Hmm, I wonder how surprising is the level of power Halla has without being part of a warband or is it just chocked up to being Steinarr's kid?
 
Halfdan's Home is Burning (Poetry) (Shard)
Halfdan's Home is Burning (Poetry)

Halla visits Halfdan,
His home burning glowing.

At farm she called to arms:
Aid by bucket or blade!

Outstrip [1] them does owlbear[2],
Outmanned [3] the bandits rout.

Swordhand of his he swears [4],
Sworn worn sword [5] spear [6] gifted.

[1] How Halla/Abjorn outnumbered and defeated the Stoneson harassing Jordan.
[2] Halla and Abjorn
[3] Both how said Stoneson/Ironbrother candidate got kneed, as well as how the bandits or rather Reidar Swordfury ran away.
[4] Haldan's promise of alliance.
[5] Wanderlust
[6] Sagaseeker

This was easier that the last one. Hopefully that means I ranked up Hugr/Wordplay and didn't just get a lucky roll.

No wait, the word stressors in order to abide by 'no stressed last word' are actually pretty artificial for this one. Nevermind.

Bold = Stressed
Underline = Rhymes

Hal-la vi-sits Half-dan,
His home bur-ning glo-wing.

At farm she called to arms:
Aid by buck-et or blade!

Out-strip them does owl-bear,
Out-manned the ban-dits rout.

Sword-hand of his he swears,
Sworn worn sword spear gift-ed.

AN: I was hunting for good piece to write poetry about, and noticed that Halla was rhyming with her declaration "We will lend our neighbors aid, whether by blade or by bucket." Subsequently the rest of the poetry was constructed around that.

Somehow I'm pretty sure this would be a lot easier if I was writing this in Norse. I might even be able to slip in doublemeanings and all that that Norse poetry (or poetry in general really) is famous for with a more 'natural' language for Skaldic Poetry!

@Imperial Fister
 
No... not even that. When a Viking truly dies, all that is left behind are the remnants of their stories and sagas.

This process ate all of that. There's nothing left to rest.

Not necessarily. The whole point of the 'Hirkir is missing' thing is largely that nobody around here knows enough about what Horra did to make pronouncements like this. It could be this is true, it could be it's not, there's nobody n the Hading Valley actually qualified to analyze the situation except Hirkir.
 
Last edited:
@DeadmanwalkingXI ,@Alratan, when are we planning to make some poetry with the Niflheim inspiration for more orthstirr?

So, probably not for a while. On average, with burning an Odr, we probably get less than 10 Orthstirr from that (plus maybe an ancillary advantage like +1 towards completing a Trait), and we have the following needed actions in the next little while (mostly in no particular order after the first two):

-Go visit Asvir to talk to the Seeress about learning Seidr and buy new livestock.
-Go on the Dwarven Expedition.
-Try and find Hirkir so as to resolve that whole situation.
-Talk to Steinarr about learning more about farming.
-Talk to Minna about what's going on with her.
-Discuss foreign cultivation with Gabriel
-Discuss foreign cultivation with Sten
-Spar with the following people: Gabriel, Abjorn, Steinarr, Eric.
-Craft the following Items: New Tools, Mail for Abjorn, Sword for ourselves, Helms for ourselves and Abjorn, carve runes of Strength on our blank armband, make a replacement armband for our anti-magic one that does something else cool. (One or two of these might be replaced by getting items as payment from the Dwarves for the Dwarven Expedition)
-Spend time with Drifa, Spend time with Sterki, Spend time with Steinkell, spend time with Leif Ericson.
-Arrange playdates for our kids.

And anything else that comes up as urgent. All of those are likely higher priorities than the poem, and that's 23 actions. We may prioritize other things over some of those...but doing poetry is not likely among those things.
 
Last edited:
Sparring with Eric and Steinarr doesn't seem like it would lead anywhere; Eric can't reveal his Warband's secrets, and Steinarr stomps all over us.
Replacing our Armband should be done after acquiring jewelrycrafting, so we can put Odr into the item.
Dunno how we would try to find Hirkir, aside from asking the Seeress to do Scrysight, which I'm not a fan of.
 
Sparring with Eric and Steinarr doesn't seem like it would lead anywhere; Eric can't reveal his Warband's secrets, and Steinarr stomps all over us.

Imperial Fister specifically noted that sparring with Steinarr would get us very interesting information. I suspect so would sparring with Eric even without him being willing to reveal secrets, but he's definitely the lowest priority, yeah.

Replacing our Armband should be done after acquiring jewelrycrafting, so we can put Odr into the item.

Probably, yeah, unless we need one more urgently. This is quite a lot of turns worth of actions.

Dunno how we would try to find Hirkir, aside from asking the Seeress to do Scrysight, which I'm not a fan of.

I mean, finding people seems withing seidr's remit. That seems near the top of the list of seidr spells we'd want to learn after defensive and medical stuff.
 
What happened to asking Blackhand about his dad?

Looks like it'll need to happen in the post-Troll Men section like Drifa's training.

We have a Muna that gives us more training dice after we lose a fight. It's actually better for us to spar against people stronger than us than people on our level.

This is also true, yeah. We aren't gonna sandbag, but sparring with Steinarr is almost certainly a free 19 training dice the next turn. As well as any useful info we pick up.

On a completely different topic:

I'm currently looking for ways to increase our combat pool relatively cheaply and two options leap out at me (other than making another backup weapon, which we're doing as soon as we complete the Sword Skill-Trick...that'll probably be +3 or +4 dice).

@Imperial Fister three questions in that regard:
1. Can we put the bolt-thrower we've got in our Armory pocket and then quick-swap it out to shoot people, allowing us to add its dice and Shoot to our Combat Pool on top of our existing weapons? Especially if we get a Shoot Trick to use this with?
2. Would we be able to literally swap the bolt-thrower out and Sagaseeker in to the same Armory Pocket, or would we need a second one for that?
3. Are there any ways to use the Strike skill that aren't dishonorable?
 
Last edited:
I think some Bash or Cut tricks would be good, along with the pierce trick to extend our reach, plus a pierce trick to pierce armor/shields/tricks.
 
I think some Bash or Cut tricks would be good, along with the pierce trick to extend our reach, plus a pierce trick to pierce armor/shields/tricks.

Definitely. We particularly want the Pierce Trick to extend our reach since it also fills the 'basic Trick' niche for Pierce in many ways. That said, dice are super tight for the next couple of turns so it may need to wait a minute. They become less of an issue a little later, but it's definitely a factor in the short term.
 
Can we modify our Firebomb trick, merge it with Skewer-Flick to make the Firebomb strike explode *in* the target's body?

Call it Skewer-Bomb trick or something.

I wonder if Steinarr has noticed that Halla seems to be using a bunch of Hallr's favorite tricks.
 
Last edited:
Can we modify our Firebomb trick, merge it with Skewer-Flick to make the Firebomb strike explode *in* the target's body?

Call it Skewer-Bomb trick or something.

This isn't a bad idea by any means (indeed, I'm adding it to the list of future Tricks), but see above regarding limited dice.

I wonder if Steinarr has noticed that Halla seems to be using a bunch of Hallr's favorite tricks.

We actually aren't. Kindle Spinner was one of his favorites, but we came up with Firebomb-Strike and Flashfire Cleave and he never flew around because he had motion sickness. So we're actually using exactly one Trick that was on Blackhand's favorites list, I think. That might go to two with Sparkbomb, but that's still not wildly suspicious.
 
Last edited:
Can Halla do a Firebomb Strike trick using her bare hands/feet if she really needed to?

e: Also, it would be good to talk to Steinarr and Blackhand about reading Aspects.

Steinarr's not a great teacher, so we do need to prod him for info.
 
Last edited:
Can Halla do a Firebomb Strike trick using her bare hands/feet if she really needed to?

Seems like she could, yeah. At least, I don't see a reason she couldn't...for normal people there'd probably be some backblast to worry about even if it is a directed explosion, but our -2 Fire Damage probably handles that.

e: Also, it would be good to talk to Steinarr and Blackhand about reading Aspects.

Steinarr's not a great teacher, so we do need to prod him for info.

Fair, we can add that to the 'teach us about farming' action pretty readily.
 
Last edited:
Incidentally, do we have thoughts on the tricks and build we want for Drifa?

She only has Forgefire right now, so we should be building her for 'generic' capabilities. Probably sword and bard. I currently think we should make sure she learns Hone, Reinforce, Reinforce-Shield, then after that Power-Chop and Sidestep, then Forgefire specific tricks.

Do our friends and students get the benefit of Blackhand's fire safety dice doubling? Currently only Drifa benefits, but others might in time.
 
Incidentally, do we have thoughts on the tricks and build we want for Drifa?

She only has Forgefire right now, so we should be building her for 'generic' capabilities. Probably sword and bard. I currently think we should make sure she learns Hone, Reinforce, Reinforce-Shield, then after that Power-Chop and Sidestep, then Forgefire specific tricks.

We don't know any Forgefire Tricks to teach her as of yet, but other than that this, plus Poetry, is actually our official curriculum for her at the moment. Like, we literally came up with a list of Tricks to teach her last turn and it was Hone, Reinforce, Reinforce-Shield, Power-Chop, Sidestep, and the Poetry Skill-Trick.

Crafting is also relevant, but we cannot, I repeat, cannot hold a candle to her dad in teaching her that.

Do our friends and students get the benefit of Blackhand's fire safety dice doubling? Currently only Drifa benefits, but others might in time.

Y'know, I have no idea. It'd make sense if they did, though.
 
Last edited:
So.. I wonder if Erik being accepted* or even invited (cause like hell would he say no) as a Stoneson of the Krysvikingr has anything to do with the upcoming War saga or even regional politics?

Jarl Corpsemaker specifically came to our wedding (why? Did Steinarr invite the Jarl to our wedding when he went to ask for help with the Draugr infestation?), when normally it would be Jarl Dorri Rattlespear (to my understanding) who would officiate the wedding. At the wedding a Steel Sword was given to Abjorn in the Exchange of Swords. That's something that might well be a big deal to a Steelfather. On top of that, Steinarr and Sten both visited him for help with the Draugr crisis, demonstrably proving their badassery. Then he also has heard of one of his enemies having returned.. well, that sounds like a problem. Nevermind it's the Jarl of Agder's problem

Oh hey, here's Eric Steinarrson, a guy who's actually pretty strong, would qualify as a Stoneson if he actually took the Krysvikingr trials, and would immediately give an in on one of the few people who can forge Steel! Let's give him an invite** and see if we can't get another family firmly on side when shit hits the fan and I need every body I can get. This probably doesn't even take an action of Erikaer side, too.

* It seems a little OOC for Erik to have gone for the Krysvikingr trials (or however it is they recruit), even if he could have easily made the requirements. He's also too humble, too.
** Eric would not say no to an invite.


###

Actually on that note, we should have rolled 6 Successes for our Silver-Tongue check with Jarl Erikaer the Corpsemaker during our wedding, not 5, which equals to one success tier difference, which might be quite important in the coming years..

###

You have 11 Basic Pockets. (110 Orthstirr left)
-Empty
You have 1 Armory Pocket (16 Orthstirr)
-Empty
Shouldn't the Armory Pocket be 20 Orthsirr?

To my understanding of pocket mechanics:

1. You can only weave pockets in multiples of 6 Orthsirr, but you only get a full pocket every 10 Orthsirr. This means the optimum ration is 5 x 6 = 30 Orthsirr = 3 Pockets.
2. You can add 10 Orthsirr to a pocket (total of 20 Orthsirr) to upgrade it to the Armory or Fermenting variants (as far as we know anyway).
3. Pockets are Virthing + Saemd only, and can't be, say, Virthing + Frami, Saemd + Frami or Virthing + Saemd + Frami. (Perhaps we should try those variants out?)

###

My notes on Jarl Corpsemaker/Eric timeline:

Summer 3/Turn 2: Eric gets married to Stigrun, leaves.
Asvir Visit: We meet Sten! Also Eric just misses the reunion with his elder brother what the hell.
Winter 4/Turn 3: Steinarr and Sten go to the Jarl of Jurdby. They should have visited Eric at the time! Or did they? Eric didn't know we were marrying Abjorn.
Summer 5/Turn 1/The Wedding/Turn 2: Our wedding with Abjorn. The Jarl of Jurdby specifically visits. Sten gifts Abjorn a Steel Sword.
Winter 7/Turn 2: Eric returns 4 years later, a son in tow and now a Stoneson or the Krysvikingr. The Krysvikingr are setting up an outpost here, even though Dorri Rattlespear already represents them.
 
Last edited:
You know, it occurs to me that with a sufficiently upgraded Armory Pocket, that we can emulate that instant armor trick that Gabriel showed off.

I wonder if it'd be worth doing some Research on developing a Plate-Harness Trick? Mail's good, but if you can do plate-and-mail, that's even better, even if full late-Middle Ages harness is out of reach without having Cultivation that explicitly goes for it.

The downside of "Plate harness takes a long-ass time to put on and is even harder if you're doing it alone" doesn't matter anymore when you can just magic it on at any time after all, which might be why Norse people don't generally think about it--you want gear that you can throw on in seconds if you get jumped after all, and a pullover chain hauberk satisfies that requirement.

But proper plate gives surface area enough to properly rune it up, which isn't really possible with mail.
 
So.. I wonder if Erik being accepted* or even invited (cause like hell would he say no) as a Stoneson of the Krysvikingr has anything to do with the upcoming War saga or even regional politics?

It might, but I suspect if so it's more in the realm of someone saw he was badass and thus went out of their way to recruit him than anything else. Like, there's no need for complicated political motives to recruit a skilled warrior when war is coming.

Jarl Corpsemaker specifically came to our wedding (why? Did Steinarr invite the Jarl to our wedding when he went to ask for help with the Draugr infestation?), when normally it would be Jarl Dorri Rattlespear (to my understanding) who would officiate the wedding.

Dorri is a Jarl in terms of mystical social class, but not a full Jarl in title. He owes his allegiance to Corpsemaker, is my understanding, being 'only' a village headman under the Jarl. That still does mean that Corpsemaker's presence is interesting, but not in quite the same way. Personally, I think Steinarr and, to a lesser extent, Vidar (Abjorn's dad) are enough of a reason all by themselves. Both are scary as hell and extremely notable as ex-Varangian Guardsman. The sort of people even a Steelfather or Jarl needs to pay attention to...their kids getting married is an event.

Of course, in that case, there's the question of why he wasn't there for Eric's wedding, but maybe he was busy at the time?

You know, it occurs to me that with a sufficiently upgraded Armory Pocket, that we can emulate that instant armor trick that Gabriel showed off.

This is fair, albeit expensive. Probably worth it in the long term even if we stick to Mail armor, if maybe not in the short term. Long term, I think we want 3 Armory Pockets (Bolt-Thrower, Melee Weapon...usually Sagaseeker, but it could vary, and Armor), and no more, but that's expensive enough and uses enough Pockets that it might be a minute.
 
Last edited:
Back
Top