You've now spent three months in Sen'jin Village and while you feel you've used your time well in training, aiding the trolls and in other matters, you also know you'll have to depart soon. You were dispatched here to learn about the allies of the Orcish people, specifically the Darkspear and now you've done so. You were also dispatched to assist the trolls and the still-healing wound in your belly certainly shows you've done that as well.
Several days ago a large party of warriors arrived from Razor Hill, over a hundred orcs and a few others of different races dispatched to assist and protect the village in the absence of many of its defenders. This is a formidable force and makes the Sen'jin almost entirely safe, Orcs generally being twice as powerful warriors as those of other races. In addition, Vok'fon has apparently reconciled with his father, at least for the moment, and now leads his forty or so raptor riders in wide patrols around the village.
The only danger to the village remains the hexxed frigate that Zalazane now controls, moored in Echo Isles. Master Gadrin lies in a long sleep, tended by his acolytes but weak from the powerful magics he called up to destroy the raiders and damage their ship and Master Vornal still leads the village. However, along with the orcish party several Darkspear have come from Orgrimmar including Rokhan, one of the most respected Shadow-hunters of the tribe. You have heard that Rokhan will lead a party to the Echo Isles by night to disrupt Zalazane's activities. You wish him well as you'd planned to go on the mission yourself, but with your wound you're not sure if that's a prudent decision anymore.
In general you feel you've satisfied the requirements of honour in the village and there seems to be nothing left which you could do that a hundred orcs or forty raptor riders couldn't and now the village isn't in dire straits you feel honour call you north to finally deliver your report to Razor Hill and then go on to Orgrimmar and your clan. You only vaguely remember that clef of shadow in the warrens of Ogrimmar's canyons that you once called home, and its possible much has changed in your absence. At latest you'll wait another three months to recover fully before departing the village, though you consider departing before that once you've healed a little. After that you'll spend about six weeks travelling to Orgrimamr, stopping at Razor Hill on the way. Once you reach Orgrimmar you'll report to your father Neeru Fireblade, Chief of the Burning Blade clan, and return the Flamebender's Tome you took without his permission. You consider that it's possible that if you prove worthy of it you'll be allowed to keep it, but you'd have to impress your father for this to happen. You try not to consider the implications of your return and the potential reactions of your father but your mind goes to dark places... you might be exiled, or worse...
You'll spend a maximum of 2 turns in Sen'jin, and 1 turn travelling, stopping at Razor Hill on the way. You can leave earlier if you choose to, which would allow you to spend more time at Razor Hill, an Orcish settlement larger than Sen'jin. After this you will (possibly permanently) give up the Flamebender's Tome. You may also be exiled from the clan depending on your father's reaction, though your actions at Sen'jin are sufficiently worthy to be admitted to other clans if this comes to pass.
You remain injured and can't take any vigorous actions without impeding your recovery. Instead you decide to spend more time learning and in research. You also feel you've satisfied the requirements of honour for the moment and don't feel obliged to assist the Darkspear as you have been previously. Master Vornal also owes you a favour for persuading his son to return to the village.
Your usual 6 actions are reduced to 4 this turn while you recover. They'll be reduced to 5 next turn and back to 6 the turn after.
1 Action limit on research removed while injured.
You are no longer obliged to take communal actions.
1 Action can be boosted using your favour from Vornal. This can be used to oblige someone to teach you and will ensure success in any teaching, or to allow your participation in activities you wouldn't ordinarily be involved in. You don't need to use this favour now, it may be advantageous to keep it for later.
One other event of interest occurred recently. You were greeting some of the orcs who'd just arrived when you saw a massive figure striding between them, the warriors saluting him with clenched fist over heart as he passed. You barely reached his belt and he stood head and shoulders above even the tallest of the orcish warriors, the fur of his hood forming a fearsome grey mane over his head. On his chest you saw the faded symbol of the Horde, a hawk perched on his shoulder and a large brown furred beast followed at his heel.
"I am Rexxar, Last Son of the Mok'Nathal." the Champion of the Horde announced to the village, "Where is my daughter?"
Turn 4
CHOOSE 4 ACTIONS
Communal actions
The Darkspear have no direct authority over you, and in fact the balance of obligation has somewhat shifted. Still, there's a few ways you can help the community.
[ ] Echo Isles Expedition: Master Gadrin suggested you join the Echo Isles expedition, but now the circumstances of the mission have changed significantly. For one thing this simply isn't your responsibility and the Darkspear have many resources they can call on if needed. If you do want to go you'll have to use your favour from Master Vornal to get Rokhan to bring you along given your injury.
[ ] Scout the abandoned Tirasgarde watchtowers: You realise that there might be enemy documents such as orders or maps, or simply other items of interest like armour in a few of the abandoned Tirasgarde watchtowers and wonder whether it would be worth setting off to see what can be found.
[ ] Battle of Kolkar Crag: Rexxar has a great hatred of the centaur and intends to leads the orcish band to destroy them utterly. Angrais will also be there, and Vark is likely to be too as there are fellow Warsong warriors among the recent arrivals. You plan to observe the battle and its aftermath, but you'll have to use your favour from Vornal if you want to participate.
[ ] Leave early for Razor Hill, allowing you to spend more time at that settlement. You have to deliver your orders after all and you've already delayed doing so my three months.
[Write in] You think of another way you can contribute to the community.
Note: Query the write in with me before putting it in a plan.
Personal Actions:
Social: Everyone is very busy but perhaps you can speak with some of them in their free moments.
[ ] Socialise with high status individuals and see what planning or activity is going on.
[ ] Socialise with low status individuals and learn more about the day to day cares and gossip of the village at this time.
[ ] Socialise with the outsiders of the village, including your travelling companions, and the few other races in the village.
Socialise with the new arrivals including Vok'fon or the Orcish warband.
You've been spending a lot of time with Vark recently as he's been checking up on your recovery. Do you choose to spend more time with him? (Free Action if taken)
[ ] Socialise with Vark
[ ] Do not socialise with Vark
Train: While it's important for a warrior to keep themselves well trained at all times to better serve clan and Horde and you're no exception, you have taken a significant injury so you won't be doing anything strenuous.
[ ] Neither the trolls nor Angrais seem inclined to help you, but you can try to strengthen your connection to the elements on your own.
[ ] Meditate: While you can try to strengthen your precognitive abilities, you felt much closer to the Spirit of the Wild when you were fighting against the Kul Tirans, and as such you aren't sure more time mediating on your own without a teacher will help.
[ ] Study the historical and scholarly elements of the Flamebender's Tome such as its description of Draenei and Ogre societies and magics.
[Write in from existing skills] There are a few skills you can't think of an immediate way to train, such as your basic leadership skills as you aren't in command of anything currently. However, you could seek out ways to train your other skills, for example by offering your tactical advice to the Village's warriors. Note: Query the write in with me before putting it in a plan.
Learn: For other skills your understanding is too basic at the moment to learn independently. You can search for a teacher, but many will currently be occupied.
[ ] Shamanism: You can use your favour from Vornal to take another try at learning more about the Elements and forming a connection with one of them.
[ ] Alchemy: The Darkspear are well known for their alchemy, though they might not be as willing to part with their secrets.
[ ] Riding: There are wolf riders among the orcs recently arrived, and you think either they or one of Vok'fon's raptor riders might be persuaded to teach you how to ride such warbeasts.
[Write in a new skill]: You could also try and find a teacher for more fringe arts, like the specific tradition of arcane magic the trolls use, or their traditions of enchanting. Note: Query the write in with me before putting it in a plan.
Research: You have the basics of scholarship, and your injury means you should probably spend more time on research at the moment.
[ ] Further investigate Baneshadow's Sword: The sword was instrumental in your battle with the Kul Tirans, you should investigate it further and if necessary seek assistance from one of the magicians among the Trolls.
[ ] Investigate the other items you took from Baneshadow's cave, including the Burning Blade Medallion and the Minor Reagents
[ ] Further investigate the Flamebender's Tome, a book detailing some of the magical traditions of your clan. You've read through most of it and have a good idea of what it contains, you choose to investigate [Write in]. ('Nothing specific' is a permissible write in, but looking for particular things would be more effective that paging through a massive book reading generally.
[ ] Sapta: The Flamebender's Tome indicates that you need to craft a sapta, a sort of potion, to forge a connection with the elementals and then overcome one in battle and bind it to a totem. Research and create this potion in preparation for connecting with the elements.
[ ] Gather, create or barter for various materials you might find useful. Vark's bombs were essential to your success at the Kul Tiran tower, perhaps you can find something useful like [Write in required]
[Write in] You've had your first taste of an outside culture now and there are several things you can think about investigating from the Trolls' voodoo to the human gunpowder weapons. Note: Query the write in with me before putting it in a plan.
Think carefully about the choices in this chapter as you're now on a clock much more than you were before. Feel free to ask about the specifics of some of these and clarify anything. I'll answer in character questions in an in character fashion, such as things like 'Will there be Orcish shaman willing to teach us at Razor Hill'.
Posts proposing plans for the first time will be ignored and uncounted without decent reasoning. I encourage the posting of draft plans which can then be voted on 'properly' once discussed in thread.