Where Are They? Part 2
Turn 6, Team Selous
Travel North: DC 30/60, 1d100+17+15: 109! Amazing success!
Intrigue check, DC 70: 1d100+18: 51! Failure!
How does Selous help on his trek? 1d3: 2! Intrigue! 1d100+18+30: 81! Good success!
While the roads turned to dust and the jungle disappeared, Selous was just content with the fact that he was making excellent progress. The roads here in what he was told in broken Arabic were the 'southern satraps' were very well-maintained, with inns and wells in every village. The seafood they served was a little odd, but quite delicious nonetheless.
Possessing little in the way of gold or silver, Selous earned his keep in other ways. At his stops, he would meet up with hunters and share some of his knowledge on how to track animals - how to find their trails, recognize their spoor, and various other tricks that had come in handy over the years. While at first a bit suspicious of the outsider, the hunters quickly came to realize that the man knew his trade, and gladly gave him a place to eat and sleep in exchange for his lessons.
As the miles slipped away under his feet, he felt as thought the years were falling from his back. His beard was still white, and his skin brown and wrinkled, but he had the vim and vigor of the man he'd been twenty years ago. If only his comrades from the Royal Fusiliers had accompanied him to this odd world, it would have been
perfect.
The gates of Ababwa were just as grand as he had been told. Finding a guard, he stopped the man. "Excuse me, sir, could you please direct me to the Palace? I need to speak with...Prince Aladdin, I believe is his name?"
Result: Selous arrives in Ababwa, and he's looking for work! His Martial cap is raised from 17 to 18! Personal action unlocked for Aladdin!
Turn 7
Jones and the McCann Brothers
Traveling to Egypt, DC 50/100/150: 1d100+17+10+15+10+12+14+10: 110! Two degrees of success!
RERs: Algiers, Tunis, Tripoli. Algiers: 1d100+11: 102! Tunis: 1d100+11+6: 64! Algiers: 1d100+11+1: 45!
Despite the pleasant mediterranean climate - or perhaps because of it - Jones and the McCanns take their time leisurely traveling across North Africa from Maldonia to Egypt. They stop in Algiers for supplies, and have a marvelous time. The city is under the aegis of Maldonia, and is relatively peaceful and prosperous as a result. Crossing the border into Tunis, it becomes rapidly clear that the further one gets from Maldonia and the closer to Egypt, the more lawless and - dare we say,
chaotic - things become. Tunis is a thriving pirate city, on par with what Jones has read about Tortuga and other great pirate strongholds. Further east, they reach Tripoli, where they encounter their first major obstacle.
1d100: 9!
A local warlord, seeing the exotic foreigners, tries kidnapping (1d3: 3!) Garth McCann, seeing him as the weakest one of the bunch.
Garth Intrigue check, DC 50: 1d100+14+15: 63! Success!
Garth realizes what is about to happen, and alerts Jones and his brother to the threat.
Diplomacy check, DC 50/75: 1d100+14+10+7+12+15+10-9: 97! Success!
Hub declares for all of the world to hear that they have the friendship and protection of Sinbad the Sailor, Pirate Lord of the Mediterranean, and to harm them would be to incur the wrath of Sinbad. He does this while waving a letter bearing Sinbad's personal seal, and the would-be kidnappers come close to having a heart attack when they realize how close they came to dying - if not at the hands of Sinbad's friends, then Sinbad himself.
???: 1d100+10-9: 101! Nat 100, Critical Success!
They do such an about-face in both demeanor and goals that it nearly gives the three whiplash, and the three travelers quickly find themselves carried off to the warlord's palace to dine with the man himself. They are wined and dined, given soft beds for the night - and escorted to the kingdom's borders the following day, to forestall even the
possibility of something happening to them and him being blamed for it.
They're also given a warning: "Beware of Chaos, do not be fooled by the Mirage, and take heed of Nefir." With those ominous words, they continue their travel to Egypt.
Renard Dumont
Renard: Rebuilding his shop, DC 50/100 (Trait activates! DC reduced to 40/90!) 1d100+18+10: 82! DC to finish rebuilding reduced to 40! Construction is well under way, but the building isn't finished yet. Once done, Dumont will start developing contracts for both importing and exporting goods from Maldonia.
Hooft and Hugo: Building a distillery, DC 50 (reduced due to presence of freshwater still). 1d100+13+5+15: 105! Critical success! They build a pair of moonshine stills, are able to find a supplier for kegs and bottles, and even create a label for their brand! They also decide to branch into beer, and are able to find a grain supplier, setting themselves up for beer production later.
Narracott: Creating a stable, DC 60 (reduced thanks to horses from the Legion). 1d100+16+20+5: 84! Success! Albert Narracott and Joey are able to build a nice stable using the profits from renting out horses for riding and pulling carriages.
Baudouin: Creating a restaurant, DC 50 (easily sourced French ingredients lower the DC). 1d100+9+10: 51! Bare success! Remy gets a loan and rents a building near the docks, where he starts getting his restaurant off the ground. He finds suppliers, buys furniture, and hires staff, and starts getting a small but steady stream of customers.
Option unlocked! Conglomerate! 0/250, 1d100+8+10+8+5: 96! Working with Renard Dumont as the chairman, the five men begin the process of creating a company with diversified interests - import/export, alcohol, horses, and dining. They manage to finish the paperwork, but it will take more time to finish the incorporation process. 96/250!
Paul Von Lettow-Vorbeck
What does Von Lettow focus on this turn? 1=Martial, 2=Stewardship, 3=Diplomacy, 4=Intrigue, 5=Learning. 1d5: 3! He seeks an audience with the King of Maldonia in an attempt to better know his new commander. Does the King have time to meet with Von Lettow? 1d3: 3! He does not! Instead, Von Lettow meets Prince Naveem.
Von Lettow: 1d100+25+10 (good standing): 56! Von Lettow is discomfited by what he sees as the Prince's overly casual demeanor, but still manages to have a productive conversation. He congratulates him on his marriage and upcoming child, and the two share a cigar.
Result: Von Lettow has met the Prince! Minor reputation improvement with the Royal Family! Von Lettow personally thinks Naveem is too undisciplined, but holds his tongue.
Other focuses: 1d4: 3! Intrigue! Von Lettow seeks to learn more about the threats faced by Maldonia.
Topic list: 1-5, Brethren Court; 6, EITC; 7, Frollo; 8, Mirror Kingdom; 9, Egypt; 10, Ursula. 1d10: 1! 1d8: 3! Captain James Hook. Intrigue check, DC 40/80/120: 1d100+26+20 (Brethren Court meeting/Drago Bludvist actions): 115! Two degrees of success! Von Lettow learns that Hook is the Pirate Lord of the South Atlantic, and that he possesses a flying ship. Theories abound as to just
how he managed such a feat, but nothing conclusive. He has looted a few Maldonian ships, but spends most of his time harassing the EITC and taking potshots at Ursula out of spite.
???, 1d100+20: 117! Critical success! Intensity: 48! Final total: 165!
Von Lettow remembers something from before the War - a stage play in London, and a book, both by J.M. Barrie. More specifically, he remembers that Hook was the antagonist in it, and…
???, 1d100+8+16: 110! Success!
He remembers Peter Pan and his companion Tinkerbell, whose fairy dust could make people - and presumably, things - fly. It sounds *insane*, but given the world in which Von Lettow now lives, it actually makes a sort of sense.
Result: Von Lettow has deduced the secret to James Hook's ability to fly his ship! DC for developing tactics and counters specifically to the
Jolly Roger reduced, options unlocked! Von Lettow gains +1 Occult!
Holmes and Watson
Watson war wound roll: 1d4: 2! Success! No malus this turn.
Traveling to Agrabah, DC 75: 1d100+18+15+10: 113! Success!
Holmes and Watson have a pleasantly uneventful time traveling to Agrabah. The roads are well-kept, the people are friendly, and the wells are full of clear, clean water.
???, 1d100-7: 72!
Nobody seeks to waylay them, although Holmes does take note of a few odd dust devils in the distance.
The approach to Agrabah itself is one that instills Holmes and Watson with awe, especially the palace on the top of the giant cliff in a manner that was clearly unnatural (the finger grooves in the side of the palace are considered to be something of a clue; tales of the Genie who moved it in the first place, also a clue.) They enter the city, and begin looking around.
1d100: 48!
They do not encounter the Sand Witches, but do hear word of them. Their accusations of the illegitimacy of the Sultan and his heir catch Holmes's attention, who finally has something that he has been craving for well over a year by this point:
A CASE.
Diplomacy check: try and meet the Sultan to offer their services! DC 75, 1d100+12+15+10: 103! Success!
They manage to talk their way past the guards and the new vizier to obtain an audience with the Sultan himself. Holmes introduces himself as a professional investigator, and offers his services to Sultan to uncover the truth of the matter with the Sand Witches.
Sultan reaction: DC 75-15 (desperation)-10 (intrigued by foreigners): 1d100+28: 46! Bare failure!
The Sultan is pleased by the offer, but requires proof they could actually help him.
Holmes deduction interrupt! Intrigue check, DC 30/60/90/120, 1d100+30+30+15: 120! Success!
Holmes replies by giving an in-depth breakdown of the Sultan's diet, daily personal routine, life history, and significant relationships. Sultan is…
!1d100+12: 89!
Incredibly impressed! He hires Holmes on the spot. Watson, for his part, offers his own services as a physician to the (1d3: 1!) sultan himself.
Does the Sultan accept? DC 50, 1d100+28: 118! Critical success! Intensity: 60! Final: 178!
The Sultan accepts Watson's offer, and gladly hires him as his personal physician for as long as Watson wants the job. He includes the Royal Guard in the offer, saying that a physician who was also a soldier would be helpful for keeping them in fighting shape.
Result: Holmes and Watson reach Agrabah; Holmes offers his services as a detective to Sultan, who accepts them! Watson also is hired as the personal physician to the Sultan and the Royal Guard of Agrabah!
Jasmine reaction: 1d100+10 (trusts Father)-20 (wary of outsiders): 13! Jasmine is incredibly suspicious of them, and vows to watch the strangers for any sign of malfeasance.
A/N: And here we are! All caught up for this turn.