Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

I admit it may just be me, but when you said urban combat I assumed you meant like city streets not a single house.

Eh IMO if we want to train something train cooperation with humans since the big thing we're lacking is knowing how to fight with our squishy "friends."

Its a good way of getting to know them too and it kinda pokes at a point that bugs me. Since I don't think orcs and humans have ever really fought side by side the only time I can think of is Duke Lionheart*. It makes sense why they haven't just look at Hijall, but still. Its been missing.

*And can I just say out of all the incredibly minor wow characters I wish I knew more about/would consider for an AU Duke Lionheart is likely the most minor and least elaborated on :p
 
I admit it may just be me, but when you said urban combat I assumed you meant like city streets not a single house.

Eh IMO if we want to train something train cooperation with humans since the big thing we're lacking is knowing how to fight with our squishy "friends."

Its a good way of getting to know them too and it kinda pokes at a point that bugs me. Since I don't think orcs and humans have ever really fought side by side the only time I can think of is Duke Lionheart*. It makes sense why they haven't just look at Hijall, but still. Its been missing.

*And can I just say out of all the incredibly minor wow characters I wish I knew more about/would consider for an AU Duke Lionheart is likely the most minor and least elaborated on :p
Sounds good to me. Start training now with the Scarlet Crusaders. They can drill together with the warband who can get more advice on taking the mill.
 
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@FractiousDay can Grok read human, and would a write in action be to straight up ask if Tirion can teach him about the light.

To me it makes the difference between changing an action for the monastery or tirion.

The first one is just out of curiosity.
 
DAMN YOU AND YOUR SUSPICIOUS DIALOGUE!
[...]
Ohhh that'll be...
[...]
Ohhh fuck.
Any context for these particular reactions?
"Darion." Fordring says.

You assume it's a name rather than a word which you simply don't know, but Dathrohan switches into the human tongue to address his peer, "Very well, speak with Fairbanks, he's come to me twice regarding Renault, I won't tolerate a third."

Fordring winces but nods.
I am afraid the meaning of this exchange eludes me.

We should do at least one combat action this turn. Not only our people must be antsy for combat, having been kept away from action, but we have a lot to prove.
I am favoring the Northern Coast, although choosing between Agamand Mills and Fields of Tears is tougher. Of the other actions, the only ones I care about are Brill and Diplomacy, which feature in all presented plans.

Not entirely enamoured with the Monastery, which leaves me leaning slightly towards a lot to do.
 
Any context for these particular reactions?
If he's Balnazar inhabiting his body then he'd have knowledge of people like Ner'zul since he was one of his jailers, otherwise I can't think of anyway they'd have known about him etc. + a lot of his dialogue just drips implied "I'm being friendly to betray you" energy same as Varimathras.

As for the Darion thing well it implies a few possible options none of them good. The simpliefied version that I can think of is.

1. Renault's not taking the death of his papa well and is going bannanas.
2. Renault was involved in the death of his papa and has gone rogue with Darion wanting to track him down and merk him, which is a bad idea.

Assuming events are similar to canon, with the big difference of "Fairbanks doesn't get killed for being undead and they believe him" it may well be the latter.
 
The quote thing didn't work properly so might have missed a couple here

its an inevitable part of questing and indeed creative processes in general I really dislike that certain options are given more credence because the GM likes the idea
It is indeed as you acknowledge, I do this for my own entertainment as well so it has to be sufficiently interesting to me to maintain my interest. I understand the frustration, but I've yet to and don't plan to have anything egregious. People accept such adjudication in other circumstances, for example, I choose what gets rolled for and what the rolls do, that's equally using fiat to decide things
With that said, can I ask you for clarification about the Scarlet Monastery action?

Can bringing along Keldran, and what would Grok assume is his receptiveness to trying to touch Light in addition to his Shadow knowledge?

The Scarlet Monastery is specifically for maximum Light education chance. If we can bring along our Necrolyte friend to get him more utility, alls the better.
If you want to learn about the light take the Light training option, that's what it's there for.

Generally you're not going to get big buffs for a single action.

The SM action in particular is to go and have a look around the different wings, such as the library, the armoury and so on. It's familiarising you with a place and learning more about the things there, not doing a specific thing in a particular place
Grok does not have the social for that
He's getting better lol
I believe the Requisition action specifies that since things are coming from the Crusade, the Burning Blade's worth to them influences the quality/quantity of supplies.
Indeed. If you go around asking for stuff they're going to prioritise according to need. If you've just decided to sit about not doing anything then they're going to prioritise actually operational units.
 
It is indeed as you acknowledge, I do this for my own entertainment as well so it has to be sufficiently interesting to me to maintain my interest. I understand the frustration, but I've yet to and don't plan to have anything egregious. People accept such adjudication in other circumstances, for example, I choose what gets rolled for and what the rolls do, that's equally using fiat to decide things
Indeed you've not, and that's why I said its unfair for me to start thinking it, but its not an entirely rational irritation and I've certainly disagreed with rolls in the past :p but I've yet to feel many unneeded outside of the early stage of the game.

If you want to learn about the light take the Light training option, that's what it's there for.

Generally you're not going to get big buffs for a single action.

The SM action in particular is to go and have a look around the different wings, such as the library, the armoury and so on. It's familiarising you with a place and learning more about the things there, not doing a specific thing in a particular place
In that case defo not going there unless its for meeting some characters and for now we've got plenty to do in that regard.

Indeed. If you go around asking for stuff they're going to prioritise according to need. If you've just decided to sit about not doing anything then they're going to prioritise actually operational units.
AKA prove your worth, AKA do things AKA rep grind.

Like I understand your intent @rx915 but unfortunately we did come here to do a thing and they're going to do things for us if we do things for them.

Reposting plan

[X] Plan: Focus and the Light
-Warband actions*
-- The North Coast
--Agamand Mills
Personal actions**
-Brill
-Diplomacy
-Many Blades
-The Light X2

*Maximum opening the supply lines and doing things to get successes.
*Doing most of the social stuff, but also leaping on the spark of inspiration provided by the literal spark we saw at the end of the last one.

What I hope is to prove ourselves to the Crusade so we can requisition stuff, get closer to Tirion, deal with issues in our band, earn some glory and also see if we might see that light again. We saw it in the aftermath of battle, who knows we may see it again trying to patch up our friends and comrades.
 
Hmmm, good points have been raised.

since the Scarlet Monastery is their nerve center, and it's more familiarizing with the location, I'm thinking now that can wait.

@Doomed Wombat

Would you be willing to meet in the middle from your currently active plan by adding one Shadow learning action? I think having a Light/Shadow dichotomy in the turn would do better then doubling up on Light. I think I have been convinced that deciding on the grand diplomatic stance might be better next round after Grok meets the movers and shakers.

@rx915

I had been thinking about the chance of requisition some people from the crusade; but I had figured it would have a better potential chance to work with asking for some Cleric/priest trainers or something. A few individuals to see if there are orc able to be trained to pray hard enough to hurt or heal people a bit.

A medical staff could do quite alot to help.

I do agree that they likely need more supplies themselves before they are willing to share their equipment though. So I'm hoping that the North Shore action can get them supplies enough for all. Or just let FelDad ship us stuff cheap.
 
Would you be willing to meet in the middle from your currently active plan by adding one Shadow learning action? I think having a Light/Shadow dichotomy in the turn would do better then doubling up on Light. I think I have been convinced that deciding on the grand diplomatic stance might be better next round after Grok meets the movers and shakers.
I am not convinced. Fundamentally we need to focus on things not repeat what we did last time and spread ourselves too thin, especially since shadow is both something Grok has shown zero interest in beyond the best ways to kill things using it, he's in a great mental state to begin learning it (which is a bad thing considering its the magic that's all about destructive nihilism and depression) and its entirely new and we've finally been making some progress down a magic chain with a teacher who doesn't get pissed if Grok doesn't already know what they're meant to teach or considers sentient beings as equivalent to pack animals.

Like I'll listen to the argument, but the fact that they are a dichotomy is frankly more evidence for why we really should not be starting on the other one. Cause here's the thing dichotomy is thrown out a lot like its a good thing, often it is, but not in this case.

This is not a situation of ying yang, light and dark form the other, but lets not fail both of them by trying to mix them both before we have any clue as to what the hell we're doing.

TLDR: I still don't see what use it has philosophically, its not a great idea in terms of time management near as I can tell and while I'm not sure what you're aiming for here I don't think we're going to be changing the fact that light and shadow magics are matter and anti matter.
 
Fair enough!

With further information and discussion, I'll switch over to a new vote. I still have no issues with the original, but I do think this new iteration is more efficient.

[X] Plan - Good Impressions and Education
-Warband
--[X]Agamand Mills
--[X]The North Coast
-Lordaeron
--[X]Brill
--[X]Diplomacy
-Training
--[X]Light
--[X]Shadow
-Personal Actions
--[X]Many Blades

Reasoning

Warband stays the same

Lordaeron loses Scarlet Monastery and Posture.
-Upon reflection, asking for a tour of the Crusades major nerve center is sketchy. BB is here to make friends and kill undead. Spooking the people one is trying to win over is best avoided
-Deciding upon Posture before the Summit meeting of the general East Coast figures would help present a united front. Meeting all those figures has the potential to answer alot of questions, so Posture decided after will potentially be more effective for longer.

Training Gains Light and Shadow
-Light: Grok has shown signs of being capable with the Light at the end of the Pyremaster action last round Narratively, and Mechanically is well suited to that magic. Taking advantage of the many experts in local just makes sense.
-Shadow: Keldran is one of our hero units alongside the Blademasters. He uses Shadow magic, and knowing more about it will allow Grok to better manage him. This arc will likely involve increasing amounts of Shadow/Void/Necromantic driven undead as enemies. Know thy enemy better then they know thyself. Can also allow a chance to see if Grok has any talent there himself, as its been discussed Blademaster channeling multiple mystic energy types is a goal. FD pointed out that investment is needed to ensure there is a baseline of knowledge. I personally also would like the have Keldran try and entrusted with research actions later on, but that would require upfront knowledge of Shadow to ensure only the morally acceptable things are going on.

-Overall reasoning
A big old warband of orcs roll up on a military encampment. So let's make friends. The grunts are involved in opening up new supply lines for the Crusade, and taking a bit of pressure off a flank. Their leader spends some time mingling with the other leaders, then settles a political dispute. The rest of the time is taken up with preparation of Grok'mash himself for the next phase. Some time is spent searching out his own connection to a Mystic source with Crusade allies, and some time is spent exploring another Mystic source with another Burning Blade member. The last bit is helping smooth out the ruffles in his own power base, the newer generation of aspiring blademasters.
 
@thefoolswriter @Kufufu FYI @Jasten has changed their plan as have I

Mine Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft) Fantasy
His Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft) Fantasy

So you have a heads up even if its just to change the vote.

involve increasing amounts of Shadow/Void/Necromantic driven undead as enemies.
Depends where the crusade heads, but not an unreasonable assumption. However I disagree on its necessity

. Can also allow a chance to see if Grok has any talent there himself, as its been discussed Blademaster channeling multiple mystic energy types is a goal.
Its your goal, one I agree with, but lets get even one down first before we start trying to juggle three (elements, light and shadow), and while multiple types of energy is one thing I am entirely opposed to learning literally the most evil source of magic in the entire setting beating out even fel, cause at least that can be turned to good purposes in the moment, void magic cannot. Certainly when we've got arcane magic etc.

Basically I really don't like Void and I don't see what you see in it, this is one time I think me and Grok are in agreement

You've no especial interest in shadow magic, but you wonder what you might learn from him regarding how to destroy the undead more effectively.

I'm happy to interact with Keldran to learn how to kill shadow and void users more effectively I do not want to learn from him to actually learn how to use it and if preferable I'd want to convince him to give it up himself. As Grok notes he's only got scraps of the tradition and quite frankly

require upfront knowledge of Shadow to ensure only the morally acceptable things are going on.
How about we convince him to use a type of magic that doesn't consist of pretty much nothing but war crimes yeah?

Currently, there are only two beings who have touched the void and not been consumed by it and of those two only one managed to do so on their own and I am very suspicious of their claims.

As for talent this is supposition but let me be overly nerdy :p

Comsology wise shadow forms earth and decay, while light forms fire and life.

Assuming we can extrapolate from Grok's existing affinities and divide for an average his light affinity would be 72+107=179/2=89/90 (depending if we're rounding up or down) and his shadow affinity 72+89=161/2=80/81 although I'm unsure if life being his innate affinity would boost it even higher.

That said in that methodologies Grok's well above average in his connection to every single magic source except for (ironically or appropriately depending on your perspective) Fel and Death since both of them are partially made up of wind.

That said this is entirely non factual I just thought it was interesting.

pressure off a flank.
And more importantly hopefully making Lorderan just that bit better for habitation again.

Edit: Also remember when I mentioned redeeming the Nathrazim.

Lothraxion turns out that is a thing that is theoretically possible. Who knew.
 
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[X] Plan: Yikes there's a lot to do

I am in favor of maintaining a high tempo of operations. Start things off strong, determine Strategic objectives, then get more equipment and training to incorporate the lessons learned next turn. Looking into auxiliary support personnel, especially Priests and potentially Paladins, would be a priority for next turn. Who knows, we might even get some more adventurous sorts to tag along with us.
 
Eh the initial plan put forth is completely valid. I just also put out a second plan too ;)

@Doomed Wombat

Given the fact that they are pretty similarly mechanically, I would argue that is another reason to put actions into them evenly. A steady growth across everything ensures nothing outpaces anything else, and Meta wise there is enough groundwork to not get locked out of things people might want to do. FD pointed out that having not taken any Alchemy actions, it would make sense that there is no chance of fiddling with Alchemy stuff going well outside of outsourcing it. This ensures that both of the major Forces operating in the theater is at least familiar, with Arcane being a secondary/tertiary. As there is no current good "in" for Arcane, I can safely not worry about leaving it to languish.

But if Keldran is to be checked on with any actual measure of oversight, Grok has to know what Keldran knows. The thread can then have a better idea of what various actions with that part of the orcish legacy would mean. Fighting undead is one thing, but there is likely alot more to be discovered/put into play.

With the recent conversation on Agency in fiction, along with FD signalling that are not wholly 'bad' forces in this universe, I like pushing to think about finding the positive aspects in the more maligned forces. As pointed out, the Orcs have scraps of traditions. That is both good and bad, as it means they flounder, but have more chance to find niches others would not. That's not a given, but its worth investing energy into. Because at worse it simply shows all the bad aspects/ways to mitigate them. At best, it lets Grok's branch of the Burning Blade start to develop their own traditions in addition to taking inspiration from those around them.

[X] Plan: Yikes there's a lot to do

I am in favor of maintaining a high tempo of operations. Start things off strong, determine Strategic objectives, then get more equipment and training to incorporate the lessons learned next turn. Looking into auxiliary support personnel, especially Priests and potentially Paladins, would be a priority for next turn. Who knows, we might even get some more adventurous sorts to tag along with us.

Hopefully we will be able to request some personnel of the sort, or at least trainers. Helping the Crusade secure this region should be enough for a small detachment at least. It was mentioned during the discussion about the BB fighting under their own flag that there are a decent chunk of adventurers/mercenaries about. I'm not sure there would be the funds to get mercs, but you are likely onto something with trying to win over some adventurers.
 
Given the fact that they are pretty similarly mechanically, I would argue that is another reason to put actions into them evenly. A steady growth across everything ensures nothing outpaces anything else, and Meta wise there is enough groundwork to not get locked out of things people might want to do. FD pointed out that having not taken any Alchemy actions, it would make sense that there is no chance of fiddling with Alchemy stuff going well outside of outsourcing it. This ensures that both of the major Forces operating in the theater is at least familiar, with Arcane being a secondary/tertiary. As there is no current good "in" for Arcane, I can safely not worry about leaving it to languish.

But if Keldran is to be checked on with any actual measure of oversight, Grok has to know what Keldran knows. The thread can then have a better idea of what various actions with that part of the orcish legacy would mean. Fighting undead is one thing, but there is likely alot more to be discovered/put into play.

With the recent conversation on Agency in fiction, along with FD signalling that are not wholly 'bad' forces in this universe, I like pushing to think about finding the positive aspects in the more maligned forces. As pointed out, the Orcs have scraps of traditions. That is both good and bad, as it means they flounder, but have more chance to find niches others would not. That's not a given, but its worth investing energy into. Because at worse it simply shows all the bad aspects/ways to mitigate them. At best, it lets Grok's branch of the Burning Blade start to develop their own traditions in addition to taking inspiration from those around them.
Metawise also we can not actually learn anything and get our arse kicked cause we have no actual magical ability still.

Again!

I want to come out of an arc feeling like we've not failed entirely and I want Grok to stop being the weakest person in his entire party by a massive margin.

Even growth doesn't mean shit if Grok's dead.

They and we have a very easy in with the arcane, they have mages of the Kiran Tor, who are the best mortal mages on Azeroth.

Why? Common sense is often a very good guide. I also do not want to have anything to do with that part of the Orcs legacy. I do not feel the need to find the good in the legacy of Gul'dan. Sometimes adding in ambiguity is all well and good, sometimes when the enemy is "darkness incarnate" whose actions destroyed 1 world and was responsible for one successful genocide and several more attempted ones I think I can say the only thing I want to do with it is getting rid of it ASAP.

And we can also take from the traditions that are not evil first, so that we can become strong enough to not go insane when we try to touch the traditions that are literally evil incarnate and have a much better chance of actually succeeding in the goal you want to accomplish in the first place!

Again WHAT IS THE POINT!

There are no guaranteed advantages, oddles worth of guranteed disadvantages, increases Grok's chance of death on multiple levels and much like the tomb of Sargarus much like the black dragon flight can all be done later!

And also as FD just told you.

Generally you're not going to get big buffs for a single action.

We could make actual ****ing progress for once in the or we could continue wasting our time.

And yes this is motivated by the fact I AM RESPONSIBLE FOR WASTING OUR FUCKING TIME!

[X] Plan: Yikes there's a lot to do

I am in favor of maintaining a high tempo of operations. Start things off strong, determine Strategic objectives, then get more equipment and training to incorporate the lessons learned next turn. Looking into auxiliary support personnel, especially Priests and potentially Paladins, would be a priority for next turn. Who knows, we might even get some more adventurous sorts to tag along with us.
And now I find myself arguing against my own plan :p, I agree we're not equipped to go against what the crusade's main push is this turn so we need to grind rep with them and I want to learn the light myself.

[X] Plan - Good Impressions and Education
Is there anyway I can convince you not to waste our time and put Grok at risk?
 
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Well yeah. I'm not expecting big buffs from any actions. I think Magic in general is interesting, so I'm always going to vote to see more of any flavor. I think Light magic is cool, so it's worth an action. I think Shadow magic is cool, so it's worth an action. I think those two "questlines" are about equivalently useful, and will give about equivalent rewards at each step. So why not do them together?
 
Well yeah. I'm not expecting big buffs from any actions. I think Magic in general is interesting, so I'm always going to vote to see more of any flavor. I think Light magic is cool, so it's worth an action. I think Shadow magic is cool, so it's worth an action. I think those two "questlines" are about equivalently useful, and will give about equivalent rewards at each step. So why not do them together?
Because we're not getting flavours we're getting light coatings.

I want to actually make progress on one thing as opposed to getting nothing done in two questlines. Its much more interesting for me to actually delve into the deeper mysteries of the whatever instead of learning things I already know and getting nothing useful because we're trapped on the ****ing surface of the traditions not actually getting to even connect to one of the sources, because its going to take us ages to even do that.

This doubles for me cause our "teacher" has a fractured tradition and isn't a great practitioner that's why he's alive in the first place!

That's not an argument. I find it not fun to continually not earn anything, to be without magic at all and I find it not fun to not actually get anywhere cause the anticipation is building and I don't want to delay it more.
 
And we can also take from the traditions that are not evil first, so that we can become strong enough to not go insane when we try to touch the traditions that are literally evil incarnate and have a much better chance of actually succeeding in the goal you want to accomplish in the first place!
Shadow magic isn't Evil, it just has a tendency to drive the weak willed insane due to its whole "See all realities and time lines" thing.

That's not an argument. I find it not fun to continually not earn anything, to be without magic at all and I find it not fun to not actually get anywhere cause the anticipation is building and I don't want to delay it more.

I agree, but I absolutely refuse to have the Light be our first proper magic source, Arcane, Shamanism, hell even monk stuff would all be preferable to getting anywhere close to a Paladin or Priest. This is largely because I dispise the idea of anyone going from "interesting charecter" to "white knight".
If you didn't want to delay using magic you shouldn't have voted to move to a continent without any teachers in our favored disciplines.

That having been said; I'll be keeping my vote where it is, thanks.
 
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+ Many Blades
"There's some tension between Sorek and the aspirants and the blademasters. You're not sure what but it would be best solved now rather that allowed to fester."
Even if they don't solve their differences, they must understand that we have to present a unified front, and that if we define the direction, they should not go out of line, dammit.

On magic:
do we intend to actually use Necromantic magic? It is dangerous, so unless you would like to raise zombies, it's best left where it is... or unless you want to study it specifically to counter it.
On the Light: we do not need more shackles to our decision-making, Grok'mash is already honourable enough. Although it does align itself well with the "for Azeroth" principle.
You say it would be uninteresting because it would make Grok'mash a shining knight without flaws. And yet, shining knights can be such only if the circumstances and surrounding environment allow them to be such, and do not provide hard decisions...
 
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Band actions:
[X] Agamand Mills
[X] The North Coast

Other actions:
[X] Brill
[X] Diplomacy

And now the more contentious points:
[X] Many Blades
"There's some tension between Sorek and the aspirants and the blademasters. You're not sure what but it would be best solved now rather that allowed to fester."
Even if they don't solve their differences, they must understand that we have to present a unified front, and that if we define the direction, they should not go out of line, dammit.

If you are trying to vote you have to do so by plan or you won't be counted, as is you are kinda just muddling the tally.
 
Shadow magic isn't Evil, it just has a tendency to drive the weak willed insane due to its whole "See all realities and time lines" thing.

Shadow magic isn't inherently evil
Shadow magic is the magic of the void lords, the literal enemies of existence that is the embodiment of entropy and oblivion, its not "see all realities and time lines" it is "consider every option" while also mind raping you into taking the most destructive option to let the void lords devour all of existence.

So no it really is evil it is more evil than fel.

I agree, but I absolutely refuse to have the Light be our first proper magic source, Arcane, Shamanism, hell even monk stuff would all be preferable to getting anywhere close to a Paladin or Priest. This is largely because I dispise the idea of anyone going from "interesting charecter" to "white knight".
If you didn't want to delay using magic you shouldn't have voted to move to a continent without any teachers in our favored disciplines.

That having been said; I'll be keeping my vote where it is, thanks.
What?

How the hell does going for the light makes you a white knight or make you uninteresting as a character? Fighting for justice does not make you uninteresting, but going for the magic that is according to blizzard themselves is "Darkness", "Negative", "Death", "Destruction", "Chaotic", "Evil", and "Fel" is sure as shit a lot more boring than the light.

Yeah, stay on the contient where our only teachers either hate us for what we've done or are dark shamen who helped push down the road that lost us our power in the first place.

Then don't do it for the most arbitary reason imaginable. Light makes uninteresting characters, honestly.

On the Light: we do not need more shackles to our decision-making, Grok'mash is already honourable enough. Although it does align itself well with the "for Azeroth" principle.
You say it would be uninteresting because it would make Grok'mash a shining knight without flaws. And yet, shining knights can be such only if the circumstances and surrounding environment allow them to be such, and do not provide hard decisions...
Its not like early edition DnD where if you're not a perfect paladin your light powers vanish, the main reason Grok would loose access to the light is the same reason we'd loose access to our Shamanism.
 
Brill and diplomacy and the many blades seem to be the more time sensitive, I am actually fine with most warband actions, except for requisition, which seems a bit weird to me to do before we've proven our worth, and the fields of tears which just seems a bit too dangerous right now, I really want to delve deeper into the light so
[X] Plan: Focus and the Light
 
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