'He definitely doesn't lack,' Blackhand muses, as he so often does when your thoughts turn to your prodigious husband.
(I was hunting for this quote)

The bleedover works both ways, Hallr Blackhand!

After all we share the same soul.
"I-I'm fine," you chuckle, the flush deepening, "I was just, well, I was just thinking about... well, Abjorn."

Eric stares for a long minute.

"Damn, girl, you've got it bad."

"I do not!" He hides his face in his drink as you splutter and flail.
Halla, please, there is a reason why you have four children in three years.
'You literally were just- Ahg!' Blackhand groans, the sound of palm slapping against face echoing through your mind.
Lol, Blackhand can't run from Halla's imagination.
"Look," you try and fail to compose yourself as Eric struggles to keep from laughing, "Abjorn is just really, really-"

"What am I 'really, really'?" You choke on your spit and fall from your chair as Abjorn just fucking appears behind you.

'He wasn't even trying to be quiet.' Blackhand, the lying liar who lies, speaks nothing but lies — as can only be expected from such a liar! 'Sure, Halla, whatever you need to tell yourself.'
Cute. The answer is cute!

He's the best teddy bear!
 
I hope this doesn't mean Halla accidentally gives one of her kids a thing for their dad
I think they would have their own soul, so there wouldn't be bleedover.

Plus Halla would be too busy sobbing whenever we met Abjorn. If Abjorn survived our death, which is unlikely.

(I guess he could Bodily Die.)
 
I think they would have their own soul, so there wouldn't be bleedover.

Plus Halla would be too busy sobbing whenever we met Abjorn. If Abjorn survived our death, which is unlikely.

(I guess he could Bodily Die.)

Honestly, one of our most likely ways to die would be a cultivation accident, which would probably have minimal collateral damage. Abjorn surviving Halla is not particularly unlikely.
 
If only we could (safely*) replenish Blackhand's Odr. Or (safely**) figure out cultivation knowledge, or get it from someone somehow.

* i.e not risking Blackhand dying
** In the sense of danger being things we can physically handle, like monsters or something.
 
Blackhand's a shade, not actually a fully realized spirit. I don't think there's enough of him left to hold any more Odr.

Anyway, as useful as the Pockets seem, by all indications, they're not actually part of Cultivation so much as it's a weird application of Orthstirr that requires Saga Establishment to make use of. Which, okay, it's still useful, because having an extradimensional space to store gear in is valuable, especially as it lets us start genuinely trying to figure out Full Plate level armor (Gotta get our Magical Girl transformation on line after all!), but it doesn't seem to have direct applications for our cultivation.

So yeah, hrm. I wonder what we're missing. I suppose the first step of a proper Farm is the clear the fields?
 
It was thinking Odr-boosted Farming/Labor might be relevant. As might talking to Steinarr about Farming and what makes a good Farm.

IIRC our Farming skill (or lack thereof) was something we were concerned by?

###

....It would be totally crazy if one of the requirements to ascend was having a specific skill at a high enough rank, would it. Like Farming Infusion Rank 7. That can't possibly be a thing right. Right?
 
Last edited:
It was thinking Odr-boosted Farming/Labor might be relevant. As might talking to Steinarr about Farming and what makes a good Farm.

IIRC our Farming skill (or lack thereof) was something we were concerned by?

We have no evidence of Labor being used, but putting some Odr into farming and raising it, maybe getting a Trick or two, is all very possibly helpful.

....It would be totally crazy if one of the requirements to ascend was having a specific skill at a high enough rank, would it. Like Farming Infusion Rank 7. That can't possibly be a thing right. Right?

Yeah, I don't buy that for a minute. There's no evidence infusing stats is even needed and even if it was, remember this is only the first realm...I'm very skeptical that the second realm would take 127 Odr invested in something specific.
 
Blackhand's a shade, not actually a fully realized spirit. I don't think there's enough of him left to hold any more Odr.

Anyway, as useful as the Pockets seem, by all indications, they're not actually part of Cultivation so much as it's a weird application of Orthstirr that requires Saga Establishment to make use of. Which, okay, it's still useful, because having an extradimensional space to store gear in is valuable, especially as it lets us start genuinely trying to figure out Full Plate level armor (Gotta get our Magical Girl transformation on line after all!), but it doesn't seem to have direct applications for our cultivation.

So yeah, hrm. I wonder what we're missing. I suppose the first step of a proper Farm is the clear the fields?
Maybe we should take some time to explore the Soulspace, its possibilities, and how we can develop it. Ignore the idea of a next Stage existing except for the danger of accidentally triggering it early.

Develop things because they are interesting, not because we thing they may lead to the next Stage.
 
We've got a good idea in character right now that it's planting a Tree that triggers the next stage, so that helps.
 
We should see if we can grow lots of food in our soulscape.

Like, how big is it? Is there enough 'Land' that we could sustain a family?
 
We've got a good idea in character right now that it's planting a Tree that triggers the next stage, so that helps.
Then we can do everyting except planting a tree on our well.

Ideas still to pursue:
Crafting in our soulspace.
Pocket upgrades:
  1. Booze making
  2. Orth storage
  3. Frenzy storage (can we upgrade the pockets to make them more efficient at that specialization?)
  4. Smithy?
  5. House?
  6. a plug/funnel at the gate that can make it more controlled? Or maybe get some additional Odr flow towards our plants?
4 & 5 could also be things to build rather than make from pockets.
Then buildings, like above mentioned Smithy, House.
Build a shrine with an ash and an elm (or just the spaces reserved for the trees if planting the trees there makes people nervous).

See further stages of our special plants after more Odr watering.
See what watering our standard food plants with Odr does.

And who knows what will come up from Seidr.
 
Last edited:
Then we can do everyting except planting a tree on our well.

Ideas still to pursue:
Crafting in our soulspace.
Pocket upgrades:
  1. Booze making
  2. Orth storage
  3. Frenzy storage (can we upgrade the pockets to make them more efficient at that specialization?)
  4. Smithy?
  5. House?
  6. a plug/funnel at the gate that can make it more controlled? Or maybe get some additional Odr flow towards our plants?

We tried Orthstirr storage. It's impossible, putting more Orthstirr into a Pocket just makes a better Pocket (trying that is how we learned we could make better Pockets in the first place).

We definitely would've noticed if Frenzy Storage was an option, I think, though we can try as part of some generalized experimentation. And we clearly need to actually build a smithy, a house, and any other buildings we want to have given the extremely limited size of even enhanced pockets (an Armory Pocket, despite the name, holds exactly one piece of gear rather than being a whole room). A plug or funnel at the Gate seems possible, but I'm very dubious it would have anything to do with Pockets.

4 & 5 could also be things to build rather than make from pockets.
Then buildings, like above mentioned Smithy, House.
Build a shrine with an ash and an elm (or just the spaces reserved for the trees if planting the trees there makes people nervous).

See further stages of our special plants after more Odr watering.
See what watering our standard food plants with Odr does.

And who knows what will come up from Seidr.

I'm pretty sure (absent additional hints anyway) that we should build a house as the very last thing before planting the tree, just in case it's the trigger instead. It probably isn't, but it's the only other real suspect.
 
Last edited:
Yeah, but did we try upgrading them to be Orth storage? Afaik we haven't tried anything new yet. Could be a bust, of course, but worth trying.

There's basically no universe where this is actually worthwhile, I don't think. Either it doesn't work, or it stores less than 40 Orthstirr (the amount we lose counting Aspect reduction to create the Pocket) and is thus a straight loss, or (and this is the least likely option) it gives us some extra Orthstir in exchange for a loss of 20 from our Aspects and thus 1 Odr per turn. That Orthstirr also gets worth less and less as we get more powerful while the Odr doesn't.

Like Frenzy we can try as part of Pocket experimentation in general, but it's almost certainly a dead end.

If they did, then it was heavily reliant on natural land features. At least according to an article I read on the topic.

...God I really am a big nerd

Oh well

Having just done a bit of research, apparently the Grágás (a book of laws from Iceland in the 1260s) has laws on irrigation, so it was definitely in use by then and this article suggests it was probably in use by the Viking era (well, specifically by the early settlers in Iceland). Other stuff I was looking at suggest that was probably on a pretty small scale (and yeah, I suspect likely somewhat reliant on terrain), but, like, digging an irrigation ditch was not a foreign concept to them.

I...don't know where doing that research puts me on the Nerd scale, but it's probably pretty high up there.
 
Last edited:
The idea of rune-work in our soulscape, particularly rune-work that triggers when odr flows over it is likely involved at some stage, though I'm not sure what.

Planting a tree over our Well is a good call by Alectai - it's recreating Yggdrasil in miniature. Though worth noting Yggdrasil has three wells... there's also the question of what kind of tree. I still like my idea of taking a seed or cutting of Yggdrasil itself, though it's not quite clear how that works.

@Imperial Fister you said Yggdrasil is visible from Norse lands, right? Do its seeds ever fall on Midgard? If so, are the seeds like... the size of mountains, or are they something we could use? Is the tree itself reachable from anywhere on Midgard? What about from the Dark Forest?
 
Planting a tree over our Well is a good call by Alectai - it's recreating Yggdrasil in miniature. Though worth noting Yggdrasil has three wells... there's also the question of what kind of tree. I still like my idea of taking a seed or cutting of Yggdrasil itself, though it's not quite clear how that works.

If this is a metaphor, then our Well is filled by the three Wells that are our Aspects.
 
@Imperial Fister you said Yggdrasil is visible from Norse lands, right? Do its seeds ever fall on Midgard? If so, are the seeds like... the size of mountains, or are they something we could use? Is the tree itself reachable from anywhere on Midgard? What about from the Dark Forest?
Midgard is in Yggdrasil. Yggdrasil supports all the realms in its roots, trunk, and crown. So, yes, if you travelled far enough you could, feasibly, reach Yggdrasil from Midgard.

The cosmology of NorseQuest is weird. Same with the timeline and origins of humanity.
 
So we've presumably know 3 of the requirements to ascend:
- Plantlife within our soul
-An actual farm - complete with fields, house, forge, etc.
-A tree planted in our well (personally, I believe this is what would trigger the ascension)

If that's right, then we only need one more thing to actually ascend properly, since Fister confirmed that there's 4 steps to ascending. We should be pretty careful, because we were told that we can ascend 'early' and permanently cripple ourselves.

I honestly have no idea what the 4th step could be... I might use my reward dice on a hint, or maybe I'd use my reward dice on confirming if the current steps we have are actually right.
 
Back
Top