Should we hand out our Fire-Resistance Oil for everyone in our party to us? They're not that useful and also regenerate at the end of the year. This would give all our allies FR: 1, which could end up being helpful.
Eric doesn't need it as he's got Born of Fire, but the others could use it.
Does The Wavedancer give us Prestige, just for being a Cool Ship?
Yes!
In the long run it's probably both. We're not gonna lose Hamingja on a quick expedition like this barring weirdness, but too long under the earth and I suspect we would.
After a certain point, your luck actually inverts. The higher the hamingja roll, the worse the outcome. It's why humans and dwarves have the Ancestral Treaty they do.
 
Are we good to jump in a forge now and get Forgefire for real btw? I don't think we'll be getting more levelups to its components any time soon.
 
After a certain point, your luck actually inverts. The higher the hamingja roll, the worse the outcome. It's why humans and dwarves have the Ancestral Treaty they do.
So you're saying we just need to store up all our OOC bad luck and when we go deep underground we just need to unleash the turbo unlucky 17 failures on Hamingja roll and have a massive in universe stroke of luck?
 
Are we good to jump in a forge now and get Forgefire for real btw? I don't think we'll be getting more levelups to its components any time soon.

Eh. Campfire is, at our current rate, 11 turns and thus less than 2 years away from hitting level III...I suspect during that same time period we'll be able to up Ignite at least once more (and if we up Ignite quicker we can always pour on the dice to Campfire and speed it up as well, if we want). And we are kinda starting to hit the point where we don't have the training dice for all the Tricks we want in our existing Hugareida while still having a free Alloy slot, and are getting one (maybe even two) more Alloy slots within that time frame as well (we could have one in three turns if we focused on getting Infused Hugr to 6 ASAP, and will definitely have one in seven if we stick to using Odr to Infuse Hamr and Hugr...we could free up some dice and get Hugr to 8 during that timeframe as well if we chose to prioritize that). Which means freeing up the slot isn't really a high priority, IMO. That being the case, I think we still wait. Once we've got it to level IV as an Alloy then it's more likely to be worth it, though we may wait some even then.

Like, it's IMO only worth it if we're full up on slots and really want yet another Hugareida right now and, uh, we don't.

Also, we'd stick a hand in, not jump in. The latter has decent odds of resulting in death, after all (Drifa got better, but we don't want to chance it).
 
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If we get the forgefire muna it starts at the same level as our alloy.

Right. The question Toboe is asking is if we got Forgefire right now (and thus had it at 3), then later got Campfire 3 and Ignition 5 could we recombine them to make a Forgefire Alloy and thus 'update' our 'real' Forgefire to level 4?

It's a valid question and has some knock-on effects on when we decide to get Hugareida 'for real'.
 
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Right. The question Toboe is asking is if we got Forgefire right now (and thus had it at 3), then later got Campfire 3 and Ignition 5 could we recombine them to make a Forgefire Alloy and thus 'update' our 'real' Forgefire to level 4?
It might also be (alloy level)+(muna level), so get muna now -> 3+1=4, increase alloy -> 4+1=5.
That would keep both muna for core hugareida (i.e. our bread-and-butter stuff, like ignition, forgefire may become this) and muna for alloy-components (rarely used by itself, great for alloys building on it, like campfire) valuable.
Just have to forbid loops.
 
So uh. Even after we deal with the trollmen, won't we still have a giant sinkhole on our land? How will we deal with that?
 
So uh. Even after we deal with the trollmen, won't we still have a giant sinkhole on our land? How will we deal with that?
Probably collapsing parts of the tunnel so there isn't a tunnel leading to our home, then converting the sinkhole into a basement, with an escape route, because every house has one, apparently, from what we learned from the first threaded man fight in Horra's house.

Let's see... yeah... we could go either into the forest or the fields.... or to Steinarr's farm with the escape tunnel, so there are good choices.
 
So uh. Even after we deal with the trollmen, won't we still have a giant sinkhole on our land? How will we deal with that?

I mean, we can fill it in or collapse it and probably should, but we own 240 acres of land...we can just put our house and outbuildings elsewhere on that land, too. The problem isn't the hole, it's the likelihood of a repeat attack by the Troll-Men.

And personally, while I'm fine with turning some of the immediate hole into storage if that's viable, I would not build a house on top of it.
 
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We could fill it up with traps. It's not Nid to put traps for monsters, after all.

I don't think defensive traps on your own property are nid even if intended for humans. Imperial Fister noted those as a common thing and good idea, I think. Setting up traps on a trail or something intending to cripple a rival might be different but their defensive use should be fine.
 
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I mean, we can fill it in or collapse it and probably should, but we own 240 acres of land...we can just put our house and outbuildings elsewhere on that land, too. The problem isn't the hole, it's the likelihood of a repeat attack by the Troll-Men.

And personally, while I'm fine with turning some of the immediate hole into storage if that's viable, I would not build a house on top of it.

I mean, yeah, we could easily move our house elsewhere. The main problem it poses is that stuff can come out of it - stuff which we have reason to believe would be hostile to us. Wouldn't want something getting out and killing our cattle and ruining our fields, for example.

Anyway, collapsing it would probably deal with the problem fine enough, I agree.
 
I don't think collapsing the tunnel is enough. New tunnels can always be dug up.

###

Incidentally, how much Hamr would a Norseman need to have their body smashed to pulped in a fight but remain conscious enough to, say, have their Fylgja manifest afterwards, the grab a bit of their hair and then regrow their own body? Because that sounds like a cool scene to happen.

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And obviously Seidr to curse the hell out of people attacking us dishonorably. Probably something like 'Any non-Norseman' or 'Any who come as an Odreng'.
 
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I don't think collapsing the tunnel is enough. New tunnels can always be dug up.

Obviously. That's why we're doing the extermination first. If there aren't any Troll-Men to dig a new tunnel, well, then we don't have a problem, do we? We'll probably also put in some more protections, runes included, into our new place.

Incidentally, how much Hamr would a Norseman need to have their body smashed to pulped in a fight but remain conscious enough to, say, have their Fylgja manifest afterwards, the grab a bit of their hair and then regrow their own body? Because that sounds like a cool scene to happen.

I mean Tryggr and Trausti have had things like their lungs collapsed and not even needed a new body, and they have Hamr 8 at most, I'm pretty sure. So...I think you probably don't need a new body for anything short of getting killed, and you're definitely not conscious if killed. Needing to have your fylgja carry you home or to a doctor is a plausible scenario, though.

And obviously Seidr to curse the hell out of people attacking us dishonorably. Probably something like 'Any non-Norseman' or 'Any who come as an Odreng'.

I dunno if reactive curses like that are a thing. I think cursing may need to be active...we'll see when we learn it.
 
So uh. Even after we deal with the trollmen, won't we still have a giant sinkhole on our land? How will we deal with that?

Probably collapsing parts of the tunnel so there isn't a tunnel leading to our home, then converting the sinkhole into a basement, with an escape route, because every house has one, apparently, from what we learned from the first threaded man fight in Horra's house.

Let's see... yeah... we could go either into the forest or the fields.... or to Steinarr's farm with the escape tunnel, so there are good choices.

We could see if our dwarven friends are interested in the tunnels under our property. Just have to check with Jarl/Headsman/Lawspeaker that such a thing doesn't violate the ancestral exchange.
  1. They are friendly, anything that wants to harm us would need to get through them first.
  2. They are strong, anything trying (1) would have a hard time.
  3. They are great to have an active trade relationship with.
 
We could see if our dwarven friends are interested in the tunnels under our property. Just have to check with Jarl/Headsman/Lawspeaker that such a thing doesn't violate the ancestral exchange.
  1. They are friendly, anything that wants to harm us would need to get through them first.
  2. They are strong, anything trying (1) would have a hard time.
  3. They are great to have an active trade relationship with.

This is plausible. We're going and talking with the dwarves within the next couple of turns anyway, so it's definitely an option. We'd still fill in the hole itself, though. A Giant sinkhole is not useful to either us or the dwarves.
 
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