like Rhys and give it to them without many Spoonfuls Of Sugar.

Narrative-Wise:
RH's powers scaled her up to become more predator-like against other people depending on her powerful they were. Wild Speaker allowed the user to talk to animals, but the animals were mostly just committing violence for shits and giggles.

So narratively, this could have ally empowerment become focused on animals specifically— the user could place a mark on a person and then have both mutant beasts and any natural predators in the area target that one person. And also power up animals with claws and stuff. So it could be pretty good, all things considered!
 
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Also, on that note: @Bitterman, should Red Huntress have Self-Enhancement? Y'know, thanks to the whole "Scale up everything" mechanic? Or would that have already been covered by the transformation?
 
Speaking of Synergies the Philosophers powers and Major side effect of BS and E-B being psychic sensitivity means having a S class psychis is a necessity for us in order to Protect our aces from psychic attack and hopefully counter The philosphers like seeing lantern whenever she tries to snoop and other psychic enemies like 3rd person and Le petite prince.

Now Wulong gives us a way to search for synergies and get 2 keywords per turn on a given synergy and if we keep asking the same question he can complete the synergy for us.

Now in term of Psychic Powers are sample give us:
Mental Manipulation
Clairvoyance

Since we want Our psychic to be able to Protect our Team we want ally enpowerment too.

So for next turn I think we have 3 options for asking wulong a psycic synergy.

1. Just ask for a Psychic defense synergy
-Problem with this is that the max of Synergy is 9 and normal is 5 so and meaning we can only get 4 Keywords by the time were likely to have gotten our next ambrosia. This takes the most time and would delay when we can have our psychic out depending on how many KW this question needs.

2.Ask for Synergies for Chatroom Power
-Chatroom power is most reasonable to be upgrades to a full on psychic Power with a synergy and since normal max KW for stnergies is 5 were likely to get it in time for The next ambrosia hero.

3.Ask for synergy with Mental Manipulation, Clairvoyance and Ally Enpowerment.
-Just straight up ask for a synergy using all the keywords we want for a psychic. Maybe the 3 form a synergy like FFM or just need 2 more to synergize still a gammble since this could form a synergy that has nothing about pyschics but also the fastest way we can likely get the synergy we want.

That said Adamants cache has more DNA so its possible theres a powerful psychic there we can use as a Core.
 
Oh that? Lemme see…

Name: Wild Speaker, Inmaculada Ruiz
Power: Mental Manipulation, Ally Empowerment

Name: The Red Huntress, Harper English
Power: Transformation, Enhanced Senses, Fitness, Enhanced Speed, Invisibility, Energy Manipulation, Clairvoyance

Synergy-Wise:
This plan, which am tentatively calling Plan Wild Hunt (if you know you know) could have a synergy, thanks to RH's smorgasbord of powers. However, most synergy combos are very unknown to us rn, so there's also a chance that we don't have any synergies.

Mental Manipulation, Ally Empowerment and Clarivoyance have however been theorized to give us a good psychic synergy, and Invisibility probably slots in well with MM+Something Else for something terrifying.

All in all, it's decent, but we're at risk of losing powerful keywords like Enhanced Strength, Enhanced Speed, and Transformation from RH. It's pretty cheap however, at 6 at min. So we could get a candidate like Rhys and give it to them without many Spoonfuls Of Sugar.

Narrative-Wise:
RH's powers scaled her up to become more predator-like against other people depending on her powerful they were. Wild Speaker allowed the user to talk to animals, but the animals were mostly just committing violence for shits and giggles.

So narratively, this could have ally empowerment become focused on animals specifically— the user could place a mark on a person and then have both mutant beasts and any natural predators in the area target that one person. And also power up animals with claws and stuff. So it could be pretty good, all things considered!
So basically Hellhound from Worm but with all animals. Hmm I wonder if that would have an unintended synergy with MW? Would it affect her summons or could MW copy enhanced animals?
 
@Bitterman Can Wolong tell us what type of powers would be best suited for John?
Wulong gives us 2 keywords needed for a synergy of a power we want. And he can complete the synergy by getting all req KW.

Also QM boted before that candidates generallly accept whatever power we give them since were the only way for them to get powers unless unless they have issues like Noelle seems to have with her mom.

Finding the most fitting Power for John has nothing to do with finding power synergies so not gonna be accpeted.
 
No promises yet, since this is going to come after 3 other episodes, but I have begun riding the Kamen Rider omake. But before I continue I need to know something. Is the Toei joke with Valiant Silver canon Bitterman? Because if so I'm making the team be sponsored by Toei, just for shits and/or giggles.
 
@Bitterman Can Wolong tell us what type of powers would be best suited for John
He can't really answer that question. You're making powers wholesale, so there's no set best suited to any one person. You have to decide what you want.
Also, on that note: @Bitterman, should Red Huntress have Self-Enhancement? Y'know, thanks to the whole "Scale up everything" mechanic? Or would that have already been covered by the transformation?
I have it as "Transformation" as she doesn't get strong her unless her body starts changing.
Maddie's menagerie gets a new addition"?
It was "Minor or cosmetic upgrade to power" on my table.
Is the Toei joke with Valiant Silver canon Bitterman?
It's 10000% deadly serious. I don't make jokes about lawsuits. Ever.
 
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