Back at the manor?I'd put that into the plan just in case, but also where and why?
Back at the manor?I'd put that into the plan just in case, but also where and why?
I admit it may just be me, but when you said urban combat I assumed you meant like city streets not a single house.
Sounds good to me. Start training now with the Scarlet Crusaders. They can drill together with the warband who can get more advice on taking the mill.I admit it may just be me, but when you said urban combat I assumed you meant like city streets not a single house.
Eh IMO if we want to train something train cooperation with humans since the big thing we're lacking is knowing how to fight with our squishy "friends."
Its a good way of getting to know them too and it kinda pokes at a point that bugs me. Since I don't think orcs and humans have ever really fought side by side the only time I can think of is Duke Lionheart*. It makes sense why they haven't just look at Hijall, but still. Its been missing.
*And can I just say out of all the incredibly minor wow characters I wish I knew more about/would consider for an AU Duke Lionheart is likely the most minor and least elaborated on
Any context for these particular reactions?DAMN YOU AND YOUR SUSPICIOUS DIALOGUE!
[...]
Ohhh that'll be...
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Ohhh fuck.
I am afraid the meaning of this exchange eludes me."Darion." Fordring says.
You assume it's a name rather than a word which you simply don't know, but Dathrohan switches into the human tongue to address his peer, "Very well, speak with Fairbanks, he's come to me twice regarding Renault, I won't tolerate a third."
Fordring winces but nods.
If he's Balnazar inhabiting his body then he'd have knowledge of people like Ner'zul since he was one of his jailers, otherwise I can't think of anyway they'd have known about him etc. + a lot of his dialogue just drips implied "I'm being friendly to betray you" energy same as Varimathras.
It is indeed as you acknowledge, I do this for my own entertainment as well so it has to be sufficiently interesting to me to maintain my interest. I understand the frustration, but I've yet to and don't plan to have anything egregious. People accept such adjudication in other circumstances, for example, I choose what gets rolled for and what the rolls do, that's equally using fiat to decide thingsits an inevitable part of questing and indeed creative processes in general I really dislike that certain options are given more credence because the GM likes the idea
With that said, can I ask you for clarification about the Scarlet Monastery action?
Can bringing along Keldran, and what would Grok assume is his receptiveness to trying to touch Light in addition to his Shadow knowledge?
If you want to learn about the light take the Light training option, that's what it's there for.The Scarlet Monastery is specifically for maximum Light education chance. If we can bring along our Necrolyte friend to get him more utility, alls the better.
He's getting better lol
Indeed. If you go around asking for stuff they're going to prioritise according to need. If you've just decided to sit about not doing anything then they're going to prioritise actually operational units.I believe the Requisition action specifies that since things are coming from the Crusade, the Burning Blade's worth to them influences the quality/quantity of supplies.
Indeed you've not, and that's why I said its unfair for me to start thinking it, but its not an entirely rational irritation and I've certainly disagreed with rolls in the past but I've yet to feel many unneeded outside of the early stage of the game.It is indeed as you acknowledge, I do this for my own entertainment as well so it has to be sufficiently interesting to me to maintain my interest. I understand the frustration, but I've yet to and don't plan to have anything egregious. People accept such adjudication in other circumstances, for example, I choose what gets rolled for and what the rolls do, that's equally using fiat to decide things
In that case defo not going there unless its for meeting some characters and for now we've got plenty to do in that regard.If you want to learn about the light take the Light training option, that's what it's there for.
Generally you're not going to get big buffs for a single action.
The SM action in particular is to go and have a look around the different wings, such as the library, the armoury and so on. It's familiarising you with a place and learning more about the things there, not doing a specific thing in a particular place
AKA prove your worth, AKA do things AKA rep grind.Indeed. If you go around asking for stuff they're going to prioritise according to need. If you've just decided to sit about not doing anything then they're going to prioritise actually operational units.
I'm sticking to just one battle.Like I understand your intent @rx915 but unfortunately we did come here to do a thing and they're going to do things for us if we do things for them.
I am not convinced. Fundamentally we need to focus on things not repeat what we did last time and spread ourselves too thin, especially since shadow is both something Grok has shown zero interest in beyond the best ways to kill things using it, he's in a great mental state to begin learning it (which is a bad thing considering its the magic that's all about destructive nihilism and depression) and its entirely new and we've finally been making some progress down a magic chain with a teacher who doesn't get pissed if Grok doesn't already know what they're meant to teach or considers sentient beings as equivalent to pack animals.Would you be willing to meet in the middle from your currently active plan by adding one Shadow learning action? I think having a Light/Shadow dichotomy in the turn would do better then doubling up on Light. I think I have been convinced that deciding on the grand diplomatic stance might be better next round after Grok meets the movers and shakers.
Depends where the crusade heads, but not an unreasonable assumption. However I disagree on its necessityinvolve increasing amounts of Shadow/Void/Necromantic driven undead as enemies.
Its your goal, one I agree with, but lets get even one down first before we start trying to juggle three (elements, light and shadow), and while multiple types of energy is one thing I am entirely opposed to learning literally the most evil source of magic in the entire setting beating out even fel, cause at least that can be turned to good purposes in the moment, void magic cannot. Certainly when we've got arcane magic etc.. Can also allow a chance to see if Grok has any talent there himself, as its been discussed Blademaster channeling multiple mystic energy types is a goal.
You've no especial interest in shadow magic, but you wonder what you might learn from him regarding how to destroy the undead more effectively.
How about we convince him to use a type of magic that doesn't consist of pretty much nothing but war crimes yeah?require upfront knowledge of Shadow to ensure only the morally acceptable things are going on.
And more importantly hopefully making Lorderan just that bit better for habitation again.
[X] Plan: Yikes there's a lot to do
I am in favor of maintaining a high tempo of operations. Start things off strong, determine Strategic objectives, then get more equipment and training to incorporate the lessons learned next turn. Looking into auxiliary support personnel, especially Priests and potentially Paladins, would be a priority for next turn. Who knows, we might even get some more adventurous sorts to tag along with us.
Metawise also we can not actually learn anything and get our arse kicked cause we have no actual magical ability still.Given the fact that they are pretty similarly mechanically, I would argue that is another reason to put actions into them evenly. A steady growth across everything ensures nothing outpaces anything else, and Meta wise there is enough groundwork to not get locked out of things people might want to do. FD pointed out that having not taken any Alchemy actions, it would make sense that there is no chance of fiddling with Alchemy stuff going well outside of outsourcing it. This ensures that both of the major Forces operating in the theater is at least familiar, with Arcane being a secondary/tertiary. As there is no current good "in" for Arcane, I can safely not worry about leaving it to languish.
But if Keldran is to be checked on with any actual measure of oversight, Grok has to know what Keldran knows. The thread can then have a better idea of what various actions with that part of the orcish legacy would mean. Fighting undead is one thing, but there is likely alot more to be discovered/put into play.
With the recent conversation on Agency in fiction, along with FD signalling that are not wholly 'bad' forces in this universe, I like pushing to think about finding the positive aspects in the more maligned forces. As pointed out, the Orcs have scraps of traditions. That is both good and bad, as it means they flounder, but have more chance to find niches others would not. That's not a given, but its worth investing energy into. Because at worse it simply shows all the bad aspects/ways to mitigate them. At best, it lets Grok's branch of the Burning Blade start to develop their own traditions in addition to taking inspiration from those around them.
Generally you're not going to get big buffs for a single action.
And now I find myself arguing against my own plan , I agree we're not equipped to go against what the crusade's main push is this turn so we need to grind rep with them and I want to learn the light myself.[X] Plan: Yikes there's a lot to do
I am in favor of maintaining a high tempo of operations. Start things off strong, determine Strategic objectives, then get more equipment and training to incorporate the lessons learned next turn. Looking into auxiliary support personnel, especially Priests and potentially Paladins, would be a priority for next turn. Who knows, we might even get some more adventurous sorts to tag along with us.
Is there anyway I can convince you not to waste our time and put Grok at risk?
Because we're not getting flavours we're getting light coatings.Well yeah. I'm not expecting big buffs from any actions. I think Magic in general is interesting, so I'm always going to vote to see more of any flavor. I think Light magic is cool, so it's worth an action. I think Shadow magic is cool, so it's worth an action. I think those two "questlines" are about equivalently useful, and will give about equivalent rewards at each step. So why not do them together?
Shadow magic isn't Evil, it just has a tendency to drive the weak willed insane due to its whole "See all realities and time lines" thing.And we can also take from the traditions that are not evil first, so that we can become strong enough to not go insane when we try to touch the traditions that are literally evil incarnate and have a much better chance of actually succeeding in the goal you want to accomplish in the first place!
That's not an argument. I find it not fun to continually not earn anything, to be without magic at all and I find it not fun to not actually get anywhere cause the anticipation is building and I don't want to delay it more.
Band actions:
[X] Agamand Mills
[X] The North Coast
Other actions:
[X] Brill
[X] Diplomacy
And now the more contentious points:
[X] Many Blades
"There's some tension between Sorek and the aspirants and the blademasters. You're not sure what but it would be best solved now rather that allowed to fester."
Even if they don't solve their differences, they must understand that we have to present a unified front, and that if we define the direction, they should not go out of line, dammit.
Shadow magic is the magic of the void lords, the literal enemies of existence that is the embodiment of entropy and oblivion, its not "see all realities and time lines" it is "consider every option" while also mind raping you into taking the most destructive option to let the void lords devour all of existence.Shadow magic isn't Evil, it just has a tendency to drive the weak willed insane due to its whole "See all realities and time lines" thing.
Shadow magic isn't inherently evil
What?I agree, but I absolutely refuse to have the Light be our first proper magic source, Arcane, Shamanism, hell even monk stuff would all be preferable to getting anywhere close to a Paladin or Priest. This is largely because I dispise the idea of anyone going from "interesting charecter" to "white knight".
If you didn't want to delay using magic you shouldn't have voted to move to a continent without any teachers in our favored disciplines.
That having been said; I'll be keeping my vote where it is, thanks.
Its not like early edition DnD where if you're not a perfect paladin your light powers vanish, the main reason Grok would loose access to the light is the same reason we'd loose access to our Shamanism.On the Light: we do not need more shackles to our decision-making, Grok'mash is already honourable enough. Although it does align itself well with the "for Azeroth" principle.
You say it would be uninteresting because it would make Grok'mash a shining knight without flaws. And yet, shining knights can be such only if the circumstances and surrounding environment allow them to be such, and do not provide hard decisions...