Project: Gamer Ver. 2 (Young Justice/Gamer/Multicross OC)

So Gaia did get a letter to Diana, I just read the chapter I think yesterday. So that question was answered.

Now I wonder how strong would Diana get if she transmigrated? Especially since her Perks would likely be insane naturally, that and she would be very happy to grind back up as she tested herself against new opponents...

Also I think in the last chapter Al forgot about Diana talking about Amazon's because of their immortality love deeply, so once she got Batman... I doubt she would ever let go.

-------------

Actually I have a question on if the FF9 ability system of learning skills from armor and weapons is learnable, cause that would be interesting to see what someone could learn from various things. I mean in game you could learn things from equipping gems and such.

Actually there are a couple interesting characters in Phantom Brave by Atlus that have abilities that Alchemist might be able to buy.

Fusionist: Can combine abilities/Spells/Potential from an Item or Person into either an item or person. An example would be a unique skill from a legendary sword that you could then use with any sword.

Black Smith: Can use mana to unlock hidden skills in items and weapons. For example can unlock special abilities in a barrel, potted plant, and even...a fishcake...

Dungeon Monk: Can create dungeons for gold, then send you into said dungeon, which you can only leave by clearing it...or using the return skill which costs gold/money depending on the level you are on.

It would be interesting if the Dungeon Monk's ability could be converted to GP, cause then you would just need GP to create new dungeons to train in.
 
and again, he probably can psych any future villain he recognizes, like imagine the fearful five coming and him dismantling them whilst telling them all their weaknesses out loud

disarm spell for persuader and something that makes using it impossible

regeneration to the half robot

some spell against hulk guy with the transparent brain, I'm sure there is a spell that goes through transparent material and instantly touches the brain

Most of the danger potential from the Fatal Five stems from each of them having their own editorial-fiat level shtick and vulnerabilities that are almost never actually targeted by their opponents. (Other than Persuader's Axe and sometimes the Eye of Ekron.)

Mano needs his suit to supply the unique atmosphere he breathes, and without that editorial-fiat destructive capability in his right hand is just some chump with a shockingly high body count.

Take away or even temporarily disable the Eye, and the Emerald Empress is much the same as Mano, though she at least is smart enough to actually scheme semi-effectively and charismatic enough to build her own following of lowlifes.

Persuader is actually somewhat better off when his axe gets taken away from him, 'cause he at least has both some inherent abilities from his heavy-world home and his years of experience in being a very effective and extremely intimidating criminal enforcer. He also knows he's not smart enough to be the brains of a group and is perfectly content to be the muscle for someone smarter and more ambitious. Still quite dangerous, but not enough to make Al or Kory pause, though Jinx would likely get her butt handed to her if she didn't take him seriously, at least at first. Once she did though, the tables would get rapidly turned.

Validus's thing is that he is so strong that it has taken Superboy, Mon-El and Ultra-Boy working together just to knock him over, so tough that he's failed to notice attacks from lesser opponents in battle, and when the writers/editors remember his lightning blasts, they can one-shot nearly anyone short of a Kryptonian or a Daxamite. But he's also nearly mindless, completely helpless against illusions or even simple trickery and for unexplained reasons easily led by Empress or Tharok. So, either distract or lead him away and don't make him angry and all you have to worry about is getting people out of his way and content. Validus is also the only member of the Five that isn't an out and out sociopath/casual/serial killer. He's just the mindless muscle for them.

Tharok's thing is that he has a 31st century super-computer built in to his cybernetic left side (and thus gets written as a supposed super-genius that somehow always seems to come up with super-basic schemes) and has N+1 hidden (31st century) weapons hidden in it. Prior to getting his cybernetics he was even more of a chump than an unarmed Mano, and a two- or three-time loser to boot. Without the active assist of those cybernetics he doesn't even rate as dangerous as the Empress, let alone Persuader.

Basically, take away their plot armour/unbeatable shtick and both Tharok and Mano are barely one-cop captures. Empress probably two or three cops to take in and Persuader's a 5 to 10 cops or a SWAT team to take down, but once you get him behind bars he's not going anywhere without outside help.

Validus is more a force of nature than an opponent. You work around him, not against him.

As for Al and DC time travellers that would cause endless trouble for him? Thawne would be a problem, but to really drive poor Al nuts (like the way Al does to Bruce), there's only one choice: Booster Gold. If Bats wants some payback for the headaches Al has inflicted on him, Bruce should find some way to make Booster Al's problem, and then sit back with some popcorn and enjoy the inevitable karma. :evil::D
 
As yet another resident of Ohio

I moved three hours away to escape Ohio's Gotham, and I wound up in Akron

Ohio's *second* Gotham

I have to hope you left for college. There's basically that or the hospital, otherwise I can't name anything in Akron that's worth, y'know, living there.

So Gaia did get a letter to Diana, I just read the chapter I think yesterday. So that question was answered.

Now I wonder how strong would Diana get if she transmigrated? Especially since her Perks would likely be insane naturally, that and she would be very happy to grind back up as she tested herself against new opponents...

Also I think in the last chapter Al forgot about Diana talking about Amazon's because of their immortality love deeply, so once she got Batman... I doubt she would ever let go.

-------------

Actually I have a question on if the FF9 ability system of learning skills from armor and weapons is learnable, cause that would be interesting to see what someone could learn from various things. I mean in game you could learn things from equipping gems and such.

Actually there are a couple interesting characters in Phantom Brave by Atlus that have abilities that Alchemist might be able to buy.

Fusionist: Can combine abilities/Spells/Potential from an Item or Person into either an item or person. An example would be a unique skill from a legendary sword that you could then use with any sword.

Black Smith: Can use mana to unlock hidden skills in items and weapons. For example can unlock special abilities in a barrel, potted plant, and even...a fishcake...

Dungeon Monk: Can create dungeons for gold, then send you into said dungeon, which you can only leave by clearing it...or using the return skill which costs gold/money depending on the level you are on.

It would be interesting if the Dungeon Monk's ability could be converted to GP, cause then you would just need GP to create new dungeons to train in.

I picked up Phantom Brave for something like eight dollars... eight years ago. And never actually got around to playing it. It's just been sitting in my steam library.

Regardless, Al basically has Fusionist and Dungeon Monk already through Synthesis: Fusion and the Gate spell.

FF9- Al has picked up a few pieces of equipment from that game but he's used them as fusion fodder rather than learning the skills from them. Thief's Cuffs, I believe, for the Master Thief item attribute that lets the Steal Skill snag multiple items at a time. It synergizes well with the equipment factor from Crisis Core: Final Fantasy 7 that guarantees a successful theft.

Its Ribbon also the only object in the Final Fantasy series that Absorbs wind damage and has a price tag.

I debated how to make it possible to learn the equipment factors as skills and passives and couldn't come up with something that worked with Al's alpha system not without doing some massive reworks that would probably take multiple chapters to figure out and conflict with something else.

Most of the danger potential from the Fatal Five stems from each of them having their own editorial-fiat level shtick and vulnerabilities that are almost never actually targeted by their opponents. (Other than Persuader's Axe and sometimes the Eye of Ekron.)

-Snip-

As for Al and DC time travellers that would cause endless trouble for him? Thawne would be a problem, but to really drive poor Al nuts (like the way Al does to Bruce), there's only one choice: Booster Gold. If Bats wants some payback for the headaches Al has inflicted on him, Bruce should find some way to make Booster Al's problem, and then sit back with some popcorn and enjoy the inevitable karma. :evil::D

Yeah... the way the Fatal Five are written? They, uh, they really shouldn't have even been able to earn that kind of moniker. I really have to wonder if they were genuinely that successful or if Brainiac Five decided to sabotage the heroes again because his ego demands that he be the one in charge. That wasn't a thing in the cartoon but he did pull those kinds of shenanigans in the comics...

Booster Gold would irritate Al. Not because he's a time traveler- he actually does some really good work with that angle- but because he's a football player from the future that's basically on vacation.

On the other hand? I could honestly see the two getting along by traveling back in time, getting some currency that's period appropriate and then going around buying limited edition merchandise.

Batman: Alchemist? I wasn't aware that you were a fan of the Gray Ghost. Your collection looks like it's brand... new...

Alchemist: I mean, I'm not? But I know you're really into it and some of these things you just can't get your hands on these days.

Batman: Did you seriously travel to the past for the sake of buying collectibles? Aren't you at all concerned that you might cause a paradox?!

Alchemist: You do know that it takes a lot more effort to cause a paradox than just going to the store and grabbing a random item off the shelf, right? The greater will behind reality genuinely does not care to keep track of every single atom in every single place.

Batman: ...

Alchemist: Do you want this limited edition Gray Ghost lunchbox or not?

Batman: ...Shut up and give me the box.
 
Actually I assume Gaia made it where you could just straight up buy the talent that underlies the FF9 system, probably the FF10-2 Dress Sphere system, and maybe even the Draw system from FF8 because they are neat.

The FF9 system seems to be the people channel energy throughout their clothes, items, and weapons to activate innate skills in those things. So a farmer using a scythe could learn a harvest skill that ensures they always cut in the most efficient manner, with mastery of that they could likely use any bladed weapon to do the same thing. It just depends on what the person has trained in, what innate ability the item has when energy is channeled through it, and from what it looks like if they kill enough monsters to build up energy they can use to learn the innate skill.

It makes you wonder if someone wearing a superman shirt could learn an ability similar to harden? Largely because of the symbolism...
 
Chapter 260
Project: Gamer Ver. 2 Alpha Build 2.6.0

Disclaimer Me Do: I own nothing you recognize. And most of what you don't recognize, I still don't own.

_________________________________________________________________________

22/11/2010

It had taken a bit of trial and error but Tiffany had eventually found a good way to move their haul from the vaults of Fort Knox to the bed of a truck. First she would load up her inventory, then they would just unload it on to a truck bed and Shrike and Tigress would get things all piled up and tied down all nice and neat.

Honestly? The truck actually couldn't hold that much. She had way more gold bars in her inventory than they'd been able to stack up within the truck's weight limit.

But if they were all driving semi-trucks?!

It... still didn't add up to a whole lot. It was more than Tiffany had ever seen but the trucks barely made a dent in the stacks inside the gold reserve.

So she went ahead and looted all of the rare coins!

Really, she didn't understand why Alchemist hadn't done that himself. There was all kinds of cool stuff inside, like a vault full of blackmail, one full of plates covered in numbers, all kinds of cool gadgets and doohickeys.

There had been an empty space with a helpful label on it that said 'Spear of Destiny - 1945' but everything else had been left alone.

It was weird.

So, gold, superweapons, blackmail... Tiffany was -loaded- up and ready to-

"Hey-o."

Shriek in surprise when Alchemist and Wonder Woman showed up at the front gates of Fort Knox.

"We were wondering if you'd be showing up," Tigress called as she approached the group, the semi she'd backed up to the gates idling loudly. "We were starting to think you planned on staying behind."

"Figured I should top off my stock while I've got the chance," Alchemist admitted, practically shouting to be heard over the truck. "I actually use a good amount of gold with some of my magic, the stuff is great in alchemy."

"How does that work?" Tiffany asked, pausing for a moment to look at Alchemist's retreating back and then to the idling vehicles as he went into the gold reserve. Running after the man, she had to repeat herself, "How do you use gold in alchemy? Isn't that just, like, making potions and stuff?"

"Some of it," the man agreed as they walked around the still, silent corpses that Tiffany and the others had left in their wake. "Alchemy covers a few other... specialties? Specialties as well. Transmutation of materials, altering the shape or composition, converting one kind of material into another, those also fall under the header for alchemy. Weirdly enough, my system actually has a specific separation between magical medicines and technological medicines. Those would fall under 'compounding'."

"I... think I remember reading something about that?" Tiffany half-asked, crossing her arms as she tried to think on it. "Some kind of stone or something was involved, right?"

"The Philosopher's Stone, yeah," Alchemist agreed as he reached into his inventory and came up with a purple crystal suspended in a gold lattice. "Version I can make off-hand is interesting, but worthless. It doesn't actually have any of the universal catalytic properties that it's supposed to have."

"...Wait a second, that doesn't explain what you're doing with all of that gold though? Can you, like, make other stuff into gold?" If he could do that, why was he bothering to collect any? Wouldn't if just be easier to make other stuff into gold?

"I could, yeah," Alchemist agreed as they entered the vaults.

Tiffany, Shrike and Tigress had already ripped apart the security. The stuff was good, super thick walls and really complicated passwords and the like.

Shrike and Tigress were cunning and Player One could leverage a lot more strength and power than any normal human, though.

"But converting materials into gold is hideously expensive. Inversely, using gold to make other materials is the most efficient method I've found so far." Alchemist shrugged and began to run a hand over one of the pallets, huge bars of gold disappearing with a bare touch of his finger. "There's less in here than I was expecting... did you fill up your inventory, too?"

"...Yeah?" Tiffany asked, wondering why he would even bring that up.

He was doing it, too, so why would he care if she did it?

"Good thinking. Just don't forget to do something about the serial numbers stamped into everything." Serial numbers? Tiffany hadn't noticed any serial numbers! "It's why I avoided most of the other stuff, here. Gold has a raw value and it's easy to recast or mold with magic, cleans that up pretty nicely. Everything else is documented to hell and back."

"But... didn't you steal a bunch of coins at that gun shop?" Tiffany asked, feeling as though her easy score had just been ripped out from under her.

"Yeah. Then I sold those off in the underworld." Alchemist turned to her and offered her an easy-going smile, completely at odds with how she felt. "They're still originals, so it really confuses the hell out of authenticators, but it's not like I went and stole the paperwork that went with everything. Using the Penguin to move stuff like that, they assume it's stolen and hot. Really cuts down on the profits but it also cuts down on the beauracracy."

"...This is going to be a lot harder than I thought, isn't it?" Tiffany asked as Alchemist finished loading up his own inventory.

"Of course it is," Alchemist told her as he started to head back towards the entrance, Tiffany on his heels. Along the way, every corpse they passed was filled with green light and stood up, following them even as their skin and muscles melted off. "If the feds had their way, it'd still be illegal for us filthy commoners to own silver or gold. Bastards stole my retirement, too..."

Alchemist's grumbling cut off into nonsense and Tiffany just sighed as she stepped out and into the night air.

Tigress was talking with Diana and Shrike was practicing her archery on some distant, shambling targets.

Tiffany, meanwhile, felt the giddy high she'd been riding start to fade, fast.

Now that Alchemist had brought it up?

She had no idea how they were supposed to actually sell all of that gold. Or the coins she'd grabbed that might actually get her into legal trouble.

The day had been going so good, too.

-----

Lois felt like her guts had been violently jerked against her torso but out of everyone in the vehicle, she was in the best condition.

Southie in the driver's seat was groaning face-first into his airbag, both of the gunmen had slammed forward into the seats in front of them, and were halfway over them, and the Puppeteer had flown forward so hard his face ran into the center console and the man was laying on the gear shifter.

None of them were dead. The groaning, moaning and crying were pretty solid indicators. No, they were just very, very badly inconvenienced and maybe a little bit hurt.

Unbuckling her seatbelt, Lois crawled over one of the gunment and tried the door.

It didn't move.

Rolling over, Lois laid on top of the man with the armed assault rifle and braced herself as best she could before kicking out and-

Missing as the door was ripped off of its frame.

"Miss Lane?" a girl's voice asked the flailing reporter. "Are you alright?"

"...I've been better," Lois groaned out after she rolled out of the vehicle. Stumbling on to her feet, she took in the damage that had been done to the windowless van.

The grill was caved in and the entire frame was bent out of shape, various fluids were pouring out of broken containers and pooling under the vehicle and the chemical smells were quickly coming up on overwhelming.

"Was this really necessary?" Lois asked as she appreciated the wreckage.

Maybe she was feeling a little vengeful. Just a bit.

"The longer an individual remains in the care of their abductor, the less likely they are to survive," Power Girl explained, her voice flat and neutral. "It is very important that kidnappers not be given an opportunity to take their victims to a secondary location."

Which... was all true. Logically, Lois knew all of that. It just hadn't quite applied to her in the past.

The woman crossed her arms in growing discomfort as the reality of the situation began to set in.

"...How did you know I needed help?" Lois asked, her voice small and quiet as Power Girl pulled a communicator off of her hip.

"I was watching every panel van in the city," Power Girl explained as she flipped open her communicator and began to dial a number into it. "These are used to commit the majority of crimes in the city. Superman says that I cannot stereotype based on trends or history but Robin insists that it is profiling, which is very different."

Lois snorted quietly and fidgeted from one foot to the other. The woman bit her lip and looked down at the ground as Power Girl called the police.

It had to have been utterly stupid and ill-planned, but the Puppeteer and his cronies had come for her. Not some weird plan to get at Superman.

Her.

That... that wasn't normal. Lois wasn't a stranger to being in danger but it was either something that she got into herself, so it was under her control, or it was because some lunatic got their hands on some kryptonite and wanted to draw out Superman.

"The police will be here soon," Power Girl said aloud, drawing Lois's attention back up and away from her spiraling thoughts. "Do you need medical assistance?"

"I..." Lois looked down at her clothes, rumpled and wrinkled and dirty. "I don't know?"

"Alright. Please hold still," Power Girl hovered over to Lois, turning away from the wreckage of the fan to face her. "I am not very good at this, yet."

Lois looked up, looking into Power Girl's eyes as green lights flickered around the duo and the Kryptonian's face was pinched in concentration.

It took a second for Lois to recognize that what she was seeing was magic.

Power Girl... knew... magic?

The sparkles in the air focused on Lois, circling around her and washing away a number of aches and pains that she hadn't even noticed under the adrenaline. It left the reporter feeling... good? Good, but tired.

"Is everyone learning magic, now?" Lois had to ask, fatigue settling deep into her bones.

"Alchemist says that almost anyone can learn it," the hero explained as she settled down to stand on the ground. "So he offered to teach basic healing magic to us."

That... actually sounded like a good idea.

Lois looked back down and clenched her fists.

There were all kinds of lunatics, throwing around weird abilities they got from the genetic lottery, building death rays and doomsday bombs and, and, and...

"Anyone can learn magic?" Lois asked, swallowing thickly.

She didn't know who Puppeteer was. She didn't know who this 'Bureau' was that he said he worked for.

But if Power Girl hadn't stepped in, how long would it have taken for Superman to find her? She knew he could, she knew he would, but...

"Almost," Power Girl agreed as she turned back around to face the van, pulling an absolutely massive wooden sword off of her back. "I was told that soulless middle-management cannot learn it, but that may have been a joke."

One red hand reached out, grabbing on to the frame of the van as Puppeteer pulled himself out of the wreckage of the vehicle. His visor was cracked and his helmet sat askew, revealing one brown eye from underneath.

"...Do you have any idea who I am?" the man growled as he shakily stepped out of the vehicle. "Do you have any idea who I work for?!"

"...No," Power Girl responded, her voice as blase as it had been earlier. "This is the part where I inform you that I also do not care."

"You-!" Puppeteer howled, his hands reaching out and clawing at the air. "I am going to-"

"Also. Your costume looks like a used tampon," Power Girl continued, heedless of what the villain was about to say. "And I will be putting you in the trash where you belong."

The sheer, blank confusion on the idiot's face matched Lois's own at hearing the girl mechanically recite trashtalk.

Unlike the Puppeteer, however, Lois actually found herself giggling at the girl's efforts.

It was awkward and clumsy and also, somehow, kind of cute.

"No!" Puppeteer howled, a scarlet glow growing around his gloves and belt. "Not if I get you first!"

A similar red glow began to outline Power Girl, surrounding the girl-

"No," Power Girl denied, a crimson beam lancing out from her eyes and ripping clean through a bulky portion of the villain's gloves, melting delicate circuitry and wires.

The man screamed, loud and high-pitched as he frantically waved his arm around before using his good hand to rip the glove off.

"And now?" Power Girl's feet rose above the ground as she began to hover towards the Puppeteer. "I believe I must tell you to 'Git gud, scrub'."

Lois... really couldn't help it. As Power Girl began to repurpose parts of the broken vehicle into restraints, she just broke down laughing.

It was stupid, and it wasn't funny, but... just... hearing the girl repeat lines she must've heard from someone else while she was casually dealing with a supervillain had Lois Lane bent in half and laughing.

And maybe crying.

She didn't know. And she didn't care.

Her fit of hysterics continued until the Metropolis Police Department finally arrived. The officers needed to get a statement from her but there was something that Power Girl had said that Lois really, really wanted clarification on.

"You said that Alchemist taught you all basic healing magic, right?" Lois asked as the police loaded everyone up.

"Most of us," Power Girl clarified. "Some individuals were not present or else showed no interest. Many of us have learned only one or two spells, or else something has been made for us. This weapon-" Power Girl shrugged on shoulder, raising the hilt of her strange, wooden sword. Upon closer inspection, Lois could see that it actually had a metal wedge bolted to one edge. "-has been enchanted with some basic damage enhancements and the ability to repair itself."

"...There's magic that can repair things?" Lois asked, her previous line of inquiry fully forgotten.

"Yes." And Power Girl didn't seem to understand just how valuable that kind of magic could be.

Or if she did, she wasn't expressing it.

Lois would hate to play poker with that girl.

"Do you know it?!" Lois did not want to have to deal with her insurance company. Not again!

They would raise her rates, she just knew it!

"I do not, no," Power Girl's face betrayed nothing. If she was unhappy about not knowing whatever spell or ritual Alchemist used, she certainly didn't show it. "But I can ask to learn it. Why?"

"Because these guys hit my car," Lois explained, holding out a hand towards the impatient officers and raising her index finger in the near-universal sign of 'Just a minute'. "And I kind of need it to get to work."

"Oh. Okay." Power Girl didn't seem very invested in Lois's problem but the girl did pull out her communicator and start to tap away at it. "I have texted Alchemist. The message has not gone through, so he is likely busy, but I will contact you soon when I have further information."

"...That's it?" Lois asked. She'd sort of expected to have to jump through hoops or try and argue or cajole Superman or... something.

"Yes."

Lois... let the officer on duty lead her away so they could get her statement.

She had no idea how to handle someone that was just so... direct.

-----

From Knox County in Kentucky to Happy Harbor, Rhode Island they were looking at about a fourteen hour drive. Alchemist had hit the trucks and their drivers with Haste at level ten, so they'd be able to get done before the sun came up and everyone could go home before school and do... whatever, but it was still going to be fourteen hours of time they were going to have to experience.

The wizard had listened to Tiffany's plan to drive and vetoed it. Instantly. The girl had been given the basic lessons on driving a sportsbike but she didn't know how to drive a car, didn't know how to drive a manual and, finally, was not going to learn how to drive a semi-truck with a ten-ton load behind her!

The final arrangement, after a solid ten minutes of arguing, had resulted in Tiffany riding shotgun with Alchemist, Shrike and Tigress hauling another load and Wonder Woman was running solo in the last vehicle.

The woman had, actually, been trained to operate a tank. There were a lot of differences between the vehicles but Wonder Woman had adjusted well enough.

"This is so boring..." Tiffany whined as they ran over another zombie with a wet squelch and a muffled thump. "Couldn't we just teleport?"

"Sure," Alchemist agreed, snapping his fingers as he cast 'Fortify Skill' on himself. Something he'd been doing consistently for the entire drive so far. "And Wonder Woman could fly with a whole truck trailer. Or you could hunt down your own teleportation skill and give that a try."

The wizard snapped his fingers again, restoring the buff of Fortify Skill.

One percent better results from using a skill, lasting sixty seconds at its base effect. Bolstered by his perks to two percent for one-hundred and twenty seconds. Bolstered further by Faith by one-hundred and eighty percent to a grand total of...

A five percent boost to effectiveness for five and a half minutes. At level one. Because his system rounded down to whole numbers.

Of course, he didn't need to wait nearly that long to reapply the buff and grind up the level of the spell.

As for the skill he was buffing? He was focusing on his driving skill when he would cast the spell. It wasn't one that he had a numerical value to, it wasn't leveling up as he drove or anything of that nature. So he didn't have some random mastery of how to drive being slowly downloaded into his skull.

Just years of practice.

"So why are we doing this instead of either of those?" Tiffany asked, leaning against her door and acting... like a petulant teenager.

"Well, I'm grinding a spell," Alchemist explained, though he held off on mentioning the fact that he was also waiting for the side effects of Mako Poisoning to fade. He'd figured he might as well make use of the time they had.

So his bilocation duplicate had eaten a Dark Fire and Dark Thunder Materia, things he'd stolen from Wutai. Later, once he didn't feel sick anymore, he intended on chomping down Dark Ice and a Comet Materia. Then, assuming he still had some time? He'd add Gravity to the list.

He didn't know how he'd overlooked the least lethal spell available but he felt kind of like kicking himself.

"So what about me?" Tiffany asked, crossing her arms and leaning back in her seat.

"Well, you could read a book. Take a nap. Learn a skill or spell and grind it, like I am. You have options, Penny." And this was part of why Alchemist hadn't really been upset about getting stuck working an alternate schedule to the Team back when Penny had her meltdown. They were all teenagers and motivating them was a trick and a half, one he honestly wasn't very good at.

The girl shifted awkwardly in her seat a few times before turning around to look in the sleeper cabin, apparently debating his suggestion that she take a nap.

Alchemist sighed and leaned a bit to the side as well.

He kind of hoped she would. Otherwise, if she wanted to keep complaining? He was going to drop her off with Wonder Woman the next time they stopped at a gas station for a bathroom break.

Considering the long distance ahead, Alchemist recast Fortify Skill and tried to zone out.

Still, emptying his mind as much as he could, he couldn't help but wonder what Jinx or Kary were up to.

-----

Jinx stared at the raging inferno in front of her, an empty gas can at her feet. As the flames danced in her eyes and the monster at the heart of the fire screamed, she couldn't help but feel...

Amazing.

Kary leaned over her shoulder, a wide smile on her face.

"I told you this was a good idea, didn't I?" the fallen angel asked, one hand resting on Jinx's other shoulder.

Jinx watched and listened as glass shattered, she could smell plastic and wood burning in the air.

"Yeah..." Jinx agreed, her voice soft and quiet as the greenhouse nestled deep in the wilderness outside of Gotham roared merrily, drowning her out. "I guess... I guess you were right."

In the distance, the sound of sirens could be heard screaming towards them.

"Fire really does solve so many problems, doesn't it?" Kary reaffirmed as the screaming inside the flames slowly came to a halt.

As Poison Ivy's mutant Venus Flytrap, Frank, finally perished-

-----

Alchemist blinked, incredibly confused at the notification that had just popped up in front of his face.

~~ Enemy Defeated! ~~
~~ Frank X1! ~~
~~ You have gained 75 XP! ~~
~~ Enemy Level Too Low! You should consider fighting something closer to your own size! ~~
~~ You have gained 500 GP! ~~
~~ You have gained: Fantastic Fertilizer X 4! ~~


"What the fu-"

-----

"It really does," Jinx agreed as Poison Ivy's greenhouse burned to the ground. She wouldn't be feeding the homeless to her pets, not any more. "It really does."
 
Last edited:
260 Status (Abbreviated)
I've probably made some mistakes throughout this but here's what I've got so far for the attributes. I haven't got the equipment table at the moment, though that hasn't changed a whole lot since it was previously updated so... *Shrugs*

Level: 1000/1600
VP: 20
HP: VPX20 = (164940) + Base = (10998) + Equipment Bonus (120,000) + Perks (120%) = 196,978 x 2.2 = 651,063
MP: INTX5 = (79735) + Base = (1143) + Perks (190%) = 28638 x 2.9 = 234,546
MP Regen = ((WIS/2) X 1.5)%/hour = 8250% per hour.

-Stat = (Base) + (Level Bonus) + Perks
-STR: (2220) = 1221 + 1/level + 130% = 5106
-VIT: (3299) = 1301 + 2/level + 150% = 8247
-DEX: (2220) = 1221 +1/level + 140% = 5328
-AGI: (2220) = 1221 +1/level + 140% = 5328
-INT: (5499) = 1503 +4/level + 190% = 15947
-WIS: (5499) = 1503 +4/level + 200% = 16497
-LUK: (2220) = 1221 +1/level + 130% = 5106
Perk Points= Level/2 + (equipment bonus): 500 + 300 -84 = 716


Abilities

Alchemy:
-Transmutation (125)
-Conversion (200)
-Advanced Homonculus Creation (1)
Divination
-Scrying (35)
Magical Engineering
-Living Steel Manufacturing and Production (Max)
Fusion
-Synthesis (160)
Item Creation and Improvement
- Alchemy (125)
- Compounding (55)
- Cooking (75)
- Crafting (130)
- Engineering (131)
- Smithing (87)
- Writing (19)
- Enchanting (6)

Skills-

Final Fantasy series!
FFII:
-Esuna (32)
-Life (16)
-Teleport (32)
-Cure (32)
-Blink (32)
-Protect (32)
-Toad (32)
-Flare (32)
-Osmose (32)
-Break (32)
-Haste (19)
-Berserk (32)
-Shell (32)
-Curse (32)
-Holy (32)
-Ultima (25)
FFXI:
-Dispel (100)
-Stone (1)
-Water (1)
-Aero (1)
-Fire (1)
-Blizzard (1)
-Thunder (1)
FFXII
-Bravery (105)
-Faith (200)
-Reflect (6)
-Dark (200)
–Dark
–Darkra
–Darkga
–Darkja
FFVII
-Slow (200)
-Stop (200)
-Full-Cure (40)
-Tornado (200)
-Freeze (200)
-Shield (100)
-Energy (200)
-Darkness (200)
-Steal (200)
-Mug (5)
-Morph (200)
-Mime (26)
-W-Spell (Chaincast) (200)
-W-Summon (3)
-Doublecut (Barrage) (200)
-Meteor (10)
-Dark Fire (1)
–Dark Fire
-Dark Thunder (1)
–Dark Thunder
-Dark Blizzard (1)
–Dark Blizzard
-Comet (1)
-Gravity (1)
–Demi
FFV
-Drain Touch (200)
-Deep Freeze (30)
-Meltdown (30)
-Hellwind (30)
-Chaos Drive (30)


Demons/Dark Souls series!
-Repair (200)
-Twisted Wall of Light (77)
-Hidden Weapon (45)
-Hidden Body (25)
-Cast Light (2)
-Dark Blade (200)
-Carthus Flame Arc (200)
-Blessed Weapon (200)
-Lightning Blade (200)
-Greater Magic Weapon (200)
-Crystal Magic Weapon (2)
-Frozen Blade (200)
-Tears of Denial (2)
-Lifehunt Scythe (85)
-Curse Weapon (120)
-Soul Thirst (200)
-Soulsucker (200)

Dungeons and Dragons/Pathfinder
-Prestidigitation (135)
-Regenerate (102)
-Mindblank (200)
-Dragonkind -Form of the Dragon (110)
-Create Food and Water (3)
-Create or Destroy Water (200)
-Shades (75)
-Ghost Sound (12)
-Comprehend Languages (144)
-Tongues (144)
-True Strike (100)
-True Seeing (130)
-Arcane Sight (130)
-Serren's Swift Girding (42)
-Reloading Hands (3)
-Abundant Ammunition (104)
-Bow Spirit (20)
-Phantom Driver (8)
-Gravity Bow (200)
-Lead Blades (200)
-Twin Form (N/A)
-Awaken (3)
-Permanency (3)
-Create Effect -Bind Demiplane- (N/A)
-Shrink Item (35)
-Knock (85)
-Shadow Evocation (200)
-Hasten Judgement (2)
-Possess Person (1)
-Object Possession (2)
-Bilocation (128)
-Life Bubble (100)
-Effortless Armor (200)
-Dimensional Anchor (2)
-Penumbral Disguise (200)
-Bed of Iron (1)
-Glide (1)
-Wall of Force (99)
-Zone of Truth (1)
-Heal (100)
-Heal, Mass (200)
-Polymorph Any Object (100)
-Mending (200)
-Remove Radioactivity (85)
-Mage's Private Sanctum (1)
-Nondetection (1)
-Secure Cavern (1)
-Platform of Healing (1)
-Animate Dead (3)
-Command Undead (1)
-Undeath to Death (1)
-Antimagic Field (1)
-Create Spelljamming Helm (200)
-Fabricate (85)
-Limited Wish (100)
-Wish (184)
-True Creation (150)
-Gate (80)
-Various create item skills removed to save space.

Dragon Warrior
-Ironize -Kaclang- (2)

Bloodstained
-Tis Rozain (80 MP/Second): Send a ray of holy light in the direction of your choosing. Damage increases with level. Size can be controlled at higher levels. (15)
-Void Ray (100 MP/Second): Send a ray of darkness in the direction of your choosing. Damage increases with level. Size can be controlled at higher levels. (14)
-Shadow Tracer (20 MP/Second): Your shadow rises from the ground and remains close to you, imitating your physical attacks. More shadows rise at higher levels and cause more damage. (50% + .5%/level. 1 Shadow/33 Levels) (12)
-Accelerator (10 MP/Second): Gird yourself in a blue aura that minorly damages things on contact and dramatically increases movement speed. More damage and higher movement speed multipliers at higher levels. (25)
-Standstill (120 MP/Second): Freeze time around yourself. Higher levels will have a noticeable impact in piercing even Boss Immunity (112)

The Elder Scrolls
-Flames (5)
-Incinerate (5)
-Frostbite (1)
-Ice Spear (15)
-Sparks (200)
-Thunderbolt (1)
- Lightning Storm (4)
- Icarian Flight (1)
- Fortify Skill (200)

Star Ocean
- Fire Bolt (20)
- Ice Needles (20)
- Earth Glaive (1)
- Energy Burst (3)

Diablo
-Mana Shield (30)

Summoned Allies
- Odin (2)
- Alexander (3)
- Phoenix (2)
- Lich (2)
- Knights of the Round (1)
- Bahamut (8)
- Eden (1)

Pokemon
-False Swipes (5)

--????
- Devour (5)
- Mageblade (Sword-beam) (8)

Custom
-Cremate (50)


Perks!
Magic Perks
-Bright Soul (MP regen +50%)
-Shining Soul (MP +50%)
--Combined effect! Magical attunement is now visible!
-Spellboost: Expand (Double spell area of effect OR double spell duration)
-Spellboost: Lock (Persistent spell effects are more difficult to dispel based on level. Mastered spell may be cast permanently until dispelled)
-Spellboost: Pierce (Spells ignore magic resistance. Up to 50% at max level)
-Spellboost: Minimum Powah! (Spells retain potency when multicast. Up to 50% at max level)
-Spellboost: Entangle (Spells may be cast on objects or foes sharing history with the target)
-Magically Apprenticed (Spell values are increased by 10%. Spell costs are reduced by 10%)
-Magically A-Practiced (Spell Values are increased by 20%. Spell costs are reduced by 20%)
-Adept Arcanist (Spell Values are increased by 30%. Spell costs are reduced by 30%)
-Wizened Warlock (Spell Values are increased by 40%. Spell costs are reduced by 40%)

-Archmage (Spell Values are increased by 50%. Spell costs are reduced by 50%)
-Polymind (Maintain human levels of consciousness within animal forms)
-Greatest Wilder (Retain spellcasting capabilities within animal forms)
-Haphephobic (Touch-limited skill and spell have their range extended to 3 meters)
--Steady Thoughts - Spells may be cast at less than maximum strength. Spells cast below their current level gain no experience.
-Summoner's Pact - Summon spell maintenance costs are halved or else summon spell duration is doubled.

Elemental Perks
-Hero Of Rime (Ice and Cold based damage and effects +50%, Ice and Cold Damage Resistance +25%)
-Man of Fire (Fire based damage and effects +50%, Fire Damage Resistance +25%)
-Warrior of Darkness (Dark and Negative damage and effects +50%, Dark and Negative Damage Resistance +25%)
-Seeker of Light (Light and Positive based damage and effects +50%, Light and Positive Damage Resistance +25%)
-Thunderstruck (Electric and Sonic based damage and effects +50%, Electric and Sonic Damage Resistance +25%)
-Ga Taosenai! (Wind based damage and effects +50%, Wind Damage Resistance +25%)
-Grave Digger (Earth based damage and effects +50%, Earth Damage Resistance +25%)
--Metal Dance: Fire + Earth (Spells cast on metal, of the metal element or otherwise related to metal are 100% faster. Instant effects are not affected)
--Super Conductor: Ice + Lightning (Elemental resistances above 100% become absorption. Absorption cannot exceed 100%)
--Key of Twilight: Light + Dark (Spells cast using shadows, light or darkness are 25% more effective. Illusion spells are 20% more real.)
---Universalist (All spells benefit from +50% damage or potency. All magic resistance is improved by 25%. Does not stack with elemental perks.)

Dragon Perks
--Draconic Soul (Allows the purchase perks from the Dragon tree)
-Draconic Growth (Doubles all attribute points gained at level up. 50% EXP penalty)
-Irrepressibly Draconian: Many dragons are true shapeshifters. While they may be willing to wear the form of a lesser creature, none would ever accept the weaknesses. A dragon's native senses and abilities remain, regardless of form.
-Draconicly Precocious: For good or ill you're especially advanced for your age. While you may not have the actual strength or power of an older dragon, you've figured out how to use the abilities and gifts they've developed. Current Stage- Young. Current Value- Adult
-Miserly Master: You might have a natural gift for magic but you're also a natural skin-flint. The more familiar you are with a spell, the less you're willing to pay for it. Material requirements for spells are reduced by 0.5%x(Spell Level). Costs cannot be reduced below 0 GP.

Epic Perks
-Automatic Quicken Spell I
-Automatic Silent Spell I
-Automatic Still Spell i
-Efficient Item Creation (Crafting) (Smithing)
-Intensify Spell
-Undead Mastery

Miscellaneous Perks
-Sharpshooter? Smartshooter. (Gun damage is based on INT instead of AGI)
-Stealth-Mage (Spells you cast are undetectable. Casting magic does not alert others to your presence.)
-Trackless Step (No physical evidence is left behind during normal travel)
-Bound Weapon (Bind One Weapon in a soulbound inventory space. Can be swapped with a 24 hour cooldown. Broken weapons will automatically be placed inside the bound inventory. Bound items can be recalled at will. Bound items cannot be enchanted/modified with permanent effects while bound)
-Bound Arms (Bind One additional weapon/shield in a soulbound inventory space.)
-Bound Equipment (Bind an additional weapon/shield in a soulbound inventory space and as many as 3 suits of armor)
-Bound Gear (Bind an additional weapon/shield and suit of armor as well as 4 sets of pet/familiar armor)
-Bound Armory (Bind up to 5 weapons/shields. 5 Suits of armor. 5 sets of pet/familiar equipment and 5 vehicles. Any slot can be changed with a 24 hour cooldown.)
-Force Blade: 30% of total Strength is added to spell formula when wielding a sword.
-Blade Dance: 30% of total Strength is added to Agility when wielding a sword.
-Mana Blade: 50% of total Intelligence is added to attack formula when wielding a sword.
-Chi Shadow: Your fists can strike without striking! Melee range is extended by 32 centimeters.
-Swift Strike: 30% of total Dexterity is added to Agility when striking with your fist!
-Oracle Blade: 20% of basic attack damage is returned to you as MP
-Magic Vampire: 4% of skill and spell attack damage is returned to you as MP
-Absolute Range: So long as your target is within the normal range of your weapon you do not suffer accuracy penalties for distance.
-Green Tips - 25% of Gun Damage is now treated as Piercing
-Push Through - 25% of Spear Damage is now treated as Piercing
-Animal Affinity - Familiars benefit from their masters Perk effects
-Gotta Juice! - Maximum sprinting speed is increased +100%
- Curing over time (Golem) - Every year, you grow a little more durable. A little more resilient. Adds age value to base defense score (+56)
- Arcane Battery (Golem) - With the passing of the ages, you become more and more attuned to the energies powering you... And better able to store a bit more charge. Age X 1% = MP Overcharge value (Can only be filled by natural MP regen.) Current = 56%
- Lightning Rod (Golem) - Absorb 5% of the cost of any spell that strikes you. Rounded down to the nearest whole value.
- Living Current (Human) - MP Regeneration cannot be reduced below 25% of Wisdom due to debuffs, curses or other effects.
- Curse Affinity (General) - Cursed items are less disastrous for you. They do not bind on equip and their effects must attempt to overcome your full resistance each time they activate.
-- Curse Mastery (General) - Cursed items do not auto-activate on you. Curses you cast require two consecutive successful attempts to remove.
--- Accursed Excellence (General) - Curses and cursed artifacts actively work to aid you, reversing their effects from detriments to benefits when worn or used by you. Divinely Cursed Artifacts ignore you and fail to activate when used upon you.

Crafting Perks
-Crafter's Luck (25% chance to receive duplicate crafted item)
-Efficient Crafter: (25% chance to get crafting materials refunded.)
-Magic Item Adept (All items crafted after the first will be made with greater expertise reducing the time needed by 75% and the cost by 50%)
-Magic Item Savant (So long as you know the nature and use of a magical item, you can use it effectively regardless of normal restrictions. Be it race, bloodline, class or anything else)
-Steady Hands - +10 to Crafting and Engineering results when crafting
-Experimenter - +10 to Alchemy, Cooking and Compounding results when crafting
-Which is Mightier? - +10 to Smithing and Writing results
-The One - Rings are crafted as though they required 25% fewer materials and with a 25% reduced level requirement.
--Wand? Witch Wand? - Wands are 50% more likely to duplicate or refund their original materials when crafted.
---The Old Bone Knife - Leather goods require 50% less time to manufacture.
----Hammer and Tongs - Metal goods will not warp or crack while cooling or being heat-treated.
-----It's still safe... I think? - Potions and other compounded medicines will not expire.
------Sparky! - Items manufactured through engineering will not suffer from mechanical or electrical faults
-------One Good Pen - Never run out of ink again!
--------Perfect Timing - Your cooking results may fail, but they'll never burn unless you want them to
---------Duplicatous nature - Alchemy results always guarantee at least two products per success.
-Harvester - Alchemic ingredients and magical plants offer twice as many ingredients when harvested.

Passive Effects
-HP+(20%) (Level 53)
-MP+(20%) (Level 33)
-Strength+(30%) (Level 69)
-Vitality+(50%) (Level 103)
-Speed+(40%) (Level 95)
-Magic+(90%) (Level 180)
-Spirit+(100%) (Level 200)
-Luck+(30%) (Level 61)
-All Attribute+(100%) (Level 200)
-Experience+(150%) (Level 200)
-Currency+(150%) (Level 200)
-Item Amplification+(300%) (Level 85)
-Quadracast (Level 200)
-Alchemic Bounty: Occasionally, the number of items obtained from crafting increases. Higher levels increase likelihood and the number of bonus items. (.45%/Level) (1 Item/25 Levels) (28)
-Optimizer: Increase all weapons' damage output and attack speed. Higher bonuses at higher levels. (1%/10 Levels) (50)
-Knife Expertise: Increases knife attack power and speed. Both increase with level. (1%/10 Levels) (25)
-Sword Expertise: Increase sword attack power and speed. Both increase with level. (1%/10 Levels) (30)
-Gun Expertise: Increase gun attack power and speed. Both increase with level. (1%/10 Levels) (75)
-Words of Wisdom: Reduce MP cost of all spells and abilities. Occasionally have 0 MP cost. Reduction and likelihood of 0 MP increase with level. (1%/10 Levels) (55)
-Augment INT: Increase INT based on skill level (1 Point/10 Levels), increase casting speed (1%/10 Levels) (88)
-Augment Wis: Increase WIS based on skill level. (1 Point/10 Levels) and increases MP total (1%/10 Levels) (200)
 
She had no idea how they were supposed to actually sell all of that gold. Or the coins she'd grabbed that might actually get her into legal trouble.

Honestly at this quantity, the easiest solution might be just to sell it to the government. (Which government is up for interpretation)
Governments like having large quantities of gold just to boost their currency, it would mitigate the market fluctuations, bypass the legality angle and get it all done at once so you aren't spending the next 50 years hauling tons of gold around selling it by the ounce.
 
"Quote:"]"It really does," Jinx agreed as Poison Ivy's greenhouse burned to the ground. She wouldn't be feeding the homeless to her pets, not any more. "It really does."
So is it just me or does this DC universe seem to be getting more and more horrifying as time passes? I mean I know its bad, but it seems like the characters themselves are noticing that the world around them is worse than they were aware of.
 
So is it just me or does this DC universe seem to be getting more and more horrifying as time passes? I mean I know its bad, but it seems like the characters themselves are noticing that the world around them is worse than they were aware of.
Depending on the version of the Poison Ivy it could be even worse. In one of timelines the real Dr. Isley was long gone from Gotham and moved to Africa to do her research. The Poison Ivy is just a clone with her memories she left behind and forgot about. Mind you Dr. Isley is still not a good person and would murder people without blinking, she is just no longer playing at supervillain. Cause it's not effective.
 
As someone who works with kids, sometimes they also just don't get emotionally what they know logically. She might think that he's a bit annoyed but it's not the end of the world because she's not empathizing with him.
 
I wonder if you can buy these:

Exp Riser
Exp Punch
Mana Monger
Mana Punch
Made of Money
Money Punch

...All from Phantom Brave and all raise the things they are labeled. So Exp Riser doubles your exp, Made of Money the cash you get, and Mana which is what you get from killing things... So maybe that would convert to GP?

They would be good skills to give to someone like Tiffany or point her at, though the punches would be perfect for Kid Flash because the more you hit the person the more you increase what you get. With the punches you can increase the exp they give by 20 percent and up to 1000 percent, same with how much money they drop...

Which admittedly would be pretty broken with Kid Flash, cause he could just punch them fifty times while in a party, and then when they are defeated the levels/Gp/Cash would soar!

--------------------------

About Player One, maybe Alchemist could challenge her to Quests that will grant her things that she would want? Like if she can catch Yuffie he will reward her various things that he found useful, with maybe Gaia/Terra providing the reward since it was a Quest?

For example Teleportation and the skills he had starting out as a kind of beginner package?

Would be kind of funny if Alchemist got Yuffie a scroll for the Skill Nose for Treasure from Dragon Quest 11, and Yuffie started challenging Player One to find treasure ala Crisis Core. And it becoming a kind of daily quest that gives various rewards, while Yuffie grinds Nose for Treasure and other skills she finds on the GP Store that have treasure in the name...

Actually she would likely learn the various steal skills, things that make treasure better, and stuff like that... The kid is pretty obsessed...
 
Is no one going to comment on the missing Spear of Destiny?
Cause that's not the kind of thing you want missing
 
Alchemist went to the Underworld & Penguin to fence some gold, will the others do the same? Some liquid cash? Frank died. As a plant can it regrow?
 
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I remember what Luthor said to the original Speedy before he became Arsenal, and I wonder when he will get the idea that he has become like the "fat, imbecilic plebians"... Because once he does that, he will work to become what he considers an apex man.

In other words get back into shape, shelve the burgers he got addicted to, and likely lash out at the Burger chain whose idea invoked it. Probably buy it out, test some compounds in the food through middle men, and eventually destroy it when he no longer needs it. He is a petty ass hole after all.

Probably have the compounds made to work on his own health issues from his splurging, erase the effects as it were, and maybe see if he can test some stuff that might make a human stronger than before. I mean if they can come up with a way to convert human body fat into a superior human cell, well then once it is safe for him... He can have his cake and eat it to.

The man has willpower to spare in all his incarnations, pettiness is also something they all have in common, and well they always end up loathing their weakness and go out of their way to destroy it. So he will probably send someone to hunt who first sent him the burger and at the same time destroy the food chain in a lingering manner.

----------------------------

By the way, when is Alchemist going to unleash his Wutai Devil Princess on the Mountain again? I mean I would expect Robin would want his revenge, and if he managed to overcome her trouble making... She would likely insist on training to overcome her nemesis...
 
"...No," Power Girl responded, her voice as blase as it had been earlier. "This is the part where I inform you that I also do not care

"Also. Your costume looks like a used tampon," Power Girl continued, heedless of what the villain was about to say. "And I will be putting you in the trash where you belong."
Loving this sassy Power Girl. Didn't know I needed the "snarky but deadpan delivery" that's present in lots of anime.
 
I remember what Luthor said to the original Speedy before he became Arsenal, and I wonder when he will get the idea that he has become like the "fat, imbecilic plebians"... Because once he does that, he will work to become what he considers an apex man.

In other words get back into shape, shelve the burgers he got addicted to, and likely lash out at the Burger chain whose idea invoked it. Probably buy it out, test some compounds in the food through middle men, and eventually destroy it when he no longer needs it. He is a petty ass hole after all.

Probably have the compounds made to work on his own health issues from his splurging, erase the effects as it were, and maybe see if he can test some stuff that might make a human stronger than before. I mean if they can come up with a way to convert human body fat into a superior human cell, well then once it is safe for him... He can have his cake and eat it to.

The man has willpower to spare in all his incarnations, pettiness is also something they all have in common, and well they always end up loathing their weakness and go out of their way to destroy it. So he will probably send someone to hunt who first sent him the burger and at the same time destroy the food chain in a lingering manner.

----------------------------

By the way, when is Alchemist going to unleash his Wutai Devil Princess on the Mountain again? I mean I would expect Robin would want his revenge, and if he managed to overcome her trouble making... She would likely insist on training to overcome her nemesis...

Well, I need to do some setup to get the next arc moving. Al bringing Yuffie to work to keep an eye on her is certainly something he can do ;)

As far as Lex goes- He's already got Slade trying to track down Al and running face first into the fact that Al is ready, willing and able to use magic and disguises to set up dead-ends and false trails. The last time he got a lead on Alchemist, it was in the Alaskan wilderness outside of Whittier and ended with Slade getting dragged out into the snow by a quartet of illusionary Dire Spiders.

Now the burgers themselves? The Douche-burger is a lovingly crafted culinary disaster and isn't really that open to interference considering it's made by the owner and operator of a small, 'upscale' restaurant.

And the shake and fries that Al sent along with it? Those came from the Big Belly Burger, a restaurant chain that Lex already owns.

Loving this sassy Power Girl. Didn't know I needed the "snarky but deadpan delivery" that's present in lots of anime.

I'm so glad you enjoyed that! I had a lot of fun writing that out. I had to ask myself 'How badly would someone that is completely innocent but intelligent turn out if they were around the Justice League Kiddy Klub, and Alchemist.'

Well, Al likes to get under someone's skin when he gets going so the answer is 'Hilariously bad'
 
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Level: 1000/1600
VP: 20
HP: VPX20 = (164940) + Base = (10998) + Equipment Bonus (120,000) + Perks (120%) = 196,978 x 2.2 = 651,063
MP: INTX5 = (79735) + Base = (1143) + Perks (190%) = 28638 x 2.9 = 234,546
MP Regen = ((WIS/2) X 1.5)%/hour = 8250% per hour.

-Stat = (Base) + (Level Bonus) + Perks
-STR: (2220) = 1221 + 1/level + 130% = 5106
-VIT: (3299) = 1301 + 2/level + 150% = 8247
-DEX: (2220) = 1221 +1/level + 140% = 5328
-AGI: (2220) = 1221 +1/level + 140% = 5328
-INT: (5499) = 1503 +4/level + 190% = 15947
-WIS: (5499) = 1503 +4/level + 200% = 16497
-LUK: (2220) = 1221 +1/level + 130% = 5106
Perk Points= Level/2 + (equipment bonus): 500 + 300 -84 = 716
Does Alchemist regenerate any health passively? Also, I feel that Al really needs to have some flat damage resistance, pain reduction and willpower boosting passive skills or spells, as a single bullet dealing 1 point of damage is still affecting him unproportional to his health points. And preferably not spells, because, he will forget to cast them.
As a side note, if a bullet has an inherent magical trait of piercing in dc, wouldn't superman also be feeling it with his weakness to magic?
 
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...Lex will murder the man who made that the minute he ferrets out that it is even referred to as the Doucheburger... So probably immediately.

Chakra from Final Fantasy Tactics is probably something that would fit Tiffany's physical build actually, so would Holy Sword, and some of the other Monk Techniques... Shining Blade from Breathe of Fire 4 is a critical attack that never misses, so that could be something she could use...

I think that there are physical techniques that can apply status effects in some games, Psi Teleport from Earthbound or Zoom from Dragon Quest are pretty good teleportation skills. Both don't cost that much to use, and might appeal to her. Also I doubt Zoom would be locked behind a quest since it is technically a non-rare skill, though I think Psi Teleport might be since it has to be learned from a Desert Monkey in Earthbound...

Remedy can be used to cure status effects in Breathe of Fire 4 and I think 3...

Really I am reaching out to obscure game skills that might be interesting.
------------------
Love the latest chapters and I realized I am likely going to have to read the side stories...
 
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