I saw what vampire knights would do in whf which is to spread vampirism around to their fellow knights. As an undead what's the chances of him doing the same to the mentor and any blademasters he cut down to raise up to be just like him?
High, though unless he's a much better necromancer than I think he is he'll have to smuggle the corpse to big necromancer. Death Knights are meant to be pretty big deals to raise.
Also, given warhammer I would imagine lots of budding dark wizards start out seeking to match the old masters....they just dont have enough genre savvy to know how absolutely low their actual chances are.
High, though unless he's a much better necromancer than I think he is he'll have to smuggle the corpse to big necromancer. Death Knights are meant to be pretty big deals to raise.
Knowing him he's either working for the lich king or he got free just like the forsaken and is now doing his own thing namely in the forsaken way turn his living clan to the undead for the future undead horde.
Knowing him he's either working for the lich king or he got free just like the forsaken and is now doing his own thing namely in the forsaken way turn his living clan to the undead for the future undead horde.
It'll be the former. The Forsaken got free in a limited window when the Lich King's control was disrupted due to the frozen throne leaking (no...seriously) and the dreadlords doing a whole bunch of nonsense to reassert control. The Ebon Blade seemed to get free due to him being disrupted by Tirion blasting him out of no where on holy grounds.
Also side note, I've been doing some number crunching and Renault, Sally and Little Jimmy are only a bit older than Grok is and Darion may well be younger.
Also side note, I've been doing some number crunching and Renault, Sally and Little Jimmy are only a bit older than Grok is and Darion may well be younger.
So the first three were children when Thrall escapes Durnholde at 15 or so, so lets say they were all 5 15 years after the dark portal, which means they're 'current year -10'. The current era is 25AP, so they're 15 apparently. This of course requires the warcraft timeline compression though to the normal silly degree.
Darion meanwhile is younger but also is presumably whatever age the plot requires. I hadn't thought about it a great deal really, I've got some main characters mapped out but Sally Whitemane is presumably just a random, perhaps powerful, priestess so I've not like plotted her actions out or anything yet.
So the first three were children when Thrall escapes Durnholde at 15 or so, so lets say they were all 5 15 years after the dark portal, which means they're 'current year -10'. The current era is 25AP, so they're 15 apparently. This of course requires the warcraft timeline compression though to the normal silly degree.
Darion meanwhile is younger but also is presumably whatever age the plot requires. I hadn't thought about it a great deal really, I've got some main characters mapped out but Sally Whitemane is presumably just a random, perhaps powerful, priestess so I've not like plotted her actions out or anything yet.
I just thought it was interesting and might make for some interesting character interactions. If nothing else they might be more willing to talk to Grok since their traumas are primarily caused by Undead not Orcs (though depending on the circumstances of the elder Mograin's death if he is dead then things might get interesting. Or Renault may well be dead...or have gone traitor and joined the scourge full time.)
As I said though just thought it'd be interesting, although Sally would be cool to get to know. Got a lot of the ol survivors' guilt and she's the only character in the setting whose got a specific talent that is just resurrection. Getting to meet the not absolutely bananas version of her would be neat.
Oh certainly. It also means I don't have to make up characters. Akinos for example is a canon person from one of the RPG books, indeed most of the characters so far have been, I suppose apart from Vark.
Oh certainly. It also means I don't have to make up characters. Akinos for example is a canon person from one of the RPG books, indeed most of the characters so far have been, I suppose apart from Vark.
He's also got two brief appearances in the MMO and can be a random name for orc blademasters in reign
But yeah, Vark, Angrais* and I think Scorn aren't from canon so going good so far.
*I imagine she does not want to see us any time soon...
But yeah, interesting stuff there though it does make the MMO even more screwy.
That said it also explains how the Scarlet Crusade fell to pieces so easily in canon as well, since its leaders post Mograin's death are one dreadlord possessing a corpse and one insane treacherous teenager who murdered his father out of jelously.
He's also got two brief appearances in the MMO and can be a random name for orc blademasters in reign
But yeah, Vark, Angrais* and I think Scorn aren't from canon so going good so far.
*I imagine she does not want to see us any time soon...
But yeah, interesting stuff there though it does make the MMO even more screwy.
That said it also explains how the Scarlet Crusade fell to pieces so easily in canon as well, since its leaders post Mograin's death are one dreadlord possessing a corpse and one insane treacherous teenager who murdered his father out of jelously.
You are mute for the last few weeks of the voyage, at least, in the Orcish tongue.
Kartha teaches you as she was taught, telling you not to speak as you would but only to use what you have of the human language to aid your acquisition of the foreign sounds.
The actual learning however does not prove particularly difficult and you find yourself naming every item on the airship several times each day, going around pointing at things and talking to people who don't understand you. It's mildly embarrassing and annoying but Kartha acts as a translator and you have an incentive to get better quickly, as well as the discipline to keep to the regime.
Eventually though she pronounces you sufficient in your mastery of the language to speak at length with others, though no doubt greater exposure will help your understanding, both in terms of specific circumstances and terms, as well as the minor dialect changes between different human kingdoms such as the people of Stormwind forming their words differently than those of Alterac.
You don't end up thinking in Tirassian though, mercifully, and in your spare moments you return to contemplation. Even if sometimes you doubted yourself you've led your clan in battle several times, triumphing against terrible foes, as well as standing before the Warchief and outmatching him. More importantly you now have the benediction and acceptance of your father, something that has thus far eluded you in life. The feeling is a powerful one and it buoys you up as the airship travels on over the islands of Tol Barad away from the coast of Lordaeron.
You cannot claim to be weak, nor do you any longer believe yourself to be so. However, it is clear to you that you may not yet be strong, and it's even more clear that strength can be shackled. There are countless stories of the strong not being able to use their strength, from the Dragonqueen being subjugated by the Dragonmaw clan through threats against her offspring, to the Warchief's more recent defeat at your hand and words. The strong, and indeed strength itself is clearly constrained in many ways, from the obligation one warrior feels to the chains of public opinion that weigh down a leader.
Yet it seems to you that a lack of purpose, a lack of reason to use that strength in the first place is the greatest constraint. The Blademasters decline because they lack reasons to utilise their strength properly, meaning they simply wander as Sesk and Ishi had done before you father threatened them into joining you. Each one of them was worth a whole company of other warriors yet none of this strength used.
You have reasons for your actions certainly, yet now you consider them for the first time deliberately, setting aside all other concerns for the moment and simply looking inward to the truth you know is there.
You start from the top. Firstly, you fight for Azeroth. The world is threatened by many foes, principally the Burning Legion who seek to destroy all life in their Burning Crusade. Their servants, whether demons, orcs or indeed the undead Scourge represented the chief dangers of the world and threats like the Kolkar or wars among the different nations are as minor skirmishes before the might of the Legion. Here in this task and in your aid to the Scarlet Crusade you plan to fight the Scourge and additionally to serve other ends.
Next you wanted to uplift your clan, specifically to prevent the slow degradation into the dark fire of Fel corruption that it seemed to be slipping into. Ideally you'd like to restore the clan, even go further, placing it as one of the mighty and influential forces in the Horde, having strongholds of its own and many warbands to command. For the moment though, it was enough to restore the clan to the glories of Halvalor and the ancient traditions of your people.
Thirdly, you wanted to become a blademaster, to join that storied order you'd heard about as a child, then been so disappointed to find degraded and diminished. This third aim required the second to come into action, but it also required a reason to fight and to use such skill, which you knew the Warchief was thus far reluctant to give. Even the initial offer of becoming the Warchief's guards could have served as an interim measure yet Thrall had scorned it and regardless of his reasons you find yourself insulted at the thought of the greatest warriors in the Horde being scorned.
Lastly, you wanted to get stronger, or rather, you wanted your father's approval, which required getting stronger. You knew he has always been dishonoured due to the scorn you drew, and perhaps in other clans like the Blackrock you might have been discarded at birth, but here you were, and your father had at least begun to respect you. To you though that wasn't enough, and you knew even if you won a dozen victories others would still mock you as you are indeed unusually small for an orc. You'd been offered the Fel and had declined for now, yet there had to be more than one way to gain strength.
These were your four purposes and you were going to fulfil at least one of them now. You had other desires of course, for example to avenge Akinos, yet these were minor in comparison and on specific issues, or linked to the four tasks you'd already set for yourself.
Your blade is in your lap and your fingers play of the guard. Yes, a lack of purpose could restrain strength, but with it you were stronger than before.
The Forsaken got free in a limited window when the Lich King's control was disrupted due to the frozen throne leaking (no...seriously) and the dreadlords doing a whole bunch of nonsense to reassert control.
Thank Illidan for that at the behest of Kiljaeden. I don't remember if he had a bunch of demons and infernals with him but it would've provided some more fun if he brought some of the locals from Outland with him for Arthas to chop down.
I don't remember if he had a bunch of demons and infernals with him but it would've provided some more fun if he brought some of the locals from Outland with him for Arthas to chop down.
What a cheapskate. If he really wanted the lich king dead he should've lended him some disposable demons especially infernals or Illidan could just bring Outland's locals with him like the fel orcs to get their brutal strength to power on through against ice crown's defenses.
What a cheapskate. If he really wanted the lich king dead he should've lended him some disposable demons especially infernals or Illidan could just bring Outland's locals with him like the fel orcs to get their brutal strength to power on through against ice crown's defenses.
TBF Kil'jaden tends to cheap skate on most things. He taught Gul'dan and summoned Magtheradon for him, but aside from that did nothing to aid him. Same with the Scourge, he set up Ner'zul, but otherwise he practically let the scourge run itself. It also tends to work which is the annoying part.
However Illidan I imagine also did not want to bring them there since he was planning on turning outland into his base of operations.
Eurgh no. That mission was arse, and while I did enjoy playing with Akama and co during the blood elves campaign fighting them would have been obnoxious as hell
As for the Chaos Damage thing I always assumed that was more of a way of mechaniching a whole bunch of factors at play that would let say Grom go from doing no damage to being able to do a ton of damage.
Its also just kinda janky See the Furbolg champion spam to kill Archemond at the battle for mount Hijal,
Wonder if a Scarlet Crusader with access to the holy light would tag along with the warband? There's a good excuse in investigating one of the Alliance's historical enemies back when Guldan's creations were much more common if Jubeithos or the mentor turns up.
Wonder if a Scarlet Crusader with access to the holy light would tag along with the warband? There's a good excuse in investigating one of the Alliance's historical enemies back when Guldan's creations were much more common if Jubeithos or the mentor turns up.
Depending on what exactly we end up doing I hope to try and make friends with em. Enough that hopefully one will tag along longer term.
mmm
For investigating Gul'dan*, we'd want an older one, but they're the ones less liable to work with orcs unless we strike gold and Tirion is there and can be spared.
*Another potential argument is that the Scourge is investigating Gul'dan's methods in hopes of improving their own, which TBF is a potential issue. As far as I can recall, Scourge death knights do need their original bodies, which Gul'dan's certainly did not.
mmm...
Assuming no Tirion, given where we are going...I think Whitemane maybe the best bet for skilled addition. She's young, but she's certainly extremely skilled with the Light, and is much more focused on the undead than the orcs.
Edit: Oh yeah she's also at least a neighbour to the right area.
Depending on what exactly we end up doing I hope to try and make friends with em. Enough that hopefully one will tag along longer term.
mmm
For investigating Gul'dan*, we'd want an older one, but they're the ones less liable to work with orcs unless we strike gold and Tirion is there and can be spared.
*Another potential argument is that the Scourge is investigating Gul'dan's methods in hopes of improving their own, which TBF is a potential issue. As far as I can recall, Scourge death knights do need their original bodies, which Gul'dan's certainly did not.
mmm...
Assuming no Tirion, given where we are going...I think Whitemane maybe the best bet for skilled addition. She's young, but she's certainly extremely skilled with the Light, and is much more focused on the undead than the orcs.
The way it works either a young one will do it out of curiosity or a suspicious veteran will do it for the sake of duty which is to keep a watch on the orcish strangers who aren't hostile for now and all help's appreciated reclaiming lost territory.
The way it works either a young one will do it out of curiosity or a suspicious veteran will do it for the sake of duty which is to keep a watch on the orcish strangers who aren't hostile for now and all help's appreciated reclaiming lost territory.
Just as you'd boarded the Thundercaller during darkness, so too do you disembark in a similar gloom. The goblins are unwilling to take you deeper into Lordaeron, apparently for fear of patrols of Alliance gryphon riders who've joined the Scarlet Crusade, and instead have set you down in a large valley in the south of Tirasfal Glades, the capital province of Lordaeron, what was once a fair land of farms and estates, but now a deathly land, dark clouds constantly overhead shutting out the light and giving the region the appearance of perpetual twilight.
"This is an evil place." Vark remarks as he steps up beside you, hands tight on his axe.
"We are here to burn that evil out." you assure him, looking up at your brother, receiving a firm nod in turn.
Your company are off the airship quickly, forming up behind you, Scorn growling orders to get them into line. While each orc knows their business and can wield an axe and stand in formation simply due to the bellicose nature of your people, you can see the cracks in the warband. You have time to remedy such things but the disorganisation still irks you. Your clan are fine, they form up and are ready first to receive orders, but the newer members have to be pushed into line by Scorn and a few of the other sergeants, while the aspirant blademasters who've accompanied Sorek are milling about in a knot just off to the side.
For the moment though it can wait. The day, or what grey maybe is present of it, is still young and you order an advance up the valley into the forests of Tirasfel. You've taken a look at what maps were available to you and know that the capital city of Lordaeron lies on the shores of Lake Lordamere in the south of the province, which you suppose is now to your east. North of you should lie the town of Brill, a regional centre from where most of the administration of the province used to be conducted. In the east of the province the Scarlet Monastery sits at the feet of mountains.
These are the three important centres in the area, the first two being held by the Forsaken, the nation of undead who'd broken free from the Scourge and regained their free will. The later though is one of the centres of the Scarlet Crusade which have now supposedly set forth. You've heard that the Undercity, the settlement the Forsaken built in the ruins of the old capital, has been engulfed by a deathly green cloud, but you've heard little of the other locations.
The story of the Forsaken resonates greatly with you, their struggle for freedom similar to that of your own people to shake off the corrupting effects of the Fel and the Blood Curse, yet you also know their numbers were very few and that the Scarlet Crusade view them as the same as all other undead still under the Lich King's control.
Tirasfal Glades is a mixed land. There are remaining human settlements you know, though you also know that the Forsaken were often at war with these communities, neither party having the strength to push the other out or make significant gains. Thrall welcomed the Forsaken into the Horde but there was never any significant commerce or exchange between Lordaeron and Durotar, and you've heard it said that Thrall's choice was more to gain an ally in the Eastern Kingdoms rather than for any actual interest in the walking corpses under the Banshee Queen.
You've a vague obligation to protect the Forsaken if the Scarlets are fighting them, but equally you didn't come here to get involved in minor brawls likely to be of little significance against the might of the Legion. You came to take war to the Scourge, and it seem the Scarlets are the ones doing that. Perhaps the Forsaken are all dead and you won't have to worry about it, or rather, no longer undead?
You think on it as you march, ordering the warband toward a large deserted estate you saw as the airship descended. The place is sacked and there's plenty of evidence of animals and undead passing through it, but for the moment it's suitable.
You have enough supplies to last a little while, and you can supplement these with further hunting of the remaining wildlife of Tirasfal. Unlike the hideous Plaugelands to the east, the Glades weren't hit as hard by the Scourge and saw battle only in the early years of the Third War when Arthas Menethil rampaged through the land, as such while the forests have a malevolent aspect, the flora and fauna is relatively untouched.
You've several matters to consider, from where to go next, to your specific objectives and plans for this campaign. Your freedom is likely to be constrained significantly whenever you meet the Scarlet Crusade, just as any foreign warband's would be, so if there are particular things you want to accomplish with freedom now would be the time.
You can do write ins. You can also vote for actions individuals rather than in plans, or you can vote in plans if you want. The normal policies apply including plans without reasoning being ignored. I've shuffled the geography of Tirasfal a bit but most stuff still applies. Ask me if unsure.
Due to the unclear chain of command in the warband you're frequently called on to mediate or clarify orders which takes up time. -1 actions till the warband is better organised.
You are no longer within the Horde's lands, and as such the normal considerations regarding contributions to the community no longer apply.
Choose 5:
The Warband
These actions relate to the activities of your warband.
[ ] Organisation
While you have confidence in their fighting abilities, you could do with organising your warband better. See spoiler for choices.
[ ] Lead
Accompany your warriors on patrol, or in other activities, rather than delegating this duty. Write in what you're doing unless it's just a patrol.
The Warband
Your warband is currently composed of Burning Blade orcs, both old and new, as well as the score of aspirants who used to train under Akinos and now seek to avenge him. They're all fine fighters, with the aspirants perhaps being the best, but they're not a cohesive unit and you can imagine one party misunderstanding your orders or some similar mistake that might lead to disaster in battle. You must choose and declare a command structure, as well as the doctrine of battle from the mix of clans you've got so far. Almost all orcish warfare is an extension of the hunting practices of Draenor, but over time the different clans have diverged and there are different advantages to each.
You'll have to acquire the resources and personnel for some of these actions, for example Sorek of the Blackrock would prefer to lead a better armoured warband, so you'd have to get the armour.
[ ] Captain
Lead and command the warband closely, managing matters more directly and having more of a say over the different affairs of battle and march. Reduced actions due to preoccupation with the warband, greater authority and control over the band, and greater awareness of emergent issues rather than relying on others to tell you about things.
[ ] Previous arrangements
Set Scorn as your second in command and delegate matters to him. He has the incentive to be successful and he's served in such a position before at Dreadmist Peak. Warband tends toward Burning Blade tactics, specifically shieldwalls supporting individual fighters and magical support. This will also please Scorn the most, with other options representing a reduction in his authority. Scorn has some command experience under Darkstorm and yourself, in particular he has the experience of drawing together the disparate elements of Darkstorm's troops which may be of benefit in bringing together your warband.
[ ] Black Iron
Sorek will be your deputy, causing the warband to trend more toward the disciplined heavy infantry favoured by the Blackrock Clan. You consider Sorek capable, but he has his own motives and favours the aspirants more than the others which could cause discontent, and additionally has no command experience you're aware of.
[ ] Brotherhood
Your brother has offered his service. Vark is independent thinking and proactive, and apparently led a small troop while he was with the Warsong. One issue is that while he has some experience he also tends to command from the front and 'lead' his troops by charging at the tip of the spear. Warband becomes more aligned with Warsong battle doctrine, emphasising manoeuvre and charges.
[ ] The Outsider
It occurs to you that the one with the most command experience is the Darkspear Vok'fon who led a party of bandits in Durotar. Vok'fon would be an outside choice and would be unlikely to offend anyone given there aren't any other trolls in the warband. However, Vok'fon has a specific mission to seek out the Amani and therefore may not be available to you forever, and in general is the least invested in your current mission. Warhand adapts some Troll tactics, including skirmishing and ambushes.
[Write in]
You consider another candidate and way of organisation.
Tirasfal Glades
These actions relate to specific areas around your current location.
[ ] Cold Hearth Manor
Explore the estate and grounds.
[ ] Brill
Take your company and head to Brill, the largest settlement of the province apart from the Undercity.
[ ] Undercity
Apparently shrouded in green fog, the capital of the Forsaken is still worth a visit, take a small party and head there to see what may be seen.
Training
It's important for a warrior to keep themselves well trained at all times.
[ ] Tactics
You're good with a sword but you know there's more to victory than the ability to swing a weapon.
[ ] Stealth
The Shattered Hand are known to be a dishonourable lot, striking from the shadows and using poison and though you don't intend to adopt their methods you might at least learn them.
[ ] Scholarship
Make use of what resources you can to learn, particularly the papers you took from the Kul Tirans, as well as anything you can find in the Manor.
Another Skill [Write in]
Your father has commanded you to be strong, perhaps strength can be found in another skill?
Personal actions
These actions relate to activities you take for your own benefit, or to improve yourself.
[ ] Recovery
You remain weaker than you might like from your injuries, and haven't yet worked off the stiffness. Take some time to get yourself back to full capacity.
[ ] Meditation
From your father's words the abandonment of the Spirits will end in time, yet perhaps they've abandoned you not because you supported the summoning of demons but because of the darkness the Kolkar shaman noted in your heart? Certainly you've been practicing the form of shamanism common to your clan and similar to that of others, but if so why had the Kolkar been so outraged?
[ ] Speak with [Write in]
While you speak with various people frequently, your conversations are often on practical subjects rather than a more social talk, take the time to talk to someone in more depth. Write in the person and any particular subjects you want to cover.
[X] Stretch Our Legs
-[X] Organisation
While you have confidence in their fighting abilities, you could do with organising your warband better. See spoiler for choices.
-[X] Lead
Accompany your warriors on patrol, or in other activities, rather than delegating this duty. Write in what you're doing unless it's just a patrol.
--[X] Captain
[X] Cold Hearth Manor
Explore the estate and grounds.
[X] Look for Trouble
Explore the wider area around the Manor with a decent chunk of the warband and look for threats to destroy. Not looking to make enemies, but kill feral undead, monsters, bandits, etc.
[X] Meditation
From your father's words the abandonment of the Spirits will end in time, yet perhaps they've abandoned you not because you supported the summoning of demons but because of the darkness the Kolkar shaman noted in your heart? Certainly you've been practicing the form of shamanism common to your clan and similar to that of others, but if so why had the Kolkar been so outraged?
this write-in ok?
EDIT: so my overall reasoning here is to hit the ground running getting our warband in order. We need to become a more competent leader so let's practice the skills by leading. As our reach grows we can always farm it out. We are still orcs so taking a jocular approach to settling in should appeal to our underlings. Beyond that we need to get back in touch with the elements so let's get going. I have a feeling the tortured ones around here might be receptive in their own way if we can show an ability to heal them.