- Location
- USA
Hmm...
Good point about the scouting mission. I had forgotten about that.
Good point about the scouting mission. I had forgotten about that.
I tend to eyeball it a bit. For the 40 Thieves to steal the map, you have to make it worth them giving the map up. Thus the massive cost. For the cost of Iago vs the Swordsmen, it was incentive and paying for his skills; though I admit that I may have skewed too many things too high cost-wise.I had some questions about how you decide to price actions and determine income options. For example, it seems a tad expensive that a single job with the 40 thieves could have a price equivalent to 40 months' trade with Agrabah (20 turns). And why did it cost almost as much to hire Iago as it did to train an entire platoon of swordsmen? Part of it is opportunity cost, but what are the in-universe reasons?
The main reason, though Tireless is right that a scouting mission would also lower the DC and cost a bit.Is the reason the west is so difficult and expensive because our military is stretched thin at the moment?
Yes. Basically the 40 Thieves job is an alternative to the Adventure if you guys wanted to decide that it wasn't worth the risk given the state of China at the moment.Is the Mao Kun Map mentioned for the forty thieves and the adventure to grab it one and the same? (In which case I think Tai Lung is from around there?)
The Sand Witch adventure is on a timer, yes. Though depending on the actions you guys take, it can potentially extend the timer.Oh! Is the sand witch adventure on any kind of a timer?
The other two adventures seem more long term and stable but the sand witch one seems like if we wait to long it would no longer matter.
We barely know England exists. The US is considerably farther away and might not even be an established nation at this time.So after seeing a classic disney short, I have to ask @TempestK
Is there a constantly expanding swarm of guinea pigs in the middle of the US devouring every bit of vegetation they come across?
US is as hodgepodged as the rest of the world.The US is considerably farther away and might not even be an established nation at this time.
Can I put my EXP on this action?- [][Occult] It's Coarse and Rough and it gets Everywhere
The news of these Sand Witches trying to take Agrabah from the Sultan is rather unnerving. Zummi will delve into what records he has and can find in the libraries as well to see what information can be, ahem, dug up, on the Sand Witches. Reduces DCs involving Sand Witches, new options unlocked.
DC: 75 (12+30=+42, 67% chance of success.)
Sure. If you want to max it out, that leaves 1 XP point let. Anywhere in particular you want to stash it?
Put the Last One on Will's Strong Back Action, just in case.
XP Assignment:
None:
Martial
Stewardship
Diplomacy
Intrigue
Not maxed out:
Learning: 1 XP
Maxed out:
Occult
I'm not too worried about the DC there. Barring a Nat 5 or lower, I don't think we'll fail getting him, and the XP I put on it should prevent anything but a Nat 1.I'm surprised you didn't max out Selous. I thought that was the guy you really wanted.
How much? All 8? (going with that assumption for now).