Sixty is a very small number, huh?
Fucking wild
Sixty is a very small number, huh?
Any guidance to our friends?[X] Plan: Warm-Up
-[X] Up to 14 Kindle-Spinners (1d6 + 6d6 (Ignition), 7d6 + 4, 2 Orthstirr Each), Up to 14 Basic Attacks (1d6 = 1d6+4)
-[X] Up to 14 Basic Defenses (1d6 + 8)
-[X] 18 Basic Intercepts (1d6 + 4? 8? Does armor count?)
-[X] Engage the swarm with Kindle-Spinners as they approach, shifting to flamethrower mode as they get closer, preferentially using this, but shifting to Basic Attacks if we can't use a flamethrower Kindle-Spinner without hitting our allies.
"They look to you for direction"Stigmar is fine.
Stigr is fine.
Gabriel is fine.
Eric is fine.
They look to you for direction.
Folded KS is a bad match for this scenario. It actually costs more orthstirr than doing the Kindle Spinner's individually...its advantages are being very slightly faster and costing less dice...the former is very minor and the latter is meaningless in this scenario (since 1d on each is more than sufficient).
1.5x ish speed of attack doesn't sound that minor.
Is that "spend 3 to add a third" a sum (so to do a 3 fold it is base cost+2+3=basecost +5) or the direct price (to do a 3 fold it is base cost + 3)?So, you can spend 2 orthstirr to add an extra fold (a copy of the selected move) to the attack without having to re-spend anything. You can spend 3 to add a third, 4 to add a fourth, 5 to add a fifth, and so on.
1.5x ish speed of attack doesn't sound that minor.
And if we do bursts of 1 normal+ 1 folded it isn't extra cost even in the worst interpretation how the cost works.
Goblin slayer time.
I hate to be that guy but ... is this really the situation we want to be using a polearm? Like we still have Thiefsbane and the molten sax.
I mean, we don't fully know everyone else's abilities, so there's only so much we can do aside from general direction. In this case. "I'm throwing a lot of fire, let's clean this up in a hurry.".
Added that in for good measure though.
Oh... that does explains it, yeah."Troll-men are a lot bigger of a problem on the Jurgdby side of the Meinvaldfjord than they here and..." Eric pauses as the smile slips from his face to be replaced with a dark shadow, "there's a four-year gap between Leif and Leikny for a reason, Halla, and I ask that you not pry any more."
Is this just me or does this screams "Colloapse Danger", just like the cave fight against Lars, just without the dust.The tunnel is too short for any real vertical movement, so you're limited to fighting on-foot. Yippee. Fortunately, the tunnel is very wide, wide enough that twelve men could stand side-by-side with their arms spread out and only barely touch fingertips.
So, they are zerg rushing huh? agressive, but i can't call them vermin, that would insult vermins everywhere.They don't seem to have much in the way of tactics and little in the way of survival instincts. However, that doesn't mean that won't work together to pull things off. One might sacrifice itself to pin you down while others move in to finish you off.
Ah, mobs.... guess they would be good material source for a shapecrafter?This is a very small number of troll-men, so it shouldn't be all that much of a challenge actually killing them. It's a bit like the battle against the draugar during the fight at the compound, just with less people and far weaker enemies.
....Typically 1 or 2, if they're a bigger one.
The shimmers aren't easy to read, what with there being so many of them. They seem to just be looking to swamp you with numbers.
We could tell them to team up or cover Stig, so he can use his bow longer
If we aren't certain we kill them before they reach us it is another little edge at no extra cost (besides the risk of Troll-Men reaching us before we are done with a fold chain, then we'd be unable to defend ourselves -> bad).It's minor in context when we're already going at two or three times the speed of the Troll Men. It's not nothing, but it's not a huge deal either.
"Everyone stay together, give yourselves enough room to use your ranged abilities while they approach and melee attacks once they get close enough. Remember to defend each other if they try to overwhelm anyone!"I mean, we don't fully know everyone else's abilities, so there's only so much we can do aside from general direction. In this case. "I'm throwing a lot of fire, let's clean this up in a hurry.".
Added that in for good measure though.
We probably all know each other well enough to communicate that in a quick glance.Too many words for a fight seconds away from breaking out, I think?
If we aren't certain we kill them before they reach us it is another little edge at no extra cost (besides the risk of Troll-Men reaching us before we are done with a fold chain, then we'd be unable to defend ourselves -> bad).
What's the plan on sparring everyone to get their char sheets btw? Not really relevant rn, but those would be nice to have.
Doing the same amount of KS in less time -> less time for the Trollmen to spread out.Being more time efficient in this fight just means we spend more Orthstirr, basically. I do think Kindle Spinners are right because this is enough to overwhelm us without them, at least potentially, but we don't need to rush it like this.
Like, right now we're probably already killing half of them in the time it takes everyone else to kill the other half. We don't need to be faster than that.
Doing the same amount of KS in less time -> less time for the Trollmen to spread out.
"12 men arms spread out and only barely touching fingertips"My point is that it's also less time for our allies to attack them. And we're in an underground tunnel, I'm not sure how much they even can spread out.
The tunnel is too short for any real vertical movement, so you're limited to fighting on-foot. Yippee. Fortunately, the tunnel is very wide, wide enough that twelve men could stand side-by-side with their arms spread out and only barely touch fingertips.
Unfortunately that means that the troll-men aren't as limited as they could be. There are, roughly, sixty troll-men approaching you at a ravenous pace. These are some hungry little fuckers, that's for sure. They're fast and possess sharp claws and tough, leathery hides. But, they go down easy. Very weak endurance, these creatures.
I wonder what continuous fire is gated behind, it would be nice to have an actual flamethrower for stuff like this.
"12 men arms spread out and only barely touching fingertips"
If that is enough to negate the aoe of our KS, they could approach in 5 waves.
Though that is probably vastly overestimating their coordination. they still could try to be a bit harder targets (though that would also make it much harder for them to swamp people)