Tyrant Joe - The Sword Dancer's Perspective (KittyEmpress)
Tyrant Joe - The Sword Dancer's Perspective

As the clever plan failed, Eirny was not surprised - it was not a clever mind that always won a battle, any more so than it was always brawn. Instead she stepped out gracefully towards the beast. Her whirling dance beginning before she even reached it; as she adjusted herself so naturally to the forces around her. The feeling of feet against soil, the nature of it as unhardened floor, the weight of the steam from the morning rain still in the air.

The beast was larger than anything Eirny had seen in her life - the small youth not coming up to a fifth of its height. And yet as her blade flowed in her hand, as she walked across quaking soil, there was no confidence. No bloodlust to be felt. An emptiness as the woman stared at what may well be a black void all around her. Her feet stepping over the moving soil without a glance. Her eyes not shifting from their focus on the beast itself as she felt its power and glory at the tip of her sword.

The others faded to nothing more than flashes of light, openings made for her, as she entered into the void of swords, realm of her and her massive foe. It wasn't that she didn't react as Njall was crushed beneath the beast's great foot. It was that she did not see Njall at all - she saw the crushing motion as she danced away from it, utilizing the gravity to pull herself further in a single step, a near fall that turned into a graceful move - and she saw her chance to utilize the movement for her own. The intense gravity that crushed Njall under the claw pulled down only the blade as Eirny kept all but the length of the shamshir out of the gravity's heaviest focus.

The blow drew true blood, but it did not end there, as she flowed into a graceful dance around the same leg. The blows around her, the blood in her nose, the flames heating her skin all pushed away as the girl faced the beast in her mind's eye, not her physical eye. Gravity pushed her down, slowed her moves, but it also strengthened her. She twirled and utilized the force to her own ends, her blade cutting deeper, stronger than it could with the lithe girl's power alone. Her feet never caught, never hindered by the soil around her, her movements always avoiding the potential dangers of her allies moments before they came.

And then gravity focused on her for a moment, as she grew complacent. A blade should never grow complacent, for its life was an endless cutting motion, without true rest. But Eirny was far from a true master of blade, and the world shot back into view as she felt bones crush under the heavy tail slap that followed up. Her offhand-right arm shattered in an instant, and she could feel her ribs tearing into her own body, as breath escaped her. Her body skipped downthe side of the pit, and it came to a rest at the bottom. Bloodied, broken - the girl was not tough by Norse standards, her bones were not reinforced by shapecrafting, and so as she stood on broken bones, she bled.

Her mind raced for the moments with her inadequacies. If she were stronger, could she have resisted the pull of gravity? If she were faster, could she have dodged over the tail that came to kill her? If she could call upon the mystical powers of her Father's blade, would it have been enough to sever tail from body? If she were truly one with her blade, would she have failed to cut through bone?

But as she watched the falling tyrant lizard, she silenced her mind once more. Pushing pain out. Pushing worries out. She took one step into her whirl, raising her blade high as she whipped her body around.

A bladeswoman dies, performing her final cut.

Everything went black, as gold shamshir met flesh deeply.
 
..uh. What does 'Alloying Kunna' do? o_O?

And good work to everyone that yeet the Gravity Lizard.
Alloying Kunna (or, alloying anything, really) lets you take two of them and (try to) combine them into something cooler and stronger. It doesn't always work, and sometimes when it does work it makes something that's really expensive (in terms of ordstirr expenditure) and difficult to use.
 
No one has committed to writing out any sort of poem/IC version of the battle, if you want that honor as our honorary not-skald. Your job wasn't to fight; it was to stand back and sing of each of our bravest moments later, after you watched the battle rage on.

You were credited as part of how we found Joe, for the scouting/hunting portion.

If that works for you.
Alas, my writing skills are non-existent. I can probably doodle the battle tho.
 
Locking in.

Joining the household of @DeadmanwalkingXI, and so, I suppose, his Clan as well. Your foes are my foes; your ills, my own as well.

PT:
Animal Handling (1)
Archery (1)
Fieldcraft (1)
Spearplay (1)

Flaw
Former Thrall

Alyssa Worldwalker

Far wandering spearwoman, daughter of a slave made free by her mother's master and lover, who felt deep guilt that his consort died a slave via childbirth.

Always haunted by her heritage, she chose to leave her father's homestead for adventure. Travelling tremendously far, she would befriend horse and bird and hound alike, and grew more comfortable in the wilds amongst beasts than amongst fellow man.

In the end, however, she was given shelter amongst Ragnarr's household when badly wounded, and so swore loyalty to them. As thus, she fought in the village;s defence when attacked, and came with you in your exodus.

She grieves most the loss of her beloved mount, who was lamed in the fighting. Nonetheless, travel has lifted her spirits somewhat, and she has grand hopes for the wonders of a foreign world.

Although initially cursed and sickened from an accident at sea, and then further laid out by many new, exotic diseases and allergies, Alyssa has finally recovered and is ready to serve. For this, she thanks the Seeress and Shapecrafter effusively, as well as the grand collection of foreign charms and trinkets stockpiled from her adventures.
———-

WINTER ACTION

[X] MAJOR

Both too late and too frail yet to join an expedition away from the settlement, Alyssa devotes her time and brainpower to a severe problem at hand. It seems the vast majority of theoretically edible flora and fauna at hand are poisonous… how can we bypass that?

While still recovering, she spends long hours experimenting with various forage, trying to find a method of preparation to make them safe for consumption, as well as discerning makes the local fauna immune to it. Perhaps if we knew the latter, the Shapecrafter could figure something?

Minor: Find somewhere warm and hidden to sleep, near the main clan.
Minor: Take care of and teach the children, and handle any busywork chores that need done while many are away, assuming they are trivial in nature.
 
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WINTER ACTION

Both too late and too frail yet to join an expedition away from the settlement, Alyssa devotes her time and brainpower to a severe problem at hand. It seems the vast majority of theoretically edible flora and fauna at hand are poisonous… how can we bypass that?

While still recovering, she spends long hours experimenting with various forage, trying to find a method of preparation to make them safe for consumption, as well as discerning makes the local fauna immune to it. Perhaps if we knew the latter, the Shapecrafter could figure something?
I'm currently building a list of all the actions for IF, and going forwards it would be very helpful if you marked your actions as either Major (one per season) or Minor (all the others that aren't Major), and also marked them with a [X] symbol.
 
I'm currently building a list of all the actions for IF, and going forwards it would be very helpful if you marked your actions as either Major (one per season) or Minor (all the others that aren't Major), and also marked them with a [X] symbol.

…can you explain the Major/ Minor action more clearly?

I had thought that we just got one action, and then it was generally assumed we competently survived/ talked to each other.
 
…can you explain the Major/ Minor action more clearly?

I had thought that we just got one action, and then it was generally assumed we competently survived/ talked to each other.
IF updates the action economy. We each get one Major Action per season, which is the action that gets ~QM attention, that IF will actually adjudicate the results of. The rest of what we do are Minor Actions, that don't prompt direct responses from IF but still contribute to stuff like improving our settlement, making sure we don't starve, etc.
 
Major actions are anything that requires QM mediation. These are what you actually focus on for a season, your 'adventure' or what you are seeking the most reward for.

Minor actions are any number of small thing you do during the season, such as sowing the fields or tending to children or what not. What you do in your daily life is a minor action.
 
Sorry about that, doing some house stuff.

Guest/Gunnar asked me to check with you two if it's alright for me/Amerion to be a distant cousin and join the Clan
I'm cool with that.

@Nando @weeblypanda I've been giving the topic of clan name some thought (and correcting people who get confused on who is part of which clan in the discord), and think it's time we settled on something. Would either of you be opposed to the clan name Fairmane, since all blood related clan members seem to be varying shades of blonde?
I think the name of a clan is based on a common famous ancestor but Fairmane is a cool. Maybe his name was something like Hrafn or Asmundr or Unferth


Edit: Can we spend PT now or nah?
 
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