this is really good and I would want to see more. I would like to see how you would handle a character that's not stressed out of his mind or dealing with depressing things, but in an environment that's failed on all levels and is trying to do the right thing and paying it forward. Night City has very few good people in it and I would like to see where this good guy goes on his adventures.
 
Much as I enjoyed seeing Polka Dot Man be cured of what was clearly a painful and incapacitating insanity, Alex may need to clarify to Batman why he can't just walk into Arkham and Heal a number of the less malicious inmates. (Differences between organic derangements or brain lesions and obsessions or trauma-induced stress disorders, etc...)

I don't blame Waller _too_ much here for being surprised and reacting on "I didn't tell you to do that!" instinct. After all, it's reasonable in-universe to accept that "Alchemist has a spell which can cure tuberculosis", and she probably has more background information on what some superpowers and magic can do than a lot of superheroes do, given her sources (willing and unwilling). A spell which can heal the mind as well as the body is, I suspect, much rarer . . .
 
(Differences between organic derangements or brain lesions and obsessions or trauma-induced stress disorders, etc...)
The unfortunate technicalities of magic sometimes. "I can restore a finger that got cut off, but if your genetics say you're only supposed to have four digits on one hand, there's nothing to restore. I could polymorph you into you-with-another-finger, but that will always be vulnerable to being dispelled."
 
Stephen Hawking would have in a hot heartbeat. I can't say I would go fully sheathed in one step, but given the option of a chassis (too tired, took four tries to spell that right) that could connect to legs, or a four wheeled vehicle or a dolphin tale --I'd go for it. No more different than special shoes. Would probably be a right pain when you need one specific and it is "charging" or wrong for the terrain though.
I'd probably go for a total robot overhaul, but I'd be doing it in circumstances vastly unlike exist in Cyberpunk.
  • I'd be switching over for my own personal reasons, not because I'm in a line of work that requires it. Removing the implicit coercive element changes things quite a bit.
  • I have access to therapists.
  • I live in a society with vastly lower background stress.
  • I would opt for modifications that emphasize comfort and function for normal human activities, not for cyberpunk activities. If you're swapping out an arm so you have the space to add an integrated 9mm pistol, you might be sacrificing some of the functionality as a normal arm. I'm looking for a body I'm most comfortable with, and that means matching human sensation and range of motion very closely.
  • I would be finding the best specialists available to perform the procedure, and they would likely be more competent than Cyberpunk doctors. Certainly more ethical on average and with a better regulatory situation.
  • I'd be taking all the cosmetic options I wanted. I wouldn't look like a shiny chrome robot; I'd look more or less like a human. (Or like Roko Basilisk from Questionable Content.)
Much as I enjoyed seeing Polka Dot Man be cured of what was clearly a painful and incapacitating insanity, Alex may need to clarify to Batman why he can't just walk into Arkham and Heal a number of the less malicious inmates.
"You didn't ask."
 
I don't blame Waller _too_ much here for being surprised and reacting on "I didn't tell you to do that!" instinct. After all, it's reasonable in-universe to accept that "Alchemist has a spell which can cure tuberculosis", and she probably has more background information on what some superpowers and magic can do than a lot of superheroes do, given her sources (willing and unwilling). A spell which can heal the mind as well as the body is, I suspect, much rarer . . .

It's also harder to verify magical mental healing than physical healing.

We understand the human body well enough to know if someone's body has been healed. we don't know anywhere near enough about the mind to make that same determination.

Right now Waller has no way of verifying that Alchemist actually healed Abner. For all she knows, he could have brainwased him.
 
Still less broken than Gil
here's my take on a Heroic Spirit Alchemist:

True Name: &$@&#%?

Class: Foreigner

Alt Classes: Caster, Assassin, Archer

Stats:

Strength: C
Endurance: B++
Agility: D++
Magic: EX
Luck: A

Class Skills:

Item Contruction: A++

True Name Discernment (False): B

Existence Outside of the Domain: EX

Territory Creation: A+

Personal Skills:

Prototype Blessing of Gaia: EX

True Shot: A

Holmcross Dragon-Kind: EX

Pinnacle-Slayer: A+++

Golden Rule: EX+++

Materia Consumption: A

Noble Phantasms:

World Breaker: thus life was no more.
Anti-Planet, EX

Summons 16 Meteors that destroys a Earth Sized Celestial Body.

Inventory: Armor and Weapons.
Anti-Unit ~ Anti-Group E ~ A+

Contains a large amount of weapons of almost every type, and every Era ranging from something the common peasant soldiery may use to God Slaying Weapons, and even technological wonders

The Dark Soul, The Age of Dark.
Age of Man ~ Anti-Divinity EX, SEALED

Heralds of the Age of Dark, the Age of Man, little else could be said.



EDIT note and stuff

Changed God-Slayer to Pinnacle Slayer as I realized Alchemist has also consistently killed Dragons and other beings who are at the Apex of their respective worlds.

here's a description of what the various skills that I made alongside the reasons why Alchemist possesses some of the other skills and what skills he could of possessed but didn't give him.

Original skills:

Prototype Blessing of Gaia grants the user to continue to grow even as a heroic spirit, a existent usually stagnant and unchanging, beyond that it grants immunity to Annihilation. the skill itself is also a composite skills that grants abilities similar to Imperial Privilege, All Things in Nature, and Child of Nature.

True Shot is a superior skills that is the fusion of Marksmanship, Aiming and Hawkeye, as the Archer Class this Skill becomes a Noble Phantasm similar to Gae Bolg.

Holmcross Dragon-Kind is a Ultimate Skill made of Homunculus, Dragon-Kind Self Modification, and Golem, three 'superior' skills made of multiple other skills including but not limited to: Dragonic Core, Monsterous Strength, Magic Resistance, ect. Also allows the user to assume their draconic form, and grants incredible Durability (not necessarily Endurance)

Pinnacle-Slayer is a superior skill made up of Beast, Demon, Dragon, God and TYPE Slayer. Alchemist gained this skill for slaying and defeating multiple enemies who are at the apex of of their local part of the multiverse, such as The Last Dovahkin, God of Dragons Bahamut, The Nameless King, Slave Knight Gael, Ultima Weapon, Bael the Primarch of the Ars Goetia, And finally the Corrupted Life Entity.

Materia Consumption allows for the consumption of magic as long as it is in a Solid State (potentially a Liquid State) and to gain abilities and skills from said Mana.

Non-Original skills and why I gave them to him:

Item Construction, Existence Outside of the Domain, and Territory Creation are pretty self explanatory as Alchemist crafts a lot of stuff, EOotD because he's from the 'Real' world alongside having pretty high Insight (enough to drive someone who's looking at his mind second hand insane) and finally Territory Creation because he made himself a pocket reality that's attached to his soul something that's basically a Reality Marble.

True Name Discernment (False) is because he'd be able to tell who most servants are by looking at them, (False) is due to the fact he doesn't get this knowledge from the Grail.

Now For a Golden Rule that would make Gilgamesh envious… Alchemist is Rich, he has a lot of gold, rare and special materials, magical books and items, but in points to buy stuff with and even get perks with. Alchemist as the full potential to surpass Gilgamesh's "All the World's Treasure" easily. So while Gilgamesh may be wealthier his Sheer potential is much much lower then Alchemist.

Besides this Fiscer could you post a Jinx's and Kary's current Stats and Gear so I can make a Stat page from both of them?
 
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this is really good and I would want to see more. I would like to see how you would handle a character that's not stressed out of his mind or dealing with depressing things, but in an environment that's failed on all levels and is trying to do the right thing and paying it forward. Night City has very few good people in it and I would like to see where this good guy goes on his adventures.

I did have an idea for one more scene in the setting. Having David try and track down Alec and either succeeding through protag luck or failing but drawing his attention anyway.

He'd be given a real lesson on the merc lifestyle and Alec would give him a rundown on how to use the time dilation effect of the Sandestivan a bit more efficiently, maybe take the kid to the oil fields up north and show him how to shoot smart instead of the flashy stuff the kid was doing in the anime.

In other words- David might get put on the path to being the next Morgan Blackhand instead of going out like Johnny Silverhand.

The unfortunate technicalities of magic sometimes. "I can restore a finger that got cut off, but if your genetics say you're only supposed to have four digits on one hand, there's nothing to restore. I could polymorph you into you-with-another-finger, but that will always be vulnerable to being dispelled."

Many of the villains in Arkham aren't insane. They're deranged. They comprehend the consequences of their actions perfectly well and go on to do them regardless.

Some, like Killer Croc (Who's been dealt with) and Baby Doll could actually be helped and turn their lives around. Others like Calendar Man, however, Alchemist can't do much for. He may be criminally insane but his is more a case of brilliance, obsession and a critical lack of empathy.

Normally Polka Dot Man would be considered similar but he had a very interesting rendition in a recent movie that I chose to borrow from.

And there are ways to check his mind- Either through mundane therapists or getting a psychic mindwalker to see into Abner's head. Waller is in a high enough position of authority, she should be able to find one of either.
 
Well yeah, But I mean someone you know personally. I was meaning it was rare, not nonexistent.

Yup. Friend who suffers from a combo of a joint disease and nerve damage. She'd borg in a second.

I think it's important to make a distinction between fully inhuman looking cyber ware, and stuff that looks human.

I've got some metal in my body, and will need more. None of that bothers my brain, because it can't see it. A proper cyber arm, covered in fake skin? The brain wouldn't care, in all likelihood. It'd just think that it's the real arm.

Personally, given the opportunity I'd go for even a chrome leg right this moment. And I'm not even a transhumanist.


I wonder if Pola Dot Man still has his powers. In the movie, they seemed to be a disease of some sort, and the same was implied here. That would mean it's curable.
 
I think that a distinction with healthy people should be made. Like obviously I understand that most of those who can't feel their legs or walk wouldn't care even if there were no sensations, cause that wouldn't change but they could move.

Problem comes when Jayme, an healthy 22 years old, decides that he really wants to cut off his two, perfectly healthy, arms in favour of gorilla arms. It's easy to say that putting tons of chrome =/= cyberpsychosis, cause it's effectively true, but you have to look on the other side of the coin. How many people in an healthy headspace decide that cutting their limbs off and putting metal versions of them (probably with reduced sense of touch too) is a good idea?

Yeah, Jayme could get his cyber arms, maybe the double jump legs too, and be healthy. But how many healthy Jaymes choose to lop off their limbs? Actually, how many people (from our world) with a 10/10 sight would agree to have their eyes carved out and substituted with a pair of Kiroshi? Or their spines substituted with a Sandy?

So saying something like "Hawking would have probably done it" is a false equivalence in my opinion, because Hawking is as far away from the common person as you could go. And average people in terrible headspaces are what I believe to be the most common subjects of cyberpsychosis.
 
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And there are ways to check his mind- Either through mundane therapists or getting a psychic mindwalker to see into Abner's head. Waller is in a high enough position of authority, she should be able to find one of either.
I wonder if this would lead to Waller finding out about Ace and doing something about it, people forget but Waller does have children and cares for them, she also has her lines she won't cross.

Or she the one who gives Batman the info on where she is to do something about it because she likely won't have the pull to do anything.
 
@Mister Ficser Is this by chance the type of void dragon you are using? Void Dragon (3.5e Creature) - D&D Wiki
This is homebrew BTW.

Not... Initially.

Huh.

He just gained a new ability from Eden that I don't have any plans for yet called 'Devour'.

I was pulling primarily from the Tome of Beasts entry for the Void Dragon for 5e which simplified a fair few things. Some of the spots it left empty, I would draw from 3e.

And somewhere in the whole mess, where I haven't been able to find again just yet, it also covered the speed that they could traverse Outer Space at which put the Spelljammers to shame.
 
And somewhere in the whole mess, where I haven't been able to find again just yet, it also covered the speed that they could traverse Outer Space at which put the Spelljammers to shame.
Just using the links recently seen, perhaps the Void Walk ability on the 3.5 bit? A Mature Adult hitting caster level x 500 miles every 6 seconds seems pretty quick.
 
Just using the links recently seen, perhaps the Void Walk ability on the 3.5 bit? A Mature Adult hitting caster level x 500 miles every 6 seconds seems pretty quick.

Found it! It's not directly linked but it is directly mentioned as a SU ability, so I was able to run a site search to find the proper entry-

Starflight (Su)


In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
 
My assumption is some variation of 'No, they probably didn't'.

I've said it before and I'll repeat it often- The people writing the source and supplementary books are probably not engineers. Physicists. Smiths or artisans or any other fields you can think of.

One of the key arguments I used to get into with a DM was over the Masterwork Component in 3.5.
It had no description beyond its name. No explanation for what it did or how it offered any improvement to quality. I argued that it should be considered the cost for hiring a master artisan. My DM insisted it was an actual thing... Until I wanted to deconstruct a masterwork dagger to reuse the component in making something else.
 
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