There are 100% specail ultra-powerful techniques that are entirely game changing, and we've gained several in just the last few turns. The thing is that those techniques aren't actually Tricks. Tricks can be additive so something like Slipstream which jacks up our speed might be transformative when combined with our existing combat Tricks due to synergy, but there isn't 'Kindle Spinner, but better'. That's...not how that works.
Secret techniques fall into a few categories:
1. Attribute Enhancements: Alloys and Shapeshifting are both deeply transformative, as was getting our Fylgja to 4 and making it a Wizard Owl. We've been promised the ability to much more freely shuffle our shapeshifting at higher Hamr (probably 10+) as well, and that would be absurd, and I assume getting the other stats to 10 would likewise get broken quick. Getting stats to 4, 7, and 10 is super meaningful and provides transformative abilities that radically change the nature of combat and how things work.
2. Twists. Look at our Twist list, all of those are utterly transformative abilities that have profoundly effected our progression and abilities in deep and meaningful ways. Punching Up has been a huge part of almost every fight we've been in for quite a while now, Hidden In Rags is profoundly good within its area, and Puncture just cancels a major part of people's defensive arsenals. Steinarr's final attack was also a Twist, for a more high end example.
I'm not saying there aren't super powerful techniques, exactly, I'm saying that's not what Tricks are or what they do. Not usually, anyway.
Aha, fair enough, that makes sense. It may be that what I'm talking about here is actually a Twist or something. There's a lot of Proper Nouns to keep track of. 😅
Actually if it's alright, would you mind explaining how Alloys work? I noticed it when reading through, but was a bit unsure. Is it just reffering to the creation of literal metal alloys like the storm-infused iron we used when reforging Sagaseeker, or is it more of a term of art referring to cultivator stuff?
Also in terms of Tricks, can we merge a Trick with an existing merged Trick? I'm wondering if we found a way to meld Flashfire Cleave and Firebomb-Strike, we would keep the defence penetration, but also hit much harder. Probably expensive, but we have quite a lot of Orthstirr, and ending fights a round sooner seems like it actually saves more in the long run. Or going back to what you said about versatility, is this a case where Firebomb-Strike using our Puncture Twist would mechanically actually perform better?