[X] Team Basalt in the crossroads (Orange Sash)
[X] Plan Overwhelming Firepower

Someone call us Musphelheim because we're about to go Scorched Earth.
 
"Dwarves are born in clutches of twelve," Toki explains as around four or five times that number crowd around a truly gargantuan table. A massive table cloth runs end to end, which is where the information on the walls coalesces into an incredibly detailed map of the chosen enemy mine. "Who then own and operate a mine together, under the guidance of their father. If more workers are needed, then their father will negotiate with the queens for more clutches."
12 is the (minimum?) number of Felag. The Father is the equivalent to a Jarl in this case.

Dwarves are born Felagi and are the embodiment of Contract law. The Felag agreement you make for a raid is a pale imitation of the Dwarven Felag.
 
Interesting....

"Hey, Blackhand, do you think the dwarves would teach their language (and how to read the numbers to get the portrait) to friends?"

I know, why would we? And my answer is that it's funny.

Too bad we can't go for the barracks... Unles that's the workers housing or the foreman's one?

-[X] Assign 3 Ignition Levels to Damage

Assign 2 Ignition Levels to Dice and 1 to Damage
Just a minor nitpick, but aside from the tunnels and perhaps the crossroads, the others probably will have enough space to fly around, so an extra instance on ignition let us use EWC and other ignition tricks at the same time (at least, if I got the rules right?)
 
Just a minor nitpick, but aside from the tunnels and perhaps the crossroads, the others probably will have enough space to fly around, so an extra instance on ignition let us use EWC and other ignition tricks at the same time (at least, if I got the rules right?)

We've never had problems doing those at the same time before even without an extra Instance, so I see no reason we would now.

Like, not everything requires an instance (we've always been able to use Contested Movement even while other instances of Standstill were out, for example), and flight while throwing fire around has never been a problem previously, so I don't see why it would be now. My impression is that personal enhancement stuff (with flight counting) doesn't usually take an Instance, only external effects targeting others, but regardless of whether that's the right line to be drawing, I don't think the new rules make something we've previously been doing regularly suddenly cost resources when it didn't before.
 
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The dwarves all erupt into an elevated, death-lusted grumbling as they lay eyes on their father's killer. Or, at least, that's what you assume they're looking at? Is the data a picture or something? Are you just missing it?

'No matter how human-like they may seem, never forget that dwarves are not human. To us, it's just a bunch of numbers and lines and growth estimates, but to them it is the very literal picture of a dwarf.'
It is a well-known fact that people who play the classic edition of Dwarf Fortress are not human, after all.
 
@Imperial Fister I was looking at the character sheet and noticed exactly one mechanical error: Our Capacity is back to being listed at 30/36 when it should be 32/36.

While not strictly an error, it's also notable that Halfdan's sons are not actually listed in our Reputation and Relations section and probably should be (especially with Asva now married to one of them...she probably deserves her own tab now like Sten and Eric). The Seeress also didn't go up in Rep level when we completed the quest to kill Horra, which does actually seem like an error. She and Toki should maybe also be under friends? I'm less sure on that one, I admit.

EDIT: Oh! Kurt and Haydis also aren't listed under Reputation and Relations and probably should be. They live with us, we have a good idea of their opinion, I'd think.
 
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Did our relationship with Folkmarr and Audrikr improve after the Horra Saga?

Audrikr, no, but his was always at 6 since he likes us. Folkmarr went from liking us initially (a 7 or 8-ish at the peak of our relations), to being willing to come to blows when we first brought up Horra (a -1) and returned to a 4 after the Horra saga (specifically, right after the outlawing). Both those could be higher after fighting side by side (as might Torsten's, who has a 5 the same as always), but they also might not.

They also got removed from the 'Foes' section and put in 'Other'.
 
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@Imperial Fister I was looking at the character sheet and noticed exactly one mechanical error: Our Capacity is back to being listed at 30/36 when it should be 32/36.

While not strictly an error, it's also notable that Halfdan's sons are not actually listed in our Reputation and Relations section and like should be, and probably should be (especially with Asva now married to one of them...she probably deserves her own tab now like Sten and Eric). The Seeress also didn't go up in Rep level when we completed the quest to kill Horra, which does actually seem like an error. She and Toki should maybe also be under friends? I'm less sure on that one, I admit.
All of these save for the dwarf one are mistakes, yeah.

Dwarves don't really do 'friends', not like humans do. Friendship is a business exchange first and foremost, where special rights are granted to the friendee in exchange for certain goods and/or services. Honestly, the dwarves are more angry about the fact that they need to figure out inheritance and find a new foreman-father then any sort of human-like filial love.

Dwarves are born because there was a lack of workers somewhere. They were born to work and, therefore, everything they do is work.
 
All of these save for the dwarf one are mistakes, yeah.

Dwarves don't really do 'friends', not like humans do. Friendship is a business exchange first and foremost, where special rights are granted to the friendee in exchange for certain goods and/or services. Honestly, the dwarves are more angry about the fact that they need to figure out inheritance and find a new foreman-father then any sort of human-like filial love.

Dwarves are born because there was a lack of workers somewhere. They were born to work and, therefore, everything they do is work.

Check. That makes perfect sense given what we've seen of them. Did you catch my edit about Kurt and Haydis? It does seem like they should be listed as well given we live with them and see them every day, so we likely know how they feel about us.
 
Would it be 'weird' if we went on a raid, but then like, specified that 'this specific part of the ship belongs to me'? And then would that part of the ship be usable for cultivation?
 
Would it be 'weird' if we went on a raid, but then like, specified that 'this specific part of the ship belongs to me'? And then would that part of the ship be usable for cultivation?

I mean, assuming it's our ship - as I don't think you can just 'claim' another man's ship like that - the entire thing already belongs to us, so I don't see why we'd need to go through the trouble of saying it?
 
Have we ever tried cultivating on the part of the farm belonging to Abjorn (in the eyes of the Law)?
 
I mean, assuming it's our ship - as I don't think you can just 'claim' another man's ship like that - the entire thing already belongs to us, so I don't see why we'd need to go through the trouble of saying it?

Yeah, this. The entire ship already belongs to us, it is our legal property and we can thus cultivate on it. Which is pretty explicitly how a Norseman can cultivate in foreign lands. So...we don't need to do that, and we wouldn't be able to cultivate away from home at all if we didn't own our own ship.

Have we ever tried cultivating on the part of the farm belonging to Abjorn (in the eyes of the Law)?

We have not. Evidence (and commentary on property and how it works) suggests that doing so is a Bad Idea. It might even be suicidal, with the most likely scenarios being either death, or it just flatly failing to work.

Like, cultivating inside your fences gives 1 Odr. Cultivating on your property but outside them gives Aspect/9 Odr. Cultivating off your property very likely either doesn't work at all (likely if it's someone else's property, but not certain) or tries to dump all the Odr there is directly into you (likely if the property is unowned, but again, the details are guesswork), which is probably fatal in an extremely explosive manner.
 
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Do we know what the obligations are of a Norseman in wartime? If Rogaland declares war on Agder, are we like, obligated to fight for Oddr? Would it extend to like, all Norsemen in Agder? Or only whoever it is Oddr can convince to fight for him?
 
Do we know what the obligations are of a Norseman in wartime? If Rogaland declares war on Agder, are we like, obligated to fight for Oddr? Would it extend to like, all Norsemen in Agder? Or only whoever it is Oddr can convince to fight for him?

I don't think random people (which we are, legally speaking) have any actual obligations at all. Members of a warband do, sworn men to a lord do, and so on, but we've sworn no oaths of that sort to these people and owe them no service. Now, not fighting for your lord and king if asked to is likely odreng or nid at least some of the time (depending on context), but we should be fine legally, I think.

But I'm pretty sure that barely matters because the looming war is defensive in nature. The enemy are very much coming to us.
 
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Did you catch my edit about Kurt and Haydis?
I did not, but I'll add them in when I next get a chance.
Do we know what the obligations are of a Norseman in wartime? If Rogaland declares war on Agder, are we like, obligated to fight for Oddr? Would it extend to like, all Norsemen in Agder? Or only whoever it is Oddr can convince to fight for him?
Later on in the medieval period a sort of 'tax' was added for fighting men. At the moment, however, it is a bit of a mix of things. Jarls, if they wish to enter or remain in good standing with the king, will bring their hird with them as well as any free man who wishes for an opportunity to earn a lot of orthstirr (as in, raid-tier orthstirr gains). Mercenaries of all walks of life flock to the sides in search of silver and orthstirr and foreign warbands often ply their trade for one side or another.

In short, wars start small, but very rapidly inflate to a good several thousand fighters on either side. Which means that things get real fucked real fast.

0~0~0

Anyways, I know there's been some comments on the dwarves, but how are you folks finding them? How do you feel about them?
 
Anyways, I know there's been some comments on the dwarves, but how are you folks finding them? How do you feel about them?

The dwarves are great. Them being business-focused insect-people is a very fun and unique direction to take things while still making a lot of sense with most of the myths. I'm super curious to see how they fight, given how fighting styles have so far meshed very interestingly with cultures and cultivation styles (I seem to recall the dwarves not technically being cultivators but the point stands).
 
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In short, wars start small, but very rapidly inflate to a good several thousand fighters on either side. Which means that things get real fucked real fast.

Wouldn't such wars cause blood feuds to explode out of control? Normally, I imagine the Norse are careful to try avoid those vendettas over at least a sense of self preservation, but unless there are special rules for open warfare, that seems.. problematic.

Anyways, I know there's been some comments on the dwarves, but how are you folks finding them? How do you feel about them?

Pretty cool! I like my fantasy species being only largely human, but deep down also being quite alien. It's a lot of fun to extrapolate from 'fundamental' differences all the ways they'd act, think, live and respond differently in life.
 
Wouldn't such wars cause blood feuds to explode out of control? Normally, I imagine the Norse are careful to try avoid those vendettas over at least a sense of self preservation, but unless there are special rules for open warfare, that seems.. problematic.

To have a blood feud you need to know who you're feuding with. Generally speaking if you only meet someone across a battlefield as part of a war, you're not gonna have any idea who the heck they are. So even if something happens, most people are not gonna wind up with personal grudges. There are exceptions to that, of course, but it's definitely gonna be the norm. So unless they just decide to declare some sort of feud with the whole enemy nation even after the war is over (which I'm sure some people do, but you're gonna get looked at funny), most people don't have that option.

There's also, at least in this Quest (how true to life this is I have no idea), been a certain amount of separation between business and the personal with most of the professional warriors we've met among other Norsemen. Like, if they're trying to raid you or you're in a war, they expect you to fight back, no grudge is generally inherent in that sort of thing as its purely business. Things would need to escalate beyond 'merely' trying to kill each other in the course of business (ie: disrespect and dishonor, killing their families, etc.) to cause a real grudge for most people. Again, there'd be exceptions, but they're exceptions rather than the rule.
 
Anyways, I know there's been some comments on the dwarves, but how are you folks finding them? How do you feel about them?
They are great.
Looking forward to seeing more of them.

With the extensive use of mercenaries... Early strikes looting the enemy are great for reducing the enemies ability to hire mercenaries if we succeed at taking a big part of the enemys money, aren't they?
 
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